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DESIGN THINKING Mar 15 An agile approach to developing ideas and product management.

Design Thinking

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DESIGN THINKING

Mar 15

An agile approach to developing ideas and product management.

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TODAY’S LECTURE

PART 1: 1 hour of interactive information

Entailing:

Design Thinking

● Design thinking overview● What is● What if● What wows● What works ● Why is it important ● How you can use it for your assignment ● How to test it

Analyse Market ● Opportunities● Need ● How we do it ● Market risks

Business Model Canvas

● Altered to be based on your assignment● x 3 Solutions testing

Pitch Writing

● Visual prompts ● What investors & clients look for

PART 2: 1 hour activities

"Bringing it all together"

Take aways

● Templates:● "How we solve and identify problems" ● "Business Model Canvas"● "Pitch writing" ● Learning the importance of iterating ● How to funnel the above into your Executive

summary

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WHO AM I ?

I help develop products for

customers across a range on

industries

Mike Ebinum

DIRECTOR

SEED DIGITALhttp://seeddigital.co

@mikeebinum

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ABOUT SEED DIGITAL

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SEED is a boutique innovation services, technology consulting and software development firm base in Melbourne , Australia.

We exist to create valuable solutions for our clients . We employ a design thinking problem solving approach to ensure an empathetic and holistic experience.

We provide our clients with a full range of digital services including digital strategy, user experience design, creative and software engineering implementations across multiple channels including mobile, web and interactive displays.

ABOUT SEED DIGITAL

INNOVATIVESOLUTIONS

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EXPERIENCE DESIGN DEVELOPMENTDIGITAL STRATEGY

ENTERPRISE SERVICES DIGITAL MARKETING SUPPORT

OUR SERVICES

UX | Digital Strategy | IA | Startups & MVP Visual Design & Branding | Logo Design | Branding | Web Design | Data Visualisation

Web & Mobile Development | Responsive | Web Application | IOS & Android

Development | eCommerce | Enterprise Applications | Big data

Innovation | Dev Ops | Data Analytics and Reporting | Data Visualisation

Digital Marketing | SEO | Social Media Marketing | Google Adwords

Support Services | QA & Functional Testing | Hosting & Maintenance | Analytics &

Reporting

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DELIVERABLES

TEMPLATES:- Design Thinking-Business Model Canvas-Pitch Writing template

WHAT IS DESIGN THINKING

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Design Thinking is a process that systemises the prototyping of ideas and practices to solve problems.

By taking a structured approach to the creation of ideas and implementation of practices, it maximises the chances of success.

Design thinking involves developing new ideas and practices which are based

on evidence and other successful ideas. These ideas are refined and converted into practices, which are then rigorously tested to determine their efficacy.

When a practice is determined to be effective, it is scaled to enhance its impact.

DESIGN THINKING 101

101

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UPS - Video

EXAMPLES

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Design in its most effective form is a process, an action, a verb not a noun.

Design is most often used to describe an object or end result

Large push to make it a protocol for solving problems and discovering new opportunities.

Design is the most powerful tool and when used effectively, can be the foundation for driving a brand or business forward.

DESIGN THINKING 101

101

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Design thinking is a problem solving approach to ensure an empathetic and holistic experience.

Great for specific kinds of problems

Traditional Analytics good for “Tame” problems

● puzzles

Good for Mysteries “Wicked problems”, mostly problems involving Humans (eg. Healthcare)

This lends

● Business Model Innovation● Product Innovation

HOW DESIGN THINKING FITS INTO BUSINESS

INNOVATIVESOLUTIONS

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FRAMEWORK FOR DESIGN THINKING

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5 STEPS

1. Identify an opportunity / market research high level 2. What is? (Current reality) Define problem 3. What if (Future invisioned) Create and consider many

options 4. What wows (refine selected options, repeat)5. What worked? Pick winner

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Overview Identify an opportunity and conduct market research high level

Another way to say it is defining the right problem to solve. Design thinking requires a team or business to always question the brief, the problem to be solved.

Goal: To define and revise the opportunity before embarking on its creation and execution.

How: Scope high level overview

Observer takes a seat Customer Journey Mapping - see http://uxmastery.com/how-to-create-a-customer-journey-map/

Cross functional insight Make assumptions to test

STEP 1: IDENTIFY OPPORTUNITY

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What is? (Current reality) Define problem

Design thinking requires that no matter how obvious the solution may seem, many solutions be created for consideration.

Create them in a way that allows them to be judged equally as possible answers.

In-depth research on the marketIdentify insights

What is the design criteriaPersonas

Customer fitBranding

Create and consider many options:Solve the problem

Look at a problem from more than one perspective always yields richer results.

STEP 2: WHAT IS

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What if (Future invisioned)Brainstorm

Business model canvas (We will develop this on the next slide)

How do we use the BMC:Develop concepts

Use casesCreate some napkin pitches

Funnels into:Pitch strategy

STEP 3: WHAT IF

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BUSINESS MODEL CANVAS

PHASE 1

PHASE 2

PHASE 3

STEP 3: WHAT IF

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What wows (refine and review selected options, repeat)

Any promising results? They need to be embraced and nurtured.

Surface key assumptions

Given a chance to grow protected from the evil idea-killers of previous experience.

Even the strongest of new ideas can be fragile in their infancy.

Make a “pretotype”

Journey mapping

Design thinking allows their potential to be realized by creating an environment conducive to growth and experimentation, and the making of mistakes in order to achieve out of the ordinary results.

Redo Business Model Canvas (optional)

STEP 4: WHAT WOWS

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STEP 4: WHAT WOWS

Customers want it

We can do it

Economics can sustain it

Wow zone

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Design process is an ongoing journey. It is the process of testing, recording information and reviewing what has been learned. Add in

reviews to optimise your product.

IMPLEMENTATION, REVIEW & ONGOING SUPPORT

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Immerse yourself in customer data

Generate ideas

Surface Assumptions

Conduct a small experiments

Revise Ideas

Assumptions Proven Assumptions Proven

Assumptions Disproven

TableScale

ITERATIVE LOOP

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STEP 5: WHAT WORKED

“Pick the Winner”

At this point enough road has been traveled to insure success. It's the time to commit resources to achieve the early objectives.

● Get feedback from stakeholders

● Data strategies

● Run your learning launches

● Design on-ramp

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EXAMPLE AT IDEO - Shopping Cart Project

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PRODUCT ROADMAP

Develop a roadmap of key assumptions you will continue to test and how that will be used to iterate your product.

“Develop, talk to the market and get feedback, re-develop.”

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PITCH WRITING STRUCTURE

Problem -whats the problem you are solving Solution -why your solution is great

How it works - how your solution works UVP - what is your Unique Value proposition

UA - what’s your unfair advantage Tests - have you got proof it works and people want it?

Revenue - how are you making money?Need -what do you need from investors and or business affiliates?

Next steps.

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OVERVIEW & ACTIVITIES

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DETAILS & DESIGN● workshop ideas● identify user needs● define functionality● decide what to build

DETAILS & DESIGN● Collect data on usage● measure how customers

respond● Validate assumptions

made in design

DETAILS & DESIGN● Fully functional

MVP product● Train users on product

features● Test product with users

BRINGING IT ALL TOGETHER OVERVIEW

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TIME TO EXPERIMENTACTIVITY 1:

Form groups of 3-4

Each write a different Business Model Canvas in your groups

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Immerse yourself in customer data(Make hypothetical)

Generate ideas

Surface Assumptions

Conduct a small experiments and go talk to other groups

Revise Ideas

Assumptions Proven Assumptions Proven

Assumptions Disproven

TableScale

ITERATIVE LOOP

Use Sticky notes in your groups of 3-4

ACTIVITY 2:

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YOUR CHOSEN PRODUCT

Now using your chosen product write a pitch each and pitch to each other in groups.

PITCH WRITING

ACTIVITY 3:

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“WHAT IF” ACTIVITIES AND DELIVERABLES

We use this phase to meet and work

together to define what your project

outcomes look like. We will do this

through collaborative workshops,

research and analysis.

DETAILSWe speak and listen to your target

audience and come up with the

information architectures,

wireframes and prototypes to help

you visualize your product.

We take all the information

gathered to this point and build

working versions of the product on

an regular incremental basis with

the highest priority features

developed first-this is known as a

“sprint”.

We transition the project to your

stakeholders and users. The goal of

delivery is to deploy the product

into the world and validate the

assumptions made during design.

DESIGN DEVELOPMENT DELIVER

STEP 1 STEP 2 STEP 3 STEP 4

Map out how you would actually take your product to market in real lifeACTIVITY 4:

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HAPPY DESIGN THINKING!

seeddigital.co

March 15

THANK YOU

Questions?

If you have a question feel free to contact me

[email protected]@mikeebinum

au.linkedin.com/in/mebinum/en

@seeddigitalco