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Dyskinetic:
How to you can make a live action
virtual reality film
Problems and Solutions and Problems with those Solutions and potential Solutions for those Problems
and existing Problems that has no Solutions (yet) and conceptual Problems that you have to Solve
every time you make a live action VR film
Dyskinetic Het Geheim
Van Scania The Prism Blind Traffic
Control
Musica Nova
VR Works
Dyskinetic, a film for the international GoShort short film festival @ Nijnmegen (2014)
Het Geheim van Scania, a diorama for Scania for Truck&Transport @ Brussels (2015)
The Prism, a film for GoShort @ Nijnmegen (2015)
Blind Traffic Control, an unreleased VR Kinect game (2015)
Musica Nova, a VR museum to be used for a research paper (2015)
Why VR Films?
• New way to share experiences
• Potentially new genres of films
• New interactions means new storytelling methods
• New workflows that needs perfecting
• New medium that mixes game design, cinematography and interactive theatre
Capturing their attention
Almost too much!
Possibilities of intertwining every space/moving character with one story