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Dyskinetic: How to you can make a live action virtual reality film Problems and Solutions and Problems with those Solutions and potential Solutions for those Problems and existing Problems that has no Solutions (yet) and conceptual Problems that you have to Solve every time you make a live action VR film

Dyskinetic: How you can make a live action virtual reality film (Unite Europe 2015 Conference)

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Dyskinetic:

How to you can make a live action

virtual reality film

Problems and Solutions and Problems with those Solutions and potential Solutions for those Problems

and existing Problems that has no Solutions (yet) and conceptual Problems that you have to Solve

every time you make a live action VR film

Brenden Gibbons

Narrative Designer

Dyskinetic Het Geheim

Van Scania The Prism Blind Traffic

Control

Musica Nova

VR Works

Dyskinetic, a film for the international GoShort short film festival @ Nijnmegen (2014)

Het Geheim van Scania, a diorama for Scania for Truck&Transport @ Brussels (2015)

The Prism, a film for GoShort @ Nijnmegen (2015)

Blind Traffic Control, an unreleased VR Kinect game (2015)

Musica Nova, a VR museum to be used for a research paper (2015)

Why VR Films?

Consumer Ready Hardware

Why VR Films?

Emerging Software Solutions

Why VR Films?

Large Distribution Platforms

Why VR Films?

• New way to share experiences

• Potentially new genres of films

• New interactions means new storytelling methods

• New workflows that needs perfecting

• New medium that mixes game design, cinematography and interactive theatre

New Unexplored Territory

Personal Workflow So how the hell do we do this?

Recording Footage

Recording Footage

Fish eye lenses are necessary

Cutting Footage

Be Prepared!

Cutting Footage

Cutting Footage

Cutting Footage

Stitching Panorama

Stitching Panorama

Stitching Panorama

Stitching Panorama

Rendering Panoramas

Rendering Panoramas

Rendering Panoramas

Rendering Panoramas

Use Footage as Texture

Audio

Problems in Live Action VR Plant your flag and start working!

No Real Depth

Stereographic 3D panoramic video

No Real Depth

$995 excluding cameras $6500 including cameras

No Real Depth

Video Layers

No Real Depth

No live action, Use PBR

No Real Depth

Live deformation

No Cinematographic Control

The viewers are not cinematographers!

No Cinematographic Control

Things to keep in mind What to think about when making a live action VR film

Frame Rate

Frame rate can be problematic

Solid colours can prevent visible judders!

Installation vs Home

Consumption

How will the audience consume the content?

Capturing their attention

Almost too much!

Possibilities of intertwining every space/moving character with one story

Capturing their attention

Where cinema fails, level design can take over,

Capturing their attention

Thank you for listening!

@brendengibbons