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The global leader in Augmented Reality Updated 15.1.2013 Augmented Reality and Eyewear MoMo Austria Apr 2014 Philipp Nagele - Director Product Management @wikitude | www.wikitude.com | + Wikitude Developers

Eyewear and augmented reality

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Presentation from MobileMonday Austria event in Vienna on 14.4.2014

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Page 1: Eyewear and augmented reality

The global leader in Augmented Reality Updated 15.1.2013

Augmented Reality and Eyewear MoMo Austria Apr 2014 Philipp Nagele - Director Product Management @wikitude | www.wikitude.com | + Wikitude Developers

Page 2: Eyewear and augmented reality

What is Augmented Reality?

…the technical and boring answer is: Augmented reality (AR) is a live view of the real-world whose elements are augmented by computer generated content.

augmented by computer generated content.

view of real-world

Page 3: Eyewear and augmented reality

Who is Wikitude?

The World’s leading mobile Augmented Reality platform (first mobile AR browser in 2008)

Voted “Best Augmented Reality Browser” for 2009, 2010, 2011, 2012 (Augmented Planet)

The company behind the international AR standard “ARML 2.0” by OGC

Truly global reach: 25 million users, 32 languages 100 million POIs aggregated

3

The Makers of the leading AR SDK, voted “Best AR Tool or Platform” 2011, 2012

Page 4: Eyewear and augmented reality
Page 5: Eyewear and augmented reality

Complete AR Technology package  

Page 6: Eyewear and augmented reality

From Science Fiction …

Concept first mentioned 1901 by L. Frank Baum in a short story “The Master Key” •  Set of spectacles marking

the character.

Page 7: Eyewear and augmented reality

… to Hollywood …

7  

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…. to hardware based systems …

Page 9: Eyewear and augmented reality

… to smartphones and tablets …

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… to AR Glasses Eyewear

10  

Matt Kwan, PhD Candidate

Google Glasses

Page 11: Eyewear and augmented reality

Source: Gartner, Oct 2013

Page 12: Eyewear and augmented reality

The other third screen?

Augmented Reality Mobile Desktop

Page 13: Eyewear and augmented reality

The other third screen?

Desktop Mobile Augmented Reality

Information Density

Context

Relevance

+  

=  

Page 14: Eyewear and augmented reality

Source: Cybershack, ExploreEngage.com

Page 15: Eyewear and augmented reality
Page 16: Eyewear and augmented reality

Mock-ups only

… understand what you are looking at

Mock-ups only

Page 17: Eyewear and augmented reality

….augment books

Mock-ups only

Page 18: Eyewear and augmented reality

… augment print, ads, catalogues, packaging

Mock-ups only

Page 19: Eyewear and augmented reality

… make the World your playground

Mock-ups only

Page 20: Eyewear and augmented reality

… virtually mount products

Mock-ups only

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Page 22: Eyewear and augmented reality

Augmented Reality 1.0

© Peter Höflehner

Page 23: Eyewear and augmented reality

Augmented Reality 1.0

© Peter Höflehner

Page 24: Eyewear and augmented reality

… visualize real estate with 3D models.

Mock-ups only

Page 25: Eyewear and augmented reality

Make the invisible visible Connect the offline with the online world

Page 26: Eyewear and augmented reality

Eyewear

Page 27: Eyewear and augmented reality

Google Glass

640

360 16:9

Field  of  Vision  

•  Heads-Up Display •  No see-through •  Companion App •  No GPS in-built •  Voice Commands •  Basic controls on device •  Runs Android

Page 28: Eyewear and augmented reality

Recon

428

240 16:9

Field  of  Vision  

•  Heads-Up Display •  No see-through •  Voice Commands •  External controller •  Runs Android

Page 29: Eyewear and augmented reality

Vuzix M100

640

360 16:9 Field of Vision

•  Heads-Up Display •  No see-through •  Companion App •  Basic Controls on device •  Runs Android 4.0

Page 30: Eyewear and augmented reality

Epson Moverio

960

540 16:9

•  Binocular see through •  External controller unit •  3D Stereoscopic view •  Runs Android 4.0

Page 31: Eyewear and augmented reality

Challenges

•  Small screen estate •  Always in front of user •  Information density •  How often can you show

information •  Limited cursor or not

clickable at all •  Minimal battery capacity •  Low CPU power

Page 32: Eyewear and augmented reality

Input devices for eyewear

Voice Commands Controller Unit

Gesture Control Companion App

Page 33: Eyewear and augmented reality

Thank you

Philipp Nagele, Director Product Management [email protected] @pnagele, @wikitude, +PhilNagele