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An overview about the concept of gamification and how it can be used in information portals built on the SharePoint platform.
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From zero to hero with Gamification#spsbe
Jussi Mori@JussiMori
Thanks to ourSponsors
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About me • Co-Founder of Peaches Industries Corporation Web: peachesindustries.com
• Find us on Facebook: facebook.com/peachesindustries
• Finnish + Swiss SharePoint geek• Information worker productivity• Public speaker and author• Fly fisher and gamer• More at http://about.me/jussi.mori
Session topics • The challenges of End-user
engagement• What’s this Gamification all
about• From zero to hero with
Gamification
The challenges of End-user engagement
Business related problems• SharePoint adoption issues, like slow
onboarding and challenges in usability• Weak usage of taxonomy• Poor or false collaboration• Late or no insight of the true value of
SharePoint• Change in the way of work needs time and
energy• It’s hard to measure End-User productivity
The challenges of End-user engagement
Let’s have a look at some numbersCustomers:• 54% are inactive in loyalty programs• 69% don’t use online communitiesEmployees:• 50% don’t fully adopt to enterprise
software• 88% don’t use social enterprise software
Source: Gartner
The challenges of End-user engagement
Some common problems with SharePoint portals• High bounce rates: Users have a look and do
not return to the site• Low adoption: Users rarely visit and use the
sites• Differentiation: All sites look the same -> Boring• Too few or negative referrals: People do not
talk about the sites or give negative feedback• No click-throughs: Users do not react to e-mails
which contain “Deep links”Source: Nick.com
The challenges of End-user engagement
So what’s the mother of all challenges in SharePoint End-User adoption?
To help users to be and stay the most productive and engaged as possible once
they start to use SharePoint!
The challenges of End-user engagement
The Technology acceptance model
External variables
Perceived
usefulness
SimpleTo use
Personalattitude
Intention to use
Actual system
use
The Gamification influence point!
Source: Technology Acceptance Mocel (TAM) by Fred Davis 1985
The challenges of End-user engagement
So how can we engage our users to be as productive as possible?
Let’s talk about Gamification!
Source: Enterprehero.com
What is gamification all about
• What is Gamification?• The SAPS principle• Hyper available feedback
loops• The FLOW state• Smooth onboarding
What is gamification all about
Well it doesn’t mean that you can play Skyrim during office hours!
http://www.elderscrolls.com/skyrim
What is gamification all about
In short words:
Gamification is the use of game elements and game mechanics within a non game environment to drive user
motivation!
Gamification can have a positive effect on the End Users attitude towards a system by:
• Helping in raising the attention on the work at hand• Helping to solve problems collaboratively• Helping to get things done in a fun way
People like to have fun!That’s also the reason why FarmVille has more active
users than Twitter.
What is gamification all about
Or in the words of Bunchball, a Gamification platform provider:
“The addition of game mechanics to a site or application, allows you to layer more compelling
user experiences into existing activities”
“These gamified activities address and satisfy basic human desires, creating the addictive
experience that motivates users to take specific actions and to return more frequently”
These desires are universal and across
cultures, genders, generations and demographics!
What is gamification all about
Why does this work?
People have fundamental desires for:• Status• Reward• Achievement• Self-Expression• Competition• Altruism
What is gamification all about
Why should I even consider thinking about Gamification in my information portals and
applications?Some thoughts:• Because people love games! They are fun and keep us entertained.• Games can create FLOW in people which motivates us and we forget everything around us.• People actually do hours and hours of intensive work within games today• Games are a part of our culture since the dawn or our time. • Children learn the most effective way through play. Actually adults as well!• Games connect people and we are social beings.• People play for: Mastery, destress, socializing and having fun!
Source: Nintendo Super Mario
Play is the highest form of research – Albert Einstein
What is gamification all about
And now, does this really work?
World class companies have introduced Gamification imperatives and have measured the following improvements on different user behavior levels:
• 500% increase in user comments and activity in the Intranet• 140% increase time on site• 600% gain in shop clicks• 2000% surge in social sales• 60% increase in Employee engagement• 250% growth in training compliance
Source: Five key engagement imperatives whitepaper by Badgeville
What is gamification all about
The business value of Gamification
When more people participate, you can…• improve collaboration• improve individual motivation• speed up learning process• improve system / content analytics• drive brand awareness
Source: Christian Buckley (@BuckleyPlanet) on Improving productivity and Gamification
What is gamification all about
The SAPS rewarding principle
S for Status: Bragging rights about a certain status.
A for Access: Giving privileged access to users. For instance VIP lanes in nightclubs.
P for Power: Giving “power” over other users in the system. For example forum moderation.
S for Stuff: Tangible objects to win. Freebies, goodies, etc.
What is gamification all about
The transparent and hyper available feedback loop• A player is always aware of the current
progress within the game• A player is always aware of the next steps
ahead and how to get there• A player always knows if she or he
performs well• A player can use this information to bring
his or her skills to the next “level”Source: Nintendo Super Mario
What is gamification all about
Creating FLOW, or being “in the zone”Achieving of FLOW – The players state between anxiety and boredom, meeting his own motivational level in that experience. – Mihaly Csikszentmihalyi a famous psychology professor who studies happiness and creativity.
What is gamification all about
Some examples when being in a FLOW state• While driving a car during high traffic• While playing an exciting game• While fly fishing• While doing sports• While listening to music we love• Etc.
When we are in a FLOW state, we are in the most productive state on the current task at hand!
What is gamification all about
In FLOW state we…• focus and our senses are sharp and clear• do not feel at all self conscious• forget all worries and anxieties entirely• experience a sense of full control• feel time differently• find the current activity intrinsically
rewarding• experience a merge of action and
awareness
Source: “The FLOW theory”
What is gamification all about
The “smooth onboarding” principle
1. Action2. Reward3. Action4. Action5. Reward6. Join / Engage / Interact with the real world7. Invite friends
Tutorials in games are a classic example for this principle!
From zero to hero with Gamification
Source: Marvel comics Superman
• Practical examples and use cases of Gamification
• Gamification and SharePoint• Sample Gamification 3rd party
products for SharePoint
From zero to hero with Gamification
Use case eLearning• Track and visualize earned skills of employees• Use hyper available feedback loop principle
to visualize and bring transparency to progress
• Use leader boards for status and badges for reward
• Give access to “advanced” content after reaching a certain level
• Create tutorials for newbies (noobs), to learn about company related information
• Use avatars to express progress and allow individualization
From zero to hero with Gamification
Use case Project Management• Gamifiy time and task reporting for project
members• Give rewards for completed tasks / user
stories / whole projects• Visualize project progress
• Past, present, Future• My progress, team progress
• Use hyper available feedback loop principle to boost project performance
From zero to hero with Gamification
Use case Intranet user Engagement
• Track and reward user activity in the Intranet
• Give privileged access to “hot” company related content for engaged users
• Create onboarding tutorials for new employees
• Visualize employee effort throughout the intranet
• Visualize corporate network and influence through score boards (e.g.)
From zero to hero with Gamification
Use case Metadata• Status through metadata
• Metadata Hero 30 percent of all documents uploaded have high quality metadata
• Metadata Superhero All uploaded documents have high quality metadata
• Metadata Rockstar Filled in all documents with metadata in a teamsite
• Metadata Archaeology Sent feedback about term sets to the portal team
• Metadata Flashmobber Termsets have been extended by the user directly
From zero to hero with Gamification
Use case MySite• Gather Intranet activity on the MySite and
visualize it• Visualize MySite completion in a progress
bar• Visualize reputation of user (how many
comments and liked posts, endorsements, etc.)
• Introduce company avatars and allow individualization of them• Intranet activities might result in
receiving customizations for company avatars
Source: lucentyami.devianart.com
From zero to hero with Gamification
SharePoint Social architecture
User Profile Service
Profile DB (per service)
Managed
metadata
Contend DB(SiteCollection per user)
People and tag
following
User profile
properties
# tags Feed posts
Site and documen
t following
Personal storage space
There’s plenty of data to work with available!
From zero to hero with Gamification
Gamifcation in “out of the box” SharePoint• Reputation system in the Community site
• Points per posted article (Standard 1 point)
• Points per posted reply (Standard 10 points)• Popular thread or reply (Standard 20 points)• Best reply (Standard 100 points)• Rewards are configurable in the sites’
rewarding system
From zero to hero with Gamification
Gamifcation today – Some examples
Every Check in counts!
From zero to hero with Gamification
Gamifcation today – Some examples
Nike+ running app. Run to reach the next level. With every level you reach, the next level is harder to get.
From zero to hero with Gamification
Gamifcation today – Some examples
Red critter tracker:A project
management tool which rewards
project members with badges once
a task is done!
From zero to hero with Gamification
Sample Gamification products for SharePoint
From zero to hero with Gamification
Example BadgevilleTrack and reward the following user behavior:
• Document Management (creating and contributing)• Creating, editing, or contributing to a wiki page• Starting or participating in a discussion thread• Posting a comment on content (docs, wikis, blogs, discussion threads)• Viewing pages• Rating content• Voting on content• Tagging content• Employee collaboration
From zero to hero with Gamification
Gamifcation tomorrow?
Source: 2nd life
From zero to hero with Gamification
Source: Living and breathing the social workplace, by Daniel Kraft, NewsGator
On the bottom line…
THANK YOU
<Jussi Mori><[email protected]/><http://www.scolab.ch/><@JussiMori><http://about.me/jussi.mori/>
Game on!