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Google will release a wearable heads up display this fall, and it may help to usher in a new era of augmented reality and wearable computing. What does this mean for us as designers and developers? How do we build for the next generation of computers? Who was here before us, and how can we learn from them? From it’s birthplace at MIT and PARC research, the field of wearable computing has focused on augmenting the human ability to compute freely. As pioneer Steve Mann and calm technology pioneer Mark Weiser wanted, “to free the human to not act as a machine”. Mann didn’t like the idea of crouching over a desktop computer. He instead felt that the computer should contort to the human naturally, so he began his own wearable computing mission. This talk will focus on trends in wearable computing starting from the 1970’s-2010’s. I’ll cover various HUDs (heads up displays), new tech from Motorola, Google, various invasive and non-invasive tech and how mobile interfaces should take advantage of location, proximity and haptics to help improve our lives instead of get in the way. These are the machines that will be a part of our lives in only a few years from now, and the best way to learn about the future is to dig into the past. Speech given at OSBridge 2012 by Amber Case: http://opensourcebridge.org/sessions/857
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Future of Wearable Computing: Constraint, Context and Location OSBridge 2012
Amber Case @caseorganic
Flickr: cybertoad
http://farm1.static.flickr.com/119/293670483_cbce23bdde_b.jpg
Flickr: soylentgreen23
Univac 1 ~1950’s iPhone ~2000’s
I. Problems
Persistent Paleontology
Navigation
II. History
Self-Portrait of Steve Mann with Wearable Computing Apparatus 1981.
slideshare.net/caseorganic
Diminished Reality vs. Augmented Reality • Adding your own layer onto reality • Replacing public messages with your own
Adblock: Image recognition, processing and replacement.
Collaborative Reality
Remember the Milk Contextual Notification Systems
Virtual Post-It Notes with Image Processing 1995
slideshare.net/caseorganic @caseorganic
Computer-Mediated Reality: Face Recognition and History
Sousveillance: MaybeCam
Evolution of Prosthesis slideshare.net/caseorganic
Present-Day ��� Steve Mann
• Extremely lightweight equipment
• Most people have this in their pocket
Construction
Text goes here
Present-Day ��� Steve Mann
• Extremely lightweight equipment
• Most people have this in their pocket
Text goes here
III. Persistent Architecture
Englebart’s Cyborg Glove
Text goes here
Twiddler by HandyKey Corporation One-Handed Key Chording USB Keyboard
@caseorganic
Inputs
Thad Starner
Borg Group – MIT Media Lab
Sandy Pentland
GA Tech
IV: Next?
V. Non-visual wearable computing
Haptic Compass Belt
Heat Sink
EEG
Mann’s EEG Orchestra
Mann’s EEG Orchestra
Future
IV. The Future
context
your phone is a remote control for reality.
Calm technology
• Actions as buttons • Invisible interfaces • Trigger-based interactions
The Invisible Interface
900m
80m
A Collection of Invisible Buttons
Types of Interactions
• Entering • Exiting • Dwelling at a place
Proximal Notification
Ambient Notification
Location-based AR (Spotmetrix)
Geonotes
Real-Life Gaming
mapattack.org
Real-Time Hyperlocal
Weather
Bringing Wikipedia
to Life
“Dave, who is normally in New York, is in town. Both of your schedules are free at noon”.
Monitor significant events not all events
The interface disappears
• Actions are Reduced • Queries are Eliminated
Thank you.
Amber Case @caseorganic [email protected] Slides: slideshare.net/caseorganic