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WASHINGTON UNIVERS APRIL 20, 2010 Robin Rath [email protected] @robinrath

Iphone Presentation Wash U042110

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WASHINGTON UNIVERSITYAPRIL 20, 2010

Robin [email protected]@robinrath

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ABOUT Designer, Project Manager, Entrepreneurial Thrill

Seeker Mobile Application Publishing Experience Partner at The Loud Few

www.theloudfew.com and @theloudfew

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IPHONE EXPERIENCE Vivid Sky Radial 50

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RADIAL 50 OVERVIEW Started in January 2009 on Android Launched in July 2009 on the iPhone Team included Designer/Project Manger

Developer and Interactive Marketer Lite Version, Paid $1.99 10k Lite and 5k Paid sold in first 2 months Peak 778 Full sales single day (thanks Apple!) Top App rank of 241, top Game rank of 141 Has maintained 4-star rating DEMO

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TODAY’S DISCUSSION Project Management of your (first?) application Brief overview of marketing strategies Top takeaways iPhone Developer PSA Q&A

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Managing your own app….

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PROJECT MANAGEMENT Idea Design Requirements & Gameplan Finding a [WHATYOUARENT] Prototyping Firm Up & Build It User Testing & Tweaking QA Data Population Submission Launch

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IDEA Unique, sticky, engaging, simple Strong branding Tells a story (sell the idea) Free/paid combo work It gotta be sharable Interest the media and Apple Plays on the trends

Location, Location, Location Web Interface Community Built-In

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DESIGN Design it Get feedback on it, see if people are

interested

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REQUIREMENTS & GAMEPLAN Wireframe the experience Document the requirements Set some timelines Build a marketing plan

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FINDING A [WHATYOUARENT] Designer Developer Marketing Business

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PROTOTYPING Build the most basic version you can as quickly as you

can Get feedback Don’t be afraid to change

the idea or scrap it completely

Get more feedback

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FIRM UP & BUILD IT Finalize your requirements for the release Revise your timeline Start building and cut features before sacrificing timeline

‘If you are not embarrassed by the first version of your

product, you’ve launched too late.’

- Reid Hoffmann

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USER TESTING & TWEAKING Go in with the right mindset Focus on usability Don’t build in every

suggestion, only ones that meet our core requirements

Document suggestions and ideas for future releases

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QA Document user flows and test

them (test cases) Prioritize Get someone else to help Use bug tracking software Remove incomplete features that

risk the timeline

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DATA POPULATION Add data to the experience/community so its not

uninviting Help first time users become

acquainted with the application

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SUBMISSION Be aware of typical wait times Have activities planned

for this period

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LAUNCH Your biggest marketing opportunity - build hype Hit up friends and family for reviews Be prepared to make

updates Set a timeline for your next

major release

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A quick look at marketing….

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MARKETING PLAN Pre-Launch Website & Hype Blog/Twitter/Facebook/YouTube/Etc Blogger/Media Outreach, Help from Apple Website & Directory Submissions Friend and Family Reviews Paid Advertising Use of Coupon Codes Social Media sharing within Application Embedded Community Tools Updates

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My two cents….

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KEY TAKEAWAYS Don’t plan to make a profit Be confident in your idea and prepared to sell it Set a timeline and stick to it Get feedback throughout every step of the process,

even when there is no time If you are not a good designer/marketer, get some help Have a marketing plan, build hype before launch Don’t spend too much $$$ on it Use the experience as a segue to more opportunities This class - you get out of it what you put into it

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iPhone Developer PSA….

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IPHONE DEVELOPER PSA 50 Million iPhone Users 80/20 Rule

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…Thank You!….Q & A?

Robin [email protected]@robinrath

Photos courtesy of ffffound.com