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"Lesson Learned On The Road to Candy Meleon" A sharing session from Tanapon Petapanpaiboon, Founder at Levelloop. Session from Indie Game Developer and Development Meetup #1 (Indies Ignite 2013) in Bangkok at Launchpad on 31 July 2013. More info at http://bit.ly/16Eax48
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Lesson Learned On The Road To
CandyMeleon
Rapid Prototyping
Try New Ideas
Fail Quickly
Know For Sure When Something’s Good
Why Make a Prototype
What Makes a Prototype
Core Gameplay
1-5 days
One Person
Google Images Graphics
Don’t Follow The Market
Don’t Follow The Market
If You Can’t Finish a Quality Game In
A Few Months
No Advantage Over Big Players
You’d Be Late, The Market Would Be Different
Create Something New
Don’t Rely On Trends
Good Game This Year, Next Year, Or Any Year
Be Unique
If You’re An Indie
Listen To The Right Feedbacks
Do They See The Whole Picture?
Are They Being Watched?
Are They Your Target Audience?
Read Their Body Language
Don’t Forget Sounds and Music
Start on Sounds Early
Include Sounds As Part of Game Design
Deadlines
Be Your Own Boss
Set Tough Deadlines
Finish The Game
You Will Miss Your Deadline
Don’t Sacrifice Quality
Find New Ways To Do The Same Thing Faster
Remove Unnecessary Parts
Don’t Give Up
The Hardest Part