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GMPD - NATIONAL VOLUNTARY CHAMPIONSHIPS WOMEN'S ARTISTIC - Rule Clarifications General Only elements as described in the Supplementary Code of Points and FIG Code of Points will count towards Difficulty Value. CR's will be awarded as follows:- 'B' competition - from any element group; 'A' and 'Open' competitions - minimum 'J' element unless specified otherwise. Only one element per routine may be repeated once to gain DV or CR. A-Bars - Competition B only - Supported elements between bars will be deducted 0.50 by 'D' Panel but will be credited with DV and any relevant CR All deductions by the 'E' Panel will be in accordance to the FIG Code of Points. Competition B Competition A Open Championships Vault As per Supplementary Code As per Supplementary Code As per Supplementary Code Either table or cross Vault height optional Vault height optional Vault height optional horse for 'J' or 'A' vaults Best of any two vaults Best of any two vaults Best of any two vaults A-Bars DV = 6 coded elements including dismount DV = 8 coded elements including dismount DV = 8 coded elements including dismount CR = Any three plus dismount (max 2.00) CR = Any three plus dismount (max 2.00) CR = All four plus dismount (max 2.50) Bar height as per FIG 1. Element moving from LB to HB 1. Element moving from LB to HB 1. Element from LB to HB showing flight 2. Element moving from HB to LB 2. Element moving from HB to LB 2. Element moving from HB to LB Removable block 3. Turning element on LB or HB 3. Turning element on LB or HB 3. Turning element on LB or HB allowed to assist mount 4. Close or clear bar circle on LB or HB 4. Close or clear bar circle on LB or HB 4. Close or clear bar circle on LB or HB 5. Any coded dismount element 5. Any coded dismount element 5. Any coded dismount element (minimum 'A') Beam DV = 6 coded elements including dismount DV = 8 coded elements including dismount DV = 8 coded elements including dismount CR = Any three plus dismount (max 2.00) CR = Any three plus dismount (max 2.00) CR = All four plus dismount (max 2.50) Minimum height 1m 1. Any leap or jump 1. Any leap or jump 1. Any leap or jump Additional 20cm safety 2. Turn or spin on one foot 2. Turn or spin on one foot 2. Spin (minimum 'A') matting permitted 3. Any balance hold (2 secs) 3. Any balance hold (2 secs) 3. Any balance hold (2 secs) below beam 4. Acro forward, backward or side (no flight needed) 4. Acro forward, backward or side (no flight needed) 4. Acro forward, backward or side (no flight needed) 5. Any coded dismount 5. Any coded dismount 5. Any coded dismount Floor DV = 6 coded elements including dismount DV = 8 coded elements including dismount DV = 8 coded elements including dismount CR = Any three plus dismount (max 2.00) CR = Any three plus dismount (max 2.00) CR = All four plus dismount (max 2.50) 1. Any leap or jump 1. Passage of 2 leaps or hops 1. Passage of 2 leaps or hops (both minimum 'A') 2. Any element with turn or twist 2. Any element with turn or twist 2. 360 spin 3. Acro forwards, sideways or backwards 3. Acro forwards or sideways with hand support 3. Acro forwards/sideways and backwards with hand (no somersault needed) (no somersault needed) support (no somersault need) 4. Any coded balance or hold 4. Acro backwards (no somersault needed) 4. Somersault or aerial 5. Dismount series of at least two coded elements 5. Dismount series of at least two coded acro elements 5. Dismount series of at least two coded acro elements (one element to show flight - no somersault needed)

S artistic gmpd supplementary code of points 10 february 2010 (1)

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Page 1: S artistic gmpd supplementary code of points 10 february 2010 (1)

GMPD - NATIONAL VOLUNTARY CHAMPIONSHIPS WOMEN'S ARTISTIC - Rule Clarifications

General Only elements as described in the Supplementary Code of Points and FIG Code of Points will count towards Difficulty Value.

CR's will be awarded as follows:- 'B' competition - from any element group; 'A' and 'Open' competitions - minimum 'J' element unless specified otherwise.

Only one element per routine may be repeated once to gain DV or CR.

A-Bars - Competition B only - Supported elements between bars will be deducted 0.50 by 'D' Panel but will be credited with DV and any relevant CR

All deductions by the 'E' Panel will be in accordance to the FIG Code of Points.

Competition B Competition A Open Championships

Vault As per Supplementary Code As per Supplementary Code As per Supplementary Code

Either table or cross Vault height optional Vault height optional Vault height optional

horse for 'J' or 'A' vaults Best of any two vaults Best of any two vaults Best of any two vaults

A-Bars DV = 6 coded elements including dismount DV = 8 coded elements including dismount DV = 8 coded elements including dismount

CR = Any three plus dismount (max 2.00) CR = Any three plus dismount (max 2.00) CR = All four plus dismount (max 2.50)

Bar height as per FIG 1. Element moving from LB to HB 1. Element moving from LB to HB 1. Element from LB to HB showing flight

2. Element moving from HB to LB 2. Element moving from HB to LB 2. Element moving from HB to LB

Removable block 3. Turning element on LB or HB 3. Turning element on LB or HB 3. Turning element on LB or HB

allowed to assist mount 4. Close or clear bar circle on LB or HB 4. Close or clear bar circle on LB or HB 4. Close or clear bar circle on LB or HB

5. Any coded dismount element 5. Any coded dismount element 5. Any coded dismount element (minimum 'A')

Beam DV = 6 coded elements including dismount DV = 8 coded elements including dismount DV = 8 coded elements including dismount

CR = Any three plus dismount (max 2.00) CR = Any three plus dismount (max 2.00) CR = All four plus dismount (max 2.50)

Minimum height 1m 1. Any leap or jump 1. Any leap or jump 1. Any leap or jump

Additional 20cm safety 2. Turn or spin on one foot 2. Turn or spin on one foot 2. Spin (minimum 'A')

matting permitted 3. Any balance hold (2 secs) 3. Any balance hold (2 secs) 3. Any balance hold (2 secs)

below beam 4. Acro forward, backward or side (no flight needed) 4. Acro forward, backward or side (no flight needed) 4. Acro forward, backward or side (no flight needed)

5. Any coded dismount 5. Any coded dismount 5. Any coded dismount

Floor DV = 6 coded elements including dismount DV = 8 coded elements including dismount DV = 8 coded elements including dismount

CR = Any three plus dismount (max 2.00) CR = Any three plus dismount (max 2.00) CR = All four plus dismount (max 2.50)

1. Any leap or jump 1. Passage of 2 leaps or hops 1. Passage of 2 leaps or hops (both minimum 'A')

2. Any element with turn or twist 2. Any element with turn or twist 2. 360 spin

3. Acro forwards, sideways or backwards 3. Acro forwards or sideways with hand support 3. Acro forwards/sideways and backwards with hand

(no somersault needed) (no somersault needed) support (no somersault need)

4. Any coded balance or hold 4. Acro backwards (no somersault needed) 4. Somersault or aerial

5. Dismount series of at least two coded elements 5. Dismount series of at least two coded acro elements 5. Dismount series of at least two coded acro elements

(one element to show flight - no somersault needed)

Page 2: S artistic gmpd supplementary code of points 10 february 2010 (1)

GMPD Code of Points - Women's Artistic Coded Elements - Springboard and Vault

P J FIG Vaults

Springboard - Jumps Stretch Jump 0.20 Tuck Jump 0.20 Star Jump 0.20 Piked straddle Jump 0.40 Pike Jump 0.40

Springboard and Vault Squat/straddle on - optional off 0.80 Squat/straddle on - pike straddle off 0.90 Squat/straddle on - stretch 180 0.90 Squat/straddle on - stretch 360 1.10 Squat though vault 1.60 Straddle over vault 1.80

All 'J' vaults should show a layout position in

first flight

FIG Coded Vaults - any FIG coded vault may be performed (examples of common vaults)

Handspring 2.40 Handspring - 180 off 2.80 Handspring - 360 off 3.20 Yamashita 2.60 Yamashita 180 3.00 180 on - 180 off 3.00 180 on - 360 off 3.40

Page 3: S artistic gmpd supplementary code of points 10 february 2010 (1)

GMPD Code of Points - Women's Artistic Coded Elements - Uneven Bars

P (0.00) J (0.05) A (0.10)

1. Mounts

Jump to front support LB Circle up Glide kip

Jump to catch HB Jump 180 to catch HB Jump 180 turn to upstart also jump 180 stoop through

to rear support

Glide LB, or swing HB, stoop through, back kip

also with straddle cut to hang same bar

Jump to hang HB (also reverse grip) kip to upstart

Jump 360 to hang HB

Straddle vault over LB to catch HB

2. Casts and Clear Hip Circles

Cast to below horizontal Cast to horizontal or above to front support Cast to handstand with legs straddled or hips bent Clear hip circle to below horizontal also with hop change

Cast to Squat/straddle on to stand LB Hip Circle bwds also Clear hip circle bwd or hip circle bwd on LB – hip repulsion to regrasp LB (false-pop)

3. Giant Circles

Minimum element value 'B' - see FIG Code of Points

4. Stalder Circles

Clear straddle circle fwd to clear support Clear straddle circle bwd to clear support Rear support - seat (pike) circle fwd to rear support Rear support - seat (pike) circle bwd to rear support

Page 4: S artistic gmpd supplementary code of points 10 february 2010 (1)

Bars Continued

P (0.00) J (0.05) A (0.10) 5. Pike Circles

Rear support on LB or HB - seat (pike) circle fwd with straddle cut bwd to hang on same bar Underswing bwd, dislocate to hang on HB Sole Circle forward (piked or straddle) Sole Circle forward in L-grip (piked or straddle) Sole Circle backwards with bent legs Sole Circle backward (piked or straddle)

6. Dismounts

Forward roll LB or HB, release to stand Straddle on undershoot LB or HB From HB - underswing 180 or 360 to stand Layaway from LB to stand From HB - clear underswing to stand From HB - clear underswing 180 or 360 to stand Underswing backwards HB to stand Undershoot LB, hips in contact with bar, to stand Swing to salto bwd tucked, piked or stretched also with 180 or 360 turn to stand Swing bwd to salto fwd tucked, piked or stretched Layaway HB to stand also clear straddle circle fwd on HB to salto fwd tucked

7. Additional GMPD elements

Hang in tuck or pike or straddle Stand on LB, jump to front support HB, also with flight Swing above horizontal 180 turn HB (devalued Giant From long hang, lift legs to touch bar with feet Trolley swing HB half turn) Chin up HB Counter swing (stand LB, swing on HB back to stand on LB)

Grasp HB, rear support LB, 180 turn to front support

Grasp HB, rear support LB, 180 turn to front support, grasp to LB

Swing 180 turn HB (completed in 2 swings) Stand on LB, 3/4 giant to front support HB, also with flight

From rear support LB (grasp HB) kick over HB to front support

Swing below horizontal 180 turn HB (completed in 1 swing)

Page 5: S artistic gmpd supplementary code of points 10 february 2010 (1)

GMPD Code of Points - Women's Artistic Coded Elements - Beam

P (0.00) J (0.05) A (0.10)

1. Mounts Step onto beam (from platform) Squat or straddle on Leap

Jump to front support - one leg over to cross sit Jump to Japana Thief vault to rear support

One leg squat through to splits Flank to rear support (also 180)

Scissor kick over to side sit Leap to cross sit - one foot take-off

Jump to clear straddle (beam end) Squat or stoop through to rear support

Jump to forward roll

Cartwheel through chest stand to swing down

Jump to handstand

2. Leaps, jumps and hops Extended steps forward, backwards and sideways Star jump (legs 135) Split leap or stag leap

Skips or chasse steps Stretch jump change legs Split jump

Spring change Scissor kick Straddle pike or side jump

Cat leap Pike jump

Tuck jump Sissone

Assemble jump Cat leap 180 turn

Stretch jump extended Tuck jump 180 turn

Split leap or stag leap (legs less than 135) Wolf hop or jump OR

Change leg wolf jump

3. Turns Toe turn 180 Spin 180 turn Spin 360 turn

Knee scale 180 - hand support Knee scale 360 - hand support

Prone 360 - 540 turn with hands

Page 6: S artistic gmpd supplementary code of points 10 february 2010 (1)

Beam continued

P (0.00) J (0.05) A (0.10)

4. Holds and Acrobatic Non-Flight Knee scale (with or without support) Forward or back bodywave From kneel sit, body wave through balance stand

Single leg balance Splits - no hand support Needle scale or arabesque (180 leg separation)

V sit with hand support V sit - no hand support Planche - one or two hand support

Rock backwards to touch beam with toes Kick to near handstand Handstand (hold 2 secs)

Roll backwards to near shoulder stand Arabesque or attitude balance Free forward roll

Arabesque or attitude balance Forward roll - exit optional Forward walkover or tic toc

(free leg below horizontal) Backward walkover

5. Acrobatic Flight Cartwheel - one or two hands (with or without flight)

6. Dismounts Any jump - end of beam Round off (also with 180 twist) Free walkover with 180 twist

Handspring (also with 180 twist) Salto forward - tuck or pike (also with 180 twist)

Salto backwards - tuck, pike or stretched -

(also with 180 twist)

Gainer salto tuck, pike or stretched to side of beam -

(also with 180 twist - pike or stretched)

Page 7: S artistic gmpd supplementary code of points 10 february 2010 (1)

GMPD Code of Points - Women's Artistic Coded Elements - Floor

P (0.00) J (0.05) A (0.10) 1. Jumps, leaps and hops Star jump Stretch jump 180/270/360 Split leap / stag leap / leap 90 turn to straddle or side split

Scissor kick Cat leap 180 Slip jump (also with 180 turn)

Stretch jump Tuck jump 180 Tuck jump into split leap

Assemble jump Wolf hop or jump Pike jump with 180 turn

Cat leap Straddle pike jump / side split jump (also with 180 turn)

Tuck jump Schuschunova (also with 180 turn)

Sissone / ring jump / stag ring jump

Stretch jump with 540 turn

Cat leap with 360 turn

Fouette hop to arabesque

Tuck jump / hop with 360 turn

Wolf jump / hop with 180 turn

Change leg leap to wolf position

2. Turns Toe turn (standing or in tuck position) Spin 180 Spin 360 - free leg optional below horizontal

Seat spin 180 or 360 (with or without hand support) Spin 180 - free leg extended Spin 360 in tuck position - free leg optional

3. Hand Support Elements Switch kick / teeter totter Backward roll to handstand - return movement optional Jump/kick/press to handstand - return movement optional

Extended bunny jump Bridge kickover (also with 180 - 720 turn in handstand)

Arabesque - leg below horizontal Arabesque - leg above horizontal - forward roll Hecht roll

Bridge Splits (all variations) Backward roll to handstand with 180/360/540 turn in hstd

Page 8: S artistic gmpd supplementary code of points 10 february 2010 (1)

Floor continued

P (0.00) J (0.05) A (0.10) 3. Hand Support Elements - continued Teddy bear roll 180 - 360 Forward roll to stand Back walkover from stand or tuck sit to handstand with

Log roll / Egg roll / Shoulder roll Backward roll to stand 360 turn in handstand - return movement optional

Cartwheel - legs below horizontal Cartwheel (one or two hands) - legs vertical Handspring / flyspring also with jump 180 in handspring

Japana swim through Valdez or back walkover Round-off

V-sit with hand support Forward walkover All flic-flac variations also Arabian turn to front lying

Handstand forward roll

V-sit without hand support (hold 2 secs)

Straddle half lever - legs above horizontal (hold 2 secs)

4. Salto forward and sideways Salto forwards tucked or piked

Free forward walkover

Free cartwheel or free round-off

From take-off forward, salto sideways - tucked or piked

5. Salto backwards Salto backwards tucked, piked or stretched

Whip salto backwards

Gainer tucked, piked or stretched

Edition: February 2010

D/GMPD/Disabilities/Downloads/Women’s Artistic GMPD Supplementary Code of Points – 10 February 2010