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SXSW Interactive 2010 panel with @Samflemming, @Benjaminjoffe and @jacquizhou. The business and social impact of social media on China and China's 5C's of Chinese innovation.
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Social Media and China: Different than You Think
#SocialMediaAndChina
Sam Flemming @samflemmingBenjamin Joffe @benjaminjoffe
Jacqui Zhou @jacquizhou
Introduction
– The national TV network in China with over 1 billion audience
– News reporter & anchor
– Chief Chinese Blogger– Social Media Globalization
Manager
ABOUT JACQUI ZHOU
ABOUT SAM FLEMMING
First Online Payment Service1999
First Social Media Analytics and Consulting Firm2004
First Chinese Social Media Blog2005
ベンジャミン本杰明 벤자민
Benjamin Joffe
4 years1 year5 years
• Plus Eight Star– “Innovation Arbitrage”– Best practices from Asia’s Internet
and mobile scenes
• Cmune– 3D social games– Paradise Paintball, first “social shooter” on
Facebook, MySpace, Apple.com
• Mobile Monday Beijing– Monthly forum for mobile professionals
www.facebook.com/paradisepaintball
Common Assumptions
1. Social media in China? Isn’t it all censored?
2. China is all about copy
3. Chinese users are very different from US users
4. What happens in China stays in China
Blogs
Diary: “About Me”
BBS
Community: “About Topics”
SNS
Network: “About Relationships”
THE CHINESE SOCIAL MEDIA LANDSCAPECC
221 Million
117 Million
176 Million
IM Tools
272Million
Online Gaming
265Million
Online Video
222 Million
Online shopping
108 Million
Online Music
321Million
WHAT ARE THEY DOING ONLINE?
Source: Chinese Social Technographics Revealed, 2009/01/23
Source: New 2008 Social Technographics data reveals rapid growth in adoption, 2008/10/20
CHINA SOCIAL MEDIA DOMINATES THE US: Chinese netizens are more engaged in creating/sharing content
Automobile MobilePhone Sports Computer Baby Cosmetics Healthcare0
2000000
4000000
6000000
8000000
10000000
12000000
Average Number of Online Consumer Comments per Month (Unit- million)
THE TALK ABOUT INDUSTRY
福克斯49%
小福32%
FKS11%
Focus7%福福 &FCS
1%
Data base: 474,790 references to Focus
FORD Focus Nickname Buzz Share 2nd Half 2008
2006 2000
Online Games & SNS
Key Numbers
• Users– Tencent 1B+ (485M active)– Qzone 310M users– RenRen 200M (50M also mobile)– Kaixin001 75M– 51.com 160M (38M MAU)
• Multiple accounts!
MOBILE
ONLINE GAMES
VIRTUAL GOODS
SOCIAL NETWORKSAPPLICATION PLATFORM
ONLINE + SOCIAL GAMES
ONLINE + SOCIAL GAMES
5 Billion Dollars!(5 times USA!)
China’s Virtual Goods Market Estimate for 2009
• Revenue: >1.5bln USD– (3 times Facebook)– 90% from digital goods
• (35% from games)
– 10% from ads
• Net margin: 40%
Tencent
China Full of Happy Farmers!
• First farm game was made in China!– by company 5 Minutes– “Because there are lots of
farmers there”– Inspired by Japanese game
• Zynga copied shamelessly… and now everyone thinks Zynga was first
Innovations
5C of Chinese Innovation
1. Copy
2. Combination
3. Competition
4. Constraints
5. China
“Survival of the fittest”
“On the shoulders of giants”
Will it blend?
Zhenai | Match.com Reengineering
Looking more closelyZhenai.com vs. Match.com
• “On the shoulders of giants”– Started as Match.com– Raised capital– Business model issue
• “Each new user costs us money!”
• Develop new model– 350 people call center– VIP service– Metrics & analysis
Lihua | Food Delivery by IM
BabyTree | SNS for Parents
P1 | SNS for the Affluent Class
• Innovative recruitment (shopping malls)• Innovative revenue models
• Asia Social Media Meetup:– Mar 15, 5:00-6:30 pm– Halcyon: 218 West 4th Street (near Lavaca St)
• Reach us– @benjaminjoffe– @jacquizhou – @samflemming
• Online resources
– Group blogs• China Web Radar, a.k.a China Web
2.0 Review• Mobinode• Danwei ,Chinese media, advertising,
and urban life• ChinaSmack: Translated internet
content from the Chinese-language internet
– Personal blogs • Silicon Hutong • Rconversation• Thomas Crampton
– Reports & slides• China Network Information Center• www.slideshare.net/cic_china• www.slideshare.net/plus8star
– Individuals on Twitter • @ganglu, @kaiserkuo • @goldkorn, @Isaac,
@williambaobean ,@wolfgroupasia, @chijs, @web2asia
• @rmack,@thomascrampton