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72.8%
6.1%
21.1%
Source: Global Games Market, Newzoo Trend Report (September, 2013)
MARKETWORLDWIDE GAMING SPENDING
2013 2014
100US$70.4 Bn
3
75.3%
17.4%
$75.2 Bn
2015
70.3%
24.6%
5.1%
$80.5 Bn
2016
68.3%
27.8%
3.9%
$86.1 Bn
7.3%
Wednesday, 23 October, 13
TOUCH CONTROLS LIMIT MOBILE GAMING
Thumbs Block Screen
Lack of Accuracy
No Tactile Feedback
“
”
Uncomfortable Hold4
Wednesday, 23 October, 13
WHAT’SNEXT?
?
2013JUNE
2013Q3
$500kINVESTOR LOAN
SHOWTIMEGDC CHINA ◉ TGS ◉ CHINA SOURCING FAIR ◉ GMIC ◉ GAMESBEAT ◉ GSTAR ◉ SIGGRAPH ◉ GDC TAIPEI
BIRTHOF PHONEJOY
Q2
2011
$75kJAN
2013
Q3
2011$100kSEED MONEY
2013Q4
PRODUCTLAUNCH
20132014 100,000 UNITS
GOAL
Q12014
$1.5MSERIES A FUNDING
Wednesday, 23 October, 13