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THE APPROACH TO INTERACTIVE FICTION TUTORIALS Juhana Leinonen Presentation at No Show Conference 20130914

The Call of Duty Approach to Interactive Fiction Tutorials

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Interactive Fiction (IF) has a somewhat deserved reputation for being hard to get into if you’re not already familiar with the medium’s conventions. Facing just a blinking cursor with no or few initial instructions, together with often unhelpful error messages, requires more than the usual amount of effort from the player to climb the initial steep slope of the learning curve. Developers of modern AAA titles like Call of Duty on the other hand can’t afford to exclude any players from buying the game so they have spent considerable effort to make the treshold to enter as low as possible. Could their techniques be adapted to text-based games, making them easier to learn and play for a wider audience? In this presentation we’ll take a look at some of the methods IF has historically used to educate players and the methods AAA first person shooters employ, and discuss what IF and other indie games could learn from them. We’ll also see demonstrations of some of the latest advancements in user interface technology that make these techniques possible.

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Page 1: The Call of Duty Approach to Interactive Fiction Tutorials

THE

APPROACH  TO  INTERACTIVEFICTION  TUTORIALS

Juhana  LeinonenPresentation  at  No  Show  Conference  2013-­09-­14

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Juhana  Leinonen

Finnish  software  developer

Plays  Call  of  Duty

Avid  Interactive  Fiction  enthusiast

Page 3: The Call of Duty Approach to Interactive Fiction Tutorials

Some  of  my  work

nitku.net/blog/games/nitku.net/blog/gadgets/

 vorple-­if.com

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What  is  IF?(in  the  context  of  this  talk)

At End Of Road

You are standing at the end of a road before a small brick

building. Around you is a forest. A small stream flows out of the

building and down a gully.

>ENTER BUILDING

Inside Building

You are inside a building, a well house for a large spring.

There are some keys on the ground here.

>TAKE KEYS

Taken.

>

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Playing  IF  is  more  intuitive  thanplaying  Call  of  Duty.

...if  the  author  does  it  right.

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<verb>

LOOKWAITJUMP

<verb>  <noun>

TAKE  KEYOPEN  DOORPUSH  BUTTON

<verb>  <noun>  <preposition>  <noun>

UNLOCK  DOOR  WITH  KEYGIVE  CARROT  TO  RABBITASK  CAPTAIN  ABOUT  VOYAGE

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to  play  IF

The  Puzzle  Box  approach

"Learning  how  to  play  is  the  game."

0:27

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The  Gatekeeper  approach

Finding  out  how  to  play  requires  some  effort,  so  onlythe  genuinely  interested  enter  the  community

The  target  audience  is  the  existing  community

0:26

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The  Self-­Deception  approach

"You  can  type  in  anything  and  the  game  willunderstand!"

The  assumption  is  that  the  parser  is  so  good  that  thereis  no  need  for  instructions

Which  is  obviously  not  true.

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The  Better  Error  Messagesapproach

When  the  player  makes  a  mistake,  guide  them  with  ahelpful  error  message

The  biggest  problem:  you  need  to  make  a  mistakebefore  you  get  assistance

Page 12: The Call of Duty Approach to Interactive Fiction Tutorials

The  Manual  approach

Give  the  player  separate  instructions

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The  Tutorial  Game  approach

Make  a  game  specifically  designed  to  teach  how  toplay  IF

Notable  example:  The  Dreamhold  by  Andrew  Plotkin

De  facto  tutorial  game:  Lost  Pigby  Admiral  Jota

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games  use

Boot  Camp

9:37

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The  first  barrier  is  easy  to  overcome

14:58

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The  current  goal  is  always  obvious

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The  player  is  rewarded  for  desiredbehavior

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Gameplay  is  completely  transparent

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Be  lenient  with  mistakes

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Tell  the  player  how  it  works!

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Tell  the  player  what  to  do!

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Tell  the  player  where  the  limits  are!

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CoD

(Cloak  of  Darkness)

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Areas  requiring  more  research

Biggest  problems  newcomers  are  facing?

Effectiveness  of  tutorials?

Analysis  of  gameplay  transcripts

Page 25: The Call of Duty Approach to Interactive Fiction Tutorials

Juhana Leinonen

87 followers

Follow

Screwdriver set was missing one piece, but it

wasn't the one I needed. Help, I might be

stuck in some weird parallel universe

Juhana Leinonen @JuhanaIF

Doesn't really matter who the next Batman is.

The presence of Superman already taints the

whole concept.

Juhana Leinonen @JuhanaIF

Expand

The Mako Mori Test: 'Pacific Rim' inspires a

Bechdel Test alternative

bookshop.tumblr.com/post/586421889…

Retweeted by Juhana Leinonen

Meredith Yayanos @Theremina

Show Summary

31 Aug

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Tweets Follow @JuhanaIF

For  further  discussion

 +Juhana

 @JuhanaIF

Videos  from  Get  Lamp  by  Jason  Scott,  Call  of  Duty  by  Activision  (fair  use)

Screenshots  from  Call  of  Duty  (fair  use)