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The Magic Circle Realistic Expectations for Virtual Worl

The Magic Circle presentation @ Wharton's Tech-Fast

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These are the slides from the presentation I gave at The Wharton School's Tech-Fast on August 5th, 2011 on the history of virtual worlds, best practices, different options, and the future.

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Page 1: The Magic Circle presentation @ Wharton's Tech-Fast

The Magic Circle

Realistic Expectations for Virtual Worlds

Page 2: The Magic Circle presentation @ Wharton's Tech-Fast

Before We Start (We Move Really Fast):

Definitions & Questions

Sim(ulator), Region, 16 acres... 4 by 4. 256x256m.65,536sqm. Eight Football Fields.

Rez (from Tron, 1982): Resolution; making something.

Avatar: Hindu Deity; Ultima IV; BBS; Social Media; SL

Virtual Reality: (coined by Jaron Lanier) “Almost” Reality

Who here knows they have an avatar?

Abstract concept of Avatar? Our concept of the Avatar?

What makes an avatar?

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What is the Magic Circle?

The Regular Rules Do Not Apply

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Part I: Evolution &the Avatar

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Who are you?Timothy Allen

University of PennsylvaniaClass of 1996School of Arts & SciencesIndividualized Major:Combined Psychology &Computer Science

...and now...

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Who are you?Timothy Allen

Wharton Computing

Wharton ResearchData Services (WRDS)

...and virtually...

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Who are you?FlipperPA PeregrineFounding Member,Second Life

Community Convention

SLBoutique.com

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Who are you?FlipperPA PeregrineFounding Member,Second Life

Community Convention

SLBoutique.com

OCCASIONAL BANANA

Page 9: The Magic Circle presentation @ Wharton's Tech-Fast

Who are you?FlipperPA PeregrineFounding Member,Second Life

Community Convention

SLBoutique.com

STILL THIN ROCK STAR

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The point being...THE AVATAR

Ultimate Blank Canvas

Self Expression Unleashed

A Path to Freedom

Safe, Anonymous SelfExploration

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Part II: Perception,Participation &

Public Space

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A Brief History of Avatars & Virtual Worlds:1975 to 1980: All in the Mind

Colossal Cave Adventure, Zork & MUDs: Text & ImaginationMUD: Multi-User Dungeon

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A Brief History of Avatars & Virtual Worlds:1980 through 1990: @ is for @vatar!

Rogue / Hack / NetHack: The Genesis of Visual Representation

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A Brief History of Avatars & Virtual Worlds:1990: MOO Bring Persistence; "Not a Game"

MOO: Mud, Object-Oriented; Permanently Stored Objects

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A Brief History of Avatars & Virtual Worlds:1993: Virtual Places & the Web Revolution

Virtual Web Pages; Start of Graphical Revolution

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A Brief History of Avatars & Virtual Worlds:1993: The Palace

Social Chat: A Virtual Comic Strip, “2.5 Dimensions”

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A Brief History of Avatars & Virtual Worlds:1993: WorldsChat Space Station

Actual 3-Dimensional Perspective

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A Brief History of Avatars & Virtual Worlds:1994: ActiveWorlds

The Dawn of UGC: User Generated Content, “E-Motes”

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A Brief History of Avatars & Virtual Worlds:1999-2002: Linden Lab Founded; Second Life

The Dawn of UGC: User Generated Content, “E-Motes”

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A Brief History of Avatars & Virtual Worlds:July, 2003: The Tax Revolt

Doing the logical thing, SL Residents set themselves onfire to protest the “prim tax.”

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A Brief History of Avatars & Virtual Worlds:November 14th, 2003: IP Rights

Linden Lab grants rights of creations to the creator;covered in SlashDot; FlipperPA Peregrine is born.

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A Brief History of Avatars & Virtual Worlds:BTW, this WAS before YouTube, Facebook,Flickr, Digg, Twitter & more had traction; infact, SL's users became their early adopters!

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A Brief History of Avatars & Virtual Worlds:December, 2003: Avalon & Rivers Run Red

London based Rivers Run Red opens the Avalon region;the design and branding firm soon brings Adidas, the BBC,Hermann Miller, Avril Lavigne, and more to virtual worlds.

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A Brief History of Avatars & Virtual Worlds:January, 2004: Land and Prim Limits

Land “bought” from Linden Lab; more land meant moreprimitives, which meant more detailed content. Fullsimulators (16 acres of space as 1 CPU) begin being sold.

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A Brief History of Avatars & Virtual Worlds:January, 2004: The Crompco Virtual Station

Crompco Corporation becomes the first company to useSecond Life for corporate training; reduced time ofapprenticeship cycle from nine months to six.

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Concepts of virtual space... are*almost* always public.

Virtual Starwood == The Shining.

Private Space == “Security”...hehe

Like privacy in Facebook, Twitter,or the Web, does it really exist?

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Part III: Hyperbole & Hysteria

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Remember the 2002 map? 16 total regions(also know as “sims”, short for “simulator”)

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In 2005, the hype is in full swing...25,000 sims (each being 16 acres)

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2005: The First Second Life CommunityConvention (SLCC): 150 attendees in 1L;1000s more in 2L. “Mixed Reality”

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The Gartner Hype Cycle of Technology

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The Gartner Hype Cycle of Technology

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The Media Blitz: Major Hype

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SLCC 2006: 450 attendees...and Mitch Kapor keynoting!

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2007: Peak of the Positive HypeNBC, CBS, and CSI: New York

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SLCC 2007: 1000 attendees, lots ofpress, and time for us to retire!

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The Fallout: Hype Swings Both WaysCompanies didn't engage the SL community.

Companies believed their brands were cool enough, peoplewould come flocking to their locations.

A community of creative minds isn't easily wooed by marketers.

Successful examples: Coca-Cola, Pontiac, IBM, Cisco, Intel

Busts: too many to list... but American Apparel was the first.

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Simon Stevens: Breaking the Rules

Independent Disability IssuesConsultant

• Cerebral palsy affect speech,balance, hand control• Author of "Normality", a playabout his experiences inmainstream education• Passion, commitment anddetermination

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Simon Stevens: Breaking the Rules

Founder of Wheelies DanceClub in Second Life

• All are welcome!• Fun support center forthose with disability issues

• Some disabled choose tocreate avatars with

disabilities• Some choose to walk,

dance, and fly• ...and some...

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Simon Stevens: Breaking the Rules

...and some...

CHOOSE TO BUILDAWESOME ROCKETPOWERED WHEELCHAIRS THAT CANDANCE AND FLY!

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Part IV: So What Works?

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The Tech Virtual Museum Workshop

• Allows museum staff to interact with people, world wide

• Includes participation from MIT, Science Center Singapore, Citilab, The Tech Museum in San Francisco, and more

• Winner of the Linden Prize for using virtual worlds to improve the human condition

• Visit the region “The Tech 2”

• Learning Centers• Cultural Institutions• Open Source Concepts• Designs

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Campus Collaboration Across the USA

• Auburn University & Redlands Community College worked on a joint program together

• Treated virtual space as a classroom lab• Allowed professors to teach subject topics not

available on home campus with help from another University

• Subject matter experts 800 miles away collaborated through the use of the tools and connection of VWs

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Campus Collaboration Best Practices

• Don’t throw students in without orientation & practice

• Put pedagogy ahead of technology• Target assignments to specific tasks in the VW• Don’t come into VWs just to look at

Powerpoints• Mix use of voice & chat; keep one person

speaking, while others can communicate via text chat.

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SL Capital Exchange: Stock Market

• Stock Market simulation using actual functioning Second Life businesses

• 36 companies currently listed for trading, with more being added each month

• Fun way to become familiar with how the stock market works, terminology, and trends

• Possibility of turning a profit in L$ (Linden Dollars)

• Low risk, as the L$ to US$ ratio is about 260 to 1.

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Part V: Platform Choices

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Key Choices in Selecting a Platform

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Key Choices in Selecting a Platform

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The Virtual World Value Chain

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Google Apps: Are They Virtual Worlds?Colors as Avatars, Spreadsheet as Space

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2010: Second Life / VWs in the Web Browser:Viewer “in the cloud” and Canvas Appear

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OpenSimulator: Free, Open Source Option“Host it Yourself”, Cost-Effective, & Alpha

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OpenSimulator vs. Second Life

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OpenSimulator vs. Second Life

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...and in conclusion...

Unleash your imagination

Do research, but break the rules

Avoid the hype

Rapid development, embrace change

...and most importantly, ENGAGE!

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Credits, Thanks, Etc…

• The Gartner Hype Cycle, Gartner, Inc., 1995

• Parks Associates: Virtual Worlds and Social Media

• OpenSim Basics, Paul Vigo for PANMA

• Second Life: The Official Guide, Linden Lab et al.

• Very many blogs, all linked from www.PeregrineSalon.com

• The Second Life Community Convention www.SLConvention.org

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Feel Free to Contact Me!

Timothy Allen – Twitter @FlipperPA

Contact Me:FlipperPA Peregrine in SL (FlipperPA in just about every othervirtual world since 1995 out there)

[email protected]://www.PeregrineSalon.comhttp://wrds.wharton.upenn.edu

You'll find me hanging on PANMA and SLED:http://www.PANMA.org

The Philadelphia Area New Media Association

https://lists.secondlife.com/cgi-bin/mailman/listinfo/educatorsSecond Life Educator's Mailing List

Slides will be available on PeregrineSalon.com!