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worlds collide when

"Understanding Youth" Conference 2011: When Worlds Collide by Chris Unwin

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Presentation by Chris Unwin from Much MTV Group shares how his company is evolving the consumer experience across real and virtual environments to become omnipresent with transmedia audiences. Learn how Much MTV is developing content strategies and collaborating with like-minded brands to the point that worlds truly collide.Follow @chrisunwin and @strategyonline

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Page 1: "Understanding Youth" Conference 2011: When Worlds Collide by Chris Unwin

worlds

collide

when

Page 2: "Understanding Youth" Conference 2011: When Worlds Collide by Chris Unwin

3

Page 3: "Understanding Youth" Conference 2011: When Worlds Collide by Chris Unwin
Page 4: "Understanding Youth" Conference 2011: When Worlds Collide by Chris Unwin

marketers

consumers

Page 5: "Understanding Youth" Conference 2011: When Worlds Collide by Chris Unwin

viewers

Page 6: "Understanding Youth" Conference 2011: When Worlds Collide by Chris Unwin

viewers

Page 7: "Understanding Youth" Conference 2011: When Worlds Collide by Chris Unwin

viewersconsumers

Page 8: "Understanding Youth" Conference 2011: When Worlds Collide by Chris Unwin

viewersconsumers

Page 9: "Understanding Youth" Conference 2011: When Worlds Collide by Chris Unwin

viewersconsumers

participants

Page 10: "Understanding Youth" Conference 2011: When Worlds Collide by Chris Unwin

“Self expression is the new entertainment”

Page 11: "Understanding Youth" Conference 2011: When Worlds Collide by Chris Unwin

25% of search queries for top 20 brandsare links to user-generated content

Page 12: "Understanding Youth" Conference 2011: When Worlds Collide by Chris Unwin

1 platform for positive expression

Page 13: "Understanding Youth" Conference 2011: When Worlds Collide by Chris Unwin

print

OOH

mobileplace

experi-ential

PR

audio/video

online

direct

yourmarketing

plan

Page 14: "Understanding Youth" Conference 2011: When Worlds Collide by Chris Unwin

print

OOH

mobileplace

experi-ential

PR

audio/video

online

direct

yourmarketing

plan

Page 15: "Understanding Youth" Conference 2011: When Worlds Collide by Chris Unwin

print

OOH

mobileplace

experi-ential

PR

audio/video

online

direct

yourmarketing

plan

Page 16: "Understanding Youth" Conference 2011: When Worlds Collide by Chris Unwin

print

OOH

mobileplace

experi-ential

PR

audio/video

online

direct

yourmarketing

plan

Page 17: "Understanding Youth" Conference 2011: When Worlds Collide by Chris Unwin

print

OOH

mobileplace

experi-ential

PR

audio/video

online

direct

yourmarketing

plan

Page 18: "Understanding Youth" Conference 2011: When Worlds Collide by Chris Unwin

print

OOH

mobileplace

experi-ential

PR

audio/video

online

direct

@#&%!?!?

Page 19: "Understanding Youth" Conference 2011: When Worlds Collide by Chris Unwin
Page 20: "Understanding Youth" Conference 2011: When Worlds Collide by Chris Unwin

2 evaluate against yourbrand objectives

Page 21: "Understanding Youth" Conference 2011: When Worlds Collide by Chris Unwin
Page 22: "Understanding Youth" Conference 2011: When Worlds Collide by Chris Unwin

interruptionssuck

Page 23: "Understanding Youth" Conference 2011: When Worlds Collide by Chris Unwin

participationrulesinterruptions

suck

Page 24: "Understanding Youth" Conference 2011: When Worlds Collide by Chris Unwin

3 entertain, don’t interrupt

Page 25: "Understanding Youth" Conference 2011: When Worlds Collide by Chris Unwin

worlds

collide

when

Page 26: "Understanding Youth" Conference 2011: When Worlds Collide by Chris Unwin
Page 27: "Understanding Youth" Conference 2011: When Worlds Collide by Chris Unwin
Page 28: "Understanding Youth" Conference 2011: When Worlds Collide by Chris Unwin
Page 29: "Understanding Youth" Conference 2011: When Worlds Collide by Chris Unwin
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Page 33: "Understanding Youth" Conference 2011: When Worlds Collide by Chris Unwin

identity

activities goals

Page 34: "Understanding Youth" Conference 2011: When Worlds Collide by Chris Unwin

the digital world makes real lifemore meaningful

Page 35: "Understanding Youth" Conference 2011: When Worlds Collide by Chris Unwin

real life makes the digital world more meaningful

Page 36: "Understanding Youth" Conference 2011: When Worlds Collide by Chris Unwin

real

digital

Page 37: "Understanding Youth" Conference 2011: When Worlds Collide by Chris Unwin

millennials live almost exclusivelyin the space between these spheres

Page 38: "Understanding Youth" Conference 2011: When Worlds Collide by Chris Unwin

we need to acknowledge the overlap between real and digital life

Page 39: "Understanding Youth" Conference 2011: When Worlds Collide by Chris Unwin

MTV

strategy

Much

Page 40: "Understanding Youth" Conference 2011: When Worlds Collide by Chris Unwin

valu

e

participants

viewers

volume

traditionalmeasurement

super fans

then now

rethink product development forparticipation & influence

Page 41: "Understanding Youth" Conference 2011: When Worlds Collide by Chris Unwin

participatory

proprietary

building and contributingto virtual environments

brand

platform

platform

brand

identity

activities

real

digital

goals

Brand Objectives

Audience Benefit

Platform/s

Page 42: "Understanding Youth" Conference 2011: When Worlds Collide by Chris Unwin

MuchMTV

strategy

two mobile projects with digital environments

Page 43: "Understanding Youth" Conference 2011: When Worlds Collide by Chris Unwin
Page 44: "Understanding Youth" Conference 2011: When Worlds Collide by Chris Unwin

MuchMTV

strategyI want my MTV Social

Page 45: "Understanding Youth" Conference 2011: When Worlds Collide by Chris Unwin
Page 46: "Understanding Youth" Conference 2011: When Worlds Collide by Chris Unwin

MTV Social is co-viewing app built for the “digital couch”

Page 47: "Understanding Youth" Conference 2011: When Worlds Collide by Chris Unwin

41%

33%30%

28%

24%

16% 15%

11% 10% 10% 9% 8% 8% 7% 6% 6%4%

Gam

es

Wea

ther

Soci

al N

et.

Mus

ic

GPS

New

s

Spor

ts

TV/V

ideo

Util

ities

Fina

nce

Busi

ness

Hea

lth/W

ell.

Food

/Coo

king

Trav

el

Shop

ping

Refe

renc

e

eBoo

ks

Source: Forrester Research Inc., Q2 2010 N. America Benchmark Survey, Canada, Adults 18+

Canadian Smartphone app usage:Games, Social Networking top the list

Page 48: "Understanding Youth" Conference 2011: When Worlds Collide by Chris Unwin

86% of mobile internet users watch TVwith their mobile devices

Page 49: "Understanding Youth" Conference 2011: When Worlds Collide by Chris Unwin

Of that, 40% are social networking,33% using apps, and more than

half are texting

Page 50: "Understanding Youth" Conference 2011: When Worlds Collide by Chris Unwin

identity

activities goals

real

digital

conceptualizing the MTV Social Co-viewing App

Page 51: "Understanding Youth" Conference 2011: When Worlds Collide by Chris Unwin

conceptualizing the MTV Social Co-viewing App

Brand Objectives

Platform/s

Audience Benefit

identity

activities goals

real

digital

Page 52: "Understanding Youth" Conference 2011: When Worlds Collide by Chris Unwin

proprietary

Brand Objectives

Audience Benefit

identity

activities goals

real

digital

MTV Ecosystem

Twitter/Facebook

Easy, Hosted, Super Fans

conceptualizing the MTV Social Co-viewing App

Platform/s

Page 53: "Understanding Youth" Conference 2011: When Worlds Collide by Chris Unwin
Page 54: "Understanding Youth" Conference 2011: When Worlds Collide by Chris Unwin

MuchMTV

strategyDegrassi Mobile Game

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identity

activities goals

real

digital

conceptualizing theDegrassi Mobile Game

Page 57: "Understanding Youth" Conference 2011: When Worlds Collide by Chris Unwin

identity

activities goals

real

digital

Brand Objectives

Audience Benefit

conceptualizing theDegrassi Mobile Game

Platform/s

Page 58: "Understanding Youth" Conference 2011: When Worlds Collide by Chris Unwin

proprietary

Brand Objectives

Audience Benefit

identity

activities goals

real

digital

$$$ Community

Apps/Social Media

Involvement in Story

conceptualizing theDegrassi Mobile Game

Platform/s

Page 59: "Understanding Youth" Conference 2011: When Worlds Collide by Chris Unwin

for the first time, fans canenroll at Degrassi

Page 60: "Understanding Youth" Conference 2011: When Worlds Collide by Chris Unwin

for the first time, fans canenroll at Degrassi

Page 61: "Understanding Youth" Conference 2011: When Worlds Collide by Chris Unwin

for the first time, fans canenroll at Degrassi

Page 62: "Understanding Youth" Conference 2011: When Worlds Collide by Chris Unwin

for the first time, fans canenroll at Degrassi

Page 63: "Understanding Youth" Conference 2011: When Worlds Collide by Chris Unwin

for the first time, fans canenroll at Degrassi

Page 64: "Understanding Youth" Conference 2011: When Worlds Collide by Chris Unwin

episode-based story game“choose your own conversation”

Page 65: "Understanding Youth" Conference 2011: When Worlds Collide by Chris Unwin

episode-based story game“choose your own conversation”

Page 66: "Understanding Youth" Conference 2011: When Worlds Collide by Chris Unwin

episode-based story game“choose your own conversation”

Page 67: "Understanding Youth" Conference 2011: When Worlds Collide by Chris Unwin

acknowledge character traits,manage relationships

Page 68: "Understanding Youth" Conference 2011: When Worlds Collide by Chris Unwin

social currency translatedinto Degrassi points

Page 69: "Understanding Youth" Conference 2011: When Worlds Collide by Chris Unwin

and of course, goof offaround campus

Page 70: "Understanding Youth" Conference 2011: When Worlds Collide by Chris Unwin

and of course, goof offaround campus

Page 71: "Understanding Youth" Conference 2011: When Worlds Collide by Chris Unwin
Page 72: "Understanding Youth" Conference 2011: When Worlds Collide by Chris Unwin

thanks