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Education
[2009] Pockets of Potential - Using Mobile Technologies to Promote Children's Learnings
Education
[2007] Market Scan Report - D Is for Digital
Education
[2012] Teacher Attitudes About Digital Games in the Classroom
Education
[2009] Can Video Games Promote Intergenerational Play & Literacy Learning
Education
[2009] Game Changer - Investing in Digital Play to Advance Children’s Learning and Health
Business
[2012] Ofcom - International Communications Market Report 2012
Business
[2013] ESA - Essential Facts About Games & Violence
Entertainment & Humor
[2012] The MediaBrix Social and Mobile Gaming Report 2012
Business
[2013] Millennial Media - Mobilemix Q1-2013
Business
[2013] Ofcom - The Communications Market Report 2013
Entertainment & Humor
[2012] Global Collect - Gaming Intelligence Report 2012
Business
[2013] V Estudio Sobre Mobile Marketing (IAB Spain & The Cocktail Analysis)
Business
Gamification Model Canvas
Business
[2013] Estudio de Inversión en Comunicación Digital 2013
Business
La cara oculta de los Advergames - La explotación crítica de un nuevo recurso de la publicidad
Entertainment & Humor
Balance Económico (aDeSe) - Industria Española del Videojuego 2012
Entertainment & Humor
[2012] aDeSe - El Anuario del Videojuego 2012
Business
[2012] Balance Económico - Industria Española del Videojuego
Business
[2012] Informe Inversión Publicidad 2012
Documents
Distimo Publication - March 2013
Business
[2012] Monetizacion de Videojuegos ( Alejandro Gonzalez CEO Brainz)
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