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jamonjanight documents
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Dimensional Approach to Understanding Video Game
Education
Formative Research as Game Design
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Action Video Games and “Learning to Learn”
Technology
Designing Games
Entertainment & Humor
A Research Approach to Develop Measurable Competencies and Skills: Videogames or Real-World Training
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Entertainment & Humor
What do children learn when playing video games? How are games for children designed?
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Education
Quest to Learn
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Entertainment & Humor
Children and adolescents’ perceptions of learning in video games and school
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Challenges in assessing transferfrom burning cupcakes to women in science
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Children and Video Games: An Industry Perspective
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Solitary Vs Video Game Play
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Video Games, Mathematical Problem Solving, and Cross-Platform Learning