Blue ocean Red Ocean strategy

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how Nintendo applied the Blue Ocean Red Ocean strategy with their Wii product and it's impact on the their market share and profit

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Nintendo Wii Case Study 4.1

International Marketing

Bryan Witt David Zaki

History and background

•  A video game console is just a computer that is made only.

To Play games.

•  These systems started to gain popularity in the 1970s with consoles that played only Pong.

•  Current console success started in 1985 with Nintendo’s super Smash Brothers.

History and background

•  A video game console is just a computer that is made only.

To Play games.

•  These systems started to gain popularity in the 1970s with consoles that played only Pong.

•  Current console success started in 1985 with Nintendo’s super Smash Brothers.

History and background

•  A video game console is just a computer that is made only.

To Play games.

•  These systems started to gain popularity in the 1970s with consoles that played only Pong.

•  Current console success started in 1985 with Nintendo’s super Smash Brothers.

Marketing

The strategy for marketing consoles is

based on:

– Better technologies/graphics Ex: HD, Blue Ray and 3D

– Better games Ex: FIFA, Halo and Mario

Production

•  Production started in the US then

moved to China and Japan.

•  Development is expensive but the

consoles cost little to produce.

•  The longer a product is sold the more

profitable each sale.

Competition

•  As the market became more

profitable:

•  Computer companies began investing

in the market.

•  Sony created it’s famous PlayStation

•  Microsoft introduced the Xbox and

Xbox live.

Growth and Profit Strategies

Red Ocean Blue Ocean

“Bloody competition

to take a larger share

in the market”

“Why compete

when you don’t

have to ?”

Red Ocean

§  Basis of competition is trying to get a

bigger share in the same defined

market.

§  Boundaries are defined and accepted.

§  Competitive rules of the game are

well-known and predefined.

§  example.

Blue Ocean

§  All the industries not in existence

today.

§  You create the demand rather than

fight over it.

§  You define the rules for competition.

§  You are the ONLY player in such a

market.

A MORE EXCITING game console!!!

§  Unusual Gender for the market-Females

§  Unexpected age – Elders

§  Different target group - Families

§  Different way of playing - Motion

§  It’s no longer about controllers

§  They simply jumped in another ocean

by changing the whole game console

market

 

How Nintendo applied Blue Ocean Strategy

§  Unusual Gender for the market-Females

§  Unexpected age – Elders

§  Different target group - Families

§  Different way of playing - Motion

§  It’s no longer about controllers

§  They simply jumped in another ocean

by changing the whole game console

market

 

How Nintendo applied Blue Ocean Strategy

§  Unusual Gender for the market-Females

§  Unexpected age – Elders

§  Different target group - Families

§  Different way of playing - Motion

§  It’s no longer about controllers

§  They simply jumped in another ocean

by changing the whole game console

market

 

How Nintendo applied Blue Ocean Strategy

§  Unusual Gender for the market-Females

§  Unexpected age – Elders

§  Different target group - Families

§  Different way of playing - Motion

§  It’s no longer about controllers

§  They simply jumped in another ocean

by changing the whole game console

market

 

How Nintendo applied Blue Ocean Strategy

§  Unusual Gender for the market-Females

§  Unexpected age – Elders

§  Different target group - Families

§  Different way of playing - Motion

§  It’s no longer about controllers

§  They simply jumped in another ocean

by changing the whole game console

market

 

How Nintendo applied Blue Ocean Strategy

§  Unusual Gender for the market-Females

§  Unexpected age – Elders

§  Different target group - Families

§  Different way of playing - Motion

§  It’s no longer about controllers

§  They simply jumped into another ocean

by changing the whole game console

market

 

How Nintendo applied Blue Ocean Strategy

Factors of competition

Competitors’ Strategies

•  Microsoft’s Xbox 360

- Target the ‘serious’ gamer: young males

- Better graphics, live internet gaming

•  Sony’s PlayStation 3

- Bigger but less focused target group

 

Did Blue Ocean strategy work for Nintendo ?

The future

•  The market is trending towards

motion controls and special

recognition.

•  This was shown by the success for

Nintendo’s Wii.

•  However the market also favors more

powerful systems.

Conclusion

•  Sony’s PS3 has developed wand

controls for motion recognition.

•  Microsoft has also developed the

Kinect for spatial recognition.

•  This shows that a Blue Ocean never

stays Blue. Competition often turns it

into a Red Ocean and the cycle goes

on.

New Blue Oceans Sony creates Blue Ray

more data storage on a disc

Success is unsure at this point

New Blue Oceans Microsoft Kinect is spatial recognition

helps MS gain leading market share

New Blue Oceans Nintendo unveils it’s next generation of

console, the Wii U

A slightly different direction

Thank You

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