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Developing Creative Mobile Games

5 of 6Christina Hsu

Design Your Game App

Agenda Get Ready Step by Step Project Management Q&A

Get Ready

Review: Innovation Comes From

Choose Your Target Audience

Choose Your TA

What is desirable to

users

How to Choose Your TA

Define Your Core Gameplay

What is desirable to users

FPS(第一人稱射擊 ,FirstPerson

Shooting)Music

(音樂節奏 )

Adventure( 冒險 )

ACT(動作 ,Action)

Puzzle(益智 ) Racing

(競速 )

Sports (運動 )

Word (文字 /解謎 )

Card &.Board

(棋牌類 )

SIM(模擬 ,Simulation)

STR(策略 ,Strategy)

RPG (角色扮演 ,RolePlaying Game)

Genre遊戲類型(玩法 )

Decide Your Platform

Determine Your Game Engine

What is possible

with technolog

y

Set the Rough Spec.

Resolutions Devices

Highlight Your Game Features

What is viable in

the marketpla

ce

PR Word of mouth

Feature by Apple

Facebook traffic

Ads Cross promotion

Think about Marketing

Tools to be pre-built-in

Remember: Easy to Pick-up

But HARD to Mater

Remember: Out of Comfort Zone

Don’t Make a Me-too App

Remember: Think Differently

Ask Yourself What If ---

Remember: Design to Monetize

Try to SELL Your App

Remember: Cross-Platform If Possible

One Last Thing: KISS

Keep It Short &. Simple

Step by Step

Intuitive Controls

Mouse

Touch Screen

Joypad

UI: Use your Devices Well Touch Screen

Multiple-touch Gyroscope Voice Control Camera GPRS

LBS (location-based service)

Others

2~4 Resolutions to support all the devices

Device List &. Resolutions

Define the layout area to fit different resolutions

Available Device List

Draw Your Game Flow

What your player can do in your game

Verify Your Game Flow

Game Cycle

Game Systems/ Mechanics

Design &. Describe Your Game

Game Rules and all the details

Check Your Game Design

Work Break-down

Art Design: Aesthetics

Concept Art / Examples

Art Design: Characters / Mobs

Art Design: Scenes / Objects

Art Design: Others

Technology Design: Architecture

Technology Design: Methodology

Waterfall vs. Agile

Technology Design: SA &. Coding

Project Management

Game Project Management

What I Learned On the Job-1

Simple Development Roadmap

General Development Roadmap

Proposal Prototype

Milestone 1 Milestone Check Milestone 2

Acceptance Review

Milestone 3Milestone Check

Alpha Acceptance Review (Close/Open) Beta

Acceptance Review Release (Commercial Launch)

Schedule

Man-Month (man-hour, man-day)

Management Tool

Management Tool

Project Management

Project Management Life Cycle

Project Manager’s Job

PDCA

Thank You! Any Question?