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CD Forum 2013

3 T’s to Support Learning: Trends

Technologies Touch-points

Dr Soo Wai Man Institute for Adult Learning

23 Oct 2013

Outline

• No Time for Learning?

• Trends

• Technologies

• Touch-points

• Capability Development

• Conclusion

Workforce Phenomenon

Manpower Research and Statistics Department, Singapore Workforce, 2011 Report.

Tighter labour market

Aging

Gen Y

High proportion

>90% F2F

Constantly significant gap

Blended Learning Model

A method of learning which uses a combination of different resources, especially a mixture of classroom sessions and online learning materials

Goals of Blended Learning

etter flexibility in learning (FLP/e-LP) essen classroom meetings nhance learner experiences ew technologies integration eploy for workplace training/assessment

Blended Learning Model

Institutional Support LMS

Helpdesk e-Facilitation e-Resources

Blended Learning

F2F (3 hours)

Presentation Classroom Learning Activities

Project Work (10 hours)

Project Plan Project Deliverables Project Report

e-Learning Lessons (5 hours, 10 topics)

LO1 LO2 LO3 LO4 LO5 LO6 LO7 LO8 LO9 LO10

F2F (2 hours)

Presentation Classroom Learning Activities

e.g. RLH = 20 hours BL Design: F2F (5 hours) + e-L (5 hours) + PW (10 hours)

Assessm

ent P

lan

MY PAPER 22 Oct 2013

Trends

Trends

Visib

ility

Time

Trends

Trends

• Wearable Technology

• Tablet Computing

• Game Based Learning

• Big Data and Learning Analytics

• Massive Online Open Courses

• 3D Printing

NMC Horizon 2013 Report: 1 year or less, 2 to 3 years, 4 to 5 years

Trends NMC Horizon Report: 2013 Higher Education

Trends NMC Horizon Report: 2013 Higher Education

Trends

(2011)

Technologies

(2011)

Technologies

Commercial

• User license cost

• Sophisticated

• User support

Freeware

• Free – conditional

• Less features

• Limited user support

Open Source

• Free – unlimited

• Source code shareable

• Large user community

© 2013 Dr Soo Wai Man

Technologies

Create multimedia

assets

Image, Audio, Video,

animation, Games, etc.

Create learning objects Content, quiz,

interactions

Learning Management

System

Deliver learning objects

Assess learning

Facilitate collaborations

Directory of commercial, freeware and open source tools

• http://c4lpt.co.uk/directory-of-learning-performance-tools/

Soureforge – Open Source project sites

• http://sourceforge.net/projects/exe/files/

UNESCO Free and Open Source Software (FOSS)

• http://www.unesco.org/iiep/virtualuniversity/forumshome.php?queryforums_id=1

Technologies

https://commons.lbl.gov/download/attachments/77828943/mobile2011report-f2.pdf

Technologies Google Chrome • https://www.google.com/intl/en/chrome/browser/

• Browser • Devices • Web Store (Apps)

© 2013 Dr Soo Wai Man

Technologies Picasa – Image Editor

• http://picasa.google.com/

Technologies

• WeVideo – Online Video Recorder/Editor

Technologies

• Text-to-Speech

• Speech recognition

• Web-based

• Mobile devices

Technologies • GoAnimate - Rapid animated video production

• Commercial license

Technologies

• WYSIWIG editor

• Template-based

• Web integrated

• SCORM output

Rapid e-Learning Content Development/Delivery

Technologies iOS App Developer

Technologies

• iOS Apps

Technologies • Android App Developer

Technologies • Online Mobile App Developer

Technologies • Cloud-based App Developer

Technologies • Cloud-based App Developer

Touch Points

Capability Development • WSQ DACE Programme (Full Qualification)

• Modular (SOA): – E4 Develop e-Learning Programme (5 days)

– E5 Facilitate e-Learning Programme (4 days)

• AEN Short courses (No SOA): – Build a Mobile Learning App in a Day

– Design and Develop an e-Learning Object in a Day

– Develop Rich Media Learning resources in a Day (Using free open sources application)

– Manage a Massive Online Open Course (MOOC) Learning Environment in a Day

Capability Development

Scheme Contact

1. Empowering Alternative Learning Modes Regina_TAN@ial.edu.sg

2. CET Innovation Fund

WDA Funding Schemes

In Closing…

• Labour crunch will continue

• Training is key to productivity

• Blended learning is a viable solution

• Mobile technologies are enablers

• Costs will decline

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