From 7 to 700: Scaling graduate LIS instructionin virtual environments

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LIBR 203 orientation in Second Life to 634 incoming MLIS grad students at SJSU SLIS

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7 to 700 - Jeremy Kemp, SJSU

From 7 to 700Scaling graduate LIS instructionin virtual environmentsJeremy Kemp, M.S.J., M.Ed. with San Jose State University’s SLIS

2 7 to 700 - Jeremy Kemp, SJSU

Jeremy Kemp - Who am I? …

Full-time lecturer at SJSU SLIS

Started teaching online in 1999

Second Life wiki for educators www.simteach.com

sloodle.org mashup (SL <-> Moodle, Angel LMS)

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Jeremy Kemp - Who am I? …

Stanford, Northwestern, Fielding G.U.

Wikipedia “Picture of the Day” x3

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Jeremy Kemp - Who am I? …

Dissertation in process:

Curriculum Action Research in Constructivist Multi-UserVirtual Environments

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SJSU SLIS - Who are we?

Largest – 2500 grad students – Mostly online

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Starting in Spring, 2007…

7 to 700 - Jeremy Kemp, SJSU

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“From 7”… LIBR 287 – Virtual Worlds

Launched Summer, 2007

Enrolments by term: 19, 7, 9, 9 students

1) Groupwork, minimal synchronous time

2) Guest speakers, Service Learning projects

3) Better textbook support - White

4) Quests, “vPortfolios”, formal lectures, games

7 to 700 - Jeremy Kemp, SJSU

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Second Life Student Controversy

As a student with a disability… goofy cartoon world… shoving this technology… fine if you have a lot of free time… like Charlton Heston in Omega Man… lobotomy…

7 to 700 - Jeremy Kemp, SJSU

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LIBR 203: Online Social Networking

Launched Fall, ‘08

1 Credit course in the first 4 weeks

20 sections of about 30 students each

They just finished with a 98% pass rate

7 to 700 - Jeremy Kemp, SJSU

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LIBR 203: Catalog Description

“This course introduces students to a variety of new and emerging technologies used in today's online environment. It covers various social networking platforms, content and learning management tools, web conferencing, immersive environments, and other trends in social computing.”

7 to 700 - Jeremy Kemp, SJSU

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LIBR 203: Syllabus (Immersive Environments portion)

Students will learn what virtual worlds are and how they are being used in libraries and other information environments. Students will have the option to enter the Second Life immersive environment or to study videos and readings without entering.

7 to 700 - Jeremy Kemp, SJSU

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Lib 203 Syllabus (Immersive Environments)

Students will demonstrate competence by:

1) Completing a multiple-choice quiz of 30 questions with a score of 70% or better

OR

2) Entering Second Life then filing a report on their experience on their personal blogs and uploading a picture of their avatar.

7 to 700 - Jeremy Kemp, SJSU

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Debbie Faires

My new hero: Debbie Faires

2007: SLIS Outstanding Lecturer

2008: CASA Outstanding Lecturer

2008: Elluminate “Center of Excellence Winners for Achievement”

7 to 700 - Jeremy Kemp, SJSU

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LIBR 203 - Activities and Deliverables

Blackboard word doc

Social Networking blog, RSS

Elluminate attend session

Second Life avatar or quiz

Email LISTSERV subject line

MySJSU (Peoplesoft cms) quiz

Library tutorial screen shot

Restricted Materials blog

Tech Tools / teamwork skills quiz, blog

7 to 700 - Jeremy Kemp, SJSU

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The Metaphorical Choice

7 to 700 - Jeremy Kemp, SJSU

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Safe Blue Pill (quiz)

Concept Resources• Video: Second Life Overview (8 minutes)

http://tinyurl.com/slissl• Bell, 2008 - Universal Library – Searcher• Eisenberg, 2008 - Parallel information - Library J.• Reeves, 2008 - Virtual worlds, real leaders - IBM

7 to 700 - Jeremy Kemp, SJSU

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Pop Quiz! Q1

Q1: What is the best way to describe the origins of Second Life?

A. A virtual world built and owned by its residents

B. A tax-funded project completed by DARPA in 2004

C.Built by Linden Lab with grant funding from the MacArthur Foundation

D.Silicon Valley's left-leaning response to No Child Left Behind

7 to 700 - Jeremy Kemp, SJSU

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Pop Quiz! Q2

Q2: Which statement is most true? Second Life…

A. Highlights content vetted by the SLA and ALA

B. Is backwards compatible with web-enable console games such as XBox Live

C.Contains libraries and their customers, and some entertainment

D.Has users with an average age of 23

7 to 700 - Jeremy Kemp, SJSU

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Pop Quiz! Q3

Q3: The video described six key activities including:

A.Telepresence and video conferencing

B.Commerce and creativity

C.Instruction in ethics and problem solving

D.Earning continuing education units

7 to 700 - Jeremy Kemp, SJSU

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Adventurous Red Pill (avatar portrait)

Concept Resources• Video: Second Life Overview (8 minutes)

http://tinyurl.com/slissl• Bell, 2008 - Universal Library – Searcher• Eisenberg, 2008 - Parallel information - Library J.• Reeves, 2008 - Virtual worlds, real leaders - IBM

7 to 700 - Jeremy Kemp, SJSU

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Adventurous Red Pill (avatar portrait)

Technical Resources• Video: Entering SL in 4 Easy Steps (7 minutes)

http://tinyurl.com/slissl2• (White, 2007). Second life: A guide to your virtual world.

Que.• Video: Looking around with camera controls• Video: Sending a postcard

7 to 700 - Jeremy Kemp, SJSU

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“Meet my Avatar”

7 to 700 - Jeremy Kemp, SJSU

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“Meet my Avatar”

7 to 700 - Jeremy Kemp, SJSU

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LIBR 203: Online Social Networking

60% chose avatar photo (Red Pill)

40% chose quiz (Blue Pill)

5% did both!

7 to 700 - Jeremy Kemp, SJSU

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Literature

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Areas for Further Research

Adoption and Support

Curriculum Development

Privacy and Safety

7 to 700 - Jeremy Kemp, SJSU

7 to 700 - Jeremy Kemp, SJSU

From 7 to 700Scaling graduate LIS instructionin virtual environmentsJeremy Kemp, M.S.J., M.Ed. with San Jose State University’s SLIS

28 7 to 700 - Jeremy Kemp, SJSU