Gamify your e learning! 6 Ways to Incorporate Gamification into eLearning

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Hosted by Lambda Solutions and Limestone Learning

Gamify your eLearning!6 Ways to Incorporate Gamification into eLearning

E M P O W E R TA L E N T

Your Hosts

Sean HouganMarketing Coordinator

Paula YunkerManaging Partner &

Instructional Designer

Agenda

1. Lambda Solutions and Limestone Learning

2. What gamification really is

3. The difference between learning games and gamification

4. Using gamification to engage learners

5. Getting started with gamification – what you need to know

6. Six ways to incorporate elements of gamification regardless of your budget

7. Successful examples of gamification in learning

8. Q & A

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• Our approach

• Clients:

Poll #1

What are you most excited to learn about today?

Poll #2

Do you play games?

What is Gamification?

Definition

The concept of using game

design elements, game

mechanics and game

thinking in non-game

contexts to make learning

more compelling.

Gamification appeals to our need for social connection,

learning, mastery, competition achievement and status.

Gamification Components - Examples

Game design element examples:

fixed rules, negative consequences,

ranks, player effort, reputation, 3

dimensional environments,

validation of outcome (rewards/

consequences), variable outcomes.

Game mechanics examples: points, leaderboards, levels, rewards,

time constraints.

Game thinking examples: storytelling, narrative, challenges,

quests.

Learning Games vs Gamification?

How Are They Different?

Gamification - Turns the entire

learning process into a game.

Learning games - Use games as

part of the learning process; the

game relates directly to a

learning objective.

Both aim to achieve the same goal – to engage and

motivate learners however…

More About The Differences

Source: http://www. gamification.org/education

Games GamificationGames have defined rules &

objectives.

May just be a collection of tasks with points or some

form of reward.

There is a possibility of losing. Losing may or may not be possible because the

point is to motivate people to take some action and

do something.

Sometimes just playing the game is

intrinsically rewarding.

Being intrinsically rewarding is optional.

Games can be hard and expensive to

build.

Gamification is usually easier and cheaper.

Content is usually morphed to fit the

story and scenes of the game.

Usually game like features are added without

making too many changes to your content.

• Is the difference between game-based learning and gamification clear?

– Yes

– NoIf No, please ask question in sidebar

Poll #3

Did you know?

• In a University of Colorado Denver study

learners scored 14% higher after completing

gamified eLearning courses.

• Over 75% of people in North America are

gamers.

• Gen Y contributes significantly to the gaming

industry which will be worth over $112 billion

globally by 2015.

Karl Kapp’s Words…

“Gamification is much more than

just adding rewards, points, and

badges to processes to motivate

people – it’s the instructional

method, and not just the delivery

system, that provides the elements

for learning in a game situation.”

Getting Started with Gamification

• Gamification isn’t about games; it’s about the learners.

• It isn’t about knowledge but behaviour.

• The motivational techniques in games is used for life/job-applicable learning.

• It allows quick feedback of progress/ communication of goals.

What You Need to Know

• Points

• Challenges, badges, achievements Leaderboards

• Levels

• Time-based activities

• Continual and immediate feedback

• Stories and characters

• Freedom to fail

Gamification Components Explained

Gamification Best Practices

1. Identify success criteria first

2. Seriously consider alternatives

3. Create a tie to business needs

4. Create a story/context

5. Use science to advance learning

6. Make scoring and winning transparent

From 10 Best Practices for Implementing Gamification by Karl M. Kapp, February 2014

Gamification Best Practices (cont.)

7. Keep the rules simple

8. Keep leaderboards small

9. Use levels and badges appropriately

10. Playtest the gamification experience

Monitor learner progress (bonus)

From 10 Best Practices for Implementing Gamification by Karl M. Kapp, February 2014

Six Ways to Incorporate Elements of Gamification

Gamifying your eLearning projects!

1. Break content up

2. Incorporate storytelling

3. Use a reward system

4. Create graded levels

5. Track scores/achievements

6. Create branching scenarios

Gamification Learning Examples

Some Successful Learning Examples

• Marriott Hotels

• The World Bank Institute

• iCivics

• Foldit

• Deloitte Leadership Academy

A Few Last Thoughts…

“When you get right down to it, the goals of both Gamification and learning games are relatively the same. Serious games and gamification are both trying to solve a problem, motivate, and promote learning using game-based thinking and techniques.”

Karl Kapp

• What topics do you want us to explore in greater depth for future webinars?

Poll #4

Questions/Comments

info@LambdaSolutions.net1-877-700-1118

pyunker@limestonelearning.com1-888-463-8489

Paula YunkerManaging Partner &

Instructional Designer

Sean HouganMarketing Coordinator

TOLL FREE +1.877.700.1118

EMAIL info@lambdasolutions.net

CONTACT US lambdasolutions.net/contact-us

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