16
Gamification: How to Gamify Learning and Instruction PART 1 Katrin Becker

Gamification how to gamify learning and instruction Part 1 (of 3)

Embed Size (px)

DESCRIPTION

‘Gamification’ - the use of game elements in non-game contexts - has rapidly become one of the current hottest trends. This presentation presents an overview of what gamification is and isn’t, and reports on the author’s experiences using this approach in a graduate level education class as well as the early results of a comparison between gamified and non-gamified sections of a freshman introduction to computers course. In the current course, the non-gamified sections employ a fairly standard structure that includes various assignments spread out throughout the term, various in-class activities, and both a midterm and final exam. The gamified section organizes all student work into various quests worth from 10 to 200 ‘experience points’ (XP), most of which have no set deadlines. While the quests are effectively equivalent in grade weight to the assignments of the more traditional sections, students in the gamified section start off with a score of zero (0) and every quest they submit contributes to their final grade cumulatively. A final score of 1000 is equivalent to 100%, but the total number of possible XP is 1435. All quests were made available to students at the beginning of term; some could be repeated for XP and included a variety of ‘guild’ (group) quests and ‘solo’ quests; and many quests could be repeated to earn additional XP. The presentation will provide some background on gamification, detail the course structure, highlight early successes and failures, and conclude with strategies for incorporating meaningful gamification in other courses.

Citation preview

Page 1: Gamification how to gamify learning and instruction Part 1 (of 3)

Gamification:

How to Gamify Learning and InstructionPART 1

Katrin Becker

Page 2: Gamification how to gamify learning and instruction Part 1 (of 3)

2023-04-11 ACCP-CAID Gamification Master Class 2

© 2013 K.Becker

Overview

Introductions1. Who Am I2. What AM I Playing Now?

Part 1: What's All the Buzz?3. What is Gamification?4. An Inadvertent Con?5. Gamification is NOT New6. What IS New?7. Designing Instruction to be Playful8. Do's & Don'ts

Part 2: Case Study9. Baby Steps: Gamification on a Small Scale10.Increasing the Stakes11.Going All the Way: The Current Experiment12.Jumping the Gun - Early Conclusions

Part 3: De-BriefingFurther Resources

Page 3: Gamification how to gamify learning and instruction Part 1 (of 3)

ACCP-CAID Gamification Master Class

© 2013 K.Becker2023-04-11 3

Katrin Becker, PhD

Who Am I?

Page 4: Gamification how to gamify learning and instruction Part 1 (of 3)

2023-04-11 ACCP-CAID Gamification Master Class 4

© 2013 K.Becker

What am I playing Now?

Page 5: Gamification how to gamify learning and instruction Part 1 (of 3)

2023-04-11 ACCP-CAID Gamification Master Class 5

© 2013 K.Becker

Part 1: What's All the Buzz? Wading through the Hype

The Gamification

Revolution!!!

http://www.gamification.co/

Page 6: Gamification how to gamify learning and instruction Part 1 (of 3)

2023-04-11 ACCP-CAID Gamification Master Class 6

© 2013 K.Becker

What is Gamification?

The use of game elements in non-game contexts.

Deterding, S. (2012). 9.5 Theses on the Power and Efficacy of Gamification. Microsoft Research. [Microsoft Research Video] Retrieved from http://research.microsoft.com/apps/video/dl.aspx?id=174677&l=i on 12 October 2012.

Part 1: What's All the Buzz?

Page 7: Gamification how to gamify learning and instruction Part 1 (of 3)

2023-04-11 ACCP-CAID Gamification Master Class 7

© 2013 K.Becker

Game Elements?

System Elements

Part 1: What's All the Buzz?

Page 8: Gamification how to gamify learning and instruction Part 1 (of 3)

2023-04-11 ACCP-CAID Gamification Master Class 8

© 2013 K.Becker

An Inadvertent Con?Part 1: What's All the Buzz?

Page 9: Gamification how to gamify learning and instruction Part 1 (of 3)

2023-04-11 ACCP-CAID Gamification Master Class 9

© 2013 K.Becker

Gamification is NOT NewPart 1: What's All the Buzz?

Page 10: Gamification how to gamify learning and instruction Part 1 (of 3)

2023-04-11 ACCP-CAID Gamification Master Class 10

© 2013 K.Becker

What about formal learning?Part 1: What's All the Buzz?

Page 11: Gamification how to gamify learning and instruction Part 1 (of 3)

2023-04-11 ACCP-CAID Gamification Master Class 11

© 2013 K.Becker

Formal Learning is Already a Game (!)Part 1: What's All the Buzz?

course requirements policies / regulations

assignmentsgrades

passing course

game objectivesgame rulesquestsXPwinning the game

Page 13: Gamification how to gamify learning and instruction Part 1 (of 3)

2023-04-11 ACCP-CAID Gamification Master Class 13

© 2013 K.Becker

Designing Instruction to be Playful

• Labels can be powerful.• Make sure meanings are CLEAR• Tasks: Quests, Boss Battles• Groups: Guilds / Solo• Roles: Game Master; Player; NPC• Grades: XP; Achievements; Levels

• Focus on objective.• Unlockable Content / Quests• Earned Rewards• Avatars

Part 1: What's All the Buzz?

Page 14: Gamification how to gamify learning and instruction Part 1 (of 3)

2023-04-11 ACCP-CAID Gamification Master Class 14

© 2013 K.Becker

Key ElementsPart 1: What's All the Buzz?

Flexible Path Choice

1. Must earn 'N' XP.2. Here are 'M' things • totalling >N XP (*important*)

3. Must do at LEAST these: ____4. The rest is up to you.

Page 15: Gamification how to gamify learning and instruction Part 1 (of 3)

2023-04-11 ACCP-CAID Gamification Master Class 15

© 2013 K.Becker

Key ElementsPart 1: What's All the Buzz?

Competency Driven

1. Quests activities; things to DO

2. Focus on:

1. Activities that match objectives

2. How learners can demonstrate competence

Page 16: Gamification how to gamify learning and instruction Part 1 (of 3)

2023-04-11 ACCP-CAID Gamification Master Class 16

© 2013 K.Becker

Key ElementsPart 1: What's All the Buzz?

Accumulative Grades

• Everything the learner does for points ADDS to the total.

• NOTHING the learner does can lower their grade.

• What if they blow an assignment quest?• How to control submissions?

Welcome to COMP 1103….…..you all have ZERO