Using Gaming for Instructional Purposes

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USING GAMING FOR

INSTRUCTIONAL PURPOSES

Jenny Levine jlevine@ala.org March 5, 2010

http://ww

w.flickr.com

/photos/betsssssy/628133114/

Why fiction?Why graphic novels?Why sports?

Learning Comes from a Variety of Sources

Engage students with familiar materials Reinforce social skills & boundary/rule learning Explore ethical behavior with less risk Levels of achievement other than winning Create information literacy activities across

formats/media Implement interactive, experiential learning,

rather than only text-based activities Require the dynamic application of information,

not just memorization “Games lower the barrier for membership in a

network of learners” – Brian Mayer & Chris Harris

Reasons to Use Games in Instruction

Failure = Reflection + Learning

http://www.flickr.com/photos/tamedblossom/955326543/

See themselves as a hero on a quest Willing to experiment and keep trying –

like to fix things Willing to seek expertise and ask for

help – also willing to share expertise and help “noobs”

Desire to collaborate – team players Learn from their mistakes and can adapt

quickly Thrive on fast decision-making – good at

prioritizing Willing to take risks Very good at multitasking and “continuous

partial attention”

Gamers

Have an inherent distrust of “bosses” Have strong organizational skills Focused on feedback, improvement,

constant practice – creative problem solvers

Constantly seeking to be challenged Proactive rather than reactive Format-agnostic, experiential learners Don’t want to be spoon-fed – they want to do

their own research and figure things out for themselves

Are used to creating content Expect interaction, rewards,

customization, and multiple paths

Gamers

http://www.flickr.com/photos/minid/14316032

http://www.flickr.com/photos/gusilu/2519645583/

Types of Games Card Big Board Computer Mobile Online Outdoor Video

Types of Games Card Big Board Computer Mobile Online Outdoor Video

Match Games to Goals/Curriculum

http://www.flickr.com/photos/yoyolabellut/3404151250/

Options Off-the-shelf

http://www.boingboing.net/2009/01/26/the-case-against-can.html

http://flickr.com/photos/andyburnfield/440978673/

What Pokémon Can Teach Us about Learning and Literacy - Vivian Vasquez (pdf)

http://www.flickr.com/photos/mesh/6349532/

http://www.flickr.com/photos/commorancy/1533951150/

Classroom Considerations Collection development Authenticity of game play Identification of curriculum

alignments Game time Return on investment Purchasing

Options Off-the-shelf Create your own

You need to find articles and background information in order to make a presentation. Which resources are best to use?

a. Web sites you find using Googleb. Books and encyclopediasc. A combination of library resources including journal and newspaper articles and books Answer: c. A combination of library resources including journal and

newspaper articles and booksYour instructor placed some articles on reserve for your class to read. You can:

a. Access them online b. Go to the Circulation Desk to check them outc. Either A or B Answer: c. Either A or B

Arizona State University, West Campushttp://www.west.asu.edu/libcontrib/game/internet-librarian/InternetLibrarian.ppt

“Much better that just a lecture”

“It was fun! I didn’t fall asleep or anything”

“I like the game!! Does Milton Bradley make that one?”

Arizona State University, West Campushttp://www.west.asu.edu/libcontrib/game/internet-librarian/InternetLibrarian.ppt

Options Off-the-shelf Create your own Harness learning principles from

gaming

“So the suggestion I leave you with is not ‘use games in school’—though that’s a good idea—but: How can we make learning in and out of school, with or without using games, more game-like in the sense of using the sorts of learning principles young people see in good games every day when and if they are playing these games reflectively and strategically?”

-- James Paul Gee

http://www.flickr.com/photos/banlon1964/646793350/

Further Reading Gaming in Academic Libraries – Amy Harris, Scott Rice (editors) What Video Games Have to Teach Us about Learning and Literacy –

James Paul Gee How Computer Games Help Children Learn – David Williamson Shaffer Don’t Bother Me Mom--I’m Learning – Mark Prensky Got Game: How the Gamer Generation Is Reshaping Business Forever

– John Beck and Mitchell Wade Research Quest – Paul Waelchli Library Gamer – Brian Mayer

The Librarian’s Guide to Gaming: An Online Toolkit

National Gaming Day @ your library – Saturday, November 13, 2010

Games and Gaming community Gaming, Learning, & Libraries Symposia (2007

& 2008)

From ALA

Sign up your library!

Jenny LevineStrategy Guidejlevine@ala.orgAIM: cybrarygal

March 5, 2010

Questions?http://theshiftedlibrarian.pbwiki.com

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