Swipe Right for Fun

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Presentation by Jonathan Badeen from Tinder at the Insight Summit Series: 2014 Digital Advertising + Marketing Summit

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Swipe Right for FunJonathan @Badeen Co-founder

History

• App Store in August 2012

• Rise in Popularity in January 2013

• Play Store in July 2013

• From 4 to 30 employees

History

• App Store in August 2012

• Rise in Popularity in January 2013

• Play Store in July 2013

• From 4 to 30 employees

History

• App Store in August 2012

• Rise in Popularity in January 2013

• Play Store in July 2013

• From 4 to 30 employees

History

• App Store in August 2012

• Rise in Popularity in January 2013

• Play Store in July 2013

• From 4 to 30 employees

App

App

App

App

App

Ideology

• Simple Setup

• Build Trust

• Reduce Feelings of Rejection

• Reduce Unsolicited Noise

• Be Fun

Ideology

• Simple Setup

• Build Trust

• Reduce Feelings of Rejection

• Reduce Unsolicited Noise

• Be Fun

Ideology

• Simple Setup

• Build Trust

• Reduce Feelings of Rejection

• Reduce Unsolicited Noise

• Be Fun

Ideology

• Simple Setup

• Build Trust

• Reduce Feelings of Rejection

• Reduce Unsolicited Noise

• Be Fun

Ideology

• Simple Setup

• Build Trust

• Reduce Feelings of Rejection

• Reduce Unsolicited Noise

• Be Fun

Today

• 1 Billion Matches

• 10 million matches per day

• 800 million swipes per day

• Celebrity and Olympian users

• It’s a verb

Today

• 1 Billion Matches

• 10 million matches per day

• 800 million swipes per day

• Celebrity and Olympian users

• It’s a verb

Today

• 1 Billion Matches

• 10 million matches per day

• 800 million swipes per day

• Celebrity and Olympian users

• It’s a verb

Today

• 1 Billion Matches

• 10 million matches per day

• 800 million swipes per day

• Celebrity and Olympian users

• It’s a verb

Today

• 1 Billion Matches

• 10 million matches per day

• 800 million swipes per day

• Celebrity and Olympian users

• It’s a verb

What’s fun got to do with it?

Feelings of Desperation Embarrassment

Barriers for Tinder-like Services

How Tinder Achieved Funification

• Removing the usual chore of signing up

• Reducing decision making pressure

• Gamification

How Tinder Achieved Funification

• Removing the usual chore of signing up

• Reducing decision making pressure

• Gamification

How Tinder Achieved Funification

• Removing the usual chore of signing up

• Reducing decision making pressure

• Gamification

Gamify All the Things

• Design

• Tactile Response

• Transitions & Animations

• Language

Gamify All the Things

• Design

• Tactile Response

• Transitions & Animations

• Language

Gamify All the Things

• Design

• Tactile Response

• Transitions & Animations

• Language

Gamify All the Things

• Design

• Tactile Response

• Transitions & Animations

• Language

Gamify All the Things

• Design

• Tactile Response

• Transitions & Animations

• Language

Gamify All the Things

• Design

• Tactile Response

• Transitions & Animations

• Language

Congratulations!

It’s a Match!

Keep Playing

Credit: Rolf Glumsoe Nielsen

Surely it’s not all fun and games?

Hyperlocal

Universities Cities Nations

Swipe Right for FunJonathan @Badeen Co-founder

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