Digital Prototypes: Work Smarter, Not Harder

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“Work smarter, not harder” is an adage we’ve heard at some point in our careers. From our vantage point, it’s as good in theory as it is in practice, especially when it comes to something as complex as wireframing for responsive sites. In this session we review our approach for creating efficient wireframes that facilitate a tight working relationship between UX and Dev and also ‘wow’ the client. Plus, we’ll talk about the pros and cons of the approach and how best to implement this solution at your workplace, for your client.

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Work Smarter, Not Harder.

Using digital prototypes to create responsive wireframes.

Who are we?

A brief history

The Guttenberg Version

Wireframes:

The Wireframe

3 in 3

Illustrator Axure Omnigraffle

Responsive Prototype

3 in 1

html

Early collaboration

Prototype Tools

Foundation Bootstrap Proty

What You Need To Know

Responsive Principles

Grid System

Content is king

Sketch A Plan

Technical Components

GitHub*

Text Wrangler Dreamweaver Sublime Text 2

Coda Textmate

Prototype Pros

Instant feedback

...for the most part.

Prototypes are dynamic.

…like these two.

Prototype Cons

This looks convincingly real!

Changes to timeline

Integrate as a deliverable

Paparazzi Awesome Screenshot

In sum...

• 3 in 1 • HTML/CSS (more universal) • instant feedback • more effective wireframes

Gracias!

Andrew Wachholz awachholz@rockcreeksm.com

Michelle Chin mchin@rockcreeksm.com