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Cristian Galliano Reaper Project Explanation This green bar affects how loud or quiet the sound is, the higher the bar the higher the dB (Decibels) so the louder the sound is. We can use this to give it a fading in or fading out effect but also to make it sound like something is further away or closer to us. We can get this by right clicking on the sound we want to change and clicking on and selecting envelopes then toggle volume active. The orange bar represents the pan of the sound, this means at while angle do we hear the sound; right, left or centred. We do this because it adds effect to our audio and makes it sound like the sounds are all around us. When the line is centred the sound will come from the centre however when the line is higher in the box the sound will be coming more from the left. So therefore if the bar is lower it will be coming more from the right. We get this interface by right clicking on the sound we want and envelope. Then we select selecting toggle pan active. To insert a sound we go to the search bar at the bottom and fine the sound we want, we than have to drag it into the grid above where we do all the editing and merging of sounds. This task bar however isn’t always there so if it is not you have to go to file and then project settings. Here you specify the folder y ou want to save your work to. You do this for both of the folders. Then you go to Reaper preferences. Then go down to the plugins menu on the task bar and select VST. Where it says VST plugin paths click add and select the Q drive and go to the creative folder, sound resources and plugins. Select the folder labelled plugins and click ok and apply. To bring up the media explorer window we have to view and click on media explorer. This will bring up the media explorer window at the bottom of the screen which we can use to easily add sounds.

Reaper stuffs

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Page 1: Reaper stuffs

Cristian Galliano Reaper Project Explanation

This green bar affects how loud or

quiet the sound is, the higher the

bar the higher the dB (Decibels) so

the louder the sound is. We can use

this to give it a fading in or fading

out effect but also to make it sound

like something is further away or

closer to us. We can get this by right

clicking on the sound we want to

change and clicking on and selecting

envelopes then toggle volume

active.

The orange bar represents the pan of the

sound, this means at while angle do we hear

the sound; right, left or centred. We do this

because it adds effect to our audio and makes it

sound like the sounds are all around us. When

the line is centred the sound will come from the

centre however when the line is higher in the

box the sound will be coming more from the

left. So therefore if the bar is lower it will be

coming more from the right. We get this

interface by right clicking on the sound we want

and envelope. Then we select selecting toggle

pan active.

To insert a sound we go to the search bar at the bottom and fine the sound we want, we than have to drag it

into the grid above where we do all the editing and merging of sounds. This task bar however isn’t always there

so if it is not you have to go to file and then project settings. Here you specify the folder y ou want to save your

work to. You do this for both of the folders. Then you go to Reaper preferences. Then go down to the plugins

menu on the task bar and select VST. Where it says VST plugin paths click add and select the Q drive and go to

the creative folder, sound resources and plugins. Select the folder labelled plugins and click ok and apply. To

bring up the media explorer window we have to view and click on media explorer. This will bring up the media

explorer window at the bottom of the screen which we can use to easily add sounds.

Page 2: Reaper stuffs

Cristian Galliano Reaper Project Explanation When creating this soundtrack I was trying to create a wartime environment, thus why it goes from

being very quiet and calm to all of a sudden being very loud and sounds coming from all directions.

Some of the sounds I edited the pitch of and also changed the length of. You can split a sound by

clicking on it at the point you want to split then by pressing “S” the sounds will split into two parts. I

also merged two sounds to make it fade from an explosion to silence much smoother. To do this you

just drag the second soundtrack over the first at the point you want them to begin to blend and they

will blend together. I made the ambient water sound be 0 dB as it was an ambient sound and all the

other sounds should be able to be heard over that. I also put the final explosion to be 12 dB because

this gives the listener a bigger impact when it goes from a huge explosion back to near silent

ambient noise.