19
Metaverses and Virtual Worlds in Business Ian Hughes Metaverse Evangelist IBM Innovate Quick CIO Office

2008, Jan 14 Ian Hughes Metaverses And Virtual Worlds

Embed Size (px)

DESCRIPTION

All things metaverse and virtual world related. An evolved presentation delivered to lots of people in 06/07/08 Mostly the slides are talking points. Elements refer to my presence as epredator online in a web 2.0 world

Citation preview

Page 1: 2008, Jan 14  Ian Hughes Metaverses And Virtual Worlds

Metaverses and Virtual Worlds in Business

Ian HughesMetaverse EvangelistIBM Innovate Quick CIO Office

Page 2: 2008, Jan 14  Ian Hughes Metaverses And Virtual Worlds

Metaverses are about people

Policy on instant message, voip, social software, external blogs, public speaking, press?

Page 3: 2008, Jan 14  Ian Hughes Metaverses And Virtual Worlds

Metaverses are about user created content

Just like a wiki, blog, flickr, mashups….

What do you do about those already?

Page 4: 2008, Jan 14  Ian Hughes Metaverses And Virtual Worlds

Metaverses are about online persona

Just like all online systems

Select a username?

epredator potato

Reputation counts

Page 5: 2008, Jan 14  Ian Hughes Metaverses And Virtual Worlds

Intraverses – Virtual Worlds inside the firewallBenefit from the communication boost but in private

Allow for legal, HR, Patent discussions

IP ownership not an issue

Interfacing to internal systems and services - SOA

Page 6: 2008, Jan 14  Ian Hughes Metaverses And Virtual Worlds

The Virtual World Guidelines

Written by the community for the community

Guidelines NOT Rules

IBM’s experience made public

Treat it as a new country

Learn and observe the customs

Connect and talk with fellow (fill in own company here)

Act with integrity

It’s the internet, so beware and be broad minded

Page 7: 2008, Jan 14  Ian Hughes Metaverses And Virtual Worlds

Was Eightbar the right thing to do?

•Just get in world and start exploring

•Act as IBMers not as IBM

•Have a banner or flag to rally around (eightbar)

•Share, internally and externally, blog, flickr, youtube (eightbar.com)

•Treat every interaction and every person as important

http://www.eightbar.com

This is the spirit of Web 2.0

Web 2 is Web Do.

Has to be done with sense and responsibility balanced with personal risk and exploration

Page 8: 2008, Jan 14  Ian Hughes Metaverses And Virtual Worlds

You want an ROI on internal communication?

330,000 employees3 telecons a week each5 minutes dead time at the start of each call.

That’s 330000 x 15 minutes = 4950000 minutes of dead time PER WEEK!

You can check the maths its an average but we could be losing 9.4 years a week into dead telephone beeping time.

Page 9: 2008, Jan 14  Ian Hughes Metaverses And Virtual Worlds

More Applications•Simulation

•Visualisation

•Business process modelling

•Workflow optimisation

•Rehearsal and roleplay

Page 10: 2008, Jan 14  Ian Hughes Metaverses And Virtual Worlds

Metaverse examples – Wimbledon

Extending the real life experience

Both Data and staffed 12 hours a day

Page 11: 2008, Jan 14  Ian Hughes Metaverses And Virtual Worlds

Metaverse examples - Wimbledon

The same IBM messages as in Real Life

Giving the same tour as customers get

Page 12: 2008, Jan 14  Ian Hughes Metaverses And Virtual Worlds

Metaverse examples - Retail

Its not just 3d shops

You can extend the real world

You can have experts(people) on hand

Page 13: 2008, Jan 14  Ian Hughes Metaverses And Virtual Worlds

Metaverse examples - Visualization

Genes, Software Architectures, skill maps

Data visualized and navigated together by people

Page 14: 2008, Jan 14  Ian Hughes Metaverses And Virtual Worlds

Metaverse examples – Side effects

Understanding social networks visually through being there.

A visual circle of friends

Page 15: 2008, Jan 14  Ian Hughes Metaverses And Virtual Worlds

Real life house/virtual house/data …..

Page 16: 2008, Jan 14  Ian Hughes Metaverses And Virtual Worlds

Real object from virtual assets

Local manufacture with 3d printers

What is next?

Merging Real and Virtual-Augmented Reality

Page 17: 2008, Jan 14  Ian Hughes Metaverses And Virtual Worlds

The internet/Web•A website is ‘owned’ and maintained by a company

•Interaction with the browser tends not to change the data (except profiles and shopping baskets)

•Many browsers may hit one site but it is not a joint experience

•Sites do not interact

Page 18: 2008, Jan 14  Ian Hughes Metaverses And Virtual Worlds

The internet/Web 2.0 (Part of Web 2.0 Trends)

•A website is provided as a base.

•Users create their own content, both in the browser and outside it.

•Many browsers may hit one site but it is not a joint experience

•Sites may interact as news feeds or with web services

•Wikis, Blogs, Mashups, Spaces

Page 19: 2008, Jan 14  Ian Hughes Metaverses And Virtual Worlds

An internet Metaverse•A website/virtual land is provided as a base.

•Users create their own content with the browser.

•Many browsers may hit one site presence allows for interaction

•Sites interact because they are virtual land neighbours

•Data is 3d coords, textures, state, presence, currency, animations etc.