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Morning Meeting Morning Meeting Building a Classroom Community! Building a Classroom Community! Greeting Greeting Sharing Sharing Activity Activity News and News and Announcements Announcements http://www.originson line.org

Morning Meeting Activites

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Page 1: Morning Meeting Activites

Morning MeetingMorning Meeting

Building a Classroom Community!Building a Classroom Community!

GreetingGreetingSharingSharingActivityActivity

News and AnnouncementsNews and Announcementshttp://www.originsonline.org

Page 2: Morning Meeting Activites

ActivitiesActivities

Teacher Notes: A green slide indicates an outside game

and a represents that materials are needed.

Page 3: Morning Meeting Activites

Morning Wake-Up Song Morning Wake-Up Song

"I woke up this morning and I ___________ out of "I woke up this morning and I ___________ out of bed,bed,

Shuffled to the kitchen and I got myself fedShuffled to the kitchen and I got myself fedNow I’m going to put something in my headNow I’m going to put something in my head

Gonna read, gonna write, gonna try with all my Gonna read, gonna write, gonna try with all my mightmight

Singin’ doo-wah diddy-diddy dum diddy dum"Singin’ doo-wah diddy-diddy dum diddy dum"(Repeat “doo-wah …” quietly and then loudly)(Repeat “doo-wah …” quietly and then loudly)

"All right" (clap on these words)"All right" (clap on these words)

Page 4: Morning Meeting Activites

A Warm Wind Blows A Warm Wind Blows How to Play:How to Play: Move chairs into a circle. The number of chairs should be Move chairs into a circle. The number of chairs should be one less than the number of participants. Participants sit in the chairs one less than the number of participants. Participants sit in the chairs

and one person stands in the middle of the circle. She/he says, “A and one person stands in the middle of the circle. She/he says, “A warm wind blows for anyone who____,” filling in the blank with a warm wind blows for anyone who____,” filling in the blank with a

category such as “has a dog.” Everyone who fits that category comes category such as “has a dog.” Everyone who fits that category comes into the center of the circle and then quickly finds a new place to sit. into the center of the circle and then quickly finds a new place to sit.

The one person who doesn’t find a seat now stands in the center of the The one person who doesn’t find a seat now stands in the center of the circle and says, “A warm wind blow for anyone who ____,” naming a circle and says, “A warm wind blow for anyone who ____,” naming a

new category. The activity continues for several rounds. new category. The activity continues for several rounds.

This lively activity is a great way for children to learn about each other This lively activity is a great way for children to learn about each other and what they have in common with classmates. Encourage students and what they have in common with classmates. Encourage students to name categories that relate to interests, hobbies, and family rather to name categories that relate to interests, hobbies, and family rather than clothing or appearance. You could brainstorm a list of categories than clothing or appearance. You could brainstorm a list of categories

before beginning the activity. before beginning the activity.

Page 5: Morning Meeting Activites

Add 'Em Up Add 'Em Up

How To Play:How To Play: The leader chooses a current topic of study. A player The leader chooses a current topic of study. A player begins by saying, “I am going begins by saying, “I am going (name an activity relevant to the topic)(name an activity relevant to the topic)

and I will be looking for and I will be looking for (name specific examples relevant to the (name specific examples relevant to the activity/topic)activity/topic)”. The next player names her example and the previous ”. The next player names her example and the previous players’ examples. Play continues until all players have had a chance players’ examples. Play continues until all players have had a chance

to speak. to speak.

Page 6: Morning Meeting Activites

Alibi Alibi How to Play:How to Play: One person is chosen to leave the room as the Detective. When the person One person is chosen to leave the room as the Detective. When the person is out of the room, the leader chooses one person to be the perpetrator of the mishap and is out of the room, the leader chooses one person to be the perpetrator of the mishap and

he decides what the mishap is to be. Everyone has to think of an alibi for where they he decides what the mishap is to be. Everyone has to think of an alibi for where they were when the mishap or crime took place. (E.g., The trash can was knocked over. The were when the mishap or crime took place. (E.g., The trash can was knocked over. The

person was seen eating an éclair in an art museum.) person was seen eating an éclair in an art museum.)

When the Detective returns, the leader tells her what crime has occurred. The Detective When the Detective returns, the leader tells her what crime has occurred. The Detective then goes around the circle asking each person for their alibi—“Where were you at the then goes around the circle asking each person for their alibi—“Where were you at the time of the crime?” Each player gives an alibi while the detective listens carefully. After time of the crime?” Each player gives an alibi while the detective listens carefully. After the Detective has gone around the circle once, she goes around a second time in the the Detective has gone around the circle once, she goes around a second time in the same order as before, and asks the same question. Each person must give the exact same order as before, and asks the same question. Each person must give the exact same alibi as before except for the student who has been chosen as the guilty person. same alibi as before except for the student who has been chosen as the guilty person.

The guilty person changes their alibi slightly. For example, the first time the guilty person The guilty person changes their alibi slightly. For example, the first time the guilty person says, “I went to the park.” The second time the guilty person says, “I went to the pool.” says, “I went to the park.” The second time the guilty person says, “I went to the pool.”

The Detective gets three chances to guess the identity of the criminal. Afterwards, a new The Detective gets three chances to guess the identity of the criminal. Afterwards, a new Detective is chosen.Detective is chosen.

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All Hit Moonball All Hit Moonball

How To Play:How To Play: All players scatter on a basketball court or open field. All players scatter on a basketball court or open field. Use a well-inflated beach ball as the object of the play. Depending on Use a well-inflated beach ball as the object of the play. Depending on the group’s size, introduce one or more beach balls. More beach balls the group’s size, introduce one or more beach balls. More beach balls create more challenge for the group. The group’s objective is to hit the create more challenge for the group. The group’s objective is to hit the ball aloft as many times as possible before the ball strikes the ground. ball aloft as many times as possible before the ball strikes the ground. Depending upon the skill of the group, you can set goals of increasing Depending upon the skill of the group, you can set goals of increasing

numbers of hits (30, 50, 75, 100 and so) to add challenge and incentive numbers of hits (30, 50, 75, 100 and so) to add challenge and incentive for cooperation.for cooperation.

Page 8: Morning Meeting Activites

Animal Sound Match Animal Sound Match Materials:Materials: Pairs of farm animal picture cards Pairs of farm animal picture cards

How to Play:How to Play: Give each player a card at which only he or she looks. To Give each player a card at which only he or she looks. To begin, players make the sound of the animal on their cards. Players begin, players make the sound of the animal on their cards. Players

move around the circle until they find their match. When matched, they move around the circle until they find their match. When matched, they stop making the sound and stand together until everyone is matched stop making the sound and stand together until everyone is matched up. At the conclusion, each pair can make their sound for the group.up. At the conclusion, each pair can make their sound for the group.

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Aroostasha Aroostasha How to Play:How to Play: Students stand in a circle with their hands clasped in front of them, fingers Students stand in a circle with their hands clasped in front of them, fingers interlaced. Begin the activity by demonstrating the following chant and body movements.interlaced. Begin the activity by demonstrating the following chant and body movements.

Chant “Chant “aroostasha, aroostasha, aroostasha-shaaroostasha, aroostasha, aroostasha-sha ” while ” while moving your clasped hands from the right side of your body to the left and pulsing your moving your clasped hands from the right side of your body to the left and pulsing your hands up and down to the beat. Then do the chant while moving your hands back to the hands up and down to the beat. Then do the chant while moving your hands back to the

right side of your body, pulsing to the beat as you go. right side of your body, pulsing to the beat as you go.

Have the class repeat the chant and body movements after you. Have the class repeat the chant and body movements after you. Call out “thumbs up.” Chant and move with hands clasped and thumbs up (two times). Call out “thumbs up.” Chant and move with hands clasped and thumbs up (two times). Call out “thumbs up, wrists together.” Chant and move with hands clasped, thumbs up, Call out “thumbs up, wrists together.” Chant and move with hands clasped, thumbs up,

and wrists together. and wrists together. Call out “thumbs up, wrists together, elbows in.” Chant and move with hands clasped, Call out “thumbs up, wrists together, elbows in.” Chant and move with hands clasped,

thumbs up, wrists together, and elbows in. thumbs up, wrists together, and elbows in.

By now the class should be able to do the movements as soon as you call out the By now the class should be able to do the movements as soon as you call out the instruction. Keep going in this manner, adding one body position at a time. For example, instruction. Keep going in this manner, adding one body position at a time. For example,

you can add: knees together, toes in, bottom out, tongue out, etc. you can add: knees together, toes in, bottom out, tongue out, etc.

..

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Materials: A small ball

How To Play: One player stands in the middle of the circle with a ball, called the “Tosser.” The object of the game is to tag this player. The Tosser throws the ball straight up. It can be a long, short, mid-height, or a fake toss. The players in the circle may walk toward the Tosser whenever the ball is out of the Tosser’s hands. The Tosser can name any player she sees still moving after she catches the ball and put them out. Once the ball is caught by the Tosser all players go back to their original places in the circle and they start over (except those already out). The first one to tag the middle player is the next Tosser. When a new Tosser emerges, all players come back to the circle and the game begins again.

Ball Toss Tag

       

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Bang Bang Choo Choo Train

Class: "Bang Bang Choo Choo, train watch ____ (name) do his thing."Student: "I can’t!" (use a dramatic voice)

Class: "Why not?"Student: "Because I can’t!" (continue with dramatic voice)

Class: "Why not?"Student: "Because my back is aching and my shoes are too tight and my hips

are shaking from the left and to the right!" (use actions to dramatize)

Call to the next student and continue the chant around the circle.

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Bippity Bop Bop Bop

How to Play: The person who is It walks around the circle. It tells a student to make one of three poses - Elvis, Elephant or Surfer Dude. The poses,

however, require three people to make. The person that is told to do the pose is the middle person and the two students sitting on either side must help. With

the Elvis pose, the middle person poses with a guitar and acts like she is playing, the two on the sides are the adoring fans, fanning Elvis with hands

overhead. The Surfer Dude is in the middle and acting like he is on a surfboard while the two on either side are the waves with hands waving below (by the waist). The Elephant is in the middle joining her two hands together to make

the trunk and the two on the sides put their arms in a “C” shape to make large ears facing the elephant. The person who is It tries to say “Elephant, Bippity Bop Bop Bop” before the three people can create the pose. Whoever doesn’t

manage to strike his part of the pose, becomes It.

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Boom Chicka Boom How To Play: Some examples of different styles are using zombie, opera, football, underwater, Mickey Mouse, quiet, or grouchy voice.

Call: I said a Boom Chicka Boom Response: repeat

Call: I said a Boom Chicka BoomResponse: repeat

Call: I said a Boom Chicka Rocka Chicka Rocka Chicka BoomResponse: repeat

Call: Uh huhResponse: repeat

Call: Oh yeahResponse: repeat

Call: One more time Response: repeat

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Build A Sentence Build A Sentence Materials:Materials: Paper or note cards, pencils Paper or note cards, pencils

How To Play:How To Play: Partner the players. Players brainstorm a list of words Partner the players. Players brainstorm a list of words with four to six letters (in a category works well). Each partnership with four to six letters (in a category works well). Each partnership

chooses a word. They then create a sentence by using each letter in chooses a word. They then create a sentence by using each letter in their word as a beginning letter for the words. their word as a beginning letter for the words.

For example: BEAR Better eat and run! For example: BEAR Better eat and run! Each partner pair shares its sentence with the whole group. You can Each partner pair shares its sentence with the whole group. You can

continue a few more times with other words from the brainstormed list.continue a few more times with other words from the brainstormed list.

Plan for Success: Plan for Success: Try a few samples together with the whole class. Try a few samples together with the whole class. With younger students, use wall words or three-letter words to begin. With younger students, use wall words or three-letter words to begin.

Variations/Extensions:Variations/Extensions: Choose one word and see how may different Choose one word and see how may different sentences the students can create.sentences the students can create.

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Category Snap Category Snap How to Play:How to Play: The group sits in a circle. The leader starts a rhythm The group sits in a circle. The leader starts a rhythm

using a sequence of knee slap, handclap, right-hand finger snap, left-using a sequence of knee slap, handclap, right-hand finger snap, left-hand finger snap. The leader then announces a category, such as hand finger snap. The leader then announces a category, such as

fruits, on the right-hand finger snap and names an example, such as fruits, on the right-hand finger snap and names an example, such as apples, with the left-hand finger snap. The next person in the circle apples, with the left-hand finger snap. The next person in the circle

must be ready to name the leader’s fruit with the right-hand finger snap must be ready to name the leader’s fruit with the right-hand finger snap and then a different fruit with the left-hand finger snap: knee slap, hand and then a different fruit with the left-hand finger snap: knee slap, hand clap, “apples, apricots.” The play continues around the circle. Once an clap, “apples, apricots.” The play continues around the circle. Once an

item has been named, it cannot be used again. item has been named, it cannot be used again.

Plan for Success:Plan for Success: Model and practice the rhythm sequence around the circle before adding the words. Model and practice the rhythm sequence around the circle before adding the words.

Variations/Extensions:Variations/Extensions: Before the activity begins, the category is announced and each person says out loud an item Before the activity begins, the category is announced and each person says out loud an item that belongs in that category. Once an item has been named, it cannot be used again. The leader begins by identifying that belongs in that category. Once an item has been named, it cannot be used again. The leader begins by identifying his own item with the right-hand finger snap and then names another player’s item with the left-hand finger snap. That his own item with the right-hand finger snap and then names another player’s item with the left-hand finger snap. That

player then names her item followed by another player’s item and so on. This variation sends the action jumping player then names her item followed by another player’s item and so on. This variation sends the action jumping around the circle and demands that children not only listen but also remember what other players said.around the circle and demands that children not only listen but also remember what other players said.

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Chain Reaction Chain Reaction

Plan for Success:Plan for Success: This game works like Telephone. The class forms a This game works like Telephone. The class forms a line facing the same direction. The last player taps the person in front line facing the same direction. The last player taps the person in front

of them, asks her to turn around, and makes three actions just one of them, asks her to turn around, and makes three actions just one time. That player taps the player in front of her to turn around. She time. That player taps the player in front of her to turn around. She

repeats the three actions one at a time. The three actions move down repeats the three actions one at a time. The three actions move down the line until they reach the front. The first player in line goes to the the line until they reach the front. The first player in line goes to the

back to show the three actions to the last player—the originator of the back to show the three actions to the last player—the originator of the chain reaction.chain reaction.

Page 17: Morning Meeting Activites

Coconut Coconut How To Play:How To Play: This game incorporates Rock, Paper, Scissors into the This game incorporates Rock, Paper, Scissors into the

following characters and actions:following characters and actions:

Coconut (walking on knees or squatting with bent knees)Coconut (walking on knees or squatting with bent knees)Palm Tree (swaying arms overhead)Palm Tree (swaying arms overhead)Volcano (jumping using arms as lava)Volcano (jumping using arms as lava)

King or Queen Kamehameha (doing a princess wave)King or Queen Kamehameha (doing a princess wave)

All players start as a coconut. They find another coconut and play All players start as a coconut. They find another coconut and play Rock, Paper, Scissors. Whoever wins, evolves and becomes a palm Rock, Paper, Scissors. Whoever wins, evolves and becomes a palm

tree, whoever loses remains a coconut. Palm trees then find other palm tree, whoever loses remains a coconut. Palm trees then find other palm trees and repeat the Rock, Paper, Scissors. The winner goes on to trees and repeat the Rock, Paper, Scissors. The winner goes on to

being a volcano and the loser becomes a coconut. Players try to move being a volcano and the loser becomes a coconut. Players try to move up to king or queen, but the game is continuous. up to king or queen, but the game is continuous.

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Configurations Configurations Materials:Materials: Names of objects printed on note cards prepared ahead of Names of objects printed on note cards prepared ahead of

timetime

How To Play:How To Play: Divide class into groups and hand out note cards with Divide class into groups and hand out note cards with objects named. Players “build” their object using only the members of objects named. Players “build” their object using only the members of

the group. For example, groups could build a bus, a helicopter, a the group. For example, groups could build a bus, a helicopter, a merry-go-round, and a waterfall. The group configurations can be merry-go-round, and a waterfall. The group configurations can be

moveable or stationary. Groups share one configuration at a time while moveable or stationary. Groups share one configuration at a time while the rest of the class guesses what the object is.the rest of the class guesses what the object is.

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Coseeki/ Follow the Leader Coseeki/ Follow the Leader

How to Play:How to Play: One player leaves the group and stands where she/he One player leaves the group and stands where she/he cannot see the group. The group chooses a leader who does a cannot see the group. The group chooses a leader who does a

movement, such as tapping his toe, which the others follow. The leader movement, such as tapping his toe, which the others follow. The leader changes the movement regularly and the others follow the leader’s changes the movement regularly and the others follow the leader’s movement. The hidden player returns, stands in the middle of the movement. The hidden player returns, stands in the middle of the

circle, watches the movements and tries to guess who the leader is. circle, watches the movements and tries to guess who the leader is. The player in the middle has three chances to identify the leader. After The player in the middle has three chances to identify the leader. After the leader has been identified or the player in the middle has had three the leader has been identified or the player in the middle has had three

guesses, another leader and guesser are chosen to continue the guesses, another leader and guesser are chosen to continue the game.game.

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Crows and Cranes Crows and Cranes (outside game)(outside game)

Materials:Materials: An open space with marked boundaries, a center line, and a An open space with marked boundaries, a center line, and a safety zone for two groupssafety zone for two groups

How to Play:How to Play: Create two equal groups and have them stand in two Create two equal groups and have them stand in two lines facing the center. A caller will say either “Crows” or “Cranes.” If lines facing the center. A caller will say either “Crows” or “Cranes.” If the caller says, “Crows,” the crows will cross over the center line and the caller says, “Crows,” the crows will cross over the center line and

try to tag the Cranes before they reach their safety zone. If a Crow tags try to tag the Cranes before they reach their safety zone. If a Crow tags a Crane, she will come to the other side and become a Crow. The a Crane, she will come to the other side and become a Crow. The

process continues with the caller and each group acting accordingly. process continues with the caller and each group acting accordingly.

Plan for Success: Plan for Success: Model and practice safe tagging (shoulders, back, Model and practice safe tagging (shoulders, back, arms) and the Tagger’s Choice rule (if the tagger says he got you, he arms) and the Tagger’s Choice rule (if the tagger says he got you, he

did). Be sure to review good sportsmanship as some students will have did). Be sure to review good sportsmanship as some students will have to change sides.to change sides.

Page 21: Morning Meeting Activites

Cup Game Cup Game Materials:Materials: Large, plastic cups, one for each player Large, plastic cups, one for each player

How To Play:How To Play: Seated in a circle on the floor, start with cups upside down in front of players. Perform Seated in a circle on the floor, start with cups upside down in front of players. Perform the following movements and sounds in unison. the following movements and sounds in unison.

PART ONEPART ONEBeat 1: clap Beat 1: clap Beat 2: clapBeat 2: clap

Beat 3: tap cup bottom twice Beat 3: tap cup bottom twice Beat 4: tap cup bottom onceBeat 4: tap cup bottom once

Beat 5: clapBeat 5: clapBeat 6: raise cup a few inches off floorBeat 6: raise cup a few inches off floor

Beat 7: place cup down againBeat 7: place cup down againBeat 8: restBeat 8: rest

PART TWOPART TWOBeat 1: clapBeat 1: clap

Beat 2: grasp cup with right handBeat 2: grasp cup with right handBeat 3: “pop” the open end of cup against the left palm held flatBeat 3: “pop” the open end of cup against the left palm held flat

Beat 4: place cup down, upside down Beat 4: place cup down, upside down Beat 5: lift cup to place its bottom in the left palm. Grasp cup with left hand.Beat 5: lift cup to place its bottom in the left palm. Grasp cup with left hand.

Beat 6: slap floor with right handBeat 6: slap floor with right handBeat 7: using left hand, pass the cup in front of person on right. Place cup upside down.Beat 7: using left hand, pass the cup in front of person on right. Place cup upside down.

Beat 8: restBeat 8: rest

Page 22: Morning Meeting Activites

  Doin’ the Rumba Doin’ the Rumba

How To Play:How To Play: Players are in a circle. One player begins making dance Players are in a circle. One player begins making dance gestures while saying, “This is the way to do the Rumba.” Everyone gestures while saying, “This is the way to do the Rumba.” Everyone

mimics the action. The next player says, “No, this is the way to do the mimics the action. The next player says, “No, this is the way to do the Rumba” and adds another action. The group adds the second move to Rumba” and adds another action. The group adds the second move to the first, mimicking both moves. The third player says, “No, this is the the first, mimicking both moves. The third player says, “No, this is the way to do the Rumba,” adding a new gesture. The group repeats all way to do the Rumba,” adding a new gesture. The group repeats all

three actions in order and the game progresses in this manner around three actions in order and the game progresses in this manner around the circle.the circle.

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Elbow Tag Elbow Tag (Outside Game)(Outside Game)

Materials:Materials: Large outdoor space marked with game boundaries Large outdoor space marked with game boundaries

How To Play:How To Play: All players form pairs, except for two. Pairs stand side- All players form pairs, except for two. Pairs stand side-by-side, hands on hips and elbows hooked together. Pairs randomly by-side, hands on hips and elbows hooked together. Pairs randomly scatter in the playing area. Of the unpaired players, one is the chaser scatter in the playing area. Of the unpaired players, one is the chaser (It) and the other is the tagee. Simple tag is played with the two free (It) and the other is the tagee. Simple tag is played with the two free players and they switch roles as the It tags the tagee. To avoid being players and they switch roles as the It tags the tagee. To avoid being

tagged the tagee can run between the pairs with hooked arms or hook tagged the tagee can run between the pairs with hooked arms or hook onto the free elbow of any player. Now the tagee is safe as is the player onto the free elbow of any player. Now the tagee is safe as is the player with whom she hooked elbows, but the other half of that pair now must with whom she hooked elbows, but the other half of that pair now must

run away from It or be tagged. run away from It or be tagged.

Plan for Success: Plan for Success: Review safe tagging (shoulders, back, arms) and Review safe tagging (shoulders, back, arms) and the Tagger’s Choice rule (if the tagger says she got you, she did). the Tagger’s Choice rule (if the tagger says she got you, she did).

Model and practice safe hooking of elbows and movement (walking or Model and practice safe hooking of elbows and movement (walking or running) within the boundaries.running) within the boundaries.

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Elephant, Palm Tree, Boat Elephant, Palm Tree, Boat How to Play:How to Play: The group sits in a circle. The teacher points to a player and says her The group sits in a circle. The teacher points to a player and says her

name, following immediately with the name of one of three objects: Elephant, Palm Tree, name, following immediately with the name of one of three objects: Elephant, Palm Tree, or Boat. For example, the teacher says, “Sandra, elephant.” This player and the players or Boat. For example, the teacher says, “Sandra, elephant.” This player and the players

immediately to the right and to the left, stand. The three players then pantomime the immediately to the right and to the left, stand. The three players then pantomime the named object, using the following specific movements.named object, using the following specific movements.

Elephant – To mimic a trunk, the center player joins both arms together, points them Elephant – To mimic a trunk, the center player joins both arms together, points them downward, and sways them from side to side. The two players on either side make half-downward, and sways them from side to side. The two players on either side make half-

circles with their arms to suggest ears.circles with their arms to suggest ears.

Palm Tree – To mimic windblown fronds, the center player raises both arms high in the air Palm Tree – To mimic windblown fronds, the center player raises both arms high in the air and sways them. The other two players hold their arms out to the side and wave them and sways them. The other two players hold their arms out to the side and wave them

like a hula dancer. like a hula dancer.

Boat – Pretending to be a pirate, the center player stands on one leg, covers one eye Boat – Pretending to be a pirate, the center player stands on one leg, covers one eye with one hand, and salutes with the other. The players on either side paddle the boat.with one hand, and salutes with the other. The players on either side paddle the boat.

When the trio has successfully pantomimed the object, the teacher points to another When the trio has successfully pantomimed the object, the teacher points to another student and says, for example, “Shona, boat.” Shona then becomes the middle person of student and says, for example, “Shona, boat.” Shona then becomes the middle person of

the next trio, who will pantomime a boat.the next trio, who will pantomime a boat.

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Everybody’s It Tag Everybody’s It Tag (Outside Game)(Outside Game)

How to Play:How to Play: Select a caller. When the caller says, “Everybody’s It”, Select a caller. When the caller says, “Everybody’s It”, students chase each other. When one student tags another, the tagged students chase each other. When one student tags another, the tagged

student remains frozen. If two students tag each other at the same student remains frozen. If two students tag each other at the same time, they can decide whether to freeze or keep running. time, they can decide whether to freeze or keep running.

After a few minutes or when a lot of people are frozen, the caller shouts After a few minutes or when a lot of people are frozen, the caller shouts “Everybody’s It” again and all students are unfrozen and running again. “Everybody’s It” again and all students are unfrozen and running again.

Plan for Success:Plan for Success: Be sure that the boundaries are small (at first) and Be sure that the boundaries are small (at first) and well defined. You can gradually increase the play space when students well defined. You can gradually increase the play space when students

are successful with the game. Model how to run with students. are successful with the game. Model how to run with students. Sometimes the power walk works well with students. Remember also Sometimes the power walk works well with students. Remember also to model and practice a safe touch and the Tagger’s Choice rule (if the to model and practice a safe touch and the Tagger’s Choice rule (if the

tagger says he got you, he did). tagger says he got you, he did).

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Fact or Fiction Fact or Fiction

How To Play:How To Play: A student is chosen to tell A student is chosen to tell three things about herself: two are facts and three things about herself: two are facts and one is fiction. The other players raise their one is fiction. The other players raise their hands and try to guess which one is fiction. hands and try to guess which one is fiction. The player who guesses is the next one to The player who guesses is the next one to

tell three things, or you can take volunteers. tell three things, or you can take volunteers. After two wrong guesses it is obvious which After two wrong guesses it is obvious which

one is fiction!one is fiction!

Page 27: Morning Meeting Activites

Grandmother’s TrunkGrandmother’s Trunk

How to Play:How to Play: Begin the activity by saying, “I’m Begin the activity by saying, “I’m going on a trip, and I need to pack my going on a trip, and I need to pack my

grandmother’s trunk.” The first child then says grandmother’s trunk.” The first child then says what they will pack in the trunk. For example, “I’m what they will pack in the trunk. For example, “I’m going on a trip, and I’m taking my bike.” Each child going on a trip, and I’m taking my bike.” Each child in the circle then adds one item to the trunk. “I’m in the circle then adds one item to the trunk. “I’m going on a trip, and I’m taking my bike and my going on a trip, and I’m taking my bike and my

sneakers.” “I’m going on a trip, and I’m taking my sneakers.” “I’m going on a trip, and I’m taking my bike, my sneakers, and a baseball.” And so on bike, my sneakers, and a baseball.” And so on

around the group.around the group.

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Hot Potato Hot Potato Materials:Materials: Any small object to pass Any small object to pass

How to Play:How to Play: Players sit in a circle. A “hot potato” Players sit in a circle. A “hot potato” (beanbag or ball) is passed around the circle until (beanbag or ball) is passed around the circle until

a player standing outside the circle calls, “Hot a player standing outside the circle calls, “Hot potato!” The player with the potato in her hands at potato!” The player with the potato in her hands at this moment starts a separate potato caller circle, this moment starts a separate potato caller circle,

calls out a number. Those in the potato caller circle calls out a number. Those in the potato caller circle count off to this number and end by saying, “Hot count off to this number and end by saying, “Hot

potato!” in unison. The game continues until all but potato!” in unison. The game continues until all but two players have moved to the potato caller circle. two players have moved to the potato caller circle. Most players have no sense of winning or losing in Most players have no sense of winning or losing in

this game, as it’s fun to be in either circle.this game, as it’s fun to be in either circle.

Page 29: Morning Meeting Activites

  Impulse Impulse

How To Play:How To Play: Two equal lines are formed with Two equal lines are formed with students holding hands. A squeeze is passed students holding hands. A squeeze is passed down the lines as quickly as the players can. down the lines as quickly as the players can. When the leader says, “Go,” the squeeze is When the leader says, “Go,” the squeeze is

passed through the line until it reaches the end. passed through the line until it reaches the end. The last person to receive the squeeze reaches for The last person to receive the squeeze reaches for a ball/beanbag. The team to get the ball/beanbag a ball/beanbag. The team to get the ball/beanbag

first is the winnerfirst is the winner. .

Page 30: Morning Meeting Activites

  Jig-a-low Jig-a-low

How To Play:How To Play: Ask for student volunteers to be responders in the following call and response chant. Ask for student volunteers to be responders in the following call and response chant.

All: "Jig-a-low, jig, jig, a-low" (2 times)All: "Jig-a-low, jig, jig, a-low" (2 times)"Hey ___________ !"(name of someone in circle)"Hey ___________ !"(name of someone in circle)

Person named: "Hey What?"Person named: "Hey What?"

All: "Can you jig?"All: "Can you jig?"

Person named: "Jig what?"Person named: "Jig what?"

All: "Jig-a-low?"All: "Jig-a-low?"

Person named: "I raise my hands up high" (raise hands over head)Person named: "I raise my hands up high" (raise hands over head)"My feet down low" (pointing to feet) "and this is how I jig-a-low" (make "My feet down low" (pointing to feet) "and this is how I jig-a-low" (make

a movement)a movement)

All: "His hands up high" (raise hands over head)All: "His hands up high" (raise hands over head)"His feet down low" (pointing to own feet)"His feet down low" (pointing to own feet)

"And this is how he jigs-a-low" (repeat movement)"And this is how he jigs-a-low" (repeat movement)

Page 31: Morning Meeting Activites

  Knots Knots

How to Play:How to Play: Divide students into groups of four to Divide students into groups of four to six players. Players stand in a circle. They place six players. Players stand in a circle. They place their right arms into the circle and grab a hand their right arms into the circle and grab a hand across from them. Each player does the same across from them. Each player does the same thing with his left arm. (Each player should now thing with his left arm. (Each player should now have two different players’ hands.) Now all the have two different players’ hands.) Now all the

players are connected in a big knot that they must players are connected in a big knot that they must untangle without letting go of their partners’ hands. untangle without letting go of their partners’ hands.

The group discusses and strategizes different The group discusses and strategizes different possible ways of untying the knot.possible ways of untying the knot.

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  Me Too! Me Too!

How To Play:How To Play: One player starts by saying One player starts by saying something that is true about himself, e.g., I live to something that is true about himself, e.g., I live to play basketball. I have two brothers. If that is true play basketball. I have two brothers. If that is true about anybody else in the circle, they may snap about anybody else in the circle, they may snap

their fingers or stand up (choose one or the other) their fingers or stand up (choose one or the other) and say, "Me too!" The game goes around the and say, "Me too!" The game goes around the

circle until everybody has had a chance.circle until everybody has had a chance.

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Mirrors / Do This! Mirrors / Do This!

How To Play:How To Play: Seated and in partners, Seated and in partners, players face each other, hands up in front, players face each other, hands up in front, palms facing—close but not touching. They palms facing—close but not touching. They take turns leading and following. One player take turns leading and following. One player leads and the other follows. The object is for leads and the other follows. The object is for

the leader to move her hands and the the leader to move her hands and the follower to imitate as exactly and follower to imitate as exactly and

simultaneously as possible, as if a mirror simultaneously as possible, as if a mirror reflection.reflection.

Page 34: Morning Meeting Activites

  Off My Back Off My Back

How to Play:How to Play: The person who is It stands by the white The person who is It stands by the white board facing the class. The teacher writes a number on a board facing the class. The teacher writes a number on a sticky note and sticks it on Its back. It turns around so the sticky note and sticks it on Its back. It turns around so the

class can see the number. It then asks “yes-or-no”-class can see the number. It then asks “yes-or-no”-questions about that number such as “Is it bigger than questions about that number such as “Is it bigger than

10…” which the class answers. Provide a number line on 10…” which the class answers. Provide a number line on the white board to be used to help students see how to the white board to be used to help students see how to

narrow the guesses and what is left. When it is down to two narrow the guesses and what is left. When it is down to two numbers they guess one and then take the number off their numbers they guess one and then take the number off their

back.back.

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Pop! Pop!

How to Play:How to Play: Around a circle each player counts off by Around a circle each player counts off by ones. This counting game requires that you agree ahead of ones. This counting game requires that you agree ahead of time by what counting rule you are going to send the action time by what counting rule you are going to send the action around the circle: counting by twos, threes, fives, tens, etc. around the circle: counting by twos, threes, fives, tens, etc. To begin, the player that is number five says “Pop!” and sits To begin, the player that is number five says “Pop!” and sits

down. Following the predetermined rule, successive down. Following the predetermined rule, successive players say, “Pop!” and also sit down. The game continues players say, “Pop!” and also sit down. The game continues

in this fashion until only one player is left standing. in this fashion until only one player is left standing.

Page 36: Morning Meeting Activites

Rainstorm Rainstorm How To Play:How To Play: In this game, players make a series of sounds that imitate the In this game, players make a series of sounds that imitate the

coming and going of a rainstorm. Select a leader for the game who initiates the coming and going of a rainstorm. Select a leader for the game who initiates the sound in the following order:sound in the following order:

1) Rub palms together repeatedly1) Rub palms together repeatedly2) Snap fingers2) Snap fingers

3) Pat hands on thighs, alternating right and left3) Pat hands on thighs, alternating right and left4) Stomp feet or clap hands on floor4) Stomp feet or clap hands on floor

5) Clap hands loudly5) Clap hands loudlyReverse order of soundsReverse order of sounds

6) Stomp feet or clap hands on floor6) Stomp feet or clap hands on floor7) Pat hands on thighs, alternating right and left7) Pat hands on thighs, alternating right and left

8) Snap fingers8) Snap fingers9) Rub palms together repeatedly9) Rub palms together repeatedly

The sounds travel around the circle with each player waiting to make the The sounds travel around the circle with each player waiting to make the sounds until it reaches his or her neighbor. The leader waits to change to the sounds until it reaches his or her neighbor. The leader waits to change to the

next sound until the sound she initiated comes back to her after traveling next sound until the sound she initiated comes back to her after traveling around the circle. In this way the sounds build and change simulating the around the circle. In this way the sounds build and change simulating the

rainstorm.rainstorm.

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Rock, Rock and Little Coin Rock, Rock and Little Coin Materials:Materials: Rock or coin to pass Rock or coin to pass

How To Play:How To Play: Players sit in a circle on the floor holding their palms up and out to their Players sit in a circle on the floor holding their palms up and out to their sides. Right palms connect to the right neighbor’s left palm, continuing all around the sides. Right palms connect to the right neighbor’s left palm, continuing all around the circle until everyone is connected, palms up. One player is in the center with her eyes circle until everyone is connected, palms up. One player is in the center with her eyes closed. To begin, each player takes their OWN right hand as if to pick something out of closed. To begin, each player takes their OWN right hand as if to pick something out of their left hand and pretend to pass the rock from one hand to another. The whole circle their left hand and pretend to pass the rock from one hand to another. The whole circle should pretend the passing in unison. It should look as if a rock is being passed each should pretend the passing in unison. It should look as if a rock is being passed each

time, disguising its whereabouts from the player in the middle. When the motion becomes time, disguising its whereabouts from the player in the middle. When the motion becomes smooth, add the rock to the passing motion and tell the player in the middle to open his smooth, add the rock to the passing motion and tell the player in the middle to open his

eyes. eyes.

The chant below is said as the rock passes from player to player. The player in the center The chant below is said as the rock passes from player to player. The player in the center has three guesses to discover who has the rock.has three guesses to discover who has the rock.

"Rock, rock how you wander,"Rock, rock how you wander,From one hand in to the other.From one hand in to the other.

Is it fair? Is it fair?Is it fair? Is it fair?To keep poor (name player in the middle) sitting there?"To keep poor (name player in the middle) sitting there?"

Repeat the chant while the player guesses. Repeat the chant while the player guesses.

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Silent Birthday and other Line-ups Silent Birthday and other Line-ups

How to Play:How to Play: The students line up according to their birthdays without The students line up according to their birthdays without talking. The line starts with January and ends in December. Students talking. The line starts with January and ends in December. Students

should try to line up in order by month and day. When they have should try to line up in order by month and day. When they have finished the birthday line up, starting with January, ask students to say finished the birthday line up, starting with January, ask students to say the month and day in which they were born. This activity gives practice the month and day in which they were born. This activity gives practice

in problem-solving cooperatively.in problem-solving cooperatively.

Variations/Extensions:Variations/Extensions: Line up (or circle up) according to one of the Line up (or circle up) according to one of the following: number of letters in your name, ABC order of first or last following: number of letters in your name, ABC order of first or last

names, ABC order of vocabulary words, syllables (least to greatest) of names, ABC order of vocabulary words, syllables (least to greatest) of given words, ordinal numbers, number of siblings, no talking, given words, ordinal numbers, number of siblings, no talking,

whispering, speaking a language besides English… the possibilities whispering, speaking a language besides English… the possibilities are endless.are endless.

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Silent SpellingSilent Spelling

Materials:Materials:List of spelling words, letter cardsList of spelling words, letter cards

How To Play:How To Play:Display a list of already familiar spelling Display a list of already familiar spelling words. Each student is given a letter card that can be used words. Each student is given a letter card that can be used to spell one of the spelling words. Have someone call out to spell one of the spelling words. Have someone call out one of the spelling words. The students who have a letter one of the spelling words. The students who have a letter card that can be used in that spelling word stand up and card that can be used in that spelling word stand up and the group works together silently to form a line with the the group works together silently to form a line with the

letters in the correct order.letters in the correct order.

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Snaggledoodle Snaggledoodle Materials:Materials: A small object to hide A small object to hide

How To Play:How To Play: Choose an object to hide and share it with the class. Choose an object to hide and share it with the class. Send three-five students outside. Hide the object in the room so that it Send three-five students outside. Hide the object in the room so that it is partly visible. When the students who stepped out return, the class is partly visible. When the students who stepped out return, the class

taps two fingers on one hand and watches the students. The class taps taps two fingers on one hand and watches the students. The class taps louder and faster as one or more of the searchers get closer to the louder and faster as one or more of the searchers get closer to the

object. When a player sees the object, she goes back to her chair and object. When a player sees the object, she goes back to her chair and says “Snaggledoodle.” The group keeps searching until all have seen says “Snaggledoodle.” The group keeps searching until all have seen

the object, or until a predetermined time limit had expired.the object, or until a predetermined time limit had expired.

The game can be repeated as many times as there are groups of The game can be repeated as many times as there are groups of students. You could hold a final round with all the players who said students. You could hold a final round with all the players who said

“Snaggledoodle” first in each round.“Snaggledoodle” first in each round.

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Sparkle Sparkle Materials:Materials: List of spelling words seen only by teacher List of spelling words seen only by teacher

How To Play:How To Play: Everyone stands in a circle. Teacher states a word from Everyone stands in a circle. Teacher states a word from the list. The first player repeats the word. The second player begins the list. The first player repeats the word. The second player begins

spelling the word by saying the first letter. Moving around the circle in spelling the word by saying the first letter. Moving around the circle in sequence, players spell the word, one letter at a time, until the word is sequence, players spell the word, one letter at a time, until the word is completelycompletely spelled. The next player says the word again (think of a spelled. The next player says the word again (think of a

spelling bee procedure). The next in line says, “Sparkle!” and sits spelling bee procedure). The next in line says, “Sparkle!” and sits down. If the word has been spelled correctly, the teacher says so and a down. If the word has been spelled correctly, the teacher says so and a

new round moves around the circle with a new word. If the word has new round moves around the circle with a new word. If the word has not been spelled correctly, the teacher says so and asks the players to not been spelled correctly, the teacher says so and asks the players to

huddle to find the error. The players then try again to spell the word huddle to find the error. The players then try again to spell the word until it is spelled correctly.until it is spelled correctly.

The game ends when all players are seated or when all words on the The game ends when all players are seated or when all words on the list have been correctly spelled.list have been correctly spelled.

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Team Rock Paper Scissors Team Rock Paper Scissors (Outside Game) (Outside Game)

How to Play:How to Play: Divide players into two teams. Each Divide players into two teams. Each team decides on first and second signs to use for team decides on first and second signs to use for

Rock, Paper, Scissors, in case the first round Rock, Paper, Scissors, in case the first round results in a tie. After the teams huddles, they line results in a tie. After the teams huddles, they line up facing each other in the center of the playing up facing each other in the center of the playing

field. The teams say, “Rock, Paper, Scissors!” and field. The teams say, “Rock, Paper, Scissors!” and flash their signs. The team that wins the round flash their signs. The team that wins the round

tries to tag the other team as they run back to their tries to tag the other team as they run back to their safe zone. If they get tagged, they join the winning safe zone. If they get tagged, they join the winning team. The game begins again with the huddle and team. The game begins again with the huddle and

continues.continues.

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That’s Me That’s Me

How to Play:How to Play: A designated first player in the circle A designated first player in the circle makes a personal statement such as, “I have two makes a personal statement such as, “I have two brothers.” Anyone else in the circle that has two brothers.” Anyone else in the circle that has two

brothers takes a step in, raises his hand and says, brothers takes a step in, raises his hand and says, “That’s me.” The next player in the circle makes “That’s me.” The next player in the circle makes another statement such as, “My favorite color is another statement such as, “My favorite color is

red.” All players to whom that the statement red.” All players to whom that the statement applies take a step into the circle, raise their hands applies take a step into the circle, raise their hands

and say, “That’s me.” You continue around the and say, “That’s me.” You continue around the circle until everyone has had a chance to make a circle until everyone has had a chance to make a

statement.statement.

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This is a Banana This is a Banana Materials:Materials: One or more small objects to pass (ball, pencil, etc.) One or more small objects to pass (ball, pencil, etc.)

How to Play:How to Play: Player #1 hands a small object to an adjacent player, Player #1 hands a small object to an adjacent player, saying, “This is a banana.” The recipient, player #2, says, “A what?” saying, “This is a banana.” The recipient, player #2, says, “A what?” player #1 replies, “A banana.” player #2 says, “Oh, a banana!” and player #1 replies, “A banana.” player #2 says, “Oh, a banana!” and

takes the object. Then player #2 turns to the next player and this pair takes the object. Then player #2 turns to the next player and this pair repeats the dialogue except that only player #1 can answer the repeats the dialogue except that only player #1 can answer the

question. Players must pass the question, “A what?” back to player #1, question. Players must pass the question, “A what?” back to player #1, one person at a time in the circle. Then, the answer is sent forward one one person at a time in the circle. Then, the answer is sent forward one person at a time until it reaches the pair exchanging the object and the person at a time until it reaches the pair exchanging the object and the

object can advance. The dialogue and the object move around the object can advance. The dialogue and the object move around the circle in this way. circle in this way.

Meanwhile, after about three players have passed the “banana,” player Meanwhile, after about three players have passed the “banana,” player #1 starts another object in the opposite direction, saying, “This is a #1 starts another object in the opposite direction, saying, “This is a pineapple.” The recipient says, “A what?” and player #1 replies, “A pineapple.” The recipient says, “A what?” and player #1 replies, “A

pineapple,” “Oh, a pineapple!” Then that player takes the object, turns pineapple,” “Oh, a pineapple!” Then that player takes the object, turns to the next player, and begins the same dialogue and pattern. Both to the next player, and begins the same dialogue and pattern. Both

objects will meet somewhere in the circle and cause a lot of silly objects will meet somewhere in the circle and cause a lot of silly confusion.confusion.

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  Titanic Titanic How to Play:How to Play: Players walk around within the designated boundary Players walk around within the designated boundary

after the caller says, “All hands on deck!” The caller then can change after the caller says, “All hands on deck!” The caller then can change the command to one of the choices listed below. The commands the command to one of the choices listed below. The commands

require players to regroup in different ways. Return to “All hands on require players to regroup in different ways. Return to “All hands on deck,” between rounds of the game.deck,” between rounds of the game.

“All hands on deck!” Everyone walks around individually.“All hands on deck!” Everyone walks around individually.

“Person Overboard!” Find a partner. One player kneels and the other “Person Overboard!” Find a partner. One player kneels and the other pretends to look overboard.pretends to look overboard.

“Battlestations!” Make a group of three. One player in the middle holds “Battlestations!” Make a group of three. One player in the middle holds arms up. The player in front points forward. The player in the back arms up. The player in front points forward. The player in the back

points back. This configuration resembles the three parts of the ship.points back. This configuration resembles the three parts of the ship.

“Lifeboat!” Find a group of four. Players simulate a lifeboat by placing “Lifeboat!” Find a group of four. Players simulate a lifeboat by placing their hands on each other’s shoulders.their hands on each other’s shoulders.

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   Toilet Tag Toilet Tag (outside game)(outside game)

How to Play:How to Play:Define a clear boundary for play.Define a clear boundary for play.

Assign two plumbers (taggers) or more depending on the size of the Assign two plumbers (taggers) or more depending on the size of the group.group.

When someone is tagged, she stands still and raises one of her arms When someone is tagged, she stands still and raises one of her arms in the air.in the air.

To unfreeze players, a free player must “flush” his arms. The frozen To unfreeze players, a free player must “flush” his arms. The frozen player then says, “Whoosh,” and twirls around once before he is free. player then says, “Whoosh,” and twirls around once before he is free.

Players continue to move within the boundary releasing frozen players Players continue to move within the boundary releasing frozen players or standing waiting to be “flushed” to reenter the game.or standing waiting to be “flushed” to reenter the game.

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   Train Train

How To Play:How To Play: This activity can be used to reinforce phonemic This activity can be used to reinforce phonemic awareness, such as ending sounds in a word. Choose a category, such awareness, such as ending sounds in a word. Choose a category, such as foods or animals. The first player says a word in the category, such as foods or animals. The first player says a word in the category, such as horse. The next player says a new word in that category with the as horse. The next player says a new word in that category with the last sound in the first person’s word, such as seal. Continue around the last sound in the first person’s word, such as seal. Continue around the circle of players in this pattern: horse, seal, lion, etc.circle of players in this pattern: horse, seal, lion, etc.

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Twenty Questions Twenty Questions

How to Play:How to Play: The group sits in a circle. One person is chosen to stand The group sits in a circle. One person is chosen to stand in the middle of the circle with a card taped to her back. On the card is in the middle of the circle with a card taped to her back. On the card is a word that names a person, place, or thing. The word can be related a word that names a person, place, or thing. The word can be related to subjects the class is studying, such as fish, mountains, rivers, to subjects the class is studying, such as fish, mountains, rivers, capitols, books, characters, etc.) The child with the card on her back capitols, books, characters, etc.) The child with the card on her back can ask up to twenty yes-or-no questions to try to figure out what word can ask up to twenty yes-or-no questions to try to figure out what word is written on her back. Each time a question is asked, the class is written on her back. Each time a question is asked, the class responds with thumbs up to indicate “yes” or thumbs down to indicate responds with thumbs up to indicate “yes” or thumbs down to indicate “no”. To increase the difficulty, the group can agree ahead of time that “no”. To increase the difficulty, the group can agree ahead of time that certain questions or types of questions are not allowed. The child can certain questions or types of questions are not allowed. The child can make a guess at any time with a maximum of three guesses. After make a guess at any time with a maximum of three guesses. After twenty questions, the child can ask for clues from the class before twenty questions, the child can ask for clues from the class before making a final guess.making a final guess.

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Vegetarianism Vegetarianism

Materials:Materials: Cards with the names or pictures of vegetables Cards with the names or pictures of vegetables on them.on them.

How to Play:How to Play: Each player is given a card with the name or Each player is given a card with the name or picture of a vegetable written on it. Duplicates are fine. A picture of a vegetable written on it. Duplicates are fine. A player is chosen to be It. It tries to get someone else’s seat player is chosen to be It. It tries to get someone else’s seat by calling the name of two or more vegetables or the word by calling the name of two or more vegetables or the word “vegetarianism!” When It calls individual vegetables, the “vegetarianism!” When It calls individual vegetables, the players whose vegetables are called must get a new seat players whose vegetables are called must get a new seat and It tries to find a seat. When It shouts “vegetarianism” and It tries to find a seat. When It shouts “vegetarianism” everyone must move to a new seat and It tries to find a everyone must move to a new seat and It tries to find a seat. The player left without a seat is the new It and starts seat. The player left without a seat is the new It and starts the next round of play. the next round of play.

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Win, Lose, or Draw Win, Lose, or Draw Materials:Materials: Chart paper and markers Chart paper and markers

How To Play:How To Play: This is a quick game inspired by the old TV show with This is a quick game inspired by the old TV show with the same name. Players pick a card with a word on it. Using the chart the same name. Players pick a card with a word on it. Using the chart and markers, they illustrate the word by drawing while the rest of the and markers, they illustrate the word by drawing while the rest of the group guesses the word. Whoever guesses the word first is the next to group guesses the word. Whoever guesses the word first is the next to draw. draw.

Variations/Extensions:Variations/Extensions: Connect the words to your curriculum. Connect the words to your curriculum.

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Zip-Zap Zip-Zap How to Play:How to Play: A player is chosen to be It. The other players learn the A player is chosen to be It. The other players learn the name of their ZIP (the person on their right), and the name of their ZAP name of their ZIP (the person on their right), and the name of their ZAP (the person on their left). It approaches any player, points and says, (the person on their left). It approaches any player, points and says, “ZIP?” (or “ZAP?”) and counts to 5 as fast as possible. The chosen “ZIP?” (or “ZAP?”) and counts to 5 as fast as possible. The chosen player must say the name of her neighbor on her right (or left if ZAP is player must say the name of her neighbor on her right (or left if ZAP is said) before the count of 5. If the chosen player is successful, she is said) before the count of 5. If the chosen player is successful, she is safe and the player who’s It stays It. If the chosen player fails she safe and the player who’s It stays It. If the chosen player fails she becomes It. However, the It may point to a player and say, “ZIP ZAP!” becomes It. However, the It may point to a player and say, “ZIP ZAP!” This means that all players must find a new seat while the It tries to get This means that all players must find a new seat while the It tries to get a seat so as not to be It again. The player without a seat is the new It.a seat so as not to be It again. The player without a seat is the new It.

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  Zoom Zoom How to Play:How to Play: The person who begins the activity says “Zoom!” and The person who begins the activity says “Zoom!” and turns their head quickly to a neighbor on either the right or the left. That turns their head quickly to a neighbor on either the right or the left. That person passes the zoom to the next person and so on around the person passes the zoom to the next person and so on around the circle. The idea is to go as fast as you can. You can challenge the circle. The idea is to go as fast as you can. You can challenge the group to go faster and use a stop watch to time them. group to go faster and use a stop watch to time them.

The word “Eeeek!” (the sound of coming to a screeching halt) stops the The word “Eeeek!” (the sound of coming to a screeching halt) stops the Zoom and makes it reverse direction. In the first round, allow one Zoom and makes it reverse direction. In the first round, allow one Eeeek and then in subsequent rounds increase the number of Eeeeks. Eeeek and then in subsequent rounds increase the number of Eeeeks. Remind children that the goal is to get the Zoom passed all the way Remind children that the goal is to get the Zoom passed all the way around the circle. If only a few children have had a chance to say around the circle. If only a few children have had a chance to say Eeeek you can end the activity by having everyone say Eeeek Eeeek you can end the activity by having everyone say Eeeek together. together.

For more accomplished players: Add in “Bump,”which signifies that you For more accomplished players: Add in “Bump,”which signifies that you skip over the next person in the direction that the Zoom is already skip over the next person in the direction that the Zoom is already going.going.