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from the VBusiness Expo on 26 April 2008. An overview of the different approaches and challenges to researching online identity in social virtual worlds and online games
Researching Avatars
Aleks KrotoskiUniversity of Surrey, Guildford
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vBusiness Expo, Second Life 26 April 2008
Why?
• Marketing– Who are your current customers and
what makes them happy?– Who are your potential customers and
what will convert them?
• Research– What can we learn about the offline
from the online?
Research Methods
• Qualitative– Interviews– Focus groups– surveys
• Quantitative– Network analysis– Data tracking
Qualitative Analysis
• Design• Doing the deed
– Takes longer than you think
• Getting the results– Text-based– Voice-based
Quantitative Analysis
• Design• Doing the deed
– Data capture
• Getting the results– Largesse multiplied by largesse
Online vs Offline
• How’s it the same?• How’s it different?
Recruitment
• Social Networking across the metaverse
• Rewarding good deeds
Participation
• Welcome to the gift economy• Invest in the community
• Trust is the most important currency online
• Remember the human behind the avatar
[email protected]://www.toastkid.com