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Interaction Design for Emergencies and Disasters Martín Verzilli [email protected] @iLabLatam www.ilabamericalatina.org Thursday, December 15, 11

ISA11 - Martin Verzilli: Interaction Design for Emergencies and Disasters

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Todo desafio de design vem acompanhado de restrições. Temos que achar o denominador comum entre os usuários, prazos são apertados, as tecnologias disponíveis nem sempre são as que precisamos, os recursos físicos e políticos são escassos. Estes são apenas alguns exemplos de variáveis que podem influenciar um projeto. E se todas as variáveis forem pouco favoráveis? Você não tem informações sobre os usuários, há pouca verba, e você deve fazer a entrega já. O que você faria? Nesta palestra queremos compartilhar histórias e lições aprendidas com nossa experiência desenhando em implementando soluções em ambientes desafiadores.

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Page 1: ISA11 - Martin Verzilli: Interaction Design for Emergencies and Disasters

Interaction Designfor Emergencies and Disasters

Martín Verzilli

[email protected]

@iLabLatam

www.ilabamericalatina.org

Thursday, December 15, 11

Page 2: ISA11 - Martin Verzilli: Interaction Design for Emergencies and Disasters

Thursday, December 15, 11

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100 TRAPPED

IN ST MICHEL

HOSPITAL

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Page 25: ISA11 - Martin Verzilli: Interaction Design for Emergencies and Disasters

family trapped in Pharmacie du Rosaire20.02,-70.18

17.65,-69.90

100 Trapped in St Michel Hospital_

18.24,-72.54

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Page 26: ISA11 - Martin Verzilli: Interaction Design for Emergencies and Disasters

100 TRAPPED IN ST MICHEL HOSPITAL

(18.24,-72.54)

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Page 27: ISA11 - Martin Verzilli: Interaction Design for Emergencies and Disasters

Hi Nigel,

Tonight one of the rescu

ed survivors of the

earthquake came to thank

the OSOCC. [...] Now,

the SAR phase has ended

with a tally of 132

rescued. [...] With part

icular help from the

NGO InSTEDD (who provide

d a sophisticated

location search system),

we have been able to

put coordinates to the o

ften rough, incomplete

addresses sent in by the

families of those

trapped who have managed

to send (desperate)

messages out. Without th

ese, the SAR teams

have to search blindly a

nd time is very much

against the buried. [...

]

HamishPort-au-Prin

ce

Haiti

Thursday, December 15, 11

Page 28: ISA11 - Martin Verzilli: Interaction Design for Emergencies and Disasters

Sophisticated?

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Sophisticated?Adequate

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Page 30: ISA11 - Martin Verzilli: Interaction Design for Emergencies and Disasters

"Agility requires the courage to do what's rightinstead of what you had planned"

Eduardo Jezierski, InSTEDD´s CTO

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Page 31: ISA11 - Martin Verzilli: Interaction Design for Emergencies and Disasters

Usual techniques and their gotchas

Understandingthe context

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To understand users and their goalsEthnographic Interviews

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To understand users and their goalsEthnographic Interviews

No time

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To understand how users organize information and conceptsCard Sorting

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To understand how users organize information and conceptsCard Sorting

Too complex

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To understand how users organize information and conceptsCard Sorting

Too complexNo time

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8To understand user behaviors, attitudes, aptitudes, goals, etc

Personas

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To understand user behaviors, attitudes, aptitudes, goals, etcPersonas

No guessing

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7To understand user behaviors, attitudes, aptitudes, goals, etc

PersonasNo guessing

No archetypes

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To understand user behaviors, attitudes, aptitudes, goals, etcPersonas

No guessing No timeNo archetypes

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“It is as deadly for a mind to have a system as to have none.Therefore it will have to decide to combine both”

Karl Wilhelm Friedrich Schlegel, poet

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Page 42: ISA11 - Martin Verzilli: Interaction Design for Emergencies and Disasters

8Be there

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“If you don´t go,you don´t know”

Eric Rasmussen, InSTEDD´s Board Member

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7Be ready

6Thursday, December 15, 11

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“In preparing for battle I have always found that plansare useless, but planning is indispensable”

Dwight D. Eisenhower, 34th President of the United States

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Page 46: ISA11 - Martin Verzilli: Interaction Design for Emergencies and Disasters

FoodWaterFuelSolar panels

RadioBGAN (internet)

Health kit

Tent

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Thursday, December 15, 11

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Be careful

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Be carefulResponders eat

disaster tourists for dinner

8Thursday, December 15, 11

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76Think small,act fast

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“Critical thing about design is to identifythe scarcest resource and optimize it”

Fred Brooks, computer scientist

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Observe

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Page 53: ISA11 - Martin Verzilli: Interaction Design for Emergencies and Disasters

5Design /

refine

Observe

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Page 54: ISA11 - Martin Verzilli: Interaction Design for Emergencies and Disasters

Design /refinePrototype

Observe

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4Publish

Design /refinePrototype

Observe

6Thursday, December 15, 11

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w1 w2 w3 w4FIRST RELEASE

w5 w6

Publish

Design /refinePrototype

Observe

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w1 w2 w3 w4 w5 w6

Design /refine

Observe

Build &Publish

d1FIRST RELEASE

Thursday, December 15, 11

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5One userto rule them all

3Thursday, December 15, 11

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"I don't know the key to success,but the key to failure is trying to please everybody"

Bill Cosby, comedian

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4Get feedbackin short bursts

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“Let each man exercisethe art he knows”

Aristophanes, Greek philosopher

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Interview duration

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53Feel comfortable with

what's on the table

2Thursday, December 15, 11

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“If you ain't got no axe,you cain't cut no wood”

John Eaton, U.S. Senator

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Page 65: ISA11 - Martin Verzilli: Interaction Design for Emergencies and Disasters

4Low-end cellphones,

radio & GPS

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Paper

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Print Walk Scan Edit

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32Divide &Conquer

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"Continuous improvement is betterthan delayed perfection"

Mark Twain, writer

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Page 79: ISA11 - Martin Verzilli: Interaction Design for Emergencies and Disasters

1Incremental

design

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Fluent communication

Incrementaldesign

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Page 81: ISA11 - Martin Verzilli: Interaction Design for Emergencies and Disasters

DISASTER RESPON

DERS

Fluent communication

Incrementaldesign

Optimal team utilization

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1TrainThursday, December 15, 11

Page 83: ISA11 - Martin Verzilli: Interaction Design for Emergencies and Disasters

“Don’t bullshit…just play.”

Wynton Marsalis

Thursday, December 15, 11

Page 84: ISA11 - Martin Verzilli: Interaction Design for Emergencies and Disasters

Rehearse

JAZZ

MUSIC

IANS

DISASTER RESPON

DERS

Thursday, December 15, 11

Page 85: ISA11 - Martin Verzilli: Interaction Design for Emergencies and Disasters

Exercise

DISASTER RESPON

DERS

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Everyday designand Emergency IX

"Catastrophic or otherwise extreme events often bear the fruit of new ideas."Anders Ramsay, UX designer

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Page 89: ISA11 - Martin Verzilli: Interaction Design for Emergencies and Disasters

Extreme constraintsbear good ideas

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����ȱĚ� catalyzer

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FeatureDarwinism

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Page 92: ISA11 - Martin Verzilli: Interaction Design for Emergencies and Disasters

1Fundamental

product essence

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Page 93: ISA11 - Martin Verzilli: Interaction Design for Emergencies and Disasters

Conclusion.

Thursday, December 15, 11

Page 94: ISA11 - Martin Verzilli: Interaction Design for Emergencies and Disasters

Hi Nigel,

Tonight one of the rescu

ed survivors of the

earthquake came to thank

the OSOCC. [...] Now,

the SAR phase has ended

with a tally of 132

rescued. [...] With part

icular help from the

NGO InSTEDD (who provide

d a sophisticated

location search system),

we have been able to

put coordinates to the o

ften rough, incomplete

addresses sent in by the

families of those

trapped who have managed

to send (desperate)

messages out. Without th

ese, the SAR teams

have to search blindly a

nd time is very much

against the buried. [...

]

HamishPort-au-Prin

ce

Haiti

Thursday, December 15, 11

Page 95: ISA11 - Martin Verzilli: Interaction Design for Emergencies and Disasters

Thursday, December 15, 11

Page 96: ISA11 - Martin Verzilli: Interaction Design for Emergencies and Disasters

Questions?

Martín Verzilli [email protected]

@iLabLatam www.ilabamericalatina.org

Thursday, December 15, 11