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BLUE RED GREY GREY BLUE AGENT AGENT AGORAPHOBE AHAB AMBASSADOR Once per round, you may force a player to co-reveal with you. Note: Not working on a shy player. Once per round, you may force a player to co-reveal with you. Note: Not working on a shy player. Win: Stay in the same room till the end of the last round. Announce that you are the Ambassador at the beginning. You can move whenever you want between the rooms. You can’t vote. You can’t be forced to change rooms. Win: if Moby gains the dead condition and you do not. Requires: Moby RED PURPLE BLUE RED BLUE AMBASSADOR AMNESIAC ANGEL ANGEL BLIND Announce that you are the Ambassador at the beginning. You must always tell the truth (unless you're seduced, hypnotized, or you got You must always tell the truth (unless you're seduced, hypnotized, or you got Do your best to never open your eyes during the game. After the end of the last round, announce whether you are Red

Two Roomsanda Boom Cards

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BLUE RED GREY GREY BLUE

AGENT AGENT AGORAPHOBE AHAB AMBASSADOR

Once per round, youmay force a playerto co-reveal with

you.

Note: Not working ona shy player.

Once per round, youmay force a playerto co-reveal with

you.

Note: Not working ona shy player.

Win: Stay in thesame room till theend of the last

round.

Announce that youare the Ambassadorat the beginning.

You can movewhenever you wantbetween the rooms.

You can’t vote.

You can’t be forcedto change rooms.

Win: if Moby gainsthe dead conditionand you do not.

Requires: Moby

RED PURPLE BLUE RED BLUE

AMBASSADOR AMNESIAC ANGEL ANGEL BLIND

Announce that youare the Ambassadorat the beginning.

You must always tellthe truth (unlessyou're seduced,

hypnotized, or you got

You must always tellthe truth (unlessyou're seduced,

hypnotized, or you got

Do your best tonever open your eyes

during the game.After the end of thelast round, announcewhether you are Red

You can movewhenever you wantbetween the rooms.

You can’t vote.

or Blue.

Win: You chose thewinning team and

your team has fewerplayers than the

other one.any other conditionthat may influence

your ability to tellthe truth).

any other conditionthat may influence

your ability to tellthe truth).

Don't worry, it is ashort game.

Requires: Buried card, Even #

RED BLUE BLUE BLUE RED

BLIND BLUE DRONE BLUE TEAM MEMBER BODY SNATCHER BODY SNATCHER

Do your best tonever open your eyes

during the game.

Don't worry, it is ashort game.

No special powers orvictory conditions.

Take a card of anyplayer that co-reveals with you.

You gain neither theallegiance nor thepower of the stolencard. You may show

any player anystolen card.

Players with cardsstolen maintaintheir powers and

Take a card of anyplayer that co-

reveals with you.You gain neither theallegiance nor thepower of the stolencard. You may show

any player anystolen card.

Players with cardsstolen maintaintheir powers and

Blue Team wins if youare in the same roomas the Red Fist at the

end of the lastround.

Note: Blue Drone nevercounts as Bomber for

other player winconditions (e.g.

Victim's wincondition).

color. color.Requires: Red Fist

RED GREY BLUE RED BLUE

BOMBER BORN LEADER BOUNCER BOUNCER CAPITALIST

Everyone in the sameroom as you at theend of the last

round gains the deadcondition.

The Red Team wins ifthe President gainsthe dead condition.

Win: if you are aleader at the end of

the last round.

If you are in a roomthat has more

players than theother room, at any

time you mayprivately revealyour card to a

player and force himto move to the otherroom. This can bedone any time, butnever to a leader.

If you are in a roomthat has more

players than theother room, at any

time you mayprivately revealyour card to a

player and force himto move to the otherroom. This can bedone any time, butnever to a leader.

Any player that co-reveals with youchanges into BlueTeam member and

loses all powers.Your power has no

effect on thePresident, President'sDaughter, Bomber,

Martyr, or any playerthat is not red or

blue.

BLUE RED GREY BLUE RED

CENTIPEDE CENTIPEDE CHANGER CRIMINAL CRIMINAL

Any player that co-reveals with you

Any player that co-reveals with you

At any point beforethe end of the game

Any player that co-reveals with you

Any player that co-reveals with you

gains the attachedcondition.

An attached playerwho is not in thesame room as youmust permanentlypublicly reveal.

gains the attachedcondition.

An attached playerwho is not in thesame room as youmust permanentlypublicly reveal.

you must change yourcard for a randomcard from the Deck.

If you forget toexchange your cardby the end of thegame or if you areunable to, then youfail to win your

objective.

gains shy condition. gains shy condition.

GREY BLUE RED BLUE BLUE

DECOY DEVIL DEVIL DOCTOR ENFORCER

You must always lie(unless you're

seduced, hypnotized,or you got any othercondition that mayinfluence your

ability to tell thetruth).

You must always lie(unless you're

seduced, hypnotized,or you got any othercondition that may

influence yourability to tell the

truth).

You must co-revealwith the Presidentbefore the end ofthe last round, orthe Blue Team loses.

Once per round, youmay privately reveal

your cardsimultaneously totwo players. Theseplayers must co-

reveal to each other(but not to you).

Win: If the Snipershoots you (whichhappens after theend of the last

round).

Requires: Sniper, Target

RED RED BLUE RED GREY

ENFORCER ENGINEER EXHIBITIONIST EXHIBITIONIST FOLLOWER

Once per round, youmay privately reveal

your cardsimultaneously totwo players. Theseplayers must co-

reveal to each other(but not to you).

You must co-revealwith the Bomberbefore the end ofthe last round, orthe Red Team loses.

Once per round youmust publicly

reveal. It may be asquick or as long as

you like.

Once per round youmust publicly

reveal. It may be asquick or as long as

you like.

You win if a leaderis never usurped inthe same room asyou. The Nazi'spower is not

considered usurping.

BLUE RED GREY BLUE RED

FOOL FOOL FROTTEUR HUNTER HUNTER

You can never turndown an offer to co-

reveal.

You can never turndown an offer to co-

reveal.

Take a player’scharacter card

anytime they attemptto use a co-revealpower on you. You

are not affected bythat player’s co-reveal power.

Take a player’scharacter card

anytime they attemptto use a co-revealpower on you. Youare not affected bythat player’s co-

reveal power.

Win: Touch everyplayer before theend of the last

round.

If Prude grabs yourwrist you lose.

Requires: Prude

GREY BLUE RED BLUE RED

GAMBLER GARGOYLE GARGOYLE GORGON GORGON

Once BEFORE the lastround, you mustpublicly declarewhich team (Red,Blue, or neither)you think will. Ifcorrect, you win.

You may publiclyreveal to preventleaving the room.This means that anyplayer that attempts

to force you toleave the room(including theleader) must

immediately choose adifferent player to

leave.

You may publiclyreveal to preventleaving the room.This means that anyplayer that attempts

to force you toleave the room(including theleader) must

immediately choose adifferent player to

leave.

Any player that co-reveals with yougains the stoned

condition. Stonedplayers may no

longer vote. Anytime a vote is

called for, stonedplayers must actstiff with their

arms straight down.

Any player that co-reveals with yougains the stoned

condition. Stonedplayers may no

longer vote. Anytime a vote is

called for, stonedplayers must actstiff with their

arms straight down.

RED GREY BLUE RED BLUE

DRAGON HOT POTATO DEALER DEALER HYPNOTIST

Everyone in the sameroom as you at theend of the gamegains the toast

condition.

Exchange cards withany player that co-reveals with you(even if color

reveals).

DEALER power: anyplayer that co-reveals with yougains the foolish

condition.

DEALER power: anyplayer that co-reveals with yougains the foolish

condition.

Any player that co-reveals with you

gains the hypnotizedcondition.Immediately

afterwards choose acharacter – this

hypnotized player must

Toast = DeadYou lose if you areHot Potato after theend of the last

round.

Players with thefoolish conditioncan never turn downan offer to co-

reveal.

Players with thefoolish condition

can never turn downan offer to co-

reveal.

act as if they werethis character.

RED PURPLE RED BLUE RED

HYPNOTIST DRUNK DRAGON EGG IMMUNOLOGIST IMMUNOLOGIST

Any player that co-reveals with you

gains the hypnotizedcondition.Immediately

afterwards choose acharacter – this

hypnotized player mustact as if they werethis character.

You are the backupcharacter for the

Dragon.

You are immune toall powers without

exception.

You are immune toall powers without

exception.

PINK RED GREY GREY RED

EASTER BUNNY DR. BOOM INTERN JUDGE MARTYR

Win: if you are inthe same room as thePresident at the endof the last round.

when any playerprivately revealstheir card to youand says, "Take my

You are the backupcharacter for the

Bomber.

card," you

MUST take the card.

You have the BOOMpower: if you co-reveal with the

President, the gameimmediately ends.Red Team wins.

You win if you useJUDGEMENT power: atthe end of the lastround, if both Redand Blue team tie.The team that gaveyou more cards wins

Requires: Blue drone, Red Fist

BLUE RED BLUE RED GREY

MAYOR MAYOR MEDIC MEDIC MI6

You may raise bothhands immediatelyafter publicly

revealing any time avote is called.

Your vote counts astwo.

You may raise bothhands immediatelyafter publicly

revealing any time avote is called.

Your vote counts astwo.

Any player that co-reveals with you has

all of theiracquired conditionsremoved from them.

You cannot removeconditions from

yourself.

Any player that co-reveals with you has

all of theiracquired conditionsremoved from them.

You cannot removeconditions from

yourself.

Win: if you co-reveal with theBomber and the

President before theend of the game.

BLUE RED GREY GREY BLUE

MIME MIME MISTRESS MOBY MUMMY

Do your best to notmake any noise.

Do your best to notmake any noise.

Any player that co-reveals with yougains the cursed

condition. Cursedplayers must fromthen on do their

best not to make anynoise.

Win: if you are inthe same room as thePresident at the endof the last round

and the Wife is not.

Win: if Ahab gainsthe dead conditionand you do not.

Requires: Wife Requires: Ahab

RED GREY BLUE RED BLUE

MUMMY MYSTERY MAN NAZI NAZI NEGOTIATOR

Any player that co-reveals with yougains the cursed

condition. Cursedplayers must fromthen on do their

best not to make anynoise.

Win: if you are notnamed by the Seeker(which happens afterthe end of the last

round).

Once BEFORE the lastround you can

permanently publiclyreveal to become the

leader.

Once BEFORE the lastround you can

permanently publiclyreveal to become the

leader.

You may only co-reveal. You may notprivately reveal,publicly reveal or

color reveal.

RED BLUE RED GREY BLUE

NEGOTIATOR NINJA NINJA NUCLEAR TYRANT NURSE

You may only co-reveal. You may notprivately reveal,publicly reveal or

color reveal.

Once BEFORE the lastround you may

publicly reveal andimmediately go tothe other room.Choose a playerthere – both thechosen player and

you are removed fromthe game (but not

gain the deadcondition).

Once BEFORE the lastround you may

publicly reveal andimmediately go tothe other room.Choose a playerthere – both thechosen player and

you are removed fromthe game (but not

gain the deadcondition).

You can't refuse aco-reveal.

Win: if the Presidentand the Bomber don'tco-reveal with youbefore the end of

the last round. Ifyou win, all other

players lose.

You are the backupplayer for the

Doctor.

Requires: Doctor

BLUE RED BLUE RED BLUE

PAPARAZZI PAPARAZZI PIPER PIPER PRESIDENT

Do your best to makesure there are no

privateconversations. Youmust try to be as

intrusive aspossible, including

Do your best to makesure there are no

privateconversations. Youmust try to be as

intrusive aspossible, including

Any player that co-reveals with yougains the piped

condition.

Piped players who are

Any player that co-reveals with yougains the piped

condition.

Piped players who are

Blue Team wins if youdo not gain the dead

condition.

looking overplayers’ shouldersat their cards, andeven getting on theground to look up atthe bottoms of cardsbeing passed between

players.

looking overplayers’ shouldersat their cards, andeven getting on theground to look up atthe bottoms of cardsbeing passed between

players.

in a different roomthan you at the endof the last round,lose regardless of

their originalobjective

in a different roomthan you at the endof the last round,lose regardless of

their originalobjective

BLUE GREY GREY BLUE RED

PRESIDENT’S DAUGHTER PRIVATE INVESTIGATOR PRUDE PSYCHOLOGIST PSYCHOLOGIST

You are the backupplayer for the

President.

When you privatelyreveal your card toa player with the shycondition, that shyplayer may thenimmediately co-

reveal with you andremove shy condition.

When you privatelyreveal your card toa player with the shycondition, that shyplayer may thenimmediately co-

reveal with you andremove shy condition.

After the end of thelast round, you mustpublicly announcethe identity of the

buried card. Ifcorrect, you win.

You win if you grabone of the Frotteurwrists before theend of the last

round.

You may only grabone wrist during the

game.

Requires: Buried card Requires: Frotteur

RED RED GREY GREY BLUE

RED FIST RED TEAM MEMBER RIVAL SEEKER SHY GUY

No special powers orvictory conditions.

Win: If you are NOTin the same room asthe President at theend of the last

round.

You begin with theshy condition. Youmay not reveal any

way.

Note: Shy playerscan co-reveal to

Psychologists after aPsychologist has

privately revealedto them to removethe shy condition.

The Red Team wins ifyou are not in the

same room as the BlueBomber at the end of

the last round.

After the end of thelast round, you mustpublicly announce

who you believe theMystery Man is. If

correct, you win. Ifincorrect, you loseand the Mystery Man

wins.

Requires: Blue Drone Requires: Mystery Man

RED GREY RED BLUE RED

SHY GUY SNIPER SOCIALIST SPY SPY

You begin with theshy condition. Youmay not reveal any

way.

Any player that co-reveals with youchanges into RedTeam member and

loses all powers.

You are a member ofthe Red team

(although your cardsays Blue).

You are a member ofthe Blue team

(although your cardsays Red).

After the end of thelast round, choose a

player you are

Note: Shy playerscan co-reveal to

Psychologists after aPsychologist has

privately revealed

shooting (in anyroom). You win ifthe selected playeris the Target. Apartfrom Target or Decoy,the selected player

gains the deadcondition.

Your power has noeffect on the

President, President'sDaughter, Bomber,

Martyr, or any playerthat is not red or

Requires: Decoy, Target

GREY GREY RED BLUE RED

SURVIVOR TARGET TINKERER TRADER TRADER

Win: if you do notgain the deadcondition. Win: if the Sniper

does not shoot you(which happens afterthe end of the last

round).

You are the backupplayer for the

Engineer.

Once before the endof the last round,you may exchange

your card with theburied card withoutpeeking. You nowassume all powersand the color of

your newly acquiredcard.

Once before the endof the last round,you may exchange

your card with theburied card withoutpeeking. You nowassume all powersand the color of

your newly acquiredcard.

Requires: Sniper, Target Requires: Engineer Requires: Buried card Requires: Buried card

GREY BLUE RED GREY GREY

TRAVELER VAMPIRE VAMPIRE ANARCHIST VICTIM

Win: if you are sentto a different roomat the end of MOSTrounds. This meansin a 5 round game,

you must change room3 times to win. Ina 3 round game, youmust change rooms

twice to win.

Anyone who co-reveals with yougains the seducedcondition. A

seduced player mustfrom then on agreewith anything you

say.

Anyone who co-reveals with yougains the seducedcondition. A

seduced player mustfrom then on agreewith anything you

say.

Win: if your votehelped successfully

usurp a leaderduring a majority of

the rounds. Forexample, in a 3

round game, you musthave usurped a

leader 2 of the 3rounds.

Win: if you gaindead condition.

BLUE RED BLUE RED GREY

VOYEUR VOYEUR WEREWOLF WEREWOLF WIFE

Starts with bittencondition.

A player who co-reveals with bitten

Starts with bittencondition.

A player who co-reveals with bitten

At any time, you maylook at the buried

card.

At any time, you maylook at the buried

card.

Win: if you are inthe same room as thePresident at the endof the last roundand the Mistress is

player, gains bittencondition.

When you publiclyreveal (howling

player, gains bittencondition.

When you publiclyreveal (howling

not.

Requires: Buried card Requires: Buried card Requires: Mistress

GREEN BLUE BLUE RED GREY

ZOMBIE Alchemist Alien Alien VILLAIN

Starts with zombiecondition.

A player who co-reveals with zombieplayer, gains zombie

condition.

Players with zombiecondition are

members of the Greenteam, which wins if

Must co-reveal withthe King before theend of the game or

the Blue Team loses.

ABDUCTION power: youmust keep the cardof any character

that co-reveals withyou.

ABDUCTION power: youmust keep the cardof any character

that co-reveals withyou.

you win if you arein the same room asthe President and theopposite room as the

Bomber. If you win,the both Red andBlue teams lose.

all players havezombie condition.

BLUE GREEN BLUE BLACK

APPRENTICE BEHOLDER Beholder cont. Blue Firecracker THE BLACK

Before the game begins,publicly announce “I amthe Beholder!” keep yourcard publicly revealed.

Immune condition: immuneto all powers andconditions without

exception.

Beholder can:

● Walk freely between the rooms.

● never take part in any vote

● never be picked by leaders to be transferred

Announce when you see any part of a player’scard (color or character) to win the game. If you win, all other players lose.

If you publicly declare a color or card that you’ve seen and you are wrong, then you instantly lose.

If any player ColorShares with you then

you win and allother players lose.

You are the backupcharacter for the

Alchemist.

You are the backupcharacter for the

Blue Drone.

Requires: Alchemist Requires: Blue Drone

GREY GREY RED BLUE GREY

CLONE BUTLER BULLY BULLY CULT LEADER

You win if the firstplayer with whom youco-reveal or color

share wins.

When a player agreesto color share withyou, private revealinstead. They must

private reveal theircard too.

When a player agreesto color share withyou, private revealinstead. They mustprivate reveal their

card too.

Any player that co-reveals or color

shares with a playerwith the cultist

condition gains thecultist condition.

Cultist condition:lose the game if theCult Leader gains the

dead condition.

If the Cult Leadergains the dead

condition, so do allplayers with thecultist condition.

You win if you arein the same room asthe Maid and the

President at the endof the game.

Requires: Maid

BLUE RED BLUE RED RED

ENLISTED ENLISTED CLEANER CLEANER CUPID

During any round butthe last, you may

During any round butthe last, you may

CLEANSE power: anyplayer that co-

CLEANSE power: anyplayer that co-

Once per game, you mayprivately reveal your

publicly reveal yourcard and

automatically becomeone of the hostagesfor that round.

However, your cardmust permanentlyremain publiclyrevealed for therest of the game.

publicly reveal yourcard and

automatically becomeone of the hostagesfor that round.

However, your cardmust permanentlyremain publiclyrevealed for therest of the game

reveals with you hasall of their

acquired conditionsremoved from them.

This does not makeyou immune to

acquiringconditions.

reveals with you hasall of their

acquired conditionsremoved from them.

This does not makeyou immune to

acquiringconditions.

card to two players. Youmust verbally say to yourtarget players: "You arein love with each other"Those two players gainthe in love condition.

In love condition:replace objective with

the following objective:be in the same room withthe player with whom youare in love at the end of

the game.

BLUE RED BLUE RED BLUE

CONSPIRATOR CONSPIRATOR CLOWN CLOWN ERIS

CONSPIRATOR power:any player that co-reveals with you and

has the oppositeteam’s win objectivegains the traitorcondition. A playerwith the traitor

condition has theirwin objective

changed to that ofthe opposing team.

CONSPIRATOR power:any player that co-reveals with you andhas the opposite

team’s win objectivegains the traitorcondition. A playerwith the traitor

condition has theirwin objective

changed to that ofthe opposing team.

Smile at all times! Smile at all times! Once per game, you mayprivately reveal your

card to two players. Youmust verbally say to yourtarget players: "You HATE

each other" Those twoplayers gain the in hate

condition.

In hate condition:replace objective with

the following objective:be in the same room withthe player with whom youare in love at the end of

the game.

Does not work onplayers that are not

red or blue

Does not work onplayers that are not

red or blue

BLUE RED BLUE RED GREY

FIREFIGHTER FUGITIVE COY BOY COY BOY FATHER

FIREFIGHTER power:co-reveal with the

President to give thefireproof condition.If the President has

the fireproofcondition at the end

of the game, allplayers in the sameroom as the Presidentdo not gain the deadcondition from thefirebomb condition.

If you co-revealwith the One-Armed

Man, the gameimmediately ends.

Red

Team wins.

Can ONLY color shareeven when a

character's powermight force a co-

reveal.

A Coy Boy can’t co-reveal, privatelyreveal, or publiclyreveal their card or

their color.

Can ONLY color shareeven when a

character's powermight force a co-

reveal.

A Coy Boy can’t co-reveal, privately

reveal, or publiclyreveal their card or

their color.

You have the FATHERpower: during the firstround of the game youMUST privately revealyour card to 2 players

and verbally say to these2 target players: "You

are my children.”

You do not have toprivately reveal your

card to both of these 2players simultaneously.

You win if these 2 targetplayers end in the sameroom as the president.

Requires: PyrotechRequires: Marshal, Witness, One-

armed Man.

RED RED BLUE GREY GREY

FANATIC EGGINEER FAT PRINCESS ILLUMINATI Hero

You are the backupcharacter for the

Eggineer.

You must co-revealwith the Dragon

before the end ofthe last round, orthe Red Team loses.

You are the backupcharacter for the

King

You win if you arein the same room asthe President and

Bomber at the end ofthe game. If youwin, the both Red

and Blue teams lose.

BLUE BLUE RED BLUE RED

KING IDENTITY THIEF IDENTITY THIEF INFORMER INFORMER

Blue Team wins ifyou do not gain thetoast condition

Any player that co-reveals with youtrades cards with

you and thenacquires the shy

condition.

Any player that co-reveals with youtrades cards with

you and thenacquires the shy

condition.

When a player of theopposing color

privately revealstheir card to youand says, "Take mycard," you MUST takethat player's card.

If the red and blueteams tie then the

When a player of theopposing color

privately revealstheir card to youand says, "Take my

card," you MUST takethat player's card.

If the red and blueteams tie then the

team who’s Informerhas more cards

loses.

team who’s Informerhas more cards

loses.

RED BLUE BLUE RED GREEN

KANGAROO KANGAROO INTERROGATOR INTERROGATOR LEPRECHAUN

Publicly reveal andleave your currentroom. Upon enteringthe other room,

choose any player toimmediately leavethe room and go tothe other room.

After using theSWITCHAROO your cardmust remain publicly

revealed for therest of the game.

Publicly reveal andleave your currentroom. Upon enteringthe other room,

choose any player toimmediately leavethe room and go tothe other room.

After using theSWITCHAROO your cardmust remain publiclyrevealed for therest of the game.

Once per round youmay verbally

announce to yourtarget player, "I amusing my Interrogateability", privatelyreveal and ask thema single yes/no

question to whichthey must answer

honestly.

Once per round youmay verbally

announce to yourtarget player, "I amusing my Interrogateability", privatelyreveal and ask them

a single yes/noquestion to whichthey must answer

honestly.

You can never turndown an offer to co-

reveal.

Any player that co-reveals or colorshares with you

immediately tradescards with you.

Leprechaun wins atthe end of the game.A single player canonly ever be the

Leprechaun once pergame.

GREY RED BLUE RED BLUE

JULIET LOYALIST MAD SCIENTIST MAD SCIENTIST LOYALIST

You win if you arein the same room as

Romeo and the Bomberat the end of the

game.

You are immune tothe traitorcondition.

If anyone co-revealswith you they lose

the traitorcondition.

Once per game, youmay privately reveal

your card to twoplayers. You must

verbally say to yourtarget players, "YouMUST trade cards."Those two players

must trade charactercards.

Once per game, youmay privately revealyour card to twoplayers. You must

verbally say to yourtarget players, "YouMUST trade cards."Those two players

must trade charactercards.

You are immune tothe traitorcondition.

If anyone co-revealswith you they lose

the traitorcondition.

Requires: Romeo Requires: Conspirator Requires: Conspirator

GREY GREY BLUE GREY GREY

MOTHER PAPER PROFESSOR MINION MASTERMIND

During the firstround privately

reveal your card to2 players and

verbally say "Youare my children.”You win if these 2target players donot gain the dead

condition.

you

win if you are inthe same room as theRock, but not in thesame room as the

Scissors.

Any player that co-reveals with you

acquires the savvycondition.

Players with thesavvy condition mayonly co-reveal. Thesavvy condition

prevents the use of

You win if a leaderis never usurped inthe same room as

you.

You win if you endthe game as a room’s

leader AND was aleader of the

opposing room atsome point during

the game.

private reveal andcolor share powers

GREY BLUE BLUE RED BLUE

MAID ONE-ARMED MAN PARANOID PARANOID MARSHAL

You win if you arein the same room asthe Butler and the

President at the endof the game.

If you co-revealwith the Witness, the

game immediatelyends. Blue Team

wins.

May only co-reveal.Moreover, they mayonly co-reveal ONCE

per game

May only co-reveal.Moreover, they mayonly co-reveal ONCE

per game

If you co-revealwith the Fugitive, the

game immediatelyends. Blue Team

wins.

Requires: Butler Requires: Fugitive, Witness, MarshalRequires: Fugitive, Witness, One-

Armed Man.

RED RED BLUE GREY GREY

PROFESSOR PIRATE PIRATE QUEEN ROBOT

Any player that co-reveals with youacquires the savvy

condition.

Players with the

You may publiclyreveal your Pirate

card, pick any playerin the room and loudlytell them, "Argh, walk

the plank.” Thatplayer must be one ofthe hostages exchanged

You may publiclyreveal your Pirate

card, pick any playerin the room and loudlytell them, "Argh, walk

the plank.” Thatplayer must be one ofthe hostages exchanged

You win if thePresident gains thedead condition and

you don’t.

You win if the firstplayer with whom youco-reveal or color

share fails toachieve all of their

win objectives.

savvy condition mayonly co-reveal. Thesavvy condition

prevents the use ofprivate reveal andcolor share powers

at the end of theround.

Your card must remainpublicly revealed forthe rest of the game.

at the end of theround.

Your card must remainpublicly revealed forthe rest of the game.

If you fail to co-reveal or colorshare with any

players, then youlose.

RED RED BLUE RED GREY

PYROTECH RED FOOT RAGEAHOLIC RAGEAHOLIC ROCK

Card sharing withthe Bomber provides

the firebombcondition. If the

Bomber has thefirebomb conditionat the end of thegame, all players

gain the deadcondition

(regardless of whatroom they are in).

You are the backupcharacter for the

Red Fist

if you:

● are a room’s leader● have selected your

hostages● are between rounds● are waiting for the

other room’s leaderThen you may begin

yelling “I’m a ragingone! I’m a raging two!

I’m a ragingthree!...” and so onuntil “I’m a raging

ten!” then you win andall other players

lose.

if you:

● are a room’s leader● have selected your

hostages● are between rounds● are waiting for the

other room’s leaderThen you may begin

yelling “I’m a ragingone! I’m a raging two!

I’m a ragingthree!...” and so onuntil “I’m a raging

ten!” then you win andall other players

lose.

You win if you arein the same room asthe Scissors, but

not in the same roomas the Paper.

Requires: Firefighter Requires: Red Fist Requires: Paper, Scissors.

RED BLUE BLUE RED GREY

RAT RAT SECRET POLICE SECRET POLICE STUNT DOUBLE

Once per game you maypublicly reveal, thenleave to the opposingroom. Your card mustpermanently remainpublicly revealed.

While in the other room:

● you are immune to allpowers and conditions

● can never vote● can never be transferred into another room

You must return to your original room before the end of the round or you automatically lose.

Once per game you maypublicly reveal, thenleave to the opposingroom. Your card mustpermanently remainpublicly revealed.

While in the other room:

● you are immune to all powers and conditions

● can never vote● can never be

transferred into another room

You must return to your original room before the end of the round or you automatically lose

If you catch anyonediscussing gameplay orattempting to do anyform of card sharingor revealing, you maypoint to the player,publicly reveal yourcard and yell, “SecretPolice! You’re underarrest!” As long as 1other player in thegame can verify thatgameplay was indeedoccurring betweenrounds, you win andall other players

lose.

If you catch anyonediscussing gameplay orattempting to do anyform of card sharingor revealing, you maypoint to the player,publicly reveal yourcard and yell, “SecretPolice! You’re underarrest!” As long as 1other player in thegame can verify thatgameplay was indeedoccurring betweenrounds, you win andall other players

lose.

You win if you endin the opposite roomas the President andif you gain the dead

condition.

GREY RED BLUE RED GREY

ROMEO WITNESS SECURITY SECURITY SCISSORS

You win if you arein the same room asJuliet and the Bomberat the end of the

game.

If you co-revealwith the Marshal, the

game immediatelyends. Red Team wins.

Publicly reveal yourcard, pick any playerin the room and tellthem "You're going

nowhere."

your card mustpermanently remainpublicly revealed

If on other Team:Tackled players can'tleave as a hostage

this round.

If on own team: tornplayers must

permanently publiclyreveal their card.

Publicly reveal yourcard, pick any playerin the room and tellthem "You're going

nowhere."

your card mustpermanently remainpublicly revealed

If on other Team:Tackled players can'tleave as a hostage

this round.

If on own team: tornplayers must

permanently publiclyreveal their card.

Win if you are inthe same room as thePaper, but not in the

same room as theRock.

Requires: Juliet Requires: Fugitive, Marshal, One-Armed Man

Requires: Paper, Rock.

RED BLUE BLUE RED GREY

SEER SEER TENTACLESE TENTACLESE TELEPATH

Before the gamebegins everyone

close their eyes andpublicly revealtheir cards. The

Seer open their eyesand move freely

Before the gamebegins everyone

close their eyes andpublicly reveal

their cards. TheSeer open their eyesand move freely

If you are in a roomthat has fewerplayers you may

leave your currentroom. Upon enteringthe opposing room,

you must IMMEDIATELY

If you are in a roomthat has fewerplayers you may

leave your currentroom. Upon enteringthe opposing room,you must IMMEDIATELY

You win if youpublicly reveal yourcard during the lastround of the gameand verbally name(or adequatelydescribe) The

throughout the playareas.

You may not revealany part of your

card to any player.

throughout the playareas.

You may not revealany part of your

card to any player.

grab any player andreturn to the roomfrom which you justleft. This can bedone limitlessly

anytime EXCEPT FORTHE LAST ROUND.

grab any player andreturn to the roomfrom which you justleft. This can bedone limitlessly

anytime EXCEPT FORTHE LAST ROUND.

hostage coming intoyour room.

BLUE RED BLUE RED GREEN

XENOHUNTER XENOMORPH THUG THUG YOG SOTHOTH

After any member ofthe blue team

publicly reveals.You may give themyour card. The

player to whom yougive your Xenohuntercard is removed fromthe game with your

card.

The first member ofthe blue team thatcolor or co-revealswith you takes your

Xenomorph card. Thatplayer must not doanything with theXenomorph card.

At the end of thegame, everyone in the

same room as blueplayer with the

Xenomorph card gainsthe dead condition.

Any player that co-reveals with youacquires the coy

condition.

Players with the coycondition may only

color share.

Any player that co-reveals with youacquires the coy

condition.

Players with the coycondition may only

color share.

You win if anyplayer color or co-reveals with you. Ifyou win, all other

players lose.

Requires: Xenomorph Requires: Xenohunter

RED BLUE BLUE RED BLUE

TIME LORD TIME LORD TUESDAY KNIGHT USURPER USURPER

Publicly reveal yourcard at any time andverbally announce,“Time is up!” The

round endsimmediately

If you ever takelonger than 5

minutes to call around, you lose your

TIME power.

Publicly reveal yourcard at any time andverbally announce,“Time is up!” The

round endsimmediately

If you ever takelonger than 5

minutes to call around, you lose your

TIME power.

If you co-revealwith the Bomber, the

game immediatelyends. Blue Team

wins.

During any round butthe last, you may

publicly reveal yourcard and

automatically becomethe leader. However,

your card mustpermanently remainpublicly revealed

for the rest of thegame.

During any round butthe last, you may

publicly reveal yourcard and

automatically becomethe leader. However,

your card mustpermanently remainpublicly revealedfor the rest of the

game.

BLUE RED BLUE RED

BLUE TEAM MEMBER RED TEAM MEMBER BLUE TEAM MEMBER RED TEAM MEMBER

No special powers orvictory conditions.

No special powers orvictory conditions. No special powers or

victory conditions.No special powers orvictory conditions.

RED BLUE BLUE RED YELLOW

RED TEAM MEMBER BLUE TEAM MEMBER BLUE TEAM MEMBER RED TEAM MEMBER YELLOW ASSASSIN

No special powers orvictory conditions.

No special powers orvictory conditions.

No special powers orvictory conditions.

No special powers orvictory conditions.

If the President does notgain the Dead conditionand you are in the sameroom as the PresidentYellow Team wins, but

Blue Team loses.

If the President, Bomber,and you all end in thesame room, then the

Yellow Team, Blue Team,and Red Team lose.

Any player that card orcolor shares with youjoins the Yellow Team.New members maintain

their powers andconditions, but their

allegiance changes toYellow