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BLUE RED GREY GREY BLUE
AGENT AGENT AGORAPHOBE AHAB AMBASSADOR
Once per round, youmay force a playerto co-reveal with
you.
Note: Not working ona shy player.
Once per round, youmay force a playerto co-reveal with
you.
Note: Not working ona shy player.
Win: Stay in thesame room till theend of the last
round.
Announce that youare the Ambassadorat the beginning.
You can movewhenever you wantbetween the rooms.
You can’t vote.
You can’t be forcedto change rooms.
Win: if Moby gainsthe dead conditionand you do not.
Requires: Moby
RED PURPLE BLUE RED BLUE
AMBASSADOR AMNESIAC ANGEL ANGEL BLIND
Announce that youare the Ambassadorat the beginning.
You must always tellthe truth (unlessyou're seduced,
hypnotized, or you got
You must always tellthe truth (unlessyou're seduced,
hypnotized, or you got
Do your best tonever open your eyes
during the game.After the end of thelast round, announcewhether you are Red
You can movewhenever you wantbetween the rooms.
You can’t vote.
or Blue.
Win: You chose thewinning team and
your team has fewerplayers than the
other one.any other conditionthat may influence
your ability to tellthe truth).
any other conditionthat may influence
your ability to tellthe truth).
Don't worry, it is ashort game.
Requires: Buried card, Even #
RED BLUE BLUE BLUE RED
BLIND BLUE DRONE BLUE TEAM MEMBER BODY SNATCHER BODY SNATCHER
Do your best tonever open your eyes
during the game.
Don't worry, it is ashort game.
No special powers orvictory conditions.
Take a card of anyplayer that co-reveals with you.
You gain neither theallegiance nor thepower of the stolencard. You may show
any player anystolen card.
Players with cardsstolen maintaintheir powers and
Take a card of anyplayer that co-
reveals with you.You gain neither theallegiance nor thepower of the stolencard. You may show
any player anystolen card.
Players with cardsstolen maintaintheir powers and
Blue Team wins if youare in the same roomas the Red Fist at the
end of the lastround.
Note: Blue Drone nevercounts as Bomber for
other player winconditions (e.g.
Victim's wincondition).
color. color.Requires: Red Fist
RED GREY BLUE RED BLUE
BOMBER BORN LEADER BOUNCER BOUNCER CAPITALIST
Everyone in the sameroom as you at theend of the last
round gains the deadcondition.
The Red Team wins ifthe President gainsthe dead condition.
Win: if you are aleader at the end of
the last round.
If you are in a roomthat has more
players than theother room, at any
time you mayprivately revealyour card to a
player and force himto move to the otherroom. This can bedone any time, butnever to a leader.
If you are in a roomthat has more
players than theother room, at any
time you mayprivately revealyour card to a
player and force himto move to the otherroom. This can bedone any time, butnever to a leader.
Any player that co-reveals with youchanges into BlueTeam member and
loses all powers.Your power has no
effect on thePresident, President'sDaughter, Bomber,
Martyr, or any playerthat is not red or
blue.
BLUE RED GREY BLUE RED
CENTIPEDE CENTIPEDE CHANGER CRIMINAL CRIMINAL
Any player that co-reveals with you
Any player that co-reveals with you
At any point beforethe end of the game
Any player that co-reveals with you
Any player that co-reveals with you
gains the attachedcondition.
An attached playerwho is not in thesame room as youmust permanentlypublicly reveal.
gains the attachedcondition.
An attached playerwho is not in thesame room as youmust permanentlypublicly reveal.
you must change yourcard for a randomcard from the Deck.
If you forget toexchange your cardby the end of thegame or if you areunable to, then youfail to win your
objective.
gains shy condition. gains shy condition.
GREY BLUE RED BLUE BLUE
DECOY DEVIL DEVIL DOCTOR ENFORCER
You must always lie(unless you're
seduced, hypnotized,or you got any othercondition that mayinfluence your
ability to tell thetruth).
You must always lie(unless you're
seduced, hypnotized,or you got any othercondition that may
influence yourability to tell the
truth).
You must co-revealwith the Presidentbefore the end ofthe last round, orthe Blue Team loses.
Once per round, youmay privately reveal
your cardsimultaneously totwo players. Theseplayers must co-
reveal to each other(but not to you).
Win: If the Snipershoots you (whichhappens after theend of the last
round).
Requires: Sniper, Target
RED RED BLUE RED GREY
ENFORCER ENGINEER EXHIBITIONIST EXHIBITIONIST FOLLOWER
Once per round, youmay privately reveal
your cardsimultaneously totwo players. Theseplayers must co-
reveal to each other(but not to you).
You must co-revealwith the Bomberbefore the end ofthe last round, orthe Red Team loses.
Once per round youmust publicly
reveal. It may be asquick or as long as
you like.
Once per round youmust publicly
reveal. It may be asquick or as long as
you like.
You win if a leaderis never usurped inthe same room asyou. The Nazi'spower is not
considered usurping.
BLUE RED GREY BLUE RED
FOOL FOOL FROTTEUR HUNTER HUNTER
You can never turndown an offer to co-
reveal.
You can never turndown an offer to co-
reveal.
Take a player’scharacter card
anytime they attemptto use a co-revealpower on you. You
are not affected bythat player’s co-reveal power.
Take a player’scharacter card
anytime they attemptto use a co-revealpower on you. Youare not affected bythat player’s co-
reveal power.
Win: Touch everyplayer before theend of the last
round.
If Prude grabs yourwrist you lose.
Requires: Prude
GREY BLUE RED BLUE RED
GAMBLER GARGOYLE GARGOYLE GORGON GORGON
Once BEFORE the lastround, you mustpublicly declarewhich team (Red,Blue, or neither)you think will. Ifcorrect, you win.
You may publiclyreveal to preventleaving the room.This means that anyplayer that attempts
to force you toleave the room(including theleader) must
immediately choose adifferent player to
leave.
You may publiclyreveal to preventleaving the room.This means that anyplayer that attempts
to force you toleave the room(including theleader) must
immediately choose adifferent player to
leave.
Any player that co-reveals with yougains the stoned
condition. Stonedplayers may no
longer vote. Anytime a vote is
called for, stonedplayers must actstiff with their
arms straight down.
Any player that co-reveals with yougains the stoned
condition. Stonedplayers may no
longer vote. Anytime a vote is
called for, stonedplayers must actstiff with their
arms straight down.
RED GREY BLUE RED BLUE
DRAGON HOT POTATO DEALER DEALER HYPNOTIST
Everyone in the sameroom as you at theend of the gamegains the toast
condition.
Exchange cards withany player that co-reveals with you(even if color
reveals).
DEALER power: anyplayer that co-reveals with yougains the foolish
condition.
DEALER power: anyplayer that co-reveals with yougains the foolish
condition.
Any player that co-reveals with you
gains the hypnotizedcondition.Immediately
afterwards choose acharacter – this
hypnotized player must
Toast = DeadYou lose if you areHot Potato after theend of the last
round.
Players with thefoolish conditioncan never turn downan offer to co-
reveal.
Players with thefoolish condition
can never turn downan offer to co-
reveal.
act as if they werethis character.
RED PURPLE RED BLUE RED
HYPNOTIST DRUNK DRAGON EGG IMMUNOLOGIST IMMUNOLOGIST
Any player that co-reveals with you
gains the hypnotizedcondition.Immediately
afterwards choose acharacter – this
hypnotized player mustact as if they werethis character.
You are the backupcharacter for the
Dragon.
You are immune toall powers without
exception.
You are immune toall powers without
exception.
PINK RED GREY GREY RED
EASTER BUNNY DR. BOOM INTERN JUDGE MARTYR
Win: if you are inthe same room as thePresident at the endof the last round.
when any playerprivately revealstheir card to youand says, "Take my
You are the backupcharacter for the
Bomber.
card," you
MUST take the card.
You have the BOOMpower: if you co-reveal with the
President, the gameimmediately ends.Red Team wins.
You win if you useJUDGEMENT power: atthe end of the lastround, if both Redand Blue team tie.The team that gaveyou more cards wins
Requires: Blue drone, Red Fist
BLUE RED BLUE RED GREY
MAYOR MAYOR MEDIC MEDIC MI6
You may raise bothhands immediatelyafter publicly
revealing any time avote is called.
Your vote counts astwo.
You may raise bothhands immediatelyafter publicly
revealing any time avote is called.
Your vote counts astwo.
Any player that co-reveals with you has
all of theiracquired conditionsremoved from them.
You cannot removeconditions from
yourself.
Any player that co-reveals with you has
all of theiracquired conditionsremoved from them.
You cannot removeconditions from
yourself.
Win: if you co-reveal with theBomber and the
President before theend of the game.
BLUE RED GREY GREY BLUE
MIME MIME MISTRESS MOBY MUMMY
Do your best to notmake any noise.
Do your best to notmake any noise.
Any player that co-reveals with yougains the cursed
condition. Cursedplayers must fromthen on do their
best not to make anynoise.
Win: if you are inthe same room as thePresident at the endof the last round
and the Wife is not.
Win: if Ahab gainsthe dead conditionand you do not.
Requires: Wife Requires: Ahab
RED GREY BLUE RED BLUE
MUMMY MYSTERY MAN NAZI NAZI NEGOTIATOR
Any player that co-reveals with yougains the cursed
condition. Cursedplayers must fromthen on do their
best not to make anynoise.
Win: if you are notnamed by the Seeker(which happens afterthe end of the last
round).
Once BEFORE the lastround you can
permanently publiclyreveal to become the
leader.
Once BEFORE the lastround you can
permanently publiclyreveal to become the
leader.
You may only co-reveal. You may notprivately reveal,publicly reveal or
color reveal.
RED BLUE RED GREY BLUE
NEGOTIATOR NINJA NINJA NUCLEAR TYRANT NURSE
You may only co-reveal. You may notprivately reveal,publicly reveal or
color reveal.
Once BEFORE the lastround you may
publicly reveal andimmediately go tothe other room.Choose a playerthere – both thechosen player and
you are removed fromthe game (but not
gain the deadcondition).
Once BEFORE the lastround you may
publicly reveal andimmediately go tothe other room.Choose a playerthere – both thechosen player and
you are removed fromthe game (but not
gain the deadcondition).
You can't refuse aco-reveal.
Win: if the Presidentand the Bomber don'tco-reveal with youbefore the end of
the last round. Ifyou win, all other
players lose.
You are the backupplayer for the
Doctor.
Requires: Doctor
BLUE RED BLUE RED BLUE
PAPARAZZI PAPARAZZI PIPER PIPER PRESIDENT
Do your best to makesure there are no
privateconversations. Youmust try to be as
intrusive aspossible, including
Do your best to makesure there are no
privateconversations. Youmust try to be as
intrusive aspossible, including
Any player that co-reveals with yougains the piped
condition.
Piped players who are
Any player that co-reveals with yougains the piped
condition.
Piped players who are
Blue Team wins if youdo not gain the dead
condition.
looking overplayers’ shouldersat their cards, andeven getting on theground to look up atthe bottoms of cardsbeing passed between
players.
looking overplayers’ shouldersat their cards, andeven getting on theground to look up atthe bottoms of cardsbeing passed between
players.
in a different roomthan you at the endof the last round,lose regardless of
their originalobjective
in a different roomthan you at the endof the last round,lose regardless of
their originalobjective
BLUE GREY GREY BLUE RED
PRESIDENT’S DAUGHTER PRIVATE INVESTIGATOR PRUDE PSYCHOLOGIST PSYCHOLOGIST
You are the backupplayer for the
President.
When you privatelyreveal your card toa player with the shycondition, that shyplayer may thenimmediately co-
reveal with you andremove shy condition.
When you privatelyreveal your card toa player with the shycondition, that shyplayer may thenimmediately co-
reveal with you andremove shy condition.
After the end of thelast round, you mustpublicly announcethe identity of the
buried card. Ifcorrect, you win.
You win if you grabone of the Frotteurwrists before theend of the last
round.
You may only grabone wrist during the
game.
Requires: Buried card Requires: Frotteur
RED RED GREY GREY BLUE
RED FIST RED TEAM MEMBER RIVAL SEEKER SHY GUY
No special powers orvictory conditions.
Win: If you are NOTin the same room asthe President at theend of the last
round.
You begin with theshy condition. Youmay not reveal any
way.
Note: Shy playerscan co-reveal to
Psychologists after aPsychologist has
privately revealedto them to removethe shy condition.
The Red Team wins ifyou are not in the
same room as the BlueBomber at the end of
the last round.
After the end of thelast round, you mustpublicly announce
who you believe theMystery Man is. If
correct, you win. Ifincorrect, you loseand the Mystery Man
wins.
Requires: Blue Drone Requires: Mystery Man
RED GREY RED BLUE RED
SHY GUY SNIPER SOCIALIST SPY SPY
You begin with theshy condition. Youmay not reveal any
way.
Any player that co-reveals with youchanges into RedTeam member and
loses all powers.
You are a member ofthe Red team
(although your cardsays Blue).
You are a member ofthe Blue team
(although your cardsays Red).
After the end of thelast round, choose a
player you are
Note: Shy playerscan co-reveal to
Psychologists after aPsychologist has
privately revealed
shooting (in anyroom). You win ifthe selected playeris the Target. Apartfrom Target or Decoy,the selected player
gains the deadcondition.
Your power has noeffect on the
President, President'sDaughter, Bomber,
Martyr, or any playerthat is not red or
Requires: Decoy, Target
GREY GREY RED BLUE RED
SURVIVOR TARGET TINKERER TRADER TRADER
Win: if you do notgain the deadcondition. Win: if the Sniper
does not shoot you(which happens afterthe end of the last
round).
You are the backupplayer for the
Engineer.
Once before the endof the last round,you may exchange
your card with theburied card withoutpeeking. You nowassume all powersand the color of
your newly acquiredcard.
Once before the endof the last round,you may exchange
your card with theburied card withoutpeeking. You nowassume all powersand the color of
your newly acquiredcard.
Requires: Sniper, Target Requires: Engineer Requires: Buried card Requires: Buried card
GREY BLUE RED GREY GREY
TRAVELER VAMPIRE VAMPIRE ANARCHIST VICTIM
Win: if you are sentto a different roomat the end of MOSTrounds. This meansin a 5 round game,
you must change room3 times to win. Ina 3 round game, youmust change rooms
twice to win.
Anyone who co-reveals with yougains the seducedcondition. A
seduced player mustfrom then on agreewith anything you
say.
Anyone who co-reveals with yougains the seducedcondition. A
seduced player mustfrom then on agreewith anything you
say.
Win: if your votehelped successfully
usurp a leaderduring a majority of
the rounds. Forexample, in a 3
round game, you musthave usurped a
leader 2 of the 3rounds.
Win: if you gaindead condition.
BLUE RED BLUE RED GREY
VOYEUR VOYEUR WEREWOLF WEREWOLF WIFE
Starts with bittencondition.
A player who co-reveals with bitten
Starts with bittencondition.
A player who co-reveals with bitten
At any time, you maylook at the buried
card.
At any time, you maylook at the buried
card.
Win: if you are inthe same room as thePresident at the endof the last roundand the Mistress is
player, gains bittencondition.
When you publiclyreveal (howling
player, gains bittencondition.
When you publiclyreveal (howling
not.
Requires: Buried card Requires: Buried card Requires: Mistress
GREEN BLUE BLUE RED GREY
ZOMBIE Alchemist Alien Alien VILLAIN
Starts with zombiecondition.
A player who co-reveals with zombieplayer, gains zombie
condition.
Players with zombiecondition are
members of the Greenteam, which wins if
Must co-reveal withthe King before theend of the game or
the Blue Team loses.
ABDUCTION power: youmust keep the cardof any character
that co-reveals withyou.
ABDUCTION power: youmust keep the cardof any character
that co-reveals withyou.
you win if you arein the same room asthe President and theopposite room as the
Bomber. If you win,the both Red andBlue teams lose.
all players havezombie condition.
BLUE GREEN BLUE BLACK
APPRENTICE BEHOLDER Beholder cont. Blue Firecracker THE BLACK
Before the game begins,publicly announce “I amthe Beholder!” keep yourcard publicly revealed.
Immune condition: immuneto all powers andconditions without
exception.
Beholder can:
● Walk freely between the rooms.
● never take part in any vote
● never be picked by leaders to be transferred
Announce when you see any part of a player’scard (color or character) to win the game. If you win, all other players lose.
If you publicly declare a color or card that you’ve seen and you are wrong, then you instantly lose.
If any player ColorShares with you then
you win and allother players lose.
You are the backupcharacter for the
Alchemist.
You are the backupcharacter for the
Blue Drone.
Requires: Alchemist Requires: Blue Drone
GREY GREY RED BLUE GREY
CLONE BUTLER BULLY BULLY CULT LEADER
You win if the firstplayer with whom youco-reveal or color
share wins.
When a player agreesto color share withyou, private revealinstead. They must
private reveal theircard too.
When a player agreesto color share withyou, private revealinstead. They mustprivate reveal their
card too.
Any player that co-reveals or color
shares with a playerwith the cultist
condition gains thecultist condition.
Cultist condition:lose the game if theCult Leader gains the
dead condition.
If the Cult Leadergains the dead
condition, so do allplayers with thecultist condition.
You win if you arein the same room asthe Maid and the
President at the endof the game.
Requires: Maid
BLUE RED BLUE RED RED
ENLISTED ENLISTED CLEANER CLEANER CUPID
During any round butthe last, you may
During any round butthe last, you may
CLEANSE power: anyplayer that co-
CLEANSE power: anyplayer that co-
Once per game, you mayprivately reveal your
publicly reveal yourcard and
automatically becomeone of the hostagesfor that round.
However, your cardmust permanentlyremain publiclyrevealed for therest of the game.
publicly reveal yourcard and
automatically becomeone of the hostagesfor that round.
However, your cardmust permanentlyremain publiclyrevealed for therest of the game
reveals with you hasall of their
acquired conditionsremoved from them.
This does not makeyou immune to
acquiringconditions.
reveals with you hasall of their
acquired conditionsremoved from them.
This does not makeyou immune to
acquiringconditions.
card to two players. Youmust verbally say to yourtarget players: "You arein love with each other"Those two players gainthe in love condition.
In love condition:replace objective with
the following objective:be in the same room withthe player with whom youare in love at the end of
the game.
BLUE RED BLUE RED BLUE
CONSPIRATOR CONSPIRATOR CLOWN CLOWN ERIS
CONSPIRATOR power:any player that co-reveals with you and
has the oppositeteam’s win objectivegains the traitorcondition. A playerwith the traitor
condition has theirwin objective
changed to that ofthe opposing team.
CONSPIRATOR power:any player that co-reveals with you andhas the opposite
team’s win objectivegains the traitorcondition. A playerwith the traitor
condition has theirwin objective
changed to that ofthe opposing team.
Smile at all times! Smile at all times! Once per game, you mayprivately reveal your
card to two players. Youmust verbally say to yourtarget players: "You HATE
each other" Those twoplayers gain the in hate
condition.
In hate condition:replace objective with
the following objective:be in the same room withthe player with whom youare in love at the end of
the game.
Does not work onplayers that are not
red or blue
Does not work onplayers that are not
red or blue
BLUE RED BLUE RED GREY
FIREFIGHTER FUGITIVE COY BOY COY BOY FATHER
FIREFIGHTER power:co-reveal with the
President to give thefireproof condition.If the President has
the fireproofcondition at the end
of the game, allplayers in the sameroom as the Presidentdo not gain the deadcondition from thefirebomb condition.
If you co-revealwith the One-Armed
Man, the gameimmediately ends.
Red
Team wins.
Can ONLY color shareeven when a
character's powermight force a co-
reveal.
A Coy Boy can’t co-reveal, privatelyreveal, or publiclyreveal their card or
their color.
Can ONLY color shareeven when a
character's powermight force a co-
reveal.
A Coy Boy can’t co-reveal, privately
reveal, or publiclyreveal their card or
their color.
You have the FATHERpower: during the firstround of the game youMUST privately revealyour card to 2 players
and verbally say to these2 target players: "You
are my children.”
You do not have toprivately reveal your
card to both of these 2players simultaneously.
You win if these 2 targetplayers end in the sameroom as the president.
Requires: PyrotechRequires: Marshal, Witness, One-
armed Man.
RED RED BLUE GREY GREY
FANATIC EGGINEER FAT PRINCESS ILLUMINATI Hero
You are the backupcharacter for the
Eggineer.
You must co-revealwith the Dragon
before the end ofthe last round, orthe Red Team loses.
You are the backupcharacter for the
King
You win if you arein the same room asthe President and
Bomber at the end ofthe game. If youwin, the both Red
and Blue teams lose.
BLUE BLUE RED BLUE RED
KING IDENTITY THIEF IDENTITY THIEF INFORMER INFORMER
Blue Team wins ifyou do not gain thetoast condition
Any player that co-reveals with youtrades cards with
you and thenacquires the shy
condition.
Any player that co-reveals with youtrades cards with
you and thenacquires the shy
condition.
When a player of theopposing color
privately revealstheir card to youand says, "Take mycard," you MUST takethat player's card.
If the red and blueteams tie then the
When a player of theopposing color
privately revealstheir card to youand says, "Take my
card," you MUST takethat player's card.
If the red and blueteams tie then the
team who’s Informerhas more cards
loses.
team who’s Informerhas more cards
loses.
RED BLUE BLUE RED GREEN
KANGAROO KANGAROO INTERROGATOR INTERROGATOR LEPRECHAUN
Publicly reveal andleave your currentroom. Upon enteringthe other room,
choose any player toimmediately leavethe room and go tothe other room.
After using theSWITCHAROO your cardmust remain publicly
revealed for therest of the game.
Publicly reveal andleave your currentroom. Upon enteringthe other room,
choose any player toimmediately leavethe room and go tothe other room.
After using theSWITCHAROO your cardmust remain publiclyrevealed for therest of the game.
Once per round youmay verbally
announce to yourtarget player, "I amusing my Interrogateability", privatelyreveal and ask thema single yes/no
question to whichthey must answer
honestly.
Once per round youmay verbally
announce to yourtarget player, "I amusing my Interrogateability", privatelyreveal and ask them
a single yes/noquestion to whichthey must answer
honestly.
You can never turndown an offer to co-
reveal.
Any player that co-reveals or colorshares with you
immediately tradescards with you.
Leprechaun wins atthe end of the game.A single player canonly ever be the
Leprechaun once pergame.
GREY RED BLUE RED BLUE
JULIET LOYALIST MAD SCIENTIST MAD SCIENTIST LOYALIST
You win if you arein the same room as
Romeo and the Bomberat the end of the
game.
You are immune tothe traitorcondition.
If anyone co-revealswith you they lose
the traitorcondition.
Once per game, youmay privately reveal
your card to twoplayers. You must
verbally say to yourtarget players, "YouMUST trade cards."Those two players
must trade charactercards.
Once per game, youmay privately revealyour card to twoplayers. You must
verbally say to yourtarget players, "YouMUST trade cards."Those two players
must trade charactercards.
You are immune tothe traitorcondition.
If anyone co-revealswith you they lose
the traitorcondition.
Requires: Romeo Requires: Conspirator Requires: Conspirator
GREY GREY BLUE GREY GREY
MOTHER PAPER PROFESSOR MINION MASTERMIND
During the firstround privately
reveal your card to2 players and
verbally say "Youare my children.”You win if these 2target players donot gain the dead
condition.
you
win if you are inthe same room as theRock, but not in thesame room as the
Scissors.
Any player that co-reveals with you
acquires the savvycondition.
Players with thesavvy condition mayonly co-reveal. Thesavvy condition
prevents the use of
You win if a leaderis never usurped inthe same room as
you.
You win if you endthe game as a room’s
leader AND was aleader of the
opposing room atsome point during
the game.
private reveal andcolor share powers
GREY BLUE BLUE RED BLUE
MAID ONE-ARMED MAN PARANOID PARANOID MARSHAL
You win if you arein the same room asthe Butler and the
President at the endof the game.
If you co-revealwith the Witness, the
game immediatelyends. Blue Team
wins.
May only co-reveal.Moreover, they mayonly co-reveal ONCE
per game
May only co-reveal.Moreover, they mayonly co-reveal ONCE
per game
If you co-revealwith the Fugitive, the
game immediatelyends. Blue Team
wins.
Requires: Butler Requires: Fugitive, Witness, MarshalRequires: Fugitive, Witness, One-
Armed Man.
RED RED BLUE GREY GREY
PROFESSOR PIRATE PIRATE QUEEN ROBOT
Any player that co-reveals with youacquires the savvy
condition.
Players with the
You may publiclyreveal your Pirate
card, pick any playerin the room and loudlytell them, "Argh, walk
the plank.” Thatplayer must be one ofthe hostages exchanged
You may publiclyreveal your Pirate
card, pick any playerin the room and loudlytell them, "Argh, walk
the plank.” Thatplayer must be one ofthe hostages exchanged
You win if thePresident gains thedead condition and
you don’t.
You win if the firstplayer with whom youco-reveal or color
share fails toachieve all of their
win objectives.
savvy condition mayonly co-reveal. Thesavvy condition
prevents the use ofprivate reveal andcolor share powers
at the end of theround.
Your card must remainpublicly revealed forthe rest of the game.
at the end of theround.
Your card must remainpublicly revealed forthe rest of the game.
If you fail to co-reveal or colorshare with any
players, then youlose.
RED RED BLUE RED GREY
PYROTECH RED FOOT RAGEAHOLIC RAGEAHOLIC ROCK
Card sharing withthe Bomber provides
the firebombcondition. If the
Bomber has thefirebomb conditionat the end of thegame, all players
gain the deadcondition
(regardless of whatroom they are in).
You are the backupcharacter for the
Red Fist
if you:
● are a room’s leader● have selected your
hostages● are between rounds● are waiting for the
other room’s leaderThen you may begin
yelling “I’m a ragingone! I’m a raging two!
I’m a ragingthree!...” and so onuntil “I’m a raging
ten!” then you win andall other players
lose.
if you:
● are a room’s leader● have selected your
hostages● are between rounds● are waiting for the
other room’s leaderThen you may begin
yelling “I’m a ragingone! I’m a raging two!
I’m a ragingthree!...” and so onuntil “I’m a raging
ten!” then you win andall other players
lose.
You win if you arein the same room asthe Scissors, but
not in the same roomas the Paper.
Requires: Firefighter Requires: Red Fist Requires: Paper, Scissors.
RED BLUE BLUE RED GREY
RAT RAT SECRET POLICE SECRET POLICE STUNT DOUBLE
Once per game you maypublicly reveal, thenleave to the opposingroom. Your card mustpermanently remainpublicly revealed.
While in the other room:
● you are immune to allpowers and conditions
● can never vote● can never be transferred into another room
You must return to your original room before the end of the round or you automatically lose.
Once per game you maypublicly reveal, thenleave to the opposingroom. Your card mustpermanently remainpublicly revealed.
While in the other room:
● you are immune to all powers and conditions
● can never vote● can never be
transferred into another room
You must return to your original room before the end of the round or you automatically lose
If you catch anyonediscussing gameplay orattempting to do anyform of card sharingor revealing, you maypoint to the player,publicly reveal yourcard and yell, “SecretPolice! You’re underarrest!” As long as 1other player in thegame can verify thatgameplay was indeedoccurring betweenrounds, you win andall other players
lose.
If you catch anyonediscussing gameplay orattempting to do anyform of card sharingor revealing, you maypoint to the player,publicly reveal yourcard and yell, “SecretPolice! You’re underarrest!” As long as 1other player in thegame can verify thatgameplay was indeedoccurring betweenrounds, you win andall other players
lose.
You win if you endin the opposite roomas the President andif you gain the dead
condition.
GREY RED BLUE RED GREY
ROMEO WITNESS SECURITY SECURITY SCISSORS
You win if you arein the same room asJuliet and the Bomberat the end of the
game.
If you co-revealwith the Marshal, the
game immediatelyends. Red Team wins.
Publicly reveal yourcard, pick any playerin the room and tellthem "You're going
nowhere."
your card mustpermanently remainpublicly revealed
If on other Team:Tackled players can'tleave as a hostage
this round.
If on own team: tornplayers must
permanently publiclyreveal their card.
Publicly reveal yourcard, pick any playerin the room and tellthem "You're going
nowhere."
your card mustpermanently remainpublicly revealed
If on other Team:Tackled players can'tleave as a hostage
this round.
If on own team: tornplayers must
permanently publiclyreveal their card.
Win if you are inthe same room as thePaper, but not in the
same room as theRock.
Requires: Juliet Requires: Fugitive, Marshal, One-Armed Man
Requires: Paper, Rock.
RED BLUE BLUE RED GREY
SEER SEER TENTACLESE TENTACLESE TELEPATH
Before the gamebegins everyone
close their eyes andpublicly revealtheir cards. The
Seer open their eyesand move freely
Before the gamebegins everyone
close their eyes andpublicly reveal
their cards. TheSeer open their eyesand move freely
If you are in a roomthat has fewerplayers you may
leave your currentroom. Upon enteringthe opposing room,
you must IMMEDIATELY
If you are in a roomthat has fewerplayers you may
leave your currentroom. Upon enteringthe opposing room,you must IMMEDIATELY
You win if youpublicly reveal yourcard during the lastround of the gameand verbally name(or adequatelydescribe) The
throughout the playareas.
You may not revealany part of your
card to any player.
throughout the playareas.
You may not revealany part of your
card to any player.
grab any player andreturn to the roomfrom which you justleft. This can bedone limitlessly
anytime EXCEPT FORTHE LAST ROUND.
grab any player andreturn to the roomfrom which you justleft. This can bedone limitlessly
anytime EXCEPT FORTHE LAST ROUND.
hostage coming intoyour room.
BLUE RED BLUE RED GREEN
XENOHUNTER XENOMORPH THUG THUG YOG SOTHOTH
After any member ofthe blue team
publicly reveals.You may give themyour card. The
player to whom yougive your Xenohuntercard is removed fromthe game with your
card.
The first member ofthe blue team thatcolor or co-revealswith you takes your
Xenomorph card. Thatplayer must not doanything with theXenomorph card.
At the end of thegame, everyone in the
same room as blueplayer with the
Xenomorph card gainsthe dead condition.
Any player that co-reveals with youacquires the coy
condition.
Players with the coycondition may only
color share.
Any player that co-reveals with youacquires the coy
condition.
Players with the coycondition may only
color share.
You win if anyplayer color or co-reveals with you. Ifyou win, all other
players lose.
Requires: Xenomorph Requires: Xenohunter
RED BLUE BLUE RED BLUE
TIME LORD TIME LORD TUESDAY KNIGHT USURPER USURPER
Publicly reveal yourcard at any time andverbally announce,“Time is up!” The
round endsimmediately
If you ever takelonger than 5
minutes to call around, you lose your
TIME power.
Publicly reveal yourcard at any time andverbally announce,“Time is up!” The
round endsimmediately
If you ever takelonger than 5
minutes to call around, you lose your
TIME power.
If you co-revealwith the Bomber, the
game immediatelyends. Blue Team
wins.
During any round butthe last, you may
publicly reveal yourcard and
automatically becomethe leader. However,
your card mustpermanently remainpublicly revealed
for the rest of thegame.
During any round butthe last, you may
publicly reveal yourcard and
automatically becomethe leader. However,
your card mustpermanently remainpublicly revealedfor the rest of the
game.
BLUE RED BLUE RED
BLUE TEAM MEMBER RED TEAM MEMBER BLUE TEAM MEMBER RED TEAM MEMBER
No special powers orvictory conditions.
No special powers orvictory conditions. No special powers or
victory conditions.No special powers orvictory conditions.
RED BLUE BLUE RED YELLOW
RED TEAM MEMBER BLUE TEAM MEMBER BLUE TEAM MEMBER RED TEAM MEMBER YELLOW ASSASSIN
No special powers orvictory conditions.
No special powers orvictory conditions.
No special powers orvictory conditions.
No special powers orvictory conditions.
If the President does notgain the Dead conditionand you are in the sameroom as the PresidentYellow Team wins, but
Blue Team loses.
If the President, Bomber,and you all end in thesame room, then the
Yellow Team, Blue Team,and Red Team lose.
Any player that card orcolor shares with youjoins the Yellow Team.New members maintain
their powers andconditions, but their