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Design Computing 03. 3ds Max Design & Mental Ray 9/23/2015 CAD & Graphics II | HOM2027 | Fall 2014 | Every Wednesday 2:00 pm – 5:50 pm Jin Kook Lee, PhD. 02-2220-2645 | [email protected] Assistant Professor, Space & Design IT Lab. Department of Interior Architecture Design, Hanyang University +

03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

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Page 1: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

Design Computing

03. 3ds Max Design & Mental Ray

9/23/2015CAD & Graphics II | HOM2027 | Fall 2014 | Every Wednesday 2:00 pm – 5:50 pm

Jin Kook Lee, PhD. 02-2220-2645 | [email protected]

Assistant Professor, Space & Design IT Lab.Department of Interior Architecture Design, Hanyang University

+

Page 2: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

What to do today

1. Lecture: 3d Design Visualization & Renderers

2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max

1. SUP + Vray: Pins with several Vray effects

2. SUP + Vray: Tadao Ando’s Church of the light – edit & render

3. SUP + Vray: a living room – photo-realistic rendering test (later)

4. Checkups for 3ds Max 2015 installation, Vray for Max2015 installation, etc.

5. 3ds Max 2015 + MR: Review: MR basics: MR skylight system 1 JPG file

6. 3ds Max 2015 + MR: a teapot with various Autodesk materials pre-sets 6 JPG files

7. 3ds Max 2015 + MR: a city FBX file + MR sun 2 JPG files (morning, afternoon)

8. 3ds Max 2015 + MR: imported geometry 1 JPG file (best render scene)

3. Requirements: All lab exercises outcome files should be submitted in “Shared Folder”

Appropriate images in JPG format. Try to get your best render shots!

Page 3: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

Again, Technical Note

Page 4: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

1. Don’t forget to register the Course Web

https://sites.google.com/site/cadgraphicsiia2015/

Page 5: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

2. Access the main PC (file server): “504-Main”

On Windows7,

- Click “Start”

- Type “\\504-Main” (two back-slash and PC name = trying to access network)

- You may find out “Shared Folder”

Current Local Area Network (LAN) is slow. 30 PCs cannot access at the same time.

USB drive will be given by me for sharing the files if you cannot access “504-main”.

In the “Shared Folder”, you may find out three things:

- Course slide files

- Lab Exercise files

- Your name folder, under the “Student” folder Submit your Lab Exercise files

Page 6: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

3. Save material on your USB or D drive: Keep clean the PCs

Save the files from the “Shared Folder” into your USB drive, or

D: drive on your PC (some PC has only C: drive, then save on C)

(본인의 USB, 또는 PC의 D드라이브 에 수업관련 파일을 항상 복사 – 본인 USB 또는 외장하드 항시 지참)

Never try to run (double-click) the files in the “Shared Folder” directly – it’s not your PC

(네트워크상에서 직접 파일 더블클릭 절대 금지 – 반드시 USB나 D에 복사 후 실행)

Never save the files on your PC’s Desktop

save them in your USB or D drive

(컴퓨터 바탕화면에 파일 저장 금지 – 수시로 지워질수 있으므로 본인 USB 또는 D드라이브 사용)

Files on Desktop will be removed occasionally

Never try to install any kind of software – keep the PCs safe

(바이러스 등의 위험으로 소프트웨어(특히 lol) 설치 금지 – 언어/지역설정 변경 금지)

(만일 필요에 의해 설치 또는 언어 변경 시 반드시 원래대로 복구 후 PC종료)

Page 7: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

4. Autodesk student community access

Autodesk provides 3-year free software for students

Login into Autodesk Student Download Center

http://students.autodesk.com

You can get the Keys for following major Autodesk software for designers:

- AutoCAD 2015

- 3dsMAX Design 2015

- Revit 2015

- and so on

- new version software will be updated annually (2016 version comes in 2015 Spring)

You can access your keys again whenever you login into Autodesk Student site for installing on your

PC, laptop, etc. (3 times activation limit)

Page 8: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

Autodesk Student Download – Free Autodesk tools

Page 9: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

For the Class & Lab Exercises: Some regulations

2 hours lecture + 2 hours lab exercises OR 1 h + 3 h

Bring your USB drive:

Save Lecture Slides & Lab Exercise files every week!

Given lecture slides & lab exercise files are on the local area network:

\\504-Main computer’s shared folder

(Never directly run on the network – copy them on your PC, and run)

No homework: Every assignments should be done in the class!

Copy your files on your name folder under the Student folder

(반드시 숙제는 해당일 실습시간에 완료 후 본인 이름 폴더에 저장 – 네트웍이나 USB 이용하여 504-

Main 컴퓨터의 공유폴더 아래 Student 폴더 밑에 복사)

After the class, “Student” folder will be copied and removed within few hours

(본인이름 폴더들은 수업종료 한두 시간 이내에 해당일 복사 후 삭제됨)

Page 11: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

Surface-based 3d Modeling & Visualization

Page 12: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

Surface-based 3d model (polygon-based)

based on SketchUP & 3ds Max

Page 13: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

History of computer-aided design is a history of understanding what is design

The design is a drawing of the product e.g. Geometric drafting in 2D

The design is a surface model of the product e.g. Geometric surface modeling in 3D

The design is a 3D model of the product e.g. Solid modeling

The design is an editable 3D model of the product e.g. Parametric modeling

The design is the integrated representation of

all the compositional, analytical and fabrication

representations of the product

(Geometry is just one part of the model) e.g. Product Data Modeling, Building Information Modeling

H

W

D

Parameters:H, W, D

+ Information

Information Modeling

SketchUP

3ds Max

Page 14: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

SketchUP & 3ds Max models are surface-based models

SketchUP & 3ds Max models are Surface 3d, NOT Solid 3d

Page 15: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

Edge & Face made a sketchUP model

Edge (Line) & Face (Surface) Surface-based 3d model

Page 16: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

All lines are actually “straight”

A curve is a

collection of straight

lines

Any organic-shaped

curves are still

straight lines

Page 17: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

All surfaces are actually “flat”

A surface (face) is

a collection of

edges (lines), at

least three edges

Any organic-

shaped surfaces

are still a collection

of flat surfaces

Page 18: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

Diffuse: color or a texture map on the 3D surface

A surface can be colored.

A surface can be texture-

mapped.

Realistic 3d visualization

Page 19: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

Diffuse: color or a texture map on the 3D surface

http://1.bp.blogspot.com/_486ynOB4OMs/S5VbYJmZV3I/AAAAAAAAAK8/kASr99Y2i5E/s1600-h/TEXMAP.GIF

Surface-based 3d

visualization is one of the

easiest way of 3d

modeling and rendering

Page 20: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

A review of SketchUP+Vray Rendering

Page 21: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

Use Google & YouTube for free tutorials

http://www.youtube.com/watch?v=XkLe4qwb1Us

Page 22: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

V-ray plugin on SketchUP

Page 23: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

Rendered by V-Ray plugin, on SketchUP

Page 24: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

http://www.vray.com/

Download V-Ray renderer for SketchUP (demo version)

Install it: V-Ray plugin panel icons will be available as shown below

Page 25: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

3d warehouse: https://3dwarehouse.sketchup.com/

Page 26: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

SketchUP Plugins

http://forums.sketchucation.com

Download and copy to:

Page 27: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

Renderer: SketchUP + Vray

http://www.vray.com/vray_for_sketchup/manual

Page 28: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

Rendering basics – all about lights

Lighting Source

- Direct Illumination (e.g. Sunlight)

- Indirect Illumination

- Environment

Target Objects

- Diffuse

- Intensity

- Texture Map

- Shadow casting

- Ambient Occlusion …

- Reflection

- Refraction

- Caustics

Camera

- Source, Target

- Field of View

Page 29: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

Rendering Overview

Page 30: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

Diffuse

Color

Texture Map

Transparency: White = Transparent, Black = Opaque

BRDF: bidirectional reflectance distribution function

For Transparent Bitmap BG

Page 31: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

Reflection

Reflection color: White Transparent, Black Opaque

Reflection Glossiness

Page 32: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

Refraction

IOR: Index of Refraction

Page 33: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

Emissive

Page 34: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

SketchUP & Vray render tips

Page 35: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

Save & Use PNG files for transparent background

In most cases, PNG file format is one of the best file formats because it

supports full color with transparent background. (JPG couldn’t do this, GIF

could but limited colors)

Page 36: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

Texture Mapping

Right button – Texture

- Position: Control red, green, yellow, blue control pins

- Projected: Project texture to other surfaces

Page 37: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

Bump Mapping (& Displacement, etc.)

Page 38: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

Dynamic SketchUP Component

Always face camera: Set it when creating components

Page 39: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:
Page 40: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

Renderers: Vray & Mental Ray (MR)

Page 41: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

Mental Ray vs. Vray vs. Brazil, and more renders

VRay:

- Pros: Fast ray trace, intiutive interface. Include exclude objects. Great GI options. Great area lights.

Vray proxies, fur etc

- Cons: Bad shader support, limited in getting under the hood. Render's look chalky

- Cost: One license, 99 render nodes free.

Mental Ray:

- Pros: Embedded in 3ds MAX. Great materials, and shaders. Great render quality. You can get under

the hood with standalone. Arch & Design, promaterials

- Cons: FG for animation is weird, and having used other renders, it falls way short. Lack of GI options.

No brute force. Maya seems to have better integration for shader networks. Multiple versions for multiple

max releases. So you have to upgrade max to get the new MR. Bad decision.

- Cost: free with max native, free rendering. Costs a small fortune for standalone.

Brazil: or other renderers

- Pros: Amazing render quality, great shaders. Not as complete, always seems unfinished. Great lights

and other addons.

- Cons: Slow renders, limited GI options for animation.

- Cost: One license, two render nodes free. Cost per render node after that.

Page 42: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

Mental Ray (in 3ds Max)

- Use preset Arch & Design Material / ProMaterials (Autodesk Material)

Page 43: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

Material basics

Standard

Many tutorials

Arch & Design,

ProMaterials

Use Presets

Page 44: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

Arch & Design Presets in 3ds MAX with Mental Ray – presetshttp://www.mrbluesummers.com/3731/3d-tutorials/3d-studio-max-arch-design-preset-examples

Page 45: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

Arch & Design Material with Mental Ray

In October of 2006, Autodesk implemented a material type called the “Arch &

Design” material for the 3d Studio Max implementation of mental ray.

Easy to use, yet flexible: complicated than Vray but simpler

Templates: fast access to common materials

Physically accurate

Glossy performance

Tweakable BRDF (Bidirectional reflectance distribution function)

Transparency

Round corners: make it realistic – catch the light on edges

Indirect Illumination control

Built-in Ambient Occlusion

Ray-traced & photo-realistic preset materials

Page 46: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

Preset Materials mapping test using Stanford Dragon Model http://www.mrbluesummers.com/3572/downloads/stanford-dragon-model

freely downloadable max file

Page 47: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

Preset Materials mapping test using Stanford Dragon Model http://www.mrbluesummers.com/3572/downloads/stanford-dragon-model

Page 48: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

Various Preset Materials in Mental Ray Material/Map

Page 49: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:
Page 50: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

Lab Exercises: Renderers: Vray & MR

Page 51: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

Lab Exercises 01: Review – Various effects of Vray

SketchUP + Vray

Page 52: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

Lab Exercise 01

Render a scene in SketchUP using Vray

Open AnglePins.skp and edit followings:

- Assign various Vray Materials using Diffuse, Reflection, Refraction, Emissive

- If needed, create more primitive objects (box, sphere, etc.)

- Bitmap Texture mapping on few objects: JPG, PNG files

- Your 3d text name

- And so on

Your final rendering image could be 1920 X 1080 pixels (Full HD, 1080p)

Render your final scene Store under your named folder

Page 53: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:
Page 54: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

Diffuse Only

A bit reflection

Transparent Glass with Reflection & Refraction

Diffuse &

Reflection

Emissive Diffuse &

Reflection &

Refraction

Example

Page 55: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

An Example render scene, you need to submit

Page 56: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

Lab Exercises 02: Church of the Light (Tadao Ando)

SketchUP + Vray

Page 57: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

Lab Exercise 02

Render a scene in SketchUP using Vray

Open Tadao_Ando~.skp and edit followings:

- Mapping a specific part of the house using Vray Material Editor

- Control Lights for your best scene

- Render a scene and save in PNG format so that the BG can be added in Photoshop

- And so on

Your final rendering image could be 1920 X 1080 pixels (Full HD, 1080p)

Render your final scene Store under your named folder

Page 58: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:
Page 59: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

Example render scenes

Page 60: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

Lab Exercise 03. Living room Interior Scene: a Test

Page 61: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

Living room Interior Scene

Outdoor background image

Mapping and rendering a living room

Photo-realistic rendering

Page 62: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:
Page 63: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:
Page 64: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

An Example render scene, you need to submit

Page 65: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

An Example render scene, you need to submit

Page 66: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

Lab Exercises 04:

Setup 3ds Max Design 2015 & Vray / MR environment

Page 67: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

Lab Exercises 05:

3ds Max + Mental Ray (based on V-ray experiences)

Page 68: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

Lab Exercise 05

Render a scene in 3ds Max using Mental Ray

Create a new Max file:

- Set a MR Sun

- Make primitive objects such as a box and a teapot

- Assign MR materials presets, without any experiences

- And so on

Render your final scene Store under your named folder

Page 69: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:
Page 70: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

Lab Exercises 06: Various pre-set materials

3ds Max + Mental Ray + Autodesk Material

Page 71: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

Various Preset Materials in Mental Ray Material/Map

Page 72: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

Lab Exercises 07: Mental Ray (MR) Sun & MR Sky

Page 73: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

Lab Exercise 07

Render three scenes in 3ds Max using Mental Ray

Create a new Max file

- Change current renderer to “Mental Ray” (default)

- Import an external geometry – UrbanCity.FBX file

- Create an MR Sun & Sky

- Change MR Sun & Sky’s current time: around 6 a.m. or 6 p.m. to show the sun disc

- Render scenes:

1. Dark grey city’s, e.g. 6:00 a.m.

2. Dark grey city’s, e.g. 12:00 p.m.

Render your final 2 scenes Store under your named folder (2 images)

Page 74: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

6:00 a.m.

Rendering Example

Page 75: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

12:00 p.m.

Rendering Example

Page 76: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

Lab Exercises 08: Imported Geometry

Page 77: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

Environment_MentalRay.max

1,000mm

1,000mm

Page 78: 03. 3ds Max Design & Mental Rayelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook1/02.pdf · 2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max 1. SUP + Vray:

Next Class

Primitive geometry in 3ds Max

3ds Max Design + Mental Ray