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Design Computing 05. 3d Graphics UI & 3ds Max Design 9/30/2015 CAD & Graphics II | HOM2027 | Fall 2014 | Every Wednesday 2:00 pm – 5:50 pm Jin Kook Lee, PhD. 02-2220-2645 | [email protected] Assistant Professor, Space & Design IT Lab. Department of Interior Architecture Design, Hanyang University +

05. 3d Graphics UI & 3ds Max Designcontents.kocw.net/KOCW/document/2015/hanyang/leejinkook1/03.pdf5. Lab exercise 05: Installing Vray for 3ds Max Design 2015 6. Lab exercise 06 & 07:

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Page 1: 05. 3d Graphics UI & 3ds Max Designcontents.kocw.net/KOCW/document/2015/hanyang/leejinkook1/03.pdf5. Lab exercise 05: Installing Vray for 3ds Max Design 2015 6. Lab exercise 06 & 07:

Design Computing

05. 3d Graphics UI & 3ds Max Design

9/30/2015CAD & Graphics II | HOM2027 | Fall 2014 | Every Wednesday 2:00 pm – 5:50 pm

Jin Kook Lee, PhD. 02-2220-2645 | [email protected]

Assistant Professor, Space & Design IT Lab.Department of Interior Architecture Design, Hanyang University

+

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What to do today

1. Lecture: 3ds Max Design & Renderers

2. Lab exercises: Rendering by MR in 3ds Max & Vray in 3ds Max Design

1. Lab exercise 01: 3ds Max MR Sun & Sky + Camera + a plane Ocean view render

Basic interface of 3ds Max & MR Sun setup 2 JPG files

2. Lab exercise 02: A Room Interior FG setup for controlling brightness

Render a room interior with MR Sun and FG setting at least 5 JPG files

3. Lab exercise 03: A Room Interior + MR Lights + imported or created geometry for interior items

Render a room interior with artificial lights 1 JPG file

4. Lab exercise 04: Modeling an IKEA table

Render a scene 1 JPG file

5. Lab exercise 05: Installing Vray for 3ds Max Design 2015

6. Lab exercise 06 & 07: Using Vray in 3ds Max Design, render your basic scene

Render a scene with Vray material and Vray lights 1 JPG file

3. Requirements: All lab exercises outcome files should be submitted in “Shared Folder”

Appropriate images in JPG format. Try to get your best render shots!

Page 3: 05. 3d Graphics UI & 3ds Max Designcontents.kocw.net/KOCW/document/2015/hanyang/leejinkook1/03.pdf5. Lab exercise 05: Installing Vray for 3ds Max Design 2015 6. Lab exercise 06 & 07:
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3d Graphics & User Interfaces

Page 5: 05. 3d Graphics UI & 3ds Max Designcontents.kocw.net/KOCW/document/2015/hanyang/leejinkook1/03.pdf5. Lab exercise 05: Installing Vray for 3ds Max Design 2015 6. Lab exercise 06 & 07:

Famous 3ds MAX. Since MS-DOS. Officially announced 3ds MAX at Siggraph 1995

Page 6: 05. 3d Graphics UI & 3ds Max Designcontents.kocw.net/KOCW/document/2015/hanyang/leejinkook1/03.pdf5. Lab exercise 05: Installing Vray for 3ds Max Design 2015 6. Lab exercise 06 & 07:
Page 7: 05. 3d Graphics UI & 3ds Max Designcontents.kocw.net/KOCW/document/2015/hanyang/leejinkook1/03.pdf5. Lab exercise 05: Installing Vray for 3ds Max Design 2015 6. Lab exercise 06 & 07:

Menu & Button Icons

Ribbon Interface

(Optional) Dynamic Menu Interface

Main Interface (View Ports)

Main Control

Timeline & View control

Too much complicated GUI

Page 9: 05. 3d Graphics UI & 3ds Max Designcontents.kocw.net/KOCW/document/2015/hanyang/leejinkook1/03.pdf5. Lab exercise 05: Installing Vray for 3ds Max Design 2015 6. Lab exercise 06 & 07:

How to interact with computer software? – User Interfaces, as of 2014

CLI Command Line Interfaces- Command prompt

GUI Graphical User Interfaces- Windows, Mac

NUI Natural User Interfaces- Touch, motion, voice..

General software we use today

General CG software: for Efficiency and Precisione.g. AutoCAD command line

Page 10: 05. 3d Graphics UI & 3ds Max Designcontents.kocw.net/KOCW/document/2015/hanyang/leejinkook1/03.pdf5. Lab exercise 05: Installing Vray for 3ds Max Design 2015 6. Lab exercise 06 & 07:

Why 3d graphics software is very hard to learn?

Ideal interfaces for 3D modeling- 3d laser scanning… (from real world objects)- Image processing (from 2d pictures to 3d model)- Beyond keyboard & mouse:

Tangible devices for manipulating 3d objects in 3d way

Most 3d graphics tools- Handling 3d objects on 2d screen!- Too complicated 3d modeling on 2d views- Too many icons! (limitation of GUI)- Too complex options, too many function

This gap makes you hard to learn 3d graphics!

Page 11: 05. 3d Graphics UI & 3ds Max Designcontents.kocw.net/KOCW/document/2015/hanyang/leejinkook1/03.pdf5. Lab exercise 05: Installing Vray for 3ds Max Design 2015 6. Lab exercise 06 & 07:

3d modeling with keyboard & mouse only? – of course not

3D bricks (Fjeld et al. 1998)Paddle (Kato et al. 2001)

CAVEiSphere

And so on.

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Applications example: 3D Scan

- Laser Scanner (for space or objects)

- Image-based Scanner (Photogrammetry)

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Laser Scanner for Spaces

Page 14: 05. 3d Graphics UI & 3ds Max Designcontents.kocw.net/KOCW/document/2015/hanyang/leejinkook1/03.pdf5. Lab exercise 05: Installing Vray for 3ds Max Design 2015 6. Lab exercise 06 & 07:

Example - Another 3d modeling method: Laser Scanning

Laser Scanner

Scanning

Point Cloud

Page 16: 05. 3d Graphics UI & 3ds Max Designcontents.kocw.net/KOCW/document/2015/hanyang/leejinkook1/03.pdf5. Lab exercise 05: Installing Vray for 3ds Max Design 2015 6. Lab exercise 06 & 07:

Example: Laser Scanning

Page 17: 05. 3d Graphics UI & 3ds Max Designcontents.kocw.net/KOCW/document/2015/hanyang/leejinkook1/03.pdf5. Lab exercise 05: Installing Vray for 3ds Max Design 2015 6. Lab exercise 06 & 07:

Example: Laser Scanning

Page 18: 05. 3d Graphics UI & 3ds Max Designcontents.kocw.net/KOCW/document/2015/hanyang/leejinkook1/03.pdf5. Lab exercise 05: Installing Vray for 3ds Max Design 2015 6. Lab exercise 06 & 07:

Example: Laser Scanning

Page 19: 05. 3d Graphics UI & 3ds Max Designcontents.kocw.net/KOCW/document/2015/hanyang/leejinkook1/03.pdf5. Lab exercise 05: Installing Vray for 3ds Max Design 2015 6. Lab exercise 06 & 07:

Import point cloud in Revit, and modeling

Page 20: 05. 3d Graphics UI & 3ds Max Designcontents.kocw.net/KOCW/document/2015/hanyang/leejinkook1/03.pdf5. Lab exercise 05: Installing Vray for 3ds Max Design 2015 6. Lab exercise 06 & 07:

In Revit, move height, install camera, and model its BIM

Page 21: 05. 3d Graphics UI & 3ds Max Designcontents.kocw.net/KOCW/document/2015/hanyang/leejinkook1/03.pdf5. Lab exercise 05: Installing Vray for 3ds Max Design 2015 6. Lab exercise 06 & 07:

Image-based Scan for Objects/Spaces

(Photogrammetry)

- And Hybrid Way (Laser + Image)

Page 22: 05. 3d Graphics UI & 3ds Max Designcontents.kocw.net/KOCW/document/2015/hanyang/leejinkook1/03.pdf5. Lab exercise 05: Installing Vray for 3ds Max Design 2015 6. Lab exercise 06 & 07:

Example - Another 3d modeling method: From 2d pictures to a 3d computational model

Autodesk Gallery, SF 3d JK Lee

Page 23: 05. 3d Graphics UI & 3ds Max Designcontents.kocw.net/KOCW/document/2015/hanyang/leejinkook1/03.pdf5. Lab exercise 05: Installing Vray for 3ds Max Design 2015 6. Lab exercise 06 & 07:

An Example: Autodesk 123D Catch

Google image search

http://www.youtube.com/watch?v=sGNesS8vo4M&list=PL804CCE3AA34C3A40

Page 24: 05. 3d Graphics UI & 3ds Max Designcontents.kocw.net/KOCW/document/2015/hanyang/leejinkook1/03.pdf5. Lab exercise 05: Installing Vray for 3ds Max Design 2015 6. Lab exercise 06 & 07:

Google Project Tango – Smart Phones to 3d Building interiorhttp://opinion.inews24.com/php/news_view.php?g_menu=042132&g_s

erial=809489

Video

Page 25: 05. 3d Graphics UI & 3ds Max Designcontents.kocw.net/KOCW/document/2015/hanyang/leejinkook1/03.pdf5. Lab exercise 05: Installing Vray for 3ds Max Design 2015 6. Lab exercise 06 & 07:

Object Scanner – Small size & easy-to-use scanner for objects (not for space)

Page 26: 05. 3d Graphics UI & 3ds Max Designcontents.kocw.net/KOCW/document/2015/hanyang/leejinkook1/03.pdf5. Lab exercise 05: Installing Vray for 3ds Max Design 2015 6. Lab exercise 06 & 07:

3d Scan to 3d Printer

Page 27: 05. 3d Graphics UI & 3ds Max Designcontents.kocw.net/KOCW/document/2015/hanyang/leejinkook1/03.pdf5. Lab exercise 05: Installing Vray for 3ds Max Design 2015 6. Lab exercise 06 & 07:

Digital Fabrication – Using Scanned Geometry

Physical Design Panel Object Image-based Scanned 3D Geometry

Taking pictures by iPhone

Image-based Photogrammetry

Re-constructed 3d Geometry

Page 28: 05. 3d Graphics UI & 3ds Max Designcontents.kocw.net/KOCW/document/2015/hanyang/leejinkook1/03.pdf5. Lab exercise 05: Installing Vray for 3ds Max Design 2015 6. Lab exercise 06 & 07:

Digital Fabrication – Using Scanned Geometry

Scanned geometry mesh Converting into DWG file Revit Object (Family)

Page 29: 05. 3d Graphics UI & 3ds Max Designcontents.kocw.net/KOCW/document/2015/hanyang/leejinkook1/03.pdf5. Lab exercise 05: Installing Vray for 3ds Max Design 2015 6. Lab exercise 06 & 07:

Digital Fabrication – Using Scanned Geometry

Example:

Applying Revit

Family into the

design project

Page 30: 05. 3d Graphics UI & 3ds Max Designcontents.kocw.net/KOCW/document/2015/hanyang/leejinkook1/03.pdf5. Lab exercise 05: Installing Vray for 3ds Max Design 2015 6. Lab exercise 06 & 07:

Image-based Scan for Objects/Spaces

(Photogrammetry)

- And Hybrid Way (Laser + Image)

Page 31: 05. 3d Graphics UI & 3ds Max Designcontents.kocw.net/KOCW/document/2015/hanyang/leejinkook1/03.pdf5. Lab exercise 05: Installing Vray for 3ds Max Design 2015 6. Lab exercise 06 & 07:

Aerial Photography

Page 32: 05. 3d Graphics UI & 3ds Max Designcontents.kocw.net/KOCW/document/2015/hanyang/leejinkook1/03.pdf5. Lab exercise 05: Installing Vray for 3ds Max Design 2015 6. Lab exercise 06 & 07:

Google Map & Earth Example – 3d Model Views &

https://www.google.com/maps/place/Georgia+Institute+of+Technology/@33.7577941,-

84.4491202,2678a,20y,66.18h,64.57t/data=!3m1!1e3!4m2!3m1!1s0x88f5048aebc34fe3:0xb52ad03e3ad8c50f

Page 33: 05. 3d Graphics UI & 3ds Max Designcontents.kocw.net/KOCW/document/2015/hanyang/leejinkook1/03.pdf5. Lab exercise 05: Installing Vray for 3ds Max Design 2015 6. Lab exercise 06 & 07:

Google Map & Earth Example – 3d Model Views &

Page 34: 05. 3d Graphics UI & 3ds Max Designcontents.kocw.net/KOCW/document/2015/hanyang/leejinkook1/03.pdf5. Lab exercise 05: Installing Vray for 3ds Max Design 2015 6. Lab exercise 06 & 07:
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3d Geometric Modeling

Page 36: 05. 3d Graphics UI & 3ds Max Designcontents.kocw.net/KOCW/document/2015/hanyang/leejinkook1/03.pdf5. Lab exercise 05: Installing Vray for 3ds Max Design 2015 6. Lab exercise 06 & 07:

Geometry for making 3d objects

Modeling 3d object:

Creating an object (hard to do, except making primitives)

And Modify it (very hard to do – modify geometry’s subcomponents)

Page 38: 05. 3d Graphics UI & 3ds Max Designcontents.kocw.net/KOCW/document/2015/hanyang/leejinkook1/03.pdf5. Lab exercise 05: Installing Vray for 3ds Max Design 2015 6. Lab exercise 06 & 07:

Creating 3d objects

0 Making Primitives

A legendary Utah Teapot, developed by Martin Newell

Page 39: 05. 3d Graphics UI & 3ds Max Designcontents.kocw.net/KOCW/document/2015/hanyang/leejinkook1/03.pdf5. Lab exercise 05: Installing Vray for 3ds Max Design 2015 6. Lab exercise 06 & 07:

How to create a new 3d object?

- Create primitives- Extrusion- Sweeping (lathing, loft..)- etc.

And then, modify them again and again

Modeling starts from primitive geometry

Page 40: 05. 3d Graphics UI & 3ds Max Designcontents.kocw.net/KOCW/document/2015/hanyang/leejinkook1/03.pdf5. Lab exercise 05: Installing Vray for 3ds Max Design 2015 6. Lab exercise 06 & 07:

Standard Primitives

Extended Primitives

Modifier

Modeling tools in 3ds MAX

Page 41: 05. 3d Graphics UI & 3ds Max Designcontents.kocw.net/KOCW/document/2015/hanyang/leejinkook1/03.pdf5. Lab exercise 05: Installing Vray for 3ds Max Design 2015 6. Lab exercise 06 & 07:

3ds Max primitives + 3 Photometric Lights + Autodesk Material + Mental Ray

Render image, all done just in 5 minutes

Page 42: 05. 3d Graphics UI & 3ds Max Designcontents.kocw.net/KOCW/document/2015/hanyang/leejinkook1/03.pdf5. Lab exercise 05: Installing Vray for 3ds Max Design 2015 6. Lab exercise 06 & 07:
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Creating 3d objects

1 Extrusion: extruding a polygon Push/pull tool in SketchUP

Page 44: 05. 3d Graphics UI & 3ds Max Designcontents.kocw.net/KOCW/document/2015/hanyang/leejinkook1/03.pdf5. Lab exercise 05: Installing Vray for 3ds Max Design 2015 6. Lab exercise 06 & 07:

Creating 3d objects

2 Lathing: revolving a surface

Page 45: 05. 3d Graphics UI & 3ds Max Designcontents.kocw.net/KOCW/document/2015/hanyang/leejinkook1/03.pdf5. Lab exercise 05: Installing Vray for 3ds Max Design 2015 6. Lab exercise 06 & 07:

Creating 3d objects

3 Sweeping: sweep a section profile onto a polygon path

Page 46: 05. 3d Graphics UI & 3ds Max Designcontents.kocw.net/KOCW/document/2015/hanyang/leejinkook1/03.pdf5. Lab exercise 05: Installing Vray for 3ds Max Design 2015 6. Lab exercise 06 & 07:

Creating 3d objects

4 Others: Skinning, Boolean operation (CSG)…

Page 47: 05. 3d Graphics UI & 3ds Max Designcontents.kocw.net/KOCW/document/2015/hanyang/leejinkook1/03.pdf5. Lab exercise 05: Installing Vray for 3ds Max Design 2015 6. Lab exercise 06 & 07:

& More: Import CAD file and make a building

Import AutoCAD floor plan file

- Check Units

- Choose Layer

Page 48: 05. 3d Graphics UI & 3ds Max Designcontents.kocw.net/KOCW/document/2015/hanyang/leejinkook1/03.pdf5. Lab exercise 05: Installing Vray for 3ds Max Design 2015 6. Lab exercise 06 & 07:

More Example: Parametrically defined Geometry: “AEC Extended” in 3ds Max

Page 49: 05. 3d Graphics UI & 3ds Max Designcontents.kocw.net/KOCW/document/2015/hanyang/leejinkook1/03.pdf5. Lab exercise 05: Installing Vray for 3ds Max Design 2015 6. Lab exercise 06 & 07:

More Example: Parametrically defined Geometry: “AEC Extended” in 3ds Max

Page 50: 05. 3d Graphics UI & 3ds Max Designcontents.kocw.net/KOCW/document/2015/hanyang/leejinkook1/03.pdf5. Lab exercise 05: Installing Vray for 3ds Max Design 2015 6. Lab exercise 06 & 07:

More Example: Parametrically defined Geometry: “AEC Extended” in 3ds Max

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Examples of 3d modeling & rendering for Interior Architecture Design

Page 52: 05. 3d Graphics UI & 3ds Max Designcontents.kocw.net/KOCW/document/2015/hanyang/leejinkook1/03.pdf5. Lab exercise 05: Installing Vray for 3ds Max Design 2015 6. Lab exercise 06 & 07:
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Learning 3ds Max Design + Mechanism,

NOT just interfaces of 3ds Max Design

Page 54: 05. 3d Graphics UI & 3ds Max Designcontents.kocw.net/KOCW/document/2015/hanyang/leejinkook1/03.pdf5. Lab exercise 05: Installing Vray for 3ds Max Design 2015 6. Lab exercise 06 & 07:

Why 3d graphics software is too hard to learn?

We need to understand behind technologies, rather than User Interface issues!

Ray tracing, global illumination…

Bump mapping, Phong Shading…

Bezier curve, Spline, NURBS, control point, segments…

UV mapping, UVW

Polygon mesh

Sweeping, lathing

Knowing about camera and lenses – focal distance, aperture, exposure…

Without understanding what are these, learning 3ds MAX is equivalent to “memorizing the order of

clicking buttons among hundreds of icons, in a messy GUI interface”.

If you understand the logic, rather than the order of clicking buttons, you can learn any complicated modern

3d modeling & rendering software such as Rhino, Maya, Blender, Digital Project, and so on, of course

including 3ds MAX.

Page 55: 05. 3d Graphics UI & 3ds Max Designcontents.kocw.net/KOCW/document/2015/hanyang/leejinkook1/03.pdf5. Lab exercise 05: Installing Vray for 3ds Max Design 2015 6. Lab exercise 06 & 07:

What to do in 3ds MAX (& other general 3d tools)

1 (Geometric) Modeling: Create objects

2 Rendering: Visualize scenes

1 Assign materials

2 Add lights

3 Setup cameras

4 Rendering options & render scenes

1 Create 2d geometry and 3d objects

2 Import pre-defined 2d/3d objects

3 Manage objects: object modification

3 Animation: Animate scenes

Modeling Difficult and time-consuming

Rendering Many things to take care of

Animating Many renders. Hardware dependent

Page 56: 05. 3d Graphics UI & 3ds Max Designcontents.kocw.net/KOCW/document/2015/hanyang/leejinkook1/03.pdf5. Lab exercise 05: Installing Vray for 3ds Max Design 2015 6. Lab exercise 06 & 07:

3ds MAX use scenario in interior architecture design

Define UoD

Retouching in 2d Graphics Tools

(Geometric) Modeling

Material mapping

Rendering

Lights CameraRendering

scenes

Modeling universe (environment) Modeling design elements

2d sketch 3d modeling

Import Modification…

Planes Walls

Sky, outside view Modification…

What’s in your mind? - Roughly sketch it freehand if needed - Plan hierarchy diagram and objects

Photoshop (or others) supports lots of complicated effects- Modify: Level, Color balance, Sharpness, Gaussian blur, etc.- Add: Remapping, Compose, Texts, etc.

Page 57: 05. 3d Graphics UI & 3ds Max Designcontents.kocw.net/KOCW/document/2015/hanyang/leejinkook1/03.pdf5. Lab exercise 05: Installing Vray for 3ds Max Design 2015 6. Lab exercise 06 & 07:

3ds MAX use scenario in interior architecture design Before modeling & rendering – Defining UoD first!

Roughly design your universe

This UoD is not reflecting real world – totally visualization purposed “fake” surfaces

3d Geometric Modeling is very hard and tedious

Reuse pre-defined object models

Use pasted bitmap images for drawing section profiles

Model in 3ds MAX, not in AutoCAD (when AutoCAD plan is ready, then use it)

Make all edges smooth – e.g. NURMS, Bevel…

Rendering basics

Use high-quality bitmap images for mapping (doesn’t mean only high-resolution)

(Take pictures whenever you find good interior design material, and Photoshop)

Three lightings and one camera for furniture, lots of lightings for interior design

Use Mental Ray (or other ray tracing: e.g. V-Ray etc.) for global reflection

Less is more – Retouch in Photoshop or others, don’t try too much in 3ds MAX.

Don’t forget your final result is just a mere 2d image!

Page 58: 05. 3d Graphics UI & 3ds Max Designcontents.kocw.net/KOCW/document/2015/hanyang/leejinkook1/03.pdf5. Lab exercise 05: Installing Vray for 3ds Max Design 2015 6. Lab exercise 06 & 07:

Cartesian Coordinate System

View Cube

Work space: Model here!

Steering Wheel

Use Hotkeys!

Page 59: 05. 3d Graphics UI & 3ds Max Designcontents.kocw.net/KOCW/document/2015/hanyang/leejinkook1/03.pdf5. Lab exercise 05: Installing Vray for 3ds Max Design 2015 6. Lab exercise 06 & 07:

Use hotkeys! – Useful 3ds MAX hotkeys (basic hotkeys)Viewing

Alt + W : Maximize the viewport, and back

G : Show/hide grids

F3 : Toggle between wireframe view and Shading

F4 : View edge face wireframe, available in shading view

C : View camera, P : View perspective, T : top view, L : left view, F : front view, B : bottom view…

Ctrl + X : Toggle expert mode

Shit + Z, Shift Y : Undo, Redo viewport operation

+, - : Increase, decrease Gizmo size

Object Handling

Q : Click Selection tool

W : Click Move tool

E : Click Rotate tool

R : Click Scale tool

H : Select by name

Ctrl A : select all, Ctrl D : deselect all,

Space bar : selection lock toggle (keep selecting current ones only if turned on)

Utility

M : Material editor

F10 : Render setup

Shift + Q : Rendering

& more hot keys!

Setup your own customized keys

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Lab Exercises 01:

Mental Ray (MR) Sun & MR Sky + Water

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Lab Exercise 01

Render a scene in 3ds Max using Mental Ray

Create a new Max file

- Change current renderer to “Mental Ray” (default)

- Create a plane “Ocean” material

- Create an MR Sun

- Change MR Sun & Sky’s current time: around 6 a.m. or 6 p.m. to see the sun disc

- Render scenes: Render your scene like a sunset beach

Render your final 1 scene Store under your named folder (1 image)

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Lab Exercises 02:

Room Interior + Final Gather (FG) + MR Sky portal

Page 65: 05. 3d Graphics UI & 3ds Max Designcontents.kocw.net/KOCW/document/2015/hanyang/leejinkook1/03.pdf5. Lab exercise 05: Installing Vray for 3ds Max Design 2015 6. Lab exercise 06 & 07:

Lab Exercise 02

Render a “Room Interior” scene in 3ds Max using Mental Ray

Open “Room Interior.max” file

- Render a scene: very dark inside even if the sun outside

- Control Environment Setup:

1. Environment

1) BG lighting

2) Exposure Value (EV)

2. Final Gather (FG)

1) FG Multiplier

2) Diffuse bounce, etc.

Render your final at least 3 brighter scenes Store under your named folder

Page 66: 05. 3d Graphics UI & 3ds Max Designcontents.kocw.net/KOCW/document/2015/hanyang/leejinkook1/03.pdf5. Lab exercise 05: Installing Vray for 3ds Max Design 2015 6. Lab exercise 06 & 07:

Environment Setup

Rendering – Environment Menu

Background setup (mr Physical Sky)

Global Lighting: Level up for brighter scene

Exposure Control: mr Photographic

Exposure Value (EV): lower to brighter scene

Page 67: 05. 3d Graphics UI & 3ds Max Designcontents.kocw.net/KOCW/document/2015/hanyang/leejinkook1/03.pdf5. Lab exercise 05: Installing Vray for 3ds Max Design 2015 6. Lab exercise 06 & 07:

Final Gather (FG) Setup

Enable FG

FG Multiplier: the higher the brighter scene

Diffuse Bounce: the higher the brighter, but slow

Other FG options

Page 68: 05. 3d Graphics UI & 3ds Max Designcontents.kocw.net/KOCW/document/2015/hanyang/leejinkook1/03.pdf5. Lab exercise 05: Installing Vray for 3ds Max Design 2015 6. Lab exercise 06 & 07:

MR Sky Portal & MR Light

Photometric Light for MR

Target Light

Free Light: Point, Rectangle, Sphere, Disc…

Mr Sky Portal: Bring the sun!

Page 69: 05. 3d Graphics UI & 3ds Max Designcontents.kocw.net/KOCW/document/2015/hanyang/leejinkook1/03.pdf5. Lab exercise 05: Installing Vray for 3ds Max Design 2015 6. Lab exercise 06 & 07:
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MR Sky Portal: Bring the sun in front of the window!

Page 71: 05. 3d Graphics UI & 3ds Max Designcontents.kocw.net/KOCW/document/2015/hanyang/leejinkook1/03.pdf5. Lab exercise 05: Installing Vray for 3ds Max Design 2015 6. Lab exercise 06 & 07:

Lab Exercises 03:

Room Interior + MR artificial lights + Objects

Page 72: 05. 3d Graphics UI & 3ds Max Designcontents.kocw.net/KOCW/document/2015/hanyang/leejinkook1/03.pdf5. Lab exercise 05: Installing Vray for 3ds Max Design 2015 6. Lab exercise 06 & 07:

Lab Exercise 03

Render a “Room Interior” scene in 3ds Max using Mental Ray

Open “Room Interior.max” file

- Place MR Photometric Light

- Adjust lighting values: change Intensity, change lighting shape: Sphere, cylinder…

- Add some primitive objects in the room

- Change Interior Finish materials using Material Editor

- Render a scene: Looking photo-realistic and bright room interior

Render your final scene Store under your named folder

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Photometric Light

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MR Lighting: 4 Cylinder lights

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Selection Types in 3ds Max

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Lab Exercises 04:

Modeling an IKEA table + MR lights

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Lab Exercise 05

Modeling an “IKEA’s Lack Table” using basic geometry & polygon modifiers

Open a new max file

- Create a plane

- Create a box

- Change into Editable Poly

- Make legs: all modeling should be in human SCALE!! (system units to Milimeters)

- Render a scene: Assign three lights, table material, floor material

- Three lights, accent light, MR Special Effect: Rounded Corner

Render your final scene Store under your named folder

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No effect: no rounded corner, no accent light

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Mental Ray Special Effect on the table material: Rounded Corner

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Mental Ray Special Effect on the table material: Rounded Corner with an accent light just below the table top

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Lab Exercises 05:

Installing Vray in 3ds Max Design

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Lab Exercises 06:

3ds Max + V-Ray basics

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Lab Exercise 06

Render a “Teapot on a plane” scene in 3ds Max using V-Ray

Create a new Max file (in 3ds Max 2009 for using Vray plugin)

- Change current renderer to “V-Ray”

- Create a plane

- Make a primitive object - teapot

- Assign Vray materials using Material Editor

- Add Vray light(s)

- Render a scene

Render your final scene Store under your named folder

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Renderers in 3ds Max

Scanline Renderer (3ds legacy)

Mental Ray Renderer (default)

V-ray Renderer (installed vray plugin)

Others

Render Setup Menu

– Common tab

- Common Parameters: Output size

- Assign Renderer: Renderers

– V-Ray tab

- Various vray options

– Some different setup tabs by currently assigned renderers

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V-Ray materials in 3ds Max

Type “M” for opening 3ds Max Material Editor

Click “Arch & Design” (current material) button

Choose “VRayMtl” for rendering by V-Ray

Vray parameters are shown

- Diffuse

- Reflection

- Refraction

- …

Assign Vray materials on a plane and teapot

Place Vray lights

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Next Class

Geometric Modeling & Modification Technique in 3ds Max

3ds Max Design + Mental Ray