14
, 2009 Madrid, When Are Games Good for Learning and Teaching? Examples and Explorations Pilar Lacasa. University of Alcalá. Spain Pilar Lacasa. University of Alcalá. Spain AERA 2010. SIGMedia, Culture, and Curriculum Denver, Sat, May 1

2010 aera lacasa games & learning discussion

Embed Size (px)

Citation preview

Page 1: 2010 aera lacasa games & learning discussion

, 200

9M

adrid

,

When Are Games Good for Learning and Teaching? Examples and Explorations

Pilar Lacasa. University of Alcalá. SpainPilar Lacasa. University of Alcalá. Spain

AERA 2010. SIG‐Media, Culture, and CurriculumDenver, Sat, May 1 

Page 2: 2010 aera lacasa games & learning discussion

Elisabeth R. Hayes et al

Children as designers

Elizabeth M. i l

Robert J. Torres 

designers

King et al.Robert J. Torres 

People ToolsPeopleGirls?

ToolsWhat games?

Karla Hamlen Kylie A. Peppleret al. 

Page 3: 2010 aera lacasa games & learning discussion

D.M. G

rrethen, 20007

An Expanded Conception of Game Media Literacy

Page 4: 2010 aera lacasa games & learning discussion

• Games asr.

com/

• Designed objects• Cultural & Social 

significance

llcr

ocke

r • Related to cognitive, attitudinal, & performances outcomes

h ti l d l

erww

w.wi • Theoretical models:

• Different levels of activity in the face of th  

ill 

Croc

ke the game

Questions:

aphe

r:  

Wi Questions:• Same theoretical models 

for all the games? 

Phot

ogra

• What about context? For example, augmented reality  online gaming

An Expanded Conception of Game Media Literacy

reality, online gaming

Page 5: 2010 aera lacasa games & learning discussion

After‐School Online Program for Adolescent Boys Leveraging Online Games for Literacy

Page 6: 2010 aera lacasa games & learning discussion

• MMOs are important “Thirdplaces” for informal learning.

• Questions• Games literacies, much

more than problemg• Games are both

technologies and communities of practice

more than problemsolving, looking forinformation? NOT JUST COGNITION?communities of practice

• The case of Dumptruck: he founds school to be“extremely boring”

COGNITION?

• For example: What aboutMMO &  i i t?extremely boring

• Games & cognitivehabilities

MMOs & civic engagement?

After‐School Online Program for Adolescent Boys Leveraging Online Games for Literacy

Page 7: 2010 aera lacasa games & learning discussion

d, 2

009

Mad

rid

The Gender Gap In Technology: Re‐examining Gender Differences in Video Game Play

Page 8: 2010 aera lacasa games & learning discussion

“This study focuses on the amount of time children spend l i   id     d h   d  hild  f l th     t th  playing video games and how good children feel they are at the 

video games”

Questions:

TIME PEOPLE SPENDS PLAYING         HOW GOOD THEY THINK THEY ARE

• What about future researchs?• Games as social practices• Much more than playing “Hanna Montana”?

The Gender Gap In Technology: Re‐examining Gender Differences in Video Game Play

p y g

Page 9: 2010 aera lacasa games & learning discussion

The Nirvana Effect: Tapping Rhythmic Video Games to Leverage Learning and Motivation

Page 10: 2010 aera lacasa games & learning discussion

“New representations of music (e.g.video games, composition software) can provide a third space in which learning musical

concepts can take place.”concepts can take place.

The role of motivation

Questions:

• Much more than learning music?• Social participation• The role of the teacher

The Nirvana Effect: Tapping Rhythmic Video Games to Leverage Learning and Motivation

The role of the teacher

Page 11: 2010 aera lacasa games & learning discussion

Learning Complexity in Situ: Urban Middle Schoolers Show Understanding of Systems Thinking as a Result of Playing and Designing Games Within an Immersive 

Online Platform Called Gamestar Mechanic

Page 12: 2010 aera lacasa games & learning discussion

• Gamestar Mechanic

• Game design community 

• Questions

• Children & Young Peopleg yspace for multiple players

• Instantiating a learning 

Children & Young Peopleas Designers• How to support the

teachers?Instantiating a learning domain mediated by a video game designed may serve to facilitate the 

teachers?• How to combine with

other tools?serve to facilitate the development of systems thinking skills. 

Learning Complexity in Situ: Urban Middle Schoolers Show Understanding of Systems Thinking as a Result of Playing and Designing Games Within an Immersive 

Online Platform Called Gamestar Mechanic

Page 13: 2010 aera lacasa games & learning discussion

s/15

4/

e N

ew Y

ork

Tim

es

ner.c

om/e

xhib

ition

s

nuar

y 13

, 200

8. T

he

ttp://

www.d

avid

zwir

The Ritual of Chess, a Decoder of Life.  DOROTHY SPEARS

Ja ht

DOROTHY SPEARS“This is a text about the world …”

Page 14: 2010 aera lacasa games & learning discussion

Th k !Thanks!

[email protected]

http://uah‐gipi.org/index.php