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Nation vs Nation !
2021 Event PackWant More Information about the WTC ?
OFFICIAL WTC WEBPAGE
Document History:2020/11/05 : V 1.5
2020/08/25 : V 1.052020/08/24 : V 1.042020/08/14 : V 1.03
Note: This document is a DRAFT version for the 2021 Event.
https://worldteamchampionship.com/
Table Of Contents1 About The World Team Championship
1.1 Mission Statement
1.2 Find Out More About the WTC
2 What You Need To Know About Attendıng TheTournament
2.1 Sendıng A Team To The WTC2.2 Team Captaıncy At The WTC2.3 Addıtıonal Team Roles At The WTC2.4 Registering For The WTC
2.5 The "Mercenary" / Unıted Natıons Team2.6 Tournament Outline
2.7 Tournament Rules
2.8 WTC Missions Outline
2.9 List Submission
2.10 WTC Terrain Outline
2.11 Team Challenges At The WTC
2.12 WYSIWYG At The WTC
2.13 WTC Pod Phase
2.14 Tournament Schedule
3 WTC: At the Event
3.1 Getting to the Venue
3.2 Official Tournament Language
3.3 Round Pairings
3.4 Round Scoring
3.5 Starting A Game At The WTC
3.6 Event Streaming and Exposure
4 WTC And Attendee Discipline
4.1 Referees
4.2 Teams Forfeiting A Round
5 Penalties
5.1 Pre-Event Penalties
5.2 Event Penalties
5.2.1 Individual Player Penalties
5.2.2 Team Cumulative Penalties
About The World Team ChampionshipMission StatementThe World Team Championship, WTC, or Worlds as it is
called by its player base, is an annual wargaming event for
the tabletop miniature game Warhammer 40,000. It is the
factual world cup, bringing together nations from across
the world to compete against each other in an enjoyable
team format. Traditionally, most of the best Warhammer
40,000 players from around the world are grouped together
in a hall for a week/weekend at a favorable location in
Europe to meet and compete with their peers. You won’t
find such density of high-level gaming potential in any other
event!
The mission of the World Team Championship is to make
nation vs nation Warhammer 40,000 team-play a globally
relevant competition. Our aim is to effectively and
efficiently administer, develop, showcase and promote
competitive Warhammer 40,0000, while creating a positive
and respectful environment that allows the event to grow
and meet the evolving needs of the players and the global
WH40K community as a whole.
At its core, the WTC is a tournament that aims to bring
together players from all over the world to compete in a
friendly but competitive manner. The WTC believes that
everyone is entitled to be treated fairly regardless of
gender, sexual orientation, age, disability, religion, colour,
race, ethnic or national origins, political ideology, or socio-
economic background. Furthermore, the WTC subscribes
to the principles of equality of treatment and aims to
ensure that anyone who attends is able to do so in a
discrimination-free environment where everyone is treated
with due respect. The WTC is committed to ensuring that
everyone is able to attend the WTC free from direct
discrimination or abuse (physical, verbal or otherwise). As
such, the WTC will not accept nor tolerate any actions that
would result in an attendee receiving any less favourable
treatment by any other attendees on the grounds of: gender,
sexual orientation, age, disability, religion, colour, race,
ethnic or national origins, political ideology, or socio-
economic background. The WTC expects everyone to
subscribe to, and do their best to uphold,these core
principals by way of their attendance. We reserve the right
to refuse entry to or expel from the venue, without refund,
anyone who is deemed not to have acted to honour above
standards.
Find Out More About the WTCIf you are interested to find out more about the event, get
access to our player packs, our organizational structure, or
just find out about some of our teams, head on over to the
OFFICIAL WTC WEBPAGE, and feel free to join our
FORUMS and FACEBOOK PAGE if you would like to
interact with some of our player base.
Our Sponsors and Partners:
The Army Painter : Trophy Sponsor
TSportsNetwork : Media and Streaming Partner
Best Coast Pairings : Tournament Software Partner
Weyland-Yutani: Terrain Partner
https://worldteamchampionship.com/http://worldteamchampionship.com/forum/https://www.facebook.com/WorldTeamChampshttps://www.thearmypainter.com/http://tsportsnetwork.com/https://www.bestcoastpairings.com/https://www.weyland-yutani-inc.com/
What You Need To Know AboutAttendıng The TournamentSendıng A Team To The WTCIf you are interested in bringing a new team to the WTC, or
if you are not sure if your team is already represented at
the WTC, you should get access to the WTC FORUMS and
post an inquiry in the general 40K section. One of the TO’s
or captains will then get in touch to answer your questions.
Alternatively, get in touch via our FACEBOOK PAGE. New
teams that participate after a 2 year hiatus (after 2 years of
non-activity the Captains post for any given nation is
automatically vacated) or as first-timers will be given
access to the dedicated sections on the forum so they can
ask their pertinent questions and be guided through the
process of bringing a new team to the event.
A 40K WTC Team consists of a minimum of 8 playing
members. Of which at least 4 need to be able to show a
record of nationality for representing a given country. For
more info on what this entails, please refer to the WTC
Organizational Roadmap document. A team can have any
number of non-playing members to act as a coach or
assistant or any other additional role the team can think of,
but they all need to adhere to the same restrictions and
rules that are put in place for non-playing team members.
They are an integral part of the team, and their names and
roles MUST be stated when registering. Each team must
have one, and only one, nominated Captain (either playing
or non-playing).
2019 Champions - Team England
Team Captaıncy At The WTCThroughout the year, a Captain is the voice of his team and
acts in their stead for all official communications and votes
that are required. At the WTC, The Team Captain is
ultimately responsible for the conduct of his/her Team and
making sure all administration is taken care of each round
(submitting results in a timely fashion,…). The Captain can
be called in for a 40K Captains Council in certain
situations to discuss and resolve pertinent issues that arise
during the event. The Captains are also responsible for
checking all the rows and tables for any discrepancies in
terrain density and placement before the start of the
tournament/round (if issues arise, call a ref immediately),
and for organizing their teams to check the final submitted
rosters (at least 3 other countries) prior to the event and
making sure all their team members are signed up in time
for instance.
There are no official guidelines on how Team Captaincy
should be decided. Every country should make up their
own means of determining who will spearhead their cause
throughout a given WTC cycle. In most countries, there is
an association behind team selection, and a process is in
place to make sure it is done in a transparent and honest
way.
What this means for most newer people attending the
WTC for a first time, is that in order to go to the WTC with
an existing team, you need to follow whatever protocol an
existing team has put in place to be able to make the team.
Get in touch with your captain and your local community
regarding how to be a part of it. It shouldn't be too hard to
come by that info.
The way WTC Captaincy works is that only the current
Captain can announce his successor. This should be done
as an announcement in a thread on the official WTC
FORUMS. If the thread isn’t updated, neither will WTC
records. That being said, if there is demonstrable proof that
a captaincy is taken ‘hostage’ by an individual or group of
people, and that a predefined system for selecting a certain
country’s representation/captaincy status is not being
followed or respected, the WTC TO group will investigate
and can/will decide to overrule and transfer captaincy
status to the rightful party if need be.
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Addıtıonal Team Roles At TheWTC
A team may have any number of non-playing team
members. They are allowed to:
Be the Team Captain
Do/assist with the Pairings
Collate and submit Team Results
Ask questions about how the game is going(only in English, see below)
Tell their player how their team is doing andwhat kind of points they require from thisgame
A non-playing Team Member is NOT allowed to:
Give Tactical advice (they may not tell theirplayer ‘how’ to get that win/draw/loss!) orinterject in any way on in-game situations likeforgetting that their player forgot toconsolidate. If they perceive situations likethat, especially in the case where playersmust do something but forget to, they cancall for the game to be stopped, and then geta judge to rectify the situation.hey can call forthe game to be stopped, and then get a judgeto rectify the situation.
Speak to their Team player in their nativelanguage. Speaking to their team members inthe English Language is allowed as it is thetournaments official language (Not talking inEnglish will be seen as interference with thegame and is subject to a yellow cardinfringement type if reported).
Any of the 9 team members may perform aplayer replacement: play a game with any ofthe 8 armies submitted by the team inreplacement of another team member for theduration of a whole round. Replacementduring rounds (ie when games have alreadystarted) will not be allowed except underextraordinary circumstances validated by ajoint decision by the head referees. A Captainmust petition this change before the headreferees. Any breach of these rules is to bebrought to the immediate attention of aReferee.
Once players are at their tables at the start of any given
round, it is not allowed within a team to share info on
matchups or tactics by means of cellphones or other
devices either. Any breach of this rule that gets noticed will
see all offenders on the team admonished with an
immediate yellow card.
Registering For The WTC
Registration for the WTC will be done via our partners at
Down Under Pairings (which recently merged with Best
Coast Pairings so we will likely see a merged
feature/subscription but more news on that later) . We will
use their software to administrate our tournament. Teams
need to be signed up, in full (this means including coaches
and additional staff), before the registration deadline (see
tournament scheduling below), shortly after which teams
will be divided into pods for the first stage of the event. In
case the number of registering teams would be uneven, the
tournament TO’s will take it upon themselves to form a
Mercenary/UN team to make sure every nation always gets
a respectable opponent during the event. This
Mercenary/UN Team will be formed with 3 basic principles
in mind: the players on it need to have as diverse of an
international character as possible, the players on it need
to be well-respected within their communities, and the
players in question need to show team-spirit during the
process of their teams formation.
The "Mercenary" / Unıted NatıonsTeam
When the need to form a United Nations Team arises
(which is the case when an uneven number of teams
subscribes or when a team has to drop from the
tournament after registration deadline), one of the WTC
TO’s will be appointed to lead the charge of forming the
WTC UN Team. During the year, players interested in being
part of the mercenary team will be able to sign up using
our WTC MERCENARY SIGN-UP FORM.
Only players with entries in this document will be
contacted to make up our mercenary team. The WTC TO
will try to make as diverse a mix of nationalities (to
emphasize the international character of our event) as
possible, and the selected team members will either
choose one person to be captain amongst them or one
candidate will be appointed by the WTC TO’s. This team
then functions as a full-fledged nation and have all the
same rights and obligations as the other nations playing at
the event.
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Tournament Outline
The World Team Championship is a 3 day, 8 round event
that takes place from Friday to Sunday. Friday is the pod
phase, where each nation will face 3 other nations in their
respective pod for a 3-round day. After this pod phase, the
teams will be matched and seeded using the SWISS
system, and will play 3 more rounds on Saturday before
proceeding to the final 2-round phase on Sunday.
Tournament Rules
9th Edition, 2020 Grand Tournament Warhammer
40,000 rules
2000 points Strikeforce armies, fully painted and
WYSIWYG
Only one of each faction per team, which means only
one instance of SM/DW/DA/BA/SW… can be taken per
team. Chaos Daemons can only be summoned by one
player on the team, and cannot be summoned if there is
a player with a Faction Chaos Daemons Detachment in
their team.
Preset missions and terrain, played on a 60” by 44”
table
Pod phase followed by SWISS pairings, 8 round
tournament
3 hour rounds with 30 minutes pairing, for total round
time of 3.5 hours
Forgeworld units are allowed
Units of Legend may not be used
Chessclocks are mandatory. (Each team must bring 5)
Official language of the tournament is English
List of Factions
Space Marines GreyKnights
AdeptusCustodes
AdeptusMechanicus
AdeptaSororitas
Sisters ofSilence
QuestorImperialis
Inquisition
OfficioAssassinorum
AstraMilitarum
Necrons T'au Empire
Tyranids GenestealerCult
CraftworldEldar
Drukhari
Harlequins Ynnari HereticAstartes
ChaosDaemons
QuestorTraitoris
Deathguard ThousandSons
Orks
WTC Missions Outline
Day 1:
R1: Mission 11 – Retrieval
R2: Mission 12 – Scorched Earth
R3: Mission 13 – Vital Intelligence
Day 2:
R4: Mission 31 – Overrun
R5: Mission 32 – Sweep And Clear
R6: Mission 33 – Priority Target
Day 3:
R7: Mission 21 – Surround And Destroy
R8: M
6
List Submission
Details regarding list submission will be added here once
we figured out if we want to automate the process or use
the oldfashioned ‘just post them on the forums’ approach.
In any case, players need to adhere to the following rules
when submitting their armylist:
1. Each Army list MUST mention which model will bethe Warlord . If your Warlord is a character, assign awarlord trait to him. Add text as a subfix behind theunit's point value as follows – WARLORD (TenaciousSurvivor). Warlord traits may NOT be changed beforethe start of every game at the WTC. Characters thathave fixed warlord traits are of course exempt fromchoosing another warlord trait.
2. Each Army list MUST mention which basic psychicpowers have been assigned to the. The same goesfor artefacts or relics or equivalents if they arechosen/purchased for models with stratagems.These may NOT be changed before the start of everygame at the WTC.
3. Each Army list MUST mention all the specialabilities and rules that are in play for their army.These may NOT be changed prior to the start ofevery game but are fixed unless the special abilityspecifically allows for it to be changed once a gamehas already started (like Sacred Rites for AdeptaSororitas which can be chosen after deploymenthas finished or the Grey Knight Tides which can bechanged with a psychic power). This applies toTank Aces for Astra Militarum, Hive FleetAdaptations for Tyranids, Dreadblade Pacts andDamnations for Renegade Knights, Exarch powersfor Eldar, and so on. In case abilities will berandomly rolled for (Exalted Greater Daemonabilities, Dreadpacts and Damnations, …) it needsto be listed on the armylist and abilities will have tobe rolled for each game at the WTC.
4. All stratagems that will be used when musteringyour forces to purchase extra warlord traits, relics,… and so on, MUST be listed on the armylist andtheir CP cost listed. These are FIXED for thetournament and cannot be changed. An example ofthis is buying an additional Exarch power with theExemplar stratagem.
5. Each Team Roster must include all the necessaryinfo, meaning player names with the correct army,and clearly indicate what detachments are takenand how many command points each detachmentprovides to the player, and all other relevantinformation for your opponent. In the case ofSpace Marines for instance, it needs to bementioned which Chapter you are playing, in thecase of the Mechanicus, the Forgeworld, and soon... In the case of cross-faction detachments, eachentry needs to be succeeded by their faction orchapter denomination. For instance - Troops:Plague Marines . The overall Army Faction of aroster is always defined by the common keyword ofthe army.
For more news about WTC, check out the WTC Podcast
6. Team Rosters need to indicate if a coach/assistantspot is filled by the Team.
7. Every player entry needs to list the country to beable to quickly browse through the different lists.
8. Detachments from a list are separated by double"==" and always mention how many CommandPoints the detachment costs the army to field. Atotal CP number with CP cost spent shall be listedon the armylist as well.
9. All upgrades and options must be shown on anygiven unit except those that come as standard onthe model and cost zero points. Any wargear thatcan be chosen (whether it costs points or free)must be listed.
10. List transports at the bottom of each detachment.11. Upgrades to specific models in a complex unit are
indicated per model.12. Players opting to keep summoning points in
reserve need to indicate so clearly, and how manypoints are available, on their army roster.
13. If a player's fortification cannot be legally be placeddue to being within 3" of other terrain features,they may remove a ruin that is completely withintheir deployment zone, or if there isn’t oneavailable with a ruin that is at least partially in theirdeployment zone, and replace it with saidfortification. When doing so, the fortification mustbe placed completely within that playersdeployment zone, as close as possible to theposition of the original ruin, bearing in mind thatno part on the ground floor of the fortification maybe placed directly on or above the 40 mmobjective marker.
14. Power Level's must be listed in the Army lists.
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WTC Terrain Outline
See our Terrain Map Document.
Team Challenges At The WTC
Challenges can be sent to other teams for the first round,
as long as the challenge is accepted by both captains, and
this is formalized with a forum post that is plain to see for
everyone on our FB page or on the official WTC Forums.
Challenges need to be announced before the draw
deadline. See the Tournament Schedule later in this
document for precise dates.
WYSIWYG At The WTCThe WTC armies have to be fully painted and based and be
WYSIWYG (see basing document in case there is a
question regarding, or have your captain approve basing
that might stray from the norm on the Captains council
forum). Models that are not official, do not fit the
WYSIWYG profile, or considerably deviate from the norm
MUST be presented at the 40K Captains Council (with
pictures or links to pictures preferably), at least a month
PRIOR to the tournament and meet an approval from the
REFEREE CORPS (or alternatively a majority of Captains)
before they can be used at the tournament. Threads can be
opened in the captains section on the WTC forums, and
captains can assume that their players’ armies are OK’ed if
an approval note from the referees is given within the topic,
no other objections from captains were raised and the
thread was started within the deadline. If ANY objections
(from captain or referee alike) were raised then assume the
models/armies in questions cannot be used unless a
written statement says otherwise in the forum thread. Any
models like this in use at the WTC without prior consent
will be up for an immediate infraction notice (yellow card)
for each game, and models will be pulled from the table
where this is applicable, unless original stand-in models
can be produced on the spot (for LOS purposes or
otherwise).
An example of a non accepted replacement model for
brimstone horrors;
WTC Pod Phase
After registration is finalized and it is known which teams
will attend, all teams and nations will be divided into pods.
This is done for several reasons. Knowing your first three
adversaries ahead of time will generate more opportunity
for quality prep-time with your team, having a seeding
system in pods will add to the World Cup feel of our event,
and we can implement a system that ensures the top teams
will meet later on in the tournament as is customary in all
big nation vs nation competitions, and that for the two last
rounds (rounds 7 and 8) at least, the top team will play the
closest matched team so we can have a true event
champion, at the same time allowing for more interaction
between teams that are historically showing strength in
different tiers on the first day by means of the pod
structure.
So how will it work? We will take the average final placing
at the last 3 preceding WTC’s into account for the seeding
into the pods. Each pod will aim to have 4 nations divided
into it (more on that later). The average final placing of a
given nation will thus determine which teams face off vs
which teams at the next WTC, with a couple of exceptions.
Before dividing the teams into pods, we willput teams that challenge each other for thefirst round in the same, randomly determined,pod.
Before dividing the teams into pods, teamsthat haven’t attended a WTC so far will bedivided randomly into a pod as there is noway to gauge their strength.
After the steps above have been carried out, the teams that
haven’t been placed in a pod will be divided one by one in
the pods.
Let’s say we have 40 teams attending, it will mean we
have 10 pods. The nation that is averagely ranked in
position 1 will go into pod 1, the nation with rank 2 in pod 2
and so on until the nation with average rank 10 goes into
pod 10, and then the procedure repeats with teams ranked
11-20 going into pod 1-10 respectively, until all teams have
been given a place. In the case a pod would be already full
due to challenging teams or randomly assigned teams, the
team in question will just be ported to the closest available
pod that was next in line until all teams have been divided.
In the case we do not have multitudes of 4 teams, we will
randomly create one or more pods that are bigger in size to
make it work. It doesn’t really matter as long as everyone
gets 3 games in on the first day and the relative distribution
of strength of their opponents is approximately the same.
After the 3 games on the first day, teams will be ranked
on the overall score and tiebreaker score they achieved
within the pod and be matched vs the closest ranked nation
with the caveat that teams that already met in the pod
phases cannot meet again during the course of the event.
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A simulation based on last 4 years worth of data gives us the following distribution:
Pod 8 Matcups simulation
R1 France vs Wales
R1 Serbia vs Czech Republic
R1 Slovenia vs Luxembourg
R2 France vs Serbia
R2 Wales vs Slovenia
R2 Luxembourg vs Czech Republic
R3 France vs Czech Republic
R3 Slovenia vs Serbia
R3 Luxembourg vs Wales
Note: This is just an example. The bigger pods will be randomized, and might just as well be the pod with the number 1
seeded team or any of the other pods. We will always strive to have as much diversification and division between the different
team’s measurable strengths within a given pod.
With simulated matches in Pod 8 as follows:
Tournament ScheduleTo be announced.
Pod 1
Nation Rank
Russia 1
Sweden 8
Ireland 17
Romania 25
Pod 5
Nation Rank
Germany 5
Italy 13
Greece 21
Northern Ireland 29
Pod 2
Nation Rank
England 2
Spain 10
Switzerland 18
Norway 26
Pod 6
Nation Rank
USA 6
Australia 14
Croatia 22
Hungary 30
Pod 3
Nation Rank
Poland 3
Belarus 11
Turkey 19
Austria 27
Pod 7
Nation Rank
Finland 7
Ukraine 15
Netherlands 23
Argentina 31
Pod 4
Nation Rank
Denmark 4
Scotland 12
Canada 20
Belgium 28
Pod 8
Nation Rank
France 8
Wales 16
Serbia 24
Czech Republic 32
Slovenia 33
Luxembourg 34
9
WTC: At the EventGetting to the VenueEverything related to getting to the venue, and parking
opportunities/bus rides and schedules and whatnot,
can be found in our WEBPAGE in detail.
The event will be taking place in the town of Leoben,Austria.
The location is the Sporthalle Leo ben-Innen stadtAdress: Roseggerstraße 8 8700 Leoben, Austria
Official Tournament LanguageThe official language of the tournament, and the ONLY
language that should be spoken at the gaming tables, is
English. Players must have their relevant rules available in
English at the WTC. This includes gaming aids and gaming
attributes like stratagem cards and such. It is perfectly
acceptable to carry around a digital source for rules
material. A printed/tablet version of the codex/FAQs is
acceptable for instance. Players that do NOT have the
English versions of their rules at hand when asked to
provide source material will be given a yellow card
infraction notice. Players, and non-players, that are caught
not speaking English at a gametable while addressing one
of the players at that table, will be given an immediate
yellow card infraction notice.
Round PairingsAt the start of every round, teams get some time to work
out the individual matchups that will occur within the
round. Teams have 30 minutes to discuss with their team
what the best strategy is for the round and to work out the
pairings for the round. Rounds that start later than the
allotted 30 minute mark should be reported immediately to
the judges so they can evaluate if a certain round will be
impacted on total game time, and to see if it’s always the
same teams who seem to be having this problem and need
to be spurred on to go through the process quicker. The
procedure for the pairing process is as follows:
Captains roll off to determine which team will get to
choose its table first. That team gains the “table choice”
token.
A visual guide can also be found here.
Sequence of events – Step 1Team A and Team B secretly choose their defender and
reveal them simultaneously. After that, Team A and team B
secretly choose their two attackers for the given defender
and reveal them simultaneously.
Team A takes the two attackers given by team B, and
secretly chooses which one is refused. Team B does the
same with the two attackers selected by team A. The
refused Attackers are revealed simultaneously and return to
the pool of available armies.
At this point, two defenders know their attackers; this
identifies two games. Log this on the score sheet. The Team
with the “table choice” token lets his defender choose the
table first followed by the defender who's team didn’t have
the table choice token. Two tables are now no longer
available.
Sequence of events – Step 2Repeat Step 1 with the difference that the Team without the
“table choice” token now becomes the owner of this token
throughout this pairing step.
Sequence of events – Step 3Change “table choice” token again during this pairing step.
This step will identify the remaining 4 games: 2 games
“attacker vs. defender”, 1 game between refused attackers
and 1 game with the remaining players.
Team A and team B secretly choose their defender and
reveal them simultaneously.
After that, Team A and team B secretly choose their two
attackers for the given defender and reveal them
simultaneously. At this point there is only one last player
available remaining in each team. These are automatically
designated as being the last matchup. Each team
immediately notes this on their round pairing log-sheet.
Team A takes the two attackers given by team B, and
secretly chooses which one is refused.
Team B does the same with the two attackers selected by
team A. The refused Attackers are revealed simultaneously.
They will automatically be designated to play the 7th game
of the round and face each other.
Defenders know their attackers; this identifies two
matches. Log this on the score sheet. Team with the “table
choice” token let his defender choose the table and then
teams alternate choosing tables, starting with the defending
players first.
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Round ScoringA Round between teams consists of 8 individual games.
Each game, players will score a number of points as
described in the 9th edition GT Tournament Pack, namely
games are scored individually on a scale of 100 pts (90
points available from in-game scores and 10 points if the
player in question had a correct armylist that was sent in
on time).
An individual player scores an amount of points for his
team based on the VP differential outcome from the game
with his opponent. To determine Game Points, each player
counts their victory points, subtracts their opponent's
victory points and consults the table below. If the score is
negative, the player who has a negative difference counts
his points from the ‘opponent’ table.
WTC Individual Scoring Sheet
VPDifference
Game Points PlayerA
Game Points PlayerB
0-5 10 10
6-10 11 9
11-15 12 8
16-20 13 7
21-25 14 6
25-30 15 5
31-35 16 4
36-40 17 3
41-45 18 2
46-50 19 1
50+ 20 0
To determine the round score, players from each team
count their combined Game Points. The combined total of
all game point scores from all the players on a given team
will give the result for the Team as a whole. Team result
counted by total game points
Team Results / Match Points86-160 = Round Win, 2 Round points
75-85 = Round Draw, 1 Round point
0-74 = Round Loss, 0 Round points
If two or more teams have the same numberof Round points (2/1/0) , game points gainedfrom all battles will be used as tie-breaker.
NOTE:Penalties incurred might change the above win conditions.
In the cases where penalties on game points apply, a
difference of ten total game points always constitutes a win
for the team with the ten points difference. If there are less
than 10 total game points between the teams it
automatically constitutes a draw on the team level..
Starting A Game At The WTCFollow this procedure to start your games at the WTC:
1. Muster forces: Go over your armylist with youopponent
2. Mission briefing and choosing secondaries. Theseare noted on the scoresheet IMMEDIATELY. Whena referee is called to the table and notices this isdone incorrectly, a yellow card penalty will beincurred
3. Perform the initial game roll off for deploymentzones
4. The player having won the roll off chooses if he willspend CP’s for stratagems ( putting units in reserveand soforth). His opponent then does the same.
5. The player having won the roll off must state whichunits will be deployed in which transports. Hisopponent then does the same.
6. The player having picked deployment zone nowstarts to deploy a unit after which players alternateputting down units
7. The players roll off and the winner decides who willget the first turn
8. Pregame moves and deployment9. Players announce their remaining available
command points and clearly mark this somewherefor their opponent to keep track of during thegame.
10. Start the first battle round
Event Streaming and ExposureThe WTC and the singles tournament that precedes it, will
be live streamed by a dedicated team appointed by the
WTC TO’s and approved by the WTC captains. By
registering for the event, our players and teams
automatically agree to potentially playing on a Live Stream
via the Twitch Channel of any of our media partners or
similar outlets.
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WTC And Attendee DisciplineRefereesThe Tournament will be officiated by at least 5 referees
that are vetted by the WTC TO’s. As a general rule, a
referee may not rule on a table on which their own nation
is competing unless both players at the table agree that it is
OK to do so. A referee’s word is final and a decision may
not be escalated. This is because there are stringent
procedures in place for how a referee makes a decision,
and any that may have a severe impact on the outcome of a
game are only ever made in concert with other referees.
Abuse, of any kind, will not be tolerated where our referees
are concerned.
Official complaints after the round will be handled by
request of either captain immediately after the round. Both
relevant captains and two referees will participate.
Referees will hear one statement from each captain and
their counterparts response. After this referees will make
undisputed judgement about the case. Possible infractions
and associated cards are valid in the next round of WTC.
A red/yellow card system will be implemented to handle
any disputes/issues (see discipline section below).
If you are interested in joining the event as a referee, or
know somebody who does, please sign up with OUR
REFEREE SIGN-UP FORM. One of the WTC TO’s will
be in touch.
Teams Forfeiting A RoundIf a team gets to the point like they feel they want to
concede a round at the WTC, due to an issue, or a
complement of issues arises, the referees and the WTC
TO’s should be advised immediately.
If it is a gaming issue between two teams the referee
team can try to defuse a situation and come to some sort of
fair resolution for both parties. Referees and captains of
teams are the only involved parties here. There will be no
onlookers or coaches or other team members involved
unless the referees deem it necessary.
If there is a need for it, the referees or one of the teams
can ask for the WTC TO’s to intervene on an issue. This
may occur when the referee team feels they are not
comfortable taking a decision, or if one of the captains feels
like the situation is still not treated fairly enough to
continue playing the round, or if the referees feel like the
situation supersedes their authority or mandate. In this
instance the WTC TO’s will take an informed decision after
listening to the three parties: referees and both captains. In
the rare situation where the WTC TO’s are unable to
resolve the issue then either they, or captains involved, can
call for a captains council for an immediate vote on the
matter.
If a team still feels that the outcome of the above is not
sufficient to continue playing, that team forfeits the round
and scores 0 points whilst their opponents score 2 points,
counting as having 5 individual wins and a VP difference of
100. The team that forfeits a round also forfeits their right
to a vote on WTC matter for the following year. There
should be no gaming situation that warrants people coming
from so far, paying so much money, and then not playing a
round, and there should be some consequence to teams
that force that kind of situation, for whatever reason.
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PenaltiesPre-Event PenaltiesList Submission
Teams need to submit lists in the correct format without
errors. Making correct lists and submitting them in the
correct format should be no difficult task for seasoned
players. Failure to do so will result in a player not receiving
the ‘bonus 10pts’ per game for a legal list (this is instead of
the ‘bonus 10pts’ for a battle ready army). Teams that fail to
submit their lists on time will have 2 points deducted from
their overall score at the end of the tournament. No
exceptions, no comebacks, no second chances. All
penalties will be evaluated on a case by case basis and
motivated before the WTC 40K captains in a debrief.
List Checking Duties
After the list submission deadline, each country will be
assigned 3 other countries lists to check for errors, or
teams just check the lists from their respective pod. Teams
have one week to complete said list checking. Thereafter
teams will have two days to make any necessary
corrections to their own lists. Teams that meet those
deadlines and submit correct army lists will have 2 points
deducted from their overall score at the end of the
tournament. Not fulfilling list checking duties will see the
entire team penalized. Teams need to reply to the relevant
thread for the lists they are required to check with an OK,
even when another team has already checked said lists. No
reply post automatically means a penalty. Going over the
deadlines will also automatically incur a penalty. Just
replying OK when there are obvious and glaring errors will
also automatically incur a penalty. This will be applied very
strictly. This is also overly harsh but list checking is serious
business, and as such every team should make the effort to
comply.
The referee group will be in charge of overseeing this
process. Glaring errors might result in a reduction in
points, under the purview of the referees.
Army lists are first going to be posted on the captains
forum. After the submission deadline they will be published
online via all our channels for everyone to see.
Formatting Errors
Any formatting errors will NOT incur a penalty as long as
they get corrected IN TIME before the list correction
deadline has passed. This penalty is for not properly listing
the weapon options or wargear of models and units, not
stating the Warlord, not correctly allocating dedicated
transports to units, etc.
Illegal Lists
In the case of an illegal list, a penalty WILL be immediately
incurred. Illegal lists are those that do not follow the 40k
rules, codex, or WTC rules. There is no excuse for this, as
teams and captains can freely ask if a given list would be
OK well before the WTC starts. Changes made to an illegal
list to make it game legal will always have to be as minimal
as possible and are subject to referee approval. If the
substantial parts of, or the list in its entirety needs to be
changed, the referee corps will apply additional penalties at
their discretion because of unfair advantages gained after
list submission.
Any checks required as a result of incorrect or illegal
lists, will be done by the referee corps to make sure it is
done quickly and the corrected list are final and compliant.
Our team of referees have authority to implement other
penalties that are not currently included in this list. In case
of infractions/penalties, the relevant team captain will be
audited.
Signing Up To Tournament ManagementSoftware
Any teams who have not signed up their full complement of
players in the tournament management software will have
2 points deducted from their overall score at the end of the
tournament.
Furthermore, player profiles MUST reflect their actual
name. NOT their forum or nickname. If for some reason
players want to keep their anonymity, it is fine to refer to
yourself as N. Kerr or Neil K as long as it would not be
confusing to the TOs or referees in any way. In EVERY
situation where this is not the case, teams will have 2
points deducted from their overall score at the end of the
tournament. This is harsh but too many problems and
delays are caused every year by players using nicknames
etc.
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Event PenaltiesIndividual Player Penalties
The WTC employs a red/yellow card system for managing
player behaviour and conduct. If a player is deemed by the
referees to have broken any of following rules they will be
immediately subject to one of the following penalties. The
application of a particular penalty is dependent upon the
nature of the infraction and how many times previously the
player in question has broken the WTC rules.
Warning ListOFFICIAL WARNING:
No penalty to their individual score
YELLOW CARD :
-50pts to their individual score for that game
RED CARD :
-100pts to their individual score for that game and
immediate expulsion from the WTC
If a player receives a red card their team can either find a
substitute player to take their place at the discretion of the
referees, or else their remaining games immediately are
allotted as a loss with a VP differential of 100pts.
Additionally, the player in question will be imposed with a
minimum one year cool-off period and will be expelled
from attending the next WTC automatically.
The referee crew has the right to escalate any infraction
to an immediate expulsion or even life-time ban from the
WTC depending on the gravity of the infraction and the
situation that presented itself. The WTC referee crew will
motivate this decision in their post-event debrief before the
WTC40K Captains.
Take note that the referee corps main concern is always
that games are completed naturally within the round time
allocated. This of course depends on the transgression but
normally the focus should always lie on games to be played
even if certain penalties will apply. Everyone paid good
money to be at the WTC and to play their full complement
of games. For example, someone might have modeled his
entire army in a thematic way but his opponent and the
referees agree it falls into the realm of modeling for
advantage and the player in question does not have enough
stand-ins available. Referees will force the game to be
played and at the end of the round apply any penalties that
are in place for such transgressions. This way we are sure
everyone gets their full complement of games under
normal circumstances. A list of offenses follows below:
Excessive Rules Questions
If a player is found to be repeatedly calling referees over for
rules questions which are clearly answered in any of the
relevant game literature including the WTC FAQ, they will
receive a penalty as this is a form of time wasting. The
penalty is determined on a case by case basis - this
prevents people being penalized for language issues
resulting in such questions, and also stops players ‘playing
the system' and stopping before a certain threshold before
a penalty is attained.
Agreeing a Result
It came to our attention that some games were not played
at the WTC but that certain players simply ‘agreed’ on the
final score without the game being rolled. This is
unacceptable and may have unfairly affected final
positioning of other teams. To ensure the integrity of the
tournament going forward, any TEAM that is caught doing
this or have done this, whether at the event, or retroactively,
and whether or not the action was performed by an
individual team member without consent from any of the
other team members, will be punished by imposing a year-
long ban to attend the WTC on all the players from said
team. The captain position of said team will be
immediately opened up to other willing captains from said
nation. Do not take the integrity of the tournament lightly…
The WTC is the pinnacle of competitive gaming, regarded
as the World Championships for our hobby, and every team
should bear the ultimate responsibility for ensuring a fair
and merit-based outcome for the rest of the tournament
attendees.
Dice-, Movement- or Rules-Cheating
Any instances of the following, or anything else within
similar confines, that is witnessed by a referee and/or an
impartial bystander (i.e. a person not associated in any way
with either player or team) and deemed as deliberate
cheating will result in an immediate penalty:
Rules cheating - forgetting core rules for your OWN army
and models. will all result in an instant infraction.
Movement cheating - moving too far, pushing models
outside of their regular movement allowance.
Dice cheating - loaded dice, incorrectly counting the
number of passed or failed rolls, changing the value of dice
rolled.
A note on dice etiquette: in regards to dice policy and
“cocked dice”, “dice that land on top of each other” or in
terrain and such, note that at the WTC the following
applies: dice rolls will only count when the bottom of the
dice surface is entirely touching the table or game-mat
surface. Re-roll cocked or stacked dice when the event
occurs, and re-roll any dice that land in terrain or on
anything other than the flat table (mat) surface. This
includes dice landing flat on objective markers. Reroll the
dice. The use of dice-trays at the WTC is authorised.
When using GW dice, or any batch of custom dice,
players need to ENSURE their dice pips (essentially the
number on the dice) can EASILY be distinguished from
across the table by their opponent. Where this is not the
case, players will immediately incur penalty and the dice
will be removed for the remainder of the tournament.
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Time Management and SlowplaySlowplay is a serious issue, as such it is MANDATORY that
ALL games conclude their full complement of 5 turns
within the allotted time. For this reason the use of chess
clocks is mandatory at the WTC, and it is important to note
that only chessclocks that count down to zero may be used.
Each player is allocated equally half the remaining round
time once pairings have been completed (usually 1,5hrs per
player).
When deploying their armies it is MANDATORY that
players each take their respective turns to place units and
models during their own time allocation. That is to say it is
NOT acceptable for a player to deploy models and units on
their opponent’s time.
It is every player’s responsibility to be able to play their
army within the allotted time. If you are playing with an
especially large army, or one that takes longer than usual to
play, it is your responsibility to train to be able to play a full
game within the allotted time frame. No exceptions, if you
can’t complete a game with your army in the time given
then leave it at home.
When starting battle round 4 if there is, collectively, less
than 50 minutes left on the chess clock, and/or 1 player has
less than 25 minutes, then a referee MUST be notified
immediately.
Additionally when starting battle round 5 if there is,
collectively, less than 20 minutes left on the chess clock,
and/or 1 player has less than 10 minutes, then a referee
MUST be notified immediately.
In both cases it will be at the discretion of the referees to
decide if a game can be completed naturally within the
remaining time, or a small extension of up to 5 minutes will
be given per player.
The reason for the referee being empowered to give a
small extension is to ensure that the chess clocks are used
correctly and not abused to give an advantage to a specific
player. If players follow the rules above and notify a judge in
a timely fashion, we can all ensure all games end fairly.
If a referee was not involved within any of the stated
timeframes, then no extra time will be given.
Once a player hits their allotted time on the clock, the
normal rules for playing the game no longer apply (rules
such as that you MUST attack when it is your turn to fight)
and they can take no further actions during the game
except in order to:
A - Make saving throws, and taking a Morale Test if
required to
B - Score objectives that they have achieved or already
hold
Penalties will be applied at the discretion of the referees
if they feel clocks are not managed properly, if players try to
abuse time management, or if a game does not complete
the mandatory 5 turns.
Furthermore, if a game does not complete the mandatory
5 turns and a referee hasn't already been involved, then the
captains and coaches are obliged to inform the referees
immediately. Failure to do so can incur a penalty at the
discretion of the referees. This is so that the referee corps
is always aware of any ‘repeat offenders’ and therefore
potentially deliberate slow play.
Poor Sportsmanship orNegative/Aggressive Attitude
Any player or team member deemed by a referee to be
acting in any manner not in-line with the expectations of
friendly but competitive gaming at the WTC will incur an
immediate penalty. As a community we all believe that this
is a gentlemans' game to be played in a friendly but
competitive manner. Failure to uphold this belief will be
met with immediate reprimand.
A few examples to make it clear:
A player forgets to bring in his reserves, and his
opponent objects to this when the player remembers
later in the turn during any given phase. It is BOTH
players’ responsibility to ensure mandatory things that
happen in the game take place. It is customary to ask
your opponent at the end of his movement phase if he is
sure he does not want to bring any reserves on before
moving on to the next phase.
A player forgets to announce he will use a certain rule,
ability, stratagem or wargear at the start of the turn or
phase and remembers later in the turn or phase. It is
OK as an opponent to disallow the use of said rule or
item, but let it be known that we strongly discourage
such behavior and encourage players to work together
rather than against each other.
Illegal Alternative Models, Modellingfor Advantage, Non-Battle ReadyModels
Any alternative models that have not gained prior approval
by the referees will be removed from the board if an unfair
in-game advantage is felt to have been gained. Models that
have been converted or rebased that are deemed by the
referees to gain an unfair in-game advantage will be
removed from play. Models that are not painted to a ‘battle
ready’ standard, or that simply aren’t up to acceptable
hobbying standards, will also be immediately removed. The
player will have the opportunity to replace them with the
official GW models. If no models are immediately available,
he will continue the event without the use of said models
whatsoever. If a player subsequently is caught reusing said
‘banned’ models he will incur an immediate red-card.
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Illegal Communication between TeamMembers
Any communication between team members and/or
spectators should always be in English wherever possible
and have no relation to strategic or tactical advice
regarding any games in progress. Players can of course
seek the approval of their opponents to confer with a
countryman in their native tongue prior to starting a
conversation.
Failure to do so will result in penalties.
Obviously in some cases communication may not be
possible in English, in such a case players should seek the
assistance, where possible, of a referee or neutral third-
party who understands their language so as to adjudicate.
If such a person is not available then it is up to the
discretion of the referees if it is felt illegal tactical or
strategic advice has been given or not.
The use of cellphones or other media to discuss tactics
and game situations once the pairing process has finished
and matches have been assigned is strictly prohibited.
Players suspected of, or caught, doing this will be
immediately red-carded.
Team Cumulative PenaltiesAny penalties occurred during the WTC as a result of
player infraction also incur a team cumulative penalty,
and will be strictly imposed upon the round points. As an
example, Team A and B have a result of 5-3 wins in the
round with a VP differential of 123pts, but Team A
incurred their second team penalty that round and loses
25pts (see below). This brings the VP differential under the
requirement for having the team win condition and
consequently changes their team’s match result to a draw.
It does not affect the match result for the opposing team.
1st infraction - Official team warning
2nd infraction – 25 Victory Points per team
3rd infraction – 50 Victory Points per team
4th infraction – 75 Victory Points per team
etc… etc..
These penalties are applied incrementally and cumulatively
over the course of the tournament. This means if player A
on a team gets penalised, then subsequently player B on the
same team gets penalised, the penalty against their Team
escalates as the Team has then effectively committed 2
offenses. Again, this can cause that team to lose a match, it
cannot cause the other team to win the match (ie, you still
need to reach 5 individually won games and a BP
differential of 100). This can result in a match result of a
draw/loss or loss/loss in extreme scenarios.
It came to our attention that some games were not
played at the WTC but that certain players simply ‘agreed’
on the final score without a dice being rolled. This is
unacceptable and may have influenced final positioning of
other teams. To ensure the integrity of the tournament
going forward, any TEAM that is caught doing something
similar, or is known to have done something like this,
whether at the event, or retro-actively, and whether or not
the action was performed by an individual team member
without consent from any of the other team members, will
be punished by imposing a year-long ban to attend the
WTC on all the players from said team. The captain
position of said team will be immediately opened up to
other willing captains from said nation. Do not take the
integrity of the tournament lightly… The WTC is the
pinnacle of competitive gaming, regarded as the World
Championships for our hobby, and every team should bear
the ultimate responsibility for ensuring a fair and merit
based outcome for the rest of the tournament attendees.
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