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  • Nation vs Nation !

    2021 Event PackWant More Information about the WTC ?

    OFFICIAL WTC WEBPAGE

    Document History:2020/11/05 : V 1.5

    2020/08/25 : V 1.052020/08/24 : V 1.042020/08/14 : V 1.03

    Note: This document is a DRAFT version for the 2021 Event.

    https://worldteamchampionship.com/

  • Table Of Contents1 About The World Team Championship

    1.1 Mission Statement

    1.2 Find Out More About the WTC

    2 What You Need To Know About Attendıng TheTournament

    2.1 Sendıng A Team To The WTC2.2 Team Captaıncy At The WTC2.3 Addıtıonal Team Roles At The WTC2.4 Registering For The WTC

    2.5 The "Mercenary" / Unıted Natıons Team2.6 Tournament Outline

    2.7 Tournament Rules

    2.8 WTC Missions Outline

    2.9 List Submission

    2.10 WTC Terrain Outline

    2.11 Team Challenges At The WTC

    2.12 WYSIWYG At The WTC

    2.13 WTC Pod Phase

    2.14 Tournament Schedule

    3 WTC: At the Event

    3.1 Getting to the Venue

    3.2 Official Tournament Language

    3.3 Round Pairings

    3.4 Round Scoring

    3.5 Starting A Game At The WTC

    3.6 Event Streaming and Exposure

    4 WTC And Attendee Discipline

    4.1 Referees

    4.2 Teams Forfeiting A Round

    5 Penalties

    5.1 Pre-Event Penalties

    5.2 Event Penalties

    5.2.1 Individual Player Penalties

    5.2.2 Team Cumulative Penalties

  • About The World Team ChampionshipMission StatementThe World Team Championship, WTC, or Worlds as it is

    called by its player base, is an annual wargaming event for

    the tabletop miniature game Warhammer 40,000. It is the

    factual world cup, bringing together nations from across

    the world to compete against each other in an enjoyable

    team format. Traditionally, most of the best Warhammer

    40,000 players from around the world are grouped together

    in a hall for a week/weekend at a favorable location in

    Europe to meet and compete with their peers. You won’t

    find such density of high-level gaming potential in any other

    event!

    The mission of the World Team Championship is to make

    nation vs nation Warhammer 40,000 team-play a globally

    relevant competition. Our aim is to effectively and

    efficiently administer, develop, showcase and promote

    competitive Warhammer 40,0000, while creating a positive

    and respectful environment that allows the event to grow

    and meet the evolving needs of the players and the global

    WH40K community as a whole.

    At its core, the WTC is a tournament that aims to bring

    together players from all over the world to compete in a

    friendly but competitive manner. The WTC believes that

    everyone is entitled to be treated fairly regardless of

    gender, sexual orientation, age, disability, religion, colour,

    race, ethnic or national origins, political ideology, or socio-

    economic background. Furthermore, the WTC subscribes

    to the principles of equality of treatment and aims to

    ensure that anyone who attends is able to do so in a

    discrimination-free environment where everyone is treated

    with due respect. The WTC is committed to ensuring that

    everyone is able to attend the WTC free from direct

    discrimination or abuse (physical, verbal or otherwise). As

    such, the WTC will not accept nor tolerate any actions that

    would result in an attendee receiving any less favourable

    treatment by any other attendees on the grounds of: gender,

    sexual orientation, age, disability, religion, colour, race,

    ethnic or national origins, political ideology, or socio-

    economic background. The WTC expects everyone to

    subscribe to, and do their best to uphold,these core

    principals by way of their attendance. We reserve the right

    to refuse entry to or expel from the venue, without refund,

    anyone who is deemed not to have acted to honour above

    standards.

    Find Out More About the WTCIf you are interested to find out more about the event, get

    access to our player packs, our organizational structure, or

    just find out about some of our teams, head on over to the

    OFFICIAL WTC WEBPAGE, and feel free to join our

    FORUMS and FACEBOOK PAGE if you would like to

    interact with some of our player base.

    Our Sponsors and Partners:

    The Army Painter : Trophy Sponsor

    TSportsNetwork : Media and Streaming Partner

    Best Coast Pairings : Tournament Software Partner

    Weyland-Yutani: Terrain Partner

    https://worldteamchampionship.com/http://worldteamchampionship.com/forum/https://www.facebook.com/WorldTeamChampshttps://www.thearmypainter.com/http://tsportsnetwork.com/https://www.bestcoastpairings.com/https://www.weyland-yutani-inc.com/

  • What You Need To Know AboutAttendıng The TournamentSendıng A Team To The WTCIf you are interested in bringing a new team to the WTC, or

    if you are not sure if your team is already represented at

    the WTC, you should get access to the WTC FORUMS and

    post an inquiry in the general 40K section. One of the TO’s

    or captains will then get in touch to answer your questions.

    Alternatively, get in touch via our FACEBOOK PAGE. New

    teams that participate after a 2 year hiatus (after 2 years of

    non-activity the Captains post for any given nation is

    automatically vacated) or as first-timers will be given

    access to the dedicated sections on the forum so they can

    ask their pertinent questions and be guided through the

    process of bringing a new team to the event.

    A 40K WTC Team consists of a minimum of 8 playing

    members. Of which at least 4 need to be able to show a

    record of nationality for representing a given country. For

    more info on what this entails, please refer to the WTC

    Organizational Roadmap document. A team can have any

    number of non-playing members to act as a coach or

    assistant or any other additional role the team can think of,

    but they all need to adhere to the same restrictions and

    rules that are put in place for non-playing team members.

    They are an integral part of the team, and their names and

    roles MUST be stated when registering. Each team must

    have one, and only one, nominated Captain (either playing

    or non-playing).

    2019 Champions - Team England

    Team Captaıncy At The WTCThroughout the year, a Captain is the voice of his team and

    acts in their stead for all official communications and votes

    that are required. At the WTC, The Team Captain is

    ultimately responsible for the conduct of his/her Team and

    making sure all administration is taken care of each round

    (submitting results in a timely fashion,…). The Captain can

    be called in for a 40K Captains Council in certain

    situations to discuss and resolve pertinent issues that arise

    during the event. The Captains are also responsible for

    checking all the rows and tables for any discrepancies in

    terrain density and placement before the start of the

    tournament/round (if issues arise, call a ref immediately),

    and for organizing their teams to check the final submitted

    rosters (at least 3 other countries) prior to the event and

    making sure all their team members are signed up in time

    for instance.

    There are no official guidelines on how Team Captaincy

    should be decided. Every country should make up their

    own means of determining who will spearhead their cause

    throughout a given WTC cycle. In most countries, there is

    an association behind team selection, and a process is in

    place to make sure it is done in a transparent and honest

    way.

    What this means for most newer people attending the

    WTC for a first time, is that in order to go to the WTC with

    an existing team, you need to follow whatever protocol an

    existing team has put in place to be able to make the team.

    Get in touch with your captain and your local community

    regarding how to be a part of it. It shouldn't be too hard to

    come by that info.

    The way WTC Captaincy works is that only the current

    Captain can announce his successor. This should be done

    as an announcement in a thread on the official WTC

    FORUMS. If the thread isn’t updated, neither will WTC

    records. That being said, if there is demonstrable proof that

    a captaincy is taken ‘hostage’ by an individual or group of

    people, and that a predefined system for selecting a certain

    country’s representation/captaincy status is not being

    followed or respected, the WTC TO group will investigate

    and can/will decide to overrule and transfer captaincy

    status to the rightful party if need be.

    4

    http://worldteamchampionship.com/forum/https://www.facebook.com/WorldTeamChampshttp://worldteamchampionship.com/forum/

  • Addıtıonal Team Roles At TheWTC

    A team may have any number of non-playing team

    members. They are allowed to:

    Be the Team Captain

    Do/assist with the Pairings

    Collate and submit Team Results

    Ask questions about how the game is going(only in English, see below)

    Tell their player how their team is doing andwhat kind of points they require from thisgame

    A non-playing Team Member is NOT allowed to:

    Give Tactical advice (they may not tell theirplayer ‘how’ to get that win/draw/loss!) orinterject in any way on in-game situations likeforgetting that their player forgot toconsolidate. If they perceive situations likethat, especially in the case where playersmust do something but forget to, they cancall for the game to be stopped, and then geta judge to rectify the situation.hey can call forthe game to be stopped, and then get a judgeto rectify the situation.

    Speak to their Team player in their nativelanguage. Speaking to their team members inthe English Language is allowed as it is thetournaments official language (Not talking inEnglish will be seen as interference with thegame and is subject to a yellow cardinfringement type if reported).

    Any of the 9 team members may perform aplayer replacement: play a game with any ofthe 8 armies submitted by the team inreplacement of another team member for theduration of a whole round. Replacementduring rounds (ie when games have alreadystarted) will not be allowed except underextraordinary circumstances validated by ajoint decision by the head referees. A Captainmust petition this change before the headreferees. Any breach of these rules is to bebrought to the immediate attention of aReferee.

    Once players are at their tables at the start of any given

    round, it is not allowed within a team to share info on

    matchups or tactics by means of cellphones or other

    devices either. Any breach of this rule that gets noticed will

    see all offenders on the team admonished with an

    immediate yellow card.

    Registering For The WTC

    Registration for the WTC will be done via our partners at

    Down Under Pairings (which recently merged with Best

    Coast Pairings so we will likely see a merged

    feature/subscription but more news on that later) . We will

    use their software to administrate our tournament. Teams

    need to be signed up, in full (this means including coaches

    and additional staff), before the registration deadline (see

    tournament scheduling below), shortly after which teams

    will be divided into pods for the first stage of the event. In

    case the number of registering teams would be uneven, the

    tournament TO’s will take it upon themselves to form a

    Mercenary/UN team to make sure every nation always gets

    a respectable opponent during the event. This

    Mercenary/UN Team will be formed with 3 basic principles

    in mind: the players on it need to have as diverse of an

    international character as possible, the players on it need

    to be well-respected within their communities, and the

    players in question need to show team-spirit during the

    process of their teams formation.

    The "Mercenary" / Unıted NatıonsTeam

    When the need to form a United Nations Team arises

    (which is the case when an uneven number of teams

    subscribes or when a team has to drop from the

    tournament after registration deadline), one of the WTC

    TO’s will be appointed to lead the charge of forming the

    WTC UN Team. During the year, players interested in being

    part of the mercenary team will be able to sign up using

    our WTC MERCENARY SIGN-UP FORM.

    Only players with entries in this document will be

    contacted to make up our mercenary team. The WTC TO

    will try to make as diverse a mix of nationalities (to

    emphasize the international character of our event) as

    possible, and the selected team members will either

    choose one person to be captain amongst them or one

    candidate will be appointed by the WTC TO’s. This team

    then functions as a full-fledged nation and have all the

    same rights and obligations as the other nations playing at

    the event.

    5

    https://downunderpairings.com/https://docs.google.com/spreadsheets/d/1-6WcrYHm0XQfEnTujy2HsC-k4WBPDaVCWRDPLKhd2hQ/edit#gid=0

  • Tournament Outline

    The World Team Championship is a 3 day, 8 round event

    that takes place from Friday to Sunday. Friday is the pod

    phase, where each nation will face 3 other nations in their

    respective pod for a 3-round day. After this pod phase, the

    teams will be matched and seeded using the SWISS

    system, and will play 3 more rounds on Saturday before

    proceeding to the final 2-round phase on Sunday.

    Tournament Rules

    9th Edition, 2020 Grand Tournament Warhammer

    40,000 rules

    2000 points Strikeforce armies, fully painted and

    WYSIWYG

    Only one of each faction per team, which means only

    one instance of SM/DW/DA/BA/SW… can be taken per

    team. Chaos Daemons can only be summoned by one

    player on the team, and cannot be summoned if there is

    a player with a Faction Chaos Daemons Detachment in

    their team.

    Preset missions and terrain, played on a 60” by 44”

    table

    Pod phase followed by SWISS pairings, 8 round

    tournament

    3 hour rounds with 30 minutes pairing, for total round

    time of 3.5 hours

    Forgeworld units are allowed

    Units of Legend may not be used

    Chessclocks are mandatory. (Each team must bring 5)

    Official language of the tournament is English

    List of Factions

    Space Marines GreyKnights

    AdeptusCustodes

    AdeptusMechanicus

    AdeptaSororitas

    Sisters ofSilence

    QuestorImperialis

    Inquisition

    OfficioAssassinorum

    AstraMilitarum

    Necrons T'au Empire

    Tyranids GenestealerCult

    CraftworldEldar

    Drukhari

    Harlequins Ynnari HereticAstartes

    ChaosDaemons

    QuestorTraitoris

    Deathguard ThousandSons

    Orks

    WTC Missions Outline

    Day 1:

    R1: Mission 11 – Retrieval

    R2: Mission 12 – Scorched Earth

    R3: Mission 13 – Vital Intelligence

    Day 2:

    R4: Mission 31 – Overrun

    R5: Mission 32 – Sweep And Clear

    R6: Mission 33 – Priority Target

    Day 3:

    R7: Mission 21 – Surround And Destroy

    R8: M

    6

  • List Submission

    Details regarding list submission will be added here once

    we figured out if we want to automate the process or use

    the oldfashioned ‘just post them on the forums’ approach.

    In any case, players need to adhere to the following rules

    when submitting their armylist:

    1. Each Army list MUST mention which model will bethe Warlord . If your Warlord is a character, assign awarlord trait to him. Add text as a subfix behind theunit's point value as follows – WARLORD (TenaciousSurvivor). Warlord traits may NOT be changed beforethe start of every game at the WTC. Characters thathave fixed warlord traits are of course exempt fromchoosing another warlord trait.

    2. Each Army list MUST mention which basic psychicpowers have been assigned to the. The same goesfor artefacts or relics or equivalents if they arechosen/purchased for models with stratagems.These may NOT be changed before the start of everygame at the WTC.

    3. Each Army list MUST mention all the specialabilities and rules that are in play for their army.These may NOT be changed prior to the start ofevery game but are fixed unless the special abilityspecifically allows for it to be changed once a gamehas already started (like Sacred Rites for AdeptaSororitas which can be chosen after deploymenthas finished or the Grey Knight Tides which can bechanged with a psychic power). This applies toTank Aces for Astra Militarum, Hive FleetAdaptations for Tyranids, Dreadblade Pacts andDamnations for Renegade Knights, Exarch powersfor Eldar, and so on. In case abilities will berandomly rolled for (Exalted Greater Daemonabilities, Dreadpacts and Damnations, …) it needsto be listed on the armylist and abilities will have tobe rolled for each game at the WTC.

    4. All stratagems that will be used when musteringyour forces to purchase extra warlord traits, relics,… and so on, MUST be listed on the armylist andtheir CP cost listed. These are FIXED for thetournament and cannot be changed. An example ofthis is buying an additional Exarch power with theExemplar stratagem.

    5. Each Team Roster must include all the necessaryinfo, meaning player names with the correct army,and clearly indicate what detachments are takenand how many command points each detachmentprovides to the player, and all other relevantinformation for your opponent. In the case ofSpace Marines for instance, it needs to bementioned which Chapter you are playing, in thecase of the Mechanicus, the Forgeworld, and soon... In the case of cross-faction detachments, eachentry needs to be succeeded by their faction orchapter denomination. For instance - Troops:Plague Marines . The overall Army Faction of aroster is always defined by the common keyword ofthe army.

    For more news about WTC, check out the WTC Podcast

    6. Team Rosters need to indicate if a coach/assistantspot is filled by the Team.

    7. Every player entry needs to list the country to beable to quickly browse through the different lists.

    8. Detachments from a list are separated by double"==" and always mention how many CommandPoints the detachment costs the army to field. Atotal CP number with CP cost spent shall be listedon the armylist as well.

    9. All upgrades and options must be shown on anygiven unit except those that come as standard onthe model and cost zero points. Any wargear thatcan be chosen (whether it costs points or free)must be listed.

    10. List transports at the bottom of each detachment.11. Upgrades to specific models in a complex unit are

    indicated per model.12. Players opting to keep summoning points in

    reserve need to indicate so clearly, and how manypoints are available, on their army roster.

    13. If a player's fortification cannot be legally be placeddue to being within 3" of other terrain features,they may remove a ruin that is completely withintheir deployment zone, or if there isn’t oneavailable with a ruin that is at least partially in theirdeployment zone, and replace it with saidfortification. When doing so, the fortification mustbe placed completely within that playersdeployment zone, as close as possible to theposition of the original ruin, bearing in mind thatno part on the ground floor of the fortification maybe placed directly on or above the 40 mmobjective marker.

    14. Power Level's must be listed in the Army lists.

    7

    https://www.youtube.com/channel/UC9uw_KH1ZVJ8koGVnX51sOw

  • WTC Terrain Outline

    See our Terrain Map Document.

    Team Challenges At The WTC

    Challenges can be sent to other teams for the first round,

    as long as the challenge is accepted by both captains, and

    this is formalized with a forum post that is plain to see for

    everyone on our FB page or on the official WTC Forums.

    Challenges need to be announced before the draw

    deadline. See the Tournament Schedule later in this

    document for precise dates.

    WYSIWYG At The WTCThe WTC armies have to be fully painted and based and be

    WYSIWYG (see basing document in case there is a

    question regarding, or have your captain approve basing

    that might stray from the norm on the Captains council

    forum). Models that are not official, do not fit the

    WYSIWYG profile, or considerably deviate from the norm

    MUST be presented at the 40K Captains Council (with

    pictures or links to pictures preferably), at least a month

    PRIOR to the tournament and meet an approval from the

    REFEREE CORPS (or alternatively a majority of Captains)

    before they can be used at the tournament. Threads can be

    opened in the captains section on the WTC forums, and

    captains can assume that their players’ armies are OK’ed if

    an approval note from the referees is given within the topic,

    no other objections from captains were raised and the

    thread was started within the deadline. If ANY objections

    (from captain or referee alike) were raised then assume the

    models/armies in questions cannot be used unless a

    written statement says otherwise in the forum thread. Any

    models like this in use at the WTC without prior consent

    will be up for an immediate infraction notice (yellow card)

    for each game, and models will be pulled from the table

    where this is applicable, unless original stand-in models

    can be produced on the spot (for LOS purposes or

    otherwise).

    An example of a non accepted replacement model for

    brimstone horrors;

    WTC Pod Phase

    After registration is finalized and it is known which teams

    will attend, all teams and nations will be divided into pods.

    This is done for several reasons. Knowing your first three

    adversaries ahead of time will generate more opportunity

    for quality prep-time with your team, having a seeding

    system in pods will add to the World Cup feel of our event,

    and we can implement a system that ensures the top teams

    will meet later on in the tournament as is customary in all

    big nation vs nation competitions, and that for the two last

    rounds (rounds 7 and 8) at least, the top team will play the

    closest matched team so we can have a true event

    champion, at the same time allowing for more interaction

    between teams that are historically showing strength in

    different tiers on the first day by means of the pod

    structure.

    So how will it work? We will take the average final placing

    at the last 3 preceding WTC’s into account for the seeding

    into the pods. Each pod will aim to have 4 nations divided

    into it (more on that later). The average final placing of a

    given nation will thus determine which teams face off vs

    which teams at the next WTC, with a couple of exceptions.

    Before dividing the teams into pods, we willput teams that challenge each other for thefirst round in the same, randomly determined,pod.

    Before dividing the teams into pods, teamsthat haven’t attended a WTC so far will bedivided randomly into a pod as there is noway to gauge their strength.

    After the steps above have been carried out, the teams that

    haven’t been placed in a pod will be divided one by one in

    the pods.

    Let’s say we have 40 teams attending, it will mean we

    have 10 pods. The nation that is averagely ranked in

    position 1 will go into pod 1, the nation with rank 2 in pod 2

    and so on until the nation with average rank 10 goes into

    pod 10, and then the procedure repeats with teams ranked

    11-20 going into pod 1-10 respectively, until all teams have

    been given a place. In the case a pod would be already full

    due to challenging teams or randomly assigned teams, the

    team in question will just be ported to the closest available

    pod that was next in line until all teams have been divided.

    In the case we do not have multitudes of 4 teams, we will

    randomly create one or more pods that are bigger in size to

    make it work. It doesn’t really matter as long as everyone

    gets 3 games in on the first day and the relative distribution

    of strength of their opponents is approximately the same.

    After the 3 games on the first day, teams will be ranked

    on the overall score and tiebreaker score they achieved

    within the pod and be matched vs the closest ranked nation

    with the caveat that teams that already met in the pod

    phases cannot meet again during the course of the event.

    8

    https://worldteamchampionship.com/wtc-rules/

  • A simulation based on last 4 years worth of data gives us the following distribution:

    Pod 8 Matcups simulation

    R1 France vs Wales

    R1 Serbia vs Czech Republic

    R1 Slovenia vs Luxembourg

    R2 France vs Serbia

    R2 Wales vs Slovenia

    R2 Luxembourg vs Czech Republic

    R3 France vs Czech Republic

    R3 Slovenia vs Serbia

    R3 Luxembourg vs Wales

    Note: This is just an example. The bigger pods will be randomized, and might just as well be the pod with the number 1

    seeded team or any of the other pods. We will always strive to have as much diversification and division between the different

    team’s measurable strengths within a given pod.

    With simulated matches in Pod 8 as follows:

    Tournament ScheduleTo be announced.

    Pod 1

    Nation Rank

    Russia 1

    Sweden 8

    Ireland 17

    Romania 25

    Pod 5

    Nation Rank

    Germany 5

    Italy 13

    Greece 21

    Northern Ireland 29

    Pod 2

    Nation Rank

    England 2

    Spain 10

    Switzerland 18

    Norway 26

    Pod 6

    Nation Rank

    USA 6

    Australia 14

    Croatia 22

    Hungary 30

    Pod 3

    Nation Rank

    Poland 3

    Belarus 11

    Turkey 19

    Austria 27

    Pod 7

    Nation Rank

    Finland 7

    Ukraine 15

    Netherlands 23

    Argentina 31

    Pod 4

    Nation Rank

    Denmark 4

    Scotland 12

    Canada 20

    Belgium 28

    Pod 8

    Nation Rank

    France 8

    Wales 16

    Serbia 24

    Czech Republic 32

    Slovenia 33

    Luxembourg 34

    9

  • WTC: At the EventGetting to the VenueEverything related to getting to the venue, and parking

    opportunities/bus rides and schedules and whatnot,

    can be found in our WEBPAGE in detail.

    The event will be taking place in the town of Leoben,Austria.

    The location is the Sporthalle Leo ben-Innen stadtAdress: Roseggerstraße 8 8700 Leoben, Austria

    Official Tournament LanguageThe official language of the tournament, and the ONLY

    language that should be spoken at the gaming tables, is

    English. Players must have their relevant rules available in

    English at the WTC. This includes gaming aids and gaming

    attributes like stratagem cards and such. It is perfectly

    acceptable to carry around a digital source for rules

    material. A printed/tablet version of the codex/FAQs is

    acceptable for instance. Players that do NOT have the

    English versions of their rules at hand when asked to

    provide source material will be given a yellow card

    infraction notice. Players, and non-players, that are caught

    not speaking English at a gametable while addressing one

    of the players at that table, will be given an immediate

    yellow card infraction notice.

    Round PairingsAt the start of every round, teams get some time to work

    out the individual matchups that will occur within the

    round. Teams have 30 minutes to discuss with their team

    what the best strategy is for the round and to work out the

    pairings for the round. Rounds that start later than the

    allotted 30 minute mark should be reported immediately to

    the judges so they can evaluate if a certain round will be

    impacted on total game time, and to see if it’s always the

    same teams who seem to be having this problem and need

    to be spurred on to go through the process quicker. The

    procedure for the pairing process is as follows:

    Captains roll off to determine which team will get to

    choose its table first. That team gains the “table choice”

    token.

    A visual guide can also be found here.

    Sequence of events – Step 1Team A and Team B secretly choose their defender and

    reveal them simultaneously. After that, Team A and team B

    secretly choose their two attackers for the given defender

    and reveal them simultaneously.

    Team A takes the two attackers given by team B, and

    secretly chooses which one is refused. Team B does the

    same with the two attackers selected by team A. The

    refused Attackers are revealed simultaneously and return to

    the pool of available armies.

    At this point, two defenders know their attackers; this

    identifies two games. Log this on the score sheet. The Team

    with the “table choice” token lets his defender choose the

    table first followed by the defender who's team didn’t have

    the table choice token. Two tables are now no longer

    available.

    Sequence of events – Step 2Repeat Step 1 with the difference that the Team without the

    “table choice” token now becomes the owner of this token

    throughout this pairing step.

    Sequence of events – Step 3Change “table choice” token again during this pairing step.

    This step will identify the remaining 4 games: 2 games

    “attacker vs. defender”, 1 game between refused attackers

    and 1 game with the remaining players.

    Team A and team B secretly choose their defender and

    reveal them simultaneously.

    After that, Team A and team B secretly choose their two

    attackers for the given defender and reveal them

    simultaneously. At this point there is only one last player

    available remaining in each team. These are automatically

    designated as being the last matchup. Each team

    immediately notes this on their round pairing log-sheet.

    Team A takes the two attackers given by team B, and

    secretly chooses which one is refused.

    Team B does the same with the two attackers selected by

    team A. The refused Attackers are revealed simultaneously.

    They will automatically be designated to play the 7th game

    of the round and face each other.

    Defenders know their attackers; this identifies two

    matches. Log this on the score sheet. Team with the “table

    choice” token let his defender choose the table and then

    teams alternate choosing tables, starting with the defending

    players first.

    10

    https://worldteamchampionship.com/wtc-2021/dates-location/https://drive.google.com/file/d/1tuqCtFAw8uJmT2hbuCtJVv5w4_tmY1Rg/view?usp=sharing

  • Round ScoringA Round between teams consists of 8 individual games.

    Each game, players will score a number of points as

    described in the 9th edition GT Tournament Pack, namely

    games are scored individually on a scale of 100 pts (90

    points available from in-game scores and 10 points if the

    player in question had a correct armylist that was sent in

    on time).

    An individual player scores an amount of points for his

    team based on the VP differential outcome from the game

    with his opponent. To determine Game Points, each player

    counts their victory points, subtracts their opponent's

    victory points and consults the table below. If the score is

    negative, the player who has a negative difference counts

    his points from the ‘opponent’ table.

    WTC Individual Scoring Sheet

    VPDifference

    Game Points PlayerA

    Game Points PlayerB

    0-5 10 10

    6-10 11 9

    11-15 12 8

    16-20 13 7

    21-25 14 6

    25-30 15 5

    31-35 16 4

    36-40 17 3

    41-45 18 2

    46-50 19 1

    50+ 20 0

    To determine the round score, players from each team

    count their combined Game Points. The combined total of

    all game point scores from all the players on a given team

    will give the result for the Team as a whole. Team result

    counted by total game points

    Team Results / Match Points86-160 = Round Win, 2 Round points

    75-85 = Round Draw, 1 Round point

    0-74 = Round Loss, 0 Round points

    If two or more teams have the same numberof Round points (2/1/0) , game points gainedfrom all battles will be used as tie-breaker.

    NOTE:Penalties incurred might change the above win conditions.

    In the cases where penalties on game points apply, a

    difference of ten total game points always constitutes a win

    for the team with the ten points difference. If there are less

    than 10 total game points between the teams it

    automatically constitutes a draw on the team level..

    Starting A Game At The WTCFollow this procedure to start your games at the WTC:

    1. Muster forces: Go over your armylist with youopponent

    2. Mission briefing and choosing secondaries. Theseare noted on the scoresheet IMMEDIATELY. Whena referee is called to the table and notices this isdone incorrectly, a yellow card penalty will beincurred

    3. Perform the initial game roll off for deploymentzones

    4. The player having won the roll off chooses if he willspend CP’s for stratagems ( putting units in reserveand soforth). His opponent then does the same.

    5. The player having won the roll off must state whichunits will be deployed in which transports. Hisopponent then does the same.

    6. The player having picked deployment zone nowstarts to deploy a unit after which players alternateputting down units

    7. The players roll off and the winner decides who willget the first turn

    8. Pregame moves and deployment9. Players announce their remaining available

    command points and clearly mark this somewherefor their opponent to keep track of during thegame.

    10. Start the first battle round

    Event Streaming and ExposureThe WTC and the singles tournament that precedes it, will

    be live streamed by a dedicated team appointed by the

    WTC TO’s and approved by the WTC captains. By

    registering for the event, our players and teams

    automatically agree to potentially playing on a Live Stream

    via the Twitch Channel of any of our media partners or

    similar outlets.

    11

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  • WTC And Attendee DisciplineRefereesThe Tournament will be officiated by at least 5 referees

    that are vetted by the WTC TO’s. As a general rule, a

    referee may not rule on a table on which their own nation

    is competing unless both players at the table agree that it is

    OK to do so. A referee’s word is final and a decision may

    not be escalated. This is because there are stringent

    procedures in place for how a referee makes a decision,

    and any that may have a severe impact on the outcome of a

    game are only ever made in concert with other referees.

    Abuse, of any kind, will not be tolerated where our referees

    are concerned.

    Official complaints after the round will be handled by

    request of either captain immediately after the round. Both

    relevant captains and two referees will participate.

    Referees will hear one statement from each captain and

    their counterparts response. After this referees will make

    undisputed judgement about the case. Possible infractions

    and associated cards are valid in the next round of WTC.

    A red/yellow card system will be implemented to handle

    any disputes/issues (see discipline section below).

    If you are interested in joining the event as a referee, or

    know somebody who does, please sign up with OUR

    REFEREE SIGN-UP FORM. One of the WTC TO’s will

    be in touch.

    Teams Forfeiting A RoundIf a team gets to the point like they feel they want to

    concede a round at the WTC, due to an issue, or a

    complement of issues arises, the referees and the WTC

    TO’s should be advised immediately.

    If it is a gaming issue between two teams the referee

    team can try to defuse a situation and come to some sort of

    fair resolution for both parties. Referees and captains of

    teams are the only involved parties here. There will be no

    onlookers or coaches or other team members involved

    unless the referees deem it necessary.

    If there is a need for it, the referees or one of the teams

    can ask for the WTC TO’s to intervene on an issue. This

    may occur when the referee team feels they are not

    comfortable taking a decision, or if one of the captains feels

    like the situation is still not treated fairly enough to

    continue playing the round, or if the referees feel like the

    situation supersedes their authority or mandate. In this

    instance the WTC TO’s will take an informed decision after

    listening to the three parties: referees and both captains. In

    the rare situation where the WTC TO’s are unable to

    resolve the issue then either they, or captains involved, can

    call for a captains council for an immediate vote on the

    matter.

    If a team still feels that the outcome of the above is not

    sufficient to continue playing, that team forfeits the round

    and scores 0 points whilst their opponents score 2 points,

    counting as having 5 individual wins and a VP difference of

    100. The team that forfeits a round also forfeits their right

    to a vote on WTC matter for the following year. There

    should be no gaming situation that warrants people coming

    from so far, paying so much money, and then not playing a

    round, and there should be some consequence to teams

    that force that kind of situation, for whatever reason.

    12

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  • PenaltiesPre-Event PenaltiesList Submission

    Teams need to submit lists in the correct format without

    errors. Making correct lists and submitting them in the

    correct format should be no difficult task for seasoned

    players. Failure to do so will result in a player not receiving

    the ‘bonus 10pts’ per game for a legal list (this is instead of

    the ‘bonus 10pts’ for a battle ready army). Teams that fail to

    submit their lists on time will have 2 points deducted from

    their overall score at the end of the tournament. No

    exceptions, no comebacks, no second chances. All

    penalties will be evaluated on a case by case basis and

    motivated before the WTC 40K captains in a debrief.

    List Checking Duties

    After the list submission deadline, each country will be

    assigned 3 other countries lists to check for errors, or

    teams just check the lists from their respective pod. Teams

    have one week to complete said list checking. Thereafter

    teams will have two days to make any necessary

    corrections to their own lists. Teams that meet those

    deadlines and submit correct army lists will have 2 points

    deducted from their overall score at the end of the

    tournament. Not fulfilling list checking duties will see the

    entire team penalized. Teams need to reply to the relevant

    thread for the lists they are required to check with an OK,

    even when another team has already checked said lists. No

    reply post automatically means a penalty. Going over the

    deadlines will also automatically incur a penalty. Just

    replying OK when there are obvious and glaring errors will

    also automatically incur a penalty. This will be applied very

    strictly. This is also overly harsh but list checking is serious

    business, and as such every team should make the effort to

    comply.

    The referee group will be in charge of overseeing this

    process. Glaring errors might result in a reduction in

    points, under the purview of the referees.

    Army lists are first going to be posted on the captains

    forum. After the submission deadline they will be published

    online via all our channels for everyone to see.

    Formatting Errors

    Any formatting errors will NOT incur a penalty as long as

    they get corrected IN TIME before the list correction

    deadline has passed. This penalty is for not properly listing

    the weapon options or wargear of models and units, not

    stating the Warlord, not correctly allocating dedicated

    transports to units, etc.

    Illegal Lists

    In the case of an illegal list, a penalty WILL be immediately

    incurred. Illegal lists are those that do not follow the 40k

    rules, codex, or WTC rules. There is no excuse for this, as

    teams and captains can freely ask if a given list would be

    OK well before the WTC starts. Changes made to an illegal

    list to make it game legal will always have to be as minimal

    as possible and are subject to referee approval. If the

    substantial parts of, or the list in its entirety needs to be

    changed, the referee corps will apply additional penalties at

    their discretion because of unfair advantages gained after

    list submission.

    Any checks required as a result of incorrect or illegal

    lists, will be done by the referee corps to make sure it is

    done quickly and the corrected list are final and compliant.

    Our team of referees have authority to implement other

    penalties that are not currently included in this list. In case

    of infractions/penalties, the relevant team captain will be

    audited.

    Signing Up To Tournament ManagementSoftware

    Any teams who have not signed up their full complement of

    players in the tournament management software will have

    2 points deducted from their overall score at the end of the

    tournament.

    Furthermore, player profiles MUST reflect their actual

    name. NOT their forum or nickname. If for some reason

    players want to keep their anonymity, it is fine to refer to

    yourself as N. Kerr or Neil K as long as it would not be

    confusing to the TOs or referees in any way. In EVERY

    situation where this is not the case, teams will have 2

    points deducted from their overall score at the end of the

    tournament. This is harsh but too many problems and

    delays are caused every year by players using nicknames

    etc.

    13

  • Event PenaltiesIndividual Player Penalties

    The WTC employs a red/yellow card system for managing

    player behaviour and conduct. If a player is deemed by the

    referees to have broken any of following rules they will be

    immediately subject to one of the following penalties. The

    application of a particular penalty is dependent upon the

    nature of the infraction and how many times previously the

    player in question has broken the WTC rules.

    Warning ListOFFICIAL WARNING:

    No penalty to their individual score

    YELLOW CARD :

    -50pts to their individual score for that game

    RED CARD :

    -100pts to their individual score for that game and

    immediate expulsion from the WTC

    If a player receives a red card their team can either find a

    substitute player to take their place at the discretion of the

    referees, or else their remaining games immediately are

    allotted as a loss with a VP differential of 100pts.

    Additionally, the player in question will be imposed with a

    minimum one year cool-off period and will be expelled

    from attending the next WTC automatically.

    The referee crew has the right to escalate any infraction

    to an immediate expulsion or even life-time ban from the

    WTC depending on the gravity of the infraction and the

    situation that presented itself. The WTC referee crew will

    motivate this decision in their post-event debrief before the

    WTC40K Captains.

    Take note that the referee corps main concern is always

    that games are completed naturally within the round time

    allocated. This of course depends on the transgression but

    normally the focus should always lie on games to be played

    even if certain penalties will apply. Everyone paid good

    money to be at the WTC and to play their full complement

    of games. For example, someone might have modeled his

    entire army in a thematic way but his opponent and the

    referees agree it falls into the realm of modeling for

    advantage and the player in question does not have enough

    stand-ins available. Referees will force the game to be

    played and at the end of the round apply any penalties that

    are in place for such transgressions. This way we are sure

    everyone gets their full complement of games under

    normal circumstances. A list of offenses follows below:

    Excessive Rules Questions

    If a player is found to be repeatedly calling referees over for

    rules questions which are clearly answered in any of the

    relevant game literature including the WTC FAQ, they will

    receive a penalty as this is a form of time wasting. The

    penalty is determined on a case by case basis - this

    prevents people being penalized for language issues

    resulting in such questions, and also stops players ‘playing

    the system' and stopping before a certain threshold before

    a penalty is attained.

    Agreeing a Result

    It came to our attention that some games were not played

    at the WTC but that certain players simply ‘agreed’ on the

    final score without the game being rolled. This is

    unacceptable and may have unfairly affected final

    positioning of other teams. To ensure the integrity of the

    tournament going forward, any TEAM that is caught doing

    this or have done this, whether at the event, or retroactively,

    and whether or not the action was performed by an

    individual team member without consent from any of the

    other team members, will be punished by imposing a year-

    long ban to attend the WTC on all the players from said

    team. The captain position of said team will be

    immediately opened up to other willing captains from said

    nation. Do not take the integrity of the tournament lightly…

    The WTC is the pinnacle of competitive gaming, regarded

    as the World Championships for our hobby, and every team

    should bear the ultimate responsibility for ensuring a fair

    and merit-based outcome for the rest of the tournament

    attendees.

    Dice-, Movement- or Rules-Cheating

    Any instances of the following, or anything else within

    similar confines, that is witnessed by a referee and/or an

    impartial bystander (i.e. a person not associated in any way

    with either player or team) and deemed as deliberate

    cheating will result in an immediate penalty:

    Rules cheating - forgetting core rules for your OWN army

    and models. will all result in an instant infraction.

    Movement cheating - moving too far, pushing models

    outside of their regular movement allowance.

    Dice cheating - loaded dice, incorrectly counting the

    number of passed or failed rolls, changing the value of dice

    rolled.

    A note on dice etiquette: in regards to dice policy and

    “cocked dice”, “dice that land on top of each other” or in

    terrain and such, note that at the WTC the following

    applies: dice rolls will only count when the bottom of the

    dice surface is entirely touching the table or game-mat

    surface. Re-roll cocked or stacked dice when the event

    occurs, and re-roll any dice that land in terrain or on

    anything other than the flat table (mat) surface. This

    includes dice landing flat on objective markers. Reroll the

    dice. The use of dice-trays at the WTC is authorised.

    When using GW dice, or any batch of custom dice,

    players need to ENSURE their dice pips (essentially the

    number on the dice) can EASILY be distinguished from

    across the table by their opponent. Where this is not the

    case, players will immediately incur penalty and the dice

    will be removed for the remainder of the tournament.

    14

  • Time Management and SlowplaySlowplay is a serious issue, as such it is MANDATORY that

    ALL games conclude their full complement of 5 turns

    within the allotted time. For this reason the use of chess

    clocks is mandatory at the WTC, and it is important to note

    that only chessclocks that count down to zero may be used.

    Each player is allocated equally half the remaining round

    time once pairings have been completed (usually 1,5hrs per

    player).

    When deploying their armies it is MANDATORY that

    players each take their respective turns to place units and

    models during their own time allocation. That is to say it is

    NOT acceptable for a player to deploy models and units on

    their opponent’s time.

    It is every player’s responsibility to be able to play their

    army within the allotted time. If you are playing with an

    especially large army, or one that takes longer than usual to

    play, it is your responsibility to train to be able to play a full

    game within the allotted time frame. No exceptions, if you

    can’t complete a game with your army in the time given

    then leave it at home.

    When starting battle round 4 if there is, collectively, less

    than 50 minutes left on the chess clock, and/or 1 player has

    less than 25 minutes, then a referee MUST be notified

    immediately.

    Additionally when starting battle round 5 if there is,

    collectively, less than 20 minutes left on the chess clock,

    and/or 1 player has less than 10 minutes, then a referee

    MUST be notified immediately.

    In both cases it will be at the discretion of the referees to

    decide if a game can be completed naturally within the

    remaining time, or a small extension of up to 5 minutes will

    be given per player.

    The reason for the referee being empowered to give a

    small extension is to ensure that the chess clocks are used

    correctly and not abused to give an advantage to a specific

    player. If players follow the rules above and notify a judge in

    a timely fashion, we can all ensure all games end fairly.

    If a referee was not involved within any of the stated

    timeframes, then no extra time will be given.

    Once a player hits their allotted time on the clock, the

    normal rules for playing the game no longer apply (rules

    such as that you MUST attack when it is your turn to fight)

    and they can take no further actions during the game

    except in order to:

    A - Make saving throws, and taking a Morale Test if

    required to

    B - Score objectives that they have achieved or already

    hold

    Penalties will be applied at the discretion of the referees

    if they feel clocks are not managed properly, if players try to

    abuse time management, or if a game does not complete

    the mandatory 5 turns.

    Furthermore, if a game does not complete the mandatory

    5 turns and a referee hasn't already been involved, then the

    captains and coaches are obliged to inform the referees

    immediately. Failure to do so can incur a penalty at the

    discretion of the referees. This is so that the referee corps

    is always aware of any ‘repeat offenders’ and therefore

    potentially deliberate slow play.

    Poor Sportsmanship orNegative/Aggressive Attitude

    Any player or team member deemed by a referee to be

    acting in any manner not in-line with the expectations of

    friendly but competitive gaming at the WTC will incur an

    immediate penalty. As a community we all believe that this

    is a gentlemans' game to be played in a friendly but

    competitive manner. Failure to uphold this belief will be

    met with immediate reprimand.

    A few examples to make it clear:

    A player forgets to bring in his reserves, and his

    opponent objects to this when the player remembers

    later in the turn during any given phase. It is BOTH

    players’ responsibility to ensure mandatory things that

    happen in the game take place. It is customary to ask

    your opponent at the end of his movement phase if he is

    sure he does not want to bring any reserves on before

    moving on to the next phase.

    A player forgets to announce he will use a certain rule,

    ability, stratagem or wargear at the start of the turn or

    phase and remembers later in the turn or phase. It is

    OK as an opponent to disallow the use of said rule or

    item, but let it be known that we strongly discourage

    such behavior and encourage players to work together

    rather than against each other.

    Illegal Alternative Models, Modellingfor Advantage, Non-Battle ReadyModels

    Any alternative models that have not gained prior approval

    by the referees will be removed from the board if an unfair

    in-game advantage is felt to have been gained. Models that

    have been converted or rebased that are deemed by the

    referees to gain an unfair in-game advantage will be

    removed from play. Models that are not painted to a ‘battle

    ready’ standard, or that simply aren’t up to acceptable

    hobbying standards, will also be immediately removed. The

    player will have the opportunity to replace them with the

    official GW models. If no models are immediately available,

    he will continue the event without the use of said models

    whatsoever. If a player subsequently is caught reusing said

    ‘banned’ models he will incur an immediate red-card.

    15

  • Illegal Communication between TeamMembers

    Any communication between team members and/or

    spectators should always be in English wherever possible

    and have no relation to strategic or tactical advice

    regarding any games in progress. Players can of course

    seek the approval of their opponents to confer with a

    countryman in their native tongue prior to starting a

    conversation.

    Failure to do so will result in penalties.

    Obviously in some cases communication may not be

    possible in English, in such a case players should seek the

    assistance, where possible, of a referee or neutral third-

    party who understands their language so as to adjudicate.

    If such a person is not available then it is up to the

    discretion of the referees if it is felt illegal tactical or

    strategic advice has been given or not.

    The use of cellphones or other media to discuss tactics

    and game situations once the pairing process has finished

    and matches have been assigned is strictly prohibited.

    Players suspected of, or caught, doing this will be

    immediately red-carded.

    Team Cumulative PenaltiesAny penalties occurred during the WTC as a result of

    player infraction also incur a team cumulative penalty,

    and will be strictly imposed upon the round points. As an

    example, Team A and B have a result of 5-3 wins in the

    round with a VP differential of 123pts, but Team A

    incurred their second team penalty that round and loses

    25pts (see below). This brings the VP differential under the

    requirement for having the team win condition and

    consequently changes their team’s match result to a draw.

    It does not affect the match result for the opposing team.

    1st infraction - Official team warning

    2nd infraction – 25 Victory Points per team

    3rd infraction – 50 Victory Points per team

    4th infraction – 75 Victory Points per team

    etc… etc..

    These penalties are applied incrementally and cumulatively

    over the course of the tournament. This means if player A

    on a team gets penalised, then subsequently player B on the

    same team gets penalised, the penalty against their Team

    escalates as the Team has then effectively committed 2

    offenses. Again, this can cause that team to lose a match, it

    cannot cause the other team to win the match (ie, you still

    need to reach 5 individually won games and a BP

    differential of 100). This can result in a match result of a

    draw/loss or loss/loss in extreme scenarios.

    It came to our attention that some games were not

    played at the WTC but that certain players simply ‘agreed’

    on the final score without a dice being rolled. This is

    unacceptable and may have influenced final positioning of

    other teams. To ensure the integrity of the tournament

    going forward, any TEAM that is caught doing something

    similar, or is known to have done something like this,

    whether at the event, or retro-actively, and whether or not

    the action was performed by an individual team member

    without consent from any of the other team members, will

    be punished by imposing a year-long ban to attend the

    WTC on all the players from said team. The captain

    position of said team will be immediately opened up to

    other willing captains from said nation. Do not take the

    integrity of the tournament lightly… The WTC is the

    pinnacle of competitive gaming, regarded as the World

    Championships for our hobby, and every team should bear

    the ultimate responsibility for ensuring a fair and merit

    based outcome for the rest of the tournament attendees.

    16