1
3D-Printed Prosthetics for the Developing World Ryan Schmidt 1 , ginger coons 2 , Vincent Chen 2 , Timotheius Gmeiner 2 , Matt Ratto 2 1 Autodesk Research 2 University of Toronto Figure 1: (a) A post-processed scan of a residual limb, and prosthetic socket designed in SocketMixer, (b) a 3D-print of the socket, (c) attaching the standardized post-and-foot assembly, (d) Rosaline wearing her 3D-printed socket, and (e) our mechanical testing apparatus. The Problem The growing availability of 3D printing has made it possi- ble for end-users to manufacture prosthetic devices tailored to their individual needs. For example, Project e-Nable (www. enablingthefuture.org) provides parametric 3D-printable prosthetic hand designs. However, the e-Nable hand is an assembly of standardized parts, customized via rigid-body transformations. For cases of trans-tibial and trans-femoral leg amputation, the re- quired prosthetic must blend mechanical parts with a socket that conforms to the shape of the residual limb. The socket design also plays a critical role in minimizing pain by distributing the signifi- cant mechanical stresses to appropriate anatomical locations. As a result, design customization is much more challenging. Despite the many advances in CAD technology, production of pros- thetic legs remains primarily a manual process, even in the devel- oped world. The standard approach begins with a plaster cast of the residual limb. A skilled prosthetist then performs a recfication pro- cess on the plaster positive, adding and removing material to make the socket comfortable to wear. This rectification stage is more art than science. Fabrication of the socket takes many forms, the most advanced involving complex carbon-fiber layups. In the develop- ing world, however, rigid vacuum-formed polypropylene sockets are common. The result does not differ significantly from what can be achieved with widely-available consumer-grade fused-filament 3D printers. Hence, we have developd SocketMixer, a novel system for designing custom-fit trans-tibial prosthetic sockets which can be fabricated via 3D-printing. We begin with a 3D scan acquired via low-end structured-light hardware. After postprocessing, the scan provides a sufficiently accurate representation of the residual limb for the prosthetist to perform a virtual rectification in SocketMixer. We experimented with many rectification interfaces, but found a mix of 3D sculpting and variational mesh deformation [Botsch and Sorkine 2008] to be the most accessible to CAD novices. Once the rectification is com- plete, we use a novel surface-offset computation based on dynamic mesh evolution to create the inner and outer walls of the socket. Fi- nally, mesh composition combined with variational fairing is used to integrate solid CAD parts into the base of the socket, to allow for connection to standardized post-and-foot assemblies. Initial mechanical testing showed that with suitable printing param- eters, a 3D-printed socket withstood twice the estimated jumping load for an 18-year-old (4.5kN in 0.4s). Based on this and other positive testing results, we travelled to Uganda to validate our sys- tem in real-world conditions. We focused on the developing world because rigid plastic sockets produced via 3D-printing are compa- rable to what was already in widespread use. In addition, with our 3D-scan/edit/print workflow, the time to produce a prosthetic can be reduced from one week to one day. This speed-up is far more significant than any technical advance or cost saving, as availability of skilled prosthetists is the main constraint, and children frequently need new sockets as they grow. In Uganda we trained prosthetists with no prior CAD expertise to use the system, and successfully created functioning prosthet- ics for a young woman and a 4-year-old girl. Informal feed- back suggests that our 3D-printed sockets may be more comfort- able, and may ultimately be cheaper to produce. We are now ex- ploring 3D-printed replacements to the standard post-and-foot as- sembly, which are relatively expensive for the actual material in- volved. Our SocketMixer system - a Python extension to Autodesk Meshmixer - is freely available under an open-source license at https://github.com/SemaphoreTO/socketmixer. References BOTSCH, M., AND SORKINE, O. 2008. On linear variational sur- face deformation methods. IEEE Trans. Vis. Comp. Graph.14, 1.

3D-Printed Prosthetics for the Developing World · 2016. 2. 2. · 3D-Printed Prosthetics for the Developing World Ryan Schmidt1, ginger coons 2, Vincent Chen , Timotheius Gmeiner

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Page 1: 3D-Printed Prosthetics for the Developing World · 2016. 2. 2. · 3D-Printed Prosthetics for the Developing World Ryan Schmidt1, ginger coons 2, Vincent Chen , Timotheius Gmeiner

3D-Printed Prosthetics for the Developing World

Ryan Schmidt1, ginger coons2, Vincent Chen2, Timotheius Gmeiner2, Matt Ratto21Autodesk Research 2University of Toronto

Figure 1: (a) A post-processed scan of a residual limb, and prosthetic socket designed in SocketMixer, (b) a 3D-print of the socket, (c)attaching the standardized post-and-foot assembly, (d) Rosaline wearing her 3D-printed socket, and (e) our mechanical testing apparatus.

The Problem

The growing availability of 3D printing has made it possi-ble for end-users to manufacture prosthetic devices tailored totheir individual needs. For example, Project e-Nable (www.enablingthefuture.org) provides parametric 3D-printableprosthetic hand designs. However, the e-Nable hand is an assemblyof standardized parts, customized via rigid-body transformations.For cases of trans-tibial and trans-femoral leg amputation, the re-quired prosthetic must blend mechanical parts with a socket thatconforms to the shape of the residual limb. The socket design alsoplays a critical role in minimizing pain by distributing the signifi-cant mechanical stresses to appropriate anatomical locations. As aresult, design customization is much more challenging.

Despite the many advances in CAD technology, production of pros-thetic legs remains primarily a manual process, even in the devel-oped world. The standard approach begins with a plaster cast of theresidual limb. A skilled prosthetist then performs a recfication pro-cess on the plaster positive, adding and removing material to makethe socket comfortable to wear. This rectification stage is more artthan science. Fabrication of the socket takes many forms, the mostadvanced involving complex carbon-fiber layups. In the develop-ing world, however, rigid vacuum-formed polypropylene socketsare common. The result does not differ significantly from what canbe achieved with widely-available consumer-grade fused-filament3D printers. Hence, we have developd SocketMixer, a novel systemfor designing custom-fit trans-tibial prosthetic sockets which can befabricated via 3D-printing.

We begin with a 3D scan acquired via low-end structured-lighthardware. After postprocessing, the scan provides a sufficientlyaccurate representation of the residual limb for the prosthetist toperform a virtual rectification in SocketMixer. We experimentedwith many rectification interfaces, but found a mix of 3D sculptingand variational mesh deformation [Botsch and Sorkine 2008] to bethe most accessible to CAD novices. Once the rectification is com-plete, we use a novel surface-offset computation based on dynamicmesh evolution to create the inner and outer walls of the socket. Fi-nally, mesh composition combined with variational fairing is usedto integrate solid CAD parts into the base of the socket, to allow forconnection to standardized post-and-foot assemblies.

Initial mechanical testing showed that with suitable printing param-eters, a 3D-printed socket withstood twice the estimated jumpingload for an 18-year-old (4.5kN in 0.4s). Based on this and otherpositive testing results, we travelled to Uganda to validate our sys-tem in real-world conditions. We focused on the developing worldbecause rigid plastic sockets produced via 3D-printing are compa-rable to what was already in widespread use. In addition, with our3D-scan/edit/print workflow, the time to produce a prosthetic canbe reduced from one week to one day. This speed-up is far moresignificant than any technical advance or cost saving, as availabilityof skilled prosthetists is the main constraint, and children frequentlyneed new sockets as they grow.

In Uganda we trained prosthetists with no prior CAD expertiseto use the system, and successfully created functioning prosthet-ics for a young woman and a 4-year-old girl. Informal feed-back suggests that our 3D-printed sockets may be more comfort-able, and may ultimately be cheaper to produce. We are now ex-ploring 3D-printed replacements to the standard post-and-foot as-sembly, which are relatively expensive for the actual material in-volved. Our SocketMixer system - a Python extension to AutodeskMeshmixer - is freely available under an open-source license athttps://github.com/SemaphoreTO/socketmixer.

References

BOTSCH, M., AND SORKINE, O. 2008. On linear variational sur-face deformation methods. IEEE Trans. Vis. Comp. Graph.14, 1.