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TCP/IP Essentials A Lab-Based Approach Shivendra Panwar, Shiwen Mao Jeong-dong Ryoo, and Yihan Li Chapter 6 TCP Study

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Page 1: 6_TCPStudy

TCP/IP Essentials A Lab-Based Approach

Shivendra Panwar, Shiwen Mao Jeong-dong Ryoo, and Yihan Li

Chapter 6 TCP Study

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TCP Overview n  Transport layer protocol n  Provides connection-oriented, reliable service to

applications, such as HTTP, email, FTP, telnet n  Only supports unicast n  Features:

¨ Error control ¨ Flow control ¨ Congestion control

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TCP Header Format IP header TCP header TCP data

20 bytes 20 bytes

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TCP Header Fields n  Source Port Number:

¨  16 bits ¨  The port number of the source process

n  Destination Port Number: ¨  16 bits ¨  The port number of the destination process

n  Sequence Number: ¨  32 bits ¨  Identifies the byte in the stream of data from the sending TCP to

the receiving TCP that the first byte of data in this segment represents

n  Acknowledgement Number: ¨  32 bits ¨  The next sequence number that the host wants to receive

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TCP Header Fields

n  Header Length ¨  4 bits ¨  The length of the header in 32-bit words

n  Reserved: ¨  6 bits ¨  Reserved for future use

n  Window Size: ¨  16 bits ¨  The maximum number of bytes that a receiver can accept

n  TCP Checksum: ¨  16 bits ¨  Covers both the TCP header and TCP data

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TCP Header Fields

n  Flags: 6 bits ¨  URG: an urgent message is being carried ¨  ACK: the acknowledgment number is valid ¨  PSH: a notification from the sender to the receiver that it should

pass all the data received to the application as soon as possible ¨  RST: signals a request to reset the TCP connection ¨  SYN: set when initiating a connection ¨  FIN: set to terminate a connection

n  Urgent Pointer ¨  16 bits ¨  If the URG flag is set, the pointer points to the last byte of the

urgent message in the TCP payload

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TCP Connection

n Source and destination port numbers identify the sending and receiving application processes, respectively

n Socket: the combination of an IP address and a port number

n A TCP connection is uniquely identified by the two end sockets

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TCP Connection Management

n  TCP connection establishment: two end TCP modules ¨ allocate required resources for the connection, and ¨ Negotiate the value of the parameter uses, such as

n  Maximum segment size (MSS) n  Receiving buffer size n  Initial sequence number (ISN)

n  TCP connection termination n  TCP timers

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TCP Connection Establishment n Three-way handshake

¨  An end host initiates a TCP connection by sending a packet with n  ISN, n, in the sequence number field n An empty payload field n MSS, and n TCP receiving window size n SYN flag bit is set

¨  The other end replies a SYN packet with n ACK=n+1 n  Its own ISN, m n MSS, and n TCP receiving window size

¨  The initiating host sends an acknowledgement: ACK=m+1

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TCP Connection Termination n  A TCP connection is full duplex n  Each end of the connection has to shut down its one-

way data flow n  After termination performed, the connection must stay in

the TIME_WAIT state for twice the maximum segment life (MSL) to wait for delayed segments

n  If an unrecoverable error is detected, either end can close the TCP connection by sending a RST segment

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TCP Connection Termination

n  Four-way handshake ¨ TCP Half-Close

n  One end TCP sends a packet with the FIN flag set

n  The other end acknowledges the FIN segment.

n  The data flow in the opposite direction still works

¨ Do Half-close in the opposite direction

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TCP Timers n  TCP Connection Establishment Timer

¨  The maximum period of time TCP keeps on trying to build a connection before it gives up

n  TCP Retransmission Timer ¨  Retransmit if no ACK is received for a TCP segment when this

timer expires n  Delayed ACK Timer

¨  Used for delayed ACK in TCP interactive data flow n  TCP Keepalive Timer

¨  It reminds a station to check if the other end is still alive when a TCP connection has been idle for a long time

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TCP Timers n  TCP Persist Timer

¨  Used in TCP flow control in the case of a fast transmitter and a slow receiver

¨  While the advertised window size from the receiver is zero, the sender will probe the receiver for its window sizes when the timer times out

¨  Uses the Exponential Backoff algorithm n  Two Maximum Segment Life Wait Timer

¨  Used in TCP connection termination ¨  It is the period of time that a TCP connection is kept alive after

the last ACK packet of the four-way handshake is sent ¨  Prevents the delayed segments of a previous TCP connection

from being interpreted as part of a new connection that uses the same sockets

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TCP Data Flow n  TCP provides a byte-stream connection to the

application layer n  The sender TCP module

¨  Receives a byte stream from the application and puts the bytes in a sending buffer

¨  Extracts the bytes from the sending buffer and sends to the lower network layer in blocks (TCP segments)

n  The receiver TCP module ¨  Uses a receiving buffer to store and reorder received TCP

segments ¨  Restores a byte stream from the receiving buffer and sends to

the application process

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TCP Error Control

n  TCP segments may be lost or out of order ¨ TCP uses IP service ¨  IP is connectionless and unreliable

n  TCP provides error control for application data by retransmitting lost or error TCP segments

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Error Detection n  Each data byte is assigned a unique sequence number n  TCP uses positive acknowledgments to inform the sender of the

last correctly received byte n  Error detection is performed in each layer of the TCP/IP stack by

means of header checksums, and error packets are dropped n  If a segment is dropped, an acknowledgement will be sent to the

sender for the 1st byte in this segment n  A gap in the received

sequence numbers indicates a transmission loss or wrong order, and an acknowledgment for the first byte in the gap may be sent to the sender

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Error Detection

n  Selective acknowledgement ¨  A window of TCP segments may be sent and received before an

acknowledgment is received by the sender ¨  Selective acknowledgment (SACK) is used to report multiple lost

segments ¨  The two ends use the TCP Sack-Permitted option to negotiate if

SACK is allowed while a TCP connection is being established ¨  The receiver uses the TCP Sack option to acknowledge all

segments that has been successfully received in the last window of segments, and the sender can retransmit more than one lost segment at a time

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TCP Retransmission n  A retransmission timer is started for each TCP segment

sent on the sender side n  If no ACK received when the timer expires, retransmit the

segment n  The value of the retransmission timer is critical to the TCP

performance ¨  An overly small value causes frequent timeouts and unnecessary

retransmissions ¨  A too large value causes a large delay when a segment is lost ¨  The value should be larger than but of the same order of

magnitude as the RTT ¨  TCP continuously measure the RTT and updates the

retransmission timer value dynamically

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RTT Measurement n  The time difference between sending a segment and receiving the

ACK is measured n  The measured delay is called one RTT measurement, denoted by M n  Compute the retransmission timeout (RTO):

¨  RTTs: smoothed RTT, RTTs0= M0 , the first measured RTT

¨  RTTd; smoothed RTT mean deviation, RTTd0= M0/2

¨  RTO0=RTTs0+max{G, 4xRTTd

0}, G is the timeout interval of the base timer ¨  For the ith measured RTT value Mi: (α=1/8, β=1/4)

¨  If RTO is less than 1 sec, round up to 1 sec

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Retransmission Timer n  TCP timers are discrete n  In some systems, a base timer that goes off every, e.g., 500ms, is

used for RTT measurements n  The measured RTT is M = t x 500ms if there are t base timer ticks

during a measurement n  All RTO timeouts occur at the base timer ticks

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RTO Exponential Backoff n  RTT measurement is not performed for a retransmitted TCP

segment n  Karn’s Algorithm: no RTTs and RTTd update for retransmission n  Exponential Backoff

algorithm is used to update RTO when the retransmission time expires for a retransmitted segment ¨  RTO is doubled for

each retransmission, but with a maximum value of 64 sec

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TCP Interactive Data Flow n  TCP supports interactive data flow for interactive user

applications ¨  telnet, ssh

n  Reduce the delay experienced by the user ¨  A user keystroke is first sent from the user to the server ¨  The server echoes the key back to the user and piggybacks the

ACK for the key stroke ¨  The user sends an ACK to the server for the received echo

segment, and displays the echoed key on the screen n  Reduce the number of small segments to be more

efficient ¨  Delayed Acknowledgment ¨  Nagle Algorithm

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Delayed Acknowledgment

n  Delay acknowledgment timer goes off every Kms (e.g., 50ms)

n  TCP delays sending the ACK for a data segment until the next tick of the delayed acknowledgment timer, ¨  If there is new data to send during this period, the ACK can be

piggybacked with the data segment ¨  Otherwise, an ACK segment is sent

n  An ACK may be delayed from 0ms up to Kms

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Nagle algorithm

n  Each TCP connection can have only one small segment outstanding (not been acknowledged)

n  TCP sends one byte and buffers all subsequent bytes until an acknowledgment for the first byte is received

n  All buffered bytes are sent in a single segment. n  More efficient than sending multiple segments, each with

one byte of data n  At the cost of increased delay for the user

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TCP Bulk Data Flow

n  TCP supports bulk data flows, where a large number of bytes are sent through the TCP connection

n  Applications: Email, FTP, HTTP n  The source always wants to increase sending rate to

achieve high throughput ¨  Congestion may occur at a router or the receiver, and packets

will be dropped when buffer is full n  The source rate should be bounded by the maximum

rate that can be allowed without causing congestion or receiver buffer overflow for a low packet loss rate

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Congestion Control and Flow Control

n  Congestion control and flow control are used to cope with congestion problems

n  Let the source be adaptive to the buffer occupancies in the routers and the receiver

n  TCP uses slow start and congestion avoidance to react to congestion in routers and to avoid receiver buffer overflow

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TCP Sliding Window Flow Control

n  The receiver advertises the maximum amount of data it can receive (the Advertised Window, or awnd)

n  The sender is not allowed to send more data than the advertised window

n  The sender rate is effectively determined by ¨  The advertised window, and ¨  How quickly a segment is acknowledged

n  Congestion can still occur

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TCP Sliding Window Flow Control n  The receiver notifies the sender

¨  The next segment it expects to receive (Acknowledgement Number) ¨  The amount of data it can receive (Window Size)

n  The sliding window ¨  Wl moves to the right when a new segment is acknowledged. ¨  Wm moves to the right when new segments are sent. ¨  Wr moves

n  To the right when a larger window is advertised by the receiver or when new segments are acknowledged,

n  To the left when a smaller window is advertised.

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TCP Congestion Control n  TCP uses a congestion control to adapt to network congestion and

achieve a high throughput n  Usually the buffer in a router is shared by many TCP connections and

other non-TCP data flows n  TCP needs to adjust its sending rate in reaction to the rate fluctuations

of other flows sharing the same buffer ¨  A new TCP connection should increase its rate as quickly as possible to

take all the available bandwidth ¨  TCP should slow down its rate increase when the sending rate is higher

than some threshold n  The sender can infer congestion when a retransmission timer goes off n  The receiver reports congestion implicitly by sending duplicate

acknowledgements

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TCP Congestion Control n  The sender maintains two variables for congestion control

¨  Congestion window size (cwnd): to upper bound the sender rate ¨  Slow start threshold (ssthresh)

n  Slow start and congestion avoidance

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TCP Congestion Control n Fast retransmit

¨ After receiving three duplicate acknowledgments, the sender retransmits the segments without waiting for the retransmission timer to expire

n Fast recovery ¨ After the retransmission, congestion avoidance is performed ¨ Initial cwnd = ssthresh + one segment size

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TCP Congestion Control n  The evolution of cwnd and ssthresh for a TCP connection,

including ¨  Slow start and Congestion avoidance

n  cwnd has two phases: an exponential increase phase and a linear increase phase

n  cwnd drops drastically when there is a packet loss ¨  Fast retransmit and fast recovery, occur at time around 610, 740,

950