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2004 Prentice Hall, Inc. All rights reserved. 2004 Prentice Hall, Inc. All rights reserved.
Chapter 17 – Macromedia Flash MX
2004: Building Interactive nimations
Outline
17.1 Introduction
17.2 Flash Movie Development
17.3 Learning Flash with HandsOn !"amples
17.3.1 #reating a $hape with the Oval %ool
17.3.2 &dding %e"t to a 'utton 17.3.3 #onverting a $hape into a $(m)ol
17.3.* !diting 'utton $(m)ols
17.3.+ &dding ,e(-rames
17.3. &dding $ound to a 'utton
17.3.7 /eri-(ing #hanges with %est Movie
17.3.0 &dding La(ers to a Movie 17.3. &nimating %e"t with %weening
17.3.1 &dding a %e"t Field
17.3.11 &dding &ction$cript
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Chapter 17 – Macromedia Flash:
Building Interactive nimations
17.* #reating a ro4ector 5.exe6 File with u)lish
17.+ Manuall( !m)edding a Flash Movie in a e) age
17. #reating $pecial !--ects with Flash
17..1 Importing and Manipulating 'itmaps
17..2 #reating an &dvertisement 'anner with Mas8ing
17..3 &dding Online Help to Forms17.7 #reating a e)$ite Introduction
17.0 &ction$cript
17. e) 9esources
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O)4ectives
•
In this tutorial, you will learn: – To learn Flash M 2004 !ulti!edia develo"!ent.
– To learn Flash ani!ation techni#ues.
– To learn Action$cri"t 2.0, Flash%s o&'ect(oriented
"rogra!!ing language.
– To create an ani!ation that "reloads o&'ects into a Flash
!ovie.
– To add sound to Flash !ovies.
– To e!&ed a Flash !ovie into a )e& "age.
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17.1 Introduction
•
Flash – Produce interactive, ani!ated !ovies
• )e&(&ased &anner advertise!ents
• Interactive )e& sites
• *a!es
• )e&(&ased a""lications
– Provides tools +or drawing gra"hics, generating ani!ation
and adding sound and video
– Tools +or coding in its scri"ting language, Action$cri"t
• Flash Player "lug(in – Installed in a )e& &rowser to "lay +lash !ovies
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17.2 Flash Movie Development
• $tart page
– ontains a nu!&er o+ hel"+ul o"tions
• #reate From %emplate
• Open a 9ecent Item
• reating &lan- Flash docu!ent
– lic- Flash Document under the #reate :ew heading
• %ools section
– ontains tools that select, add and re!ove gra"hics +ro! Flash !ovies
• /iew section
– ontains two tools that !odi+y what "ortion o+ stage
•
#olors section – Provides colors +or sha"es, lines, and +illed areas
• Options section
– ontains settings +or the active tool
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17.2 Flash Movie Development
Toolbox Layers Main menu Timeline Frames Panel windows
&ctions panel Help panel ropert( Inspector Stage
Fig. 17.1 Flash MX development environment.
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17.2 Flash Movie DevelopmentSeletion tool
Line tool
Pen tool
!val toolPenil tool
Free trans"orm tool
#n$ bottle tool
%ropper tool
&and tool
Subseletion toolLasso tool
Text tool'etangle tool
(rush toolFill trans"orm toolPaint bu$et tool
)raser tool
*oom tool
Stro$e olor
Fill olor
Tool Options
Fig. 17.+ Flash MX Toolbox.
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17.3 Learning Flash with HandsOn
!"amples
•
"en a new Flash !ovie +ile – $elect :ew +ro! the File !enu
– In the :ew Document dialog, select Flash Document under
;eneral ta& and clic- O,
– hoose $ave &s
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17.3 Learning Flash with HandsOn
!"amples
;eneral tab %emplates tab
Fig. 17., :ew Document dialog.
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17.3 Learning Flash with HandsOn
!"amples
'ac8ground color 'ight li$ menu
Fig. 17.- Flash MX +- Document roperties dialog.
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17.3 Learning Flash with HandsOn
!"amples
/ew ba$ground
olor
&exadeimal olor
notation
0olor seletion
eyedropper
Fig. 17. Seleting a ba$ground olor.
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17.3.1 #reating a $hape with the Oval %ool
•
Flash creates sha"es using vectors – ectors are !athe!atical e#uations that de+ine sie, sha"e and
color
• $o!e gra"hics a""lications create raster gra"hics – /e+ined &y areas o+ colored "i1els
• val – $tro-e color
• olor o+ a sha"e%s outline
– Fill color
•
olor that +ills the sha"e – 'lac8 and hite &utton
• 3esets the stro-e color to &lac- and the +ill color to white
– $wap #olors
• $witches the stro-e and +ill color
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17.3.1 #reating a $hape with the Oval %ool
/o olor
(la$ and 2hite
Stro$e olor
Fill olor
Swap 0olors
Fig. 17.3 Setting the "ill and stro$e olors.
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17.3.1 #reating a $hape with the Oval %ool
Fig. 17.5 Ma$ing multiple seletions with the seletion tool.
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17.3.1 #reating a $hape with the Oval %ool
Seletion width and height Seletion loation
Stro$e and "ill olor Stro$e width Stro$e style
Fig. 17.6 Modi"ying the sie o" a shape with the ropert( Inspector .
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17.3.1 #reating a $hape with the Oval %ool
8radient "ills'ed radialgradient "ill
Fig. 17.1 0hoosing a gradient " ill.
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17.3.2 &dding %e"t to a 'utton
•
Te1t tool – Adds te1t to Flash !ovies
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17.3.2 &dding %e"t to a 'utton
Font type Font seletor Font height
Text 9"ill: olor
(old
#tali
Text alignment
0harater Spaing Lin$ed ;'L 0harater position )dit "ormat options
Fig. 17.11 Setting the "ont "ae< sie< weight and olor with the ropert( Inspector .
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17.3.2 &dding %e"t to a 'utton
Fig. 17.1+ =dding text to the button.
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17.3.3 #onverting a $hape into a $(m)ol
•
Flash !ovie – Parent !ovie
• A scene
• ontains the entire !ovie including all gra"hics and sy!&ols
• 3eusa&le !ovie ele!ents
– *ra"hics
• Ideal +or static i!ages and &asic ani!ations
– uttons
• &'ects that "er+or! &utton actions
–
Movie cli"s• Ideal +or recurring ani!ations
– Movie e1"lorer
• /is"lays the !ovie structure
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17.3.3 #onverting a $hape into a $(m)ol
Fig. 17.1, Seleting an ob>et with the seletion tool.
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17.3.3 #onverting a $hape into a $(m)ol
Fig. 17.1- 0reating a new symbol with the 0onvert to Symbol dialog.
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17.3.3 #onverting a $hape into a $(m)ol
Symbol list
/ew Symbol Folder
0reate /ew Symbol
Symbol Properties %elete symbol
Fig. 17.1 Li)rar( panel.
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17.3.3 #onverting a $hape into a $(m)ol
Fig. 17.13 Movie )xplorer "or ceoassist.fla.
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17.3.* !diting 'utton $(m)ols
•
!dit $(m)ols &utton – Four +ra!es
• utton states
– =p state
• /e+ault state &e+ore user "resses the &utton or rolls
over with !ouse
– Over state
• 5ser rolls over the &utton with !ouse
– Down state
•
Plays when user "resses a &utton• Hit state
– 6ot visi&le when viewing the !ovie
– /e+ines active area o+ the &utton
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17.3.* !diting 'utton $(m)ols
Main sene =tive symbol )dit sene )dit symbols
'eturn to
main sene*oom
perentage
4ey"rames
(utton states
Fig. 17.17 Modi"ying button states with a button?s editing stage.
0urrent "rame
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17.3.+ &dding ,e(-rames
SeletedOver "rame
Insert ,e(-rame
Frame options
Fig. 17.15 #nserting a $ey"rame.
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17.3. &dding $ound to a 'utton
•
Flash i!"orts sounds in the W AV 7)indows8,AIFF 7Macintosh8 or M P3 +or!ats
• "ti!ie as needed
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17.3. &dding $ound to a 'utton
Sound added to the Down "rame
$ound
$(nc
Fig. 17.16 =dding sound to a button.
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17.3. &dding $ound to a 'utton
Sound name
#ompression
reprocessing
$ample rate
Sound lip sie and
ompression
Fig. 17.+ !ptimiing sound with the $ound roperties dialog.
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17.3.7 /eri-(ing #hanges with %est Movie
•
Pu&lished Flash !ovies – $hoc-wave Flash e1tension .sw f
• $elect %est Movie +ro! #ontrol !enu to e1"ort
!ovie into the Flash Player
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17.3.7 /eri-(ing #hanges with %est Movie
;p state!ver state
Fig. 17.+1 8! button in its up and over states.
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17.3.0 &dding La(ers to a Movie
•
Insert La(er &utton – Places a layer na!ed La(er 2 a&ove the selected layer
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17.3.0 &dding La(ers to a Movie
'ename a layer by
double li$ing its
name
#nsert a
new layer %elete layer
Fig. 17.++ 'enaming a layer.
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17.3.0 &dding La(ers to a Movie
Le"t >usti"y
0enter >usti"y 'ight
>usti"y
Full >usti"y
=lias text
Fig. 17.+, Setting text alignment with the ropert( Inspector .
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17.3.0 &dding La(ers to a Movie
Fig. 17.+- 0reating a title with the text tool.
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17.3. &nimating %e"t with %weening
•
Two !ethods to tween o&'ects – $ha"e tweening
• Mor"hs an o&'ect +ro! one sha"e to another
– Motion tweening
• Moves o&'ects around the stage
• an &e a""lied to sy!&ols or grou"ed o&'ects
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17.3. &nimating %e"t with %weening
Fig. 17.+ =dding a $ey"rame to reate an animation.
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17.3. &nimating %e"t with %weening
Motion tween
Fig. 17.+3 0reating a motion tween.
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17.3. &nimating %e"t with %weening
=tions toolbox
=dd sript item
0he$ Syntax
Show 0ode &ints
'e"erene
%ebug !ptions
Sript /avigator stop ation Sript window @iew !ptions
=tion applied to "rame
Fig. 17.+7 =dding =tionSript to a "rame with the =tions panel.
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17.3.1 &dding a %e"t Field
•
Te1t +ield – ontains a string that changes every ti!e the user "resses the &utton
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17.3.1 &dding a %e"t Field
Fig. 17.+5 0reating a text "ield.
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17.3.1 &dding a %e"t Field
Text type
Line type @ariable name
Fig. 17.+6 0reating a dynami text " ield with the ropert( Inspector .
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17.3.11 &dding &ction$cript
•
Add Action$cri"t to the &utton – hange the contents o+ the te1t +ield every ti!e a user clic-sthe &utton
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17.3.11 &dding &ction$cript
Fig. 17., =dding an ation to a button with the =tions panel.
17 * #reating a ro4ector 5 exe6 File with
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17.* #reating a ro4ector 5.exe6 File with
u)lish
•
Pu&lish Flash in two +or!ats – $elect u)lish $ettings
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17.* #reating a ro4ector 5.exe6 File with
u)lish
2indows )xeutable
9.exe:
Flash 9.fla:
Flash Player Movie9.sw f:
Fig. 17.,1 Published Flash "iles.
17 + Manuall( !m)edding a Flash Movie in a
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17.+ Manuall( !m)edding a Flash Movie in a
e) age
• Add Flash !ovies to )e& sites – object
• Ma-es !ovie viewa&le in Internet 91"lorer
– em bed• Ma-es !ovie viewa&le in 6etsca"e
Outline
1 2
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Outline
em!edFlash"html
3 "htt+,##---.-%.or#T/#xhtml1#DTD#xhtml1tr)nsition)l.t">
*
+
.
7
0
1
11 4in 2l)sh to 5o6r $e site
12
13
1*
1+
1.
17
10
1
2
21
Outline
22
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Outline
em!edFlash"html
2* 9oe)se = "htt+,##o-nlo).m)9romei).9om#+6#sho9@-)ve#
2+ 9)s#7l)sh#s-7l)sh.9)Aversion=;B0B0B0" >
2.
27
20
2 3
31
32
33
3+
3.
37
30
3 This $e site 9ont)ins the CEO 4ssist)nt 1.0
* 2l)sh movie. Yo6 m6st h)ve the 2l)sh Pl)5er
*1 +l6in to vie- the 2l)sh movie.
*2
*3
**
*+
*.
*7
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17..1 Importing and Manipulating 'itmaps
• asso tool – $elects areas o+ sha"es
– Magic wand• $elects areas o+ si!ilar colors
– Polygonal !ode• $elects straight(edged areas
• 9raser tool – 3e!oves sha"e areas &y clic-ing and dragging across
• Paint&rush tool – A""lies color the sa!e way the eraser re!oves color
•
Paint &ehind – $ets the tool to only "aint in area void o+ color in+or!ation
• Paint inside – Paints inside a line &oundary
17 2 #reating an &dvertisement 'anner
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17..2 #reating an &dvertisement 'anner
with Mas8ing
• Mas-ing – Hides "ortion or layers
– Mas-ing layer
• Hides o&'ects in the layers &eneath it
17 2 #reating an &dvertisement 'anner
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17..2 #reating an &dvertisement 'anner
with Mas8ing
Free trans"ormtool
anhor
Fig. 17.,, 'esiing an image with the "ree trans"orm tool.
17 2 #reating an &dvertisement 'anner
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17..2 #reating an &dvertisement 'anner
with Mas8ing
/o 0olor
'ainbowgradient "ill
Fig. 17.,- 0reating the oval graphi.
17 2 #reating an &dvertisement 'anner
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17..2 #reating an &dvertisement 'anner
with Mas8ing
Mas$ layer
Mas$ed layer
Lo$ed "or
editing
Fig. 17., 0reating a mas$ layer.
17 2 #reating an &dvertisement 'anner
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17..2 #reating an &dvertisement 'anner
with Mas8ing
Fig. 17.,3 0ompleted banner.
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17..3 &dding Online Help to Forms
• A""lying all the techni#ues "reviously to the
creation o+ an online +or! that o++ers interactive
hel"
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17..3 &dding Online Help to Forms
'ight >usti"yLineAspaingad>ustment
Fig. 17.,7 =d>usting the line spaing with the Format !ptions panel.
O
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17..3 &dding Online Help to Forms
9ound 9ectangle
9adius option
Fig. 17.,5 0reating a retangle with rounded orners.
17 3 &ddi O li H l t F
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17..3 &dding Online Help to Forms
Fig. 17.,6 0reating multiple instanes o" a symbol with the Library panel.
17 3 &ddi O li H l t F
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17..3 &dding Online Help to Forms
Line typeText type
Fig. 17.- #nput and password text "ield reation.
17 3 &ddi O li H l t F
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17..3 &dding Online Help to Forms
Frame La)el "ield
'ed "lag indiates presene o" "rame label
Fig. 17.-1 =dding Frame Labels using the ropert( Inspector .
17 3 &ddi O li H l t F
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17..3 &dding Online Help to Forms
2idth
&eight
Position
0enter alignment
Fig. 17.-+ 0entering an image on the stage with the ropert( Inspector .
17 3 &ddi O li H l t F
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17..3 &dding Online Help to Forms
Frame 1 Frame
Frame 1
Shape tween
Fig. 17.-, 0reating a shape tween.
17 3 &ddi O li H l t F
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17..3 &dding Online Help to Forms
Fig. 17.-- =dding the "ield symbol to the nam eW indow movie lip.
17 3 &ddi O li H l t F
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17..3 &dding Online Help to Forms
Fig. 17.- 0reating an animation with the "orm "ield symbol.
17 3 &dding Online Help to Forms
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17..3 &dding Online Help to Forms
)dit sene )dit symbols
Symbol to
edit
0urrent
symbol
Fig. 17.-3 %upliating movie lip symbols with the Li)rar( panel.
17 3 &dding Online Help to Forms
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17..3 &dding Online Help to Forms
Frames "or animation
%eleting aletter "rom
eah
subseBuent
"rame
Fig. 17.-7 0reating a "rameAbyA"rame animation.
17 3 &dding Online Help to Forms
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17..3 &dding Online Help to Forms
Fig. 17.-5 Bug2Bug.com help "orm.
17 7 #reating a e) $ite Introduction
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17.7 #reating a e)$ite Introduction
• Preloader – $i!"le ani!ation that "lays while the rest o+ the )e& "age is
loading
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9otate
times "ield
Fig. 17.-6 0reating a rotating ob>et with the motion tween 9otate option.
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17.7 #reating a e)$ite Introduction
Fig. 17. #nserted movie lips.
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17.7 #reating a e)$ite Introduction
8radient olor swath
8radient range
#nner olor
8radient preview
&exadeimal value
=lpha value
!uter olor
Fig. 17.1 0hanging gradient olors with the 0olor Mixer panel.
Fill type
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17.7 #reating a e)$ite Introduction
0li$ and drag to add or remove a olor
Fig. 17.+ =dding an intermediate olor to a gradient.
'esulting gradient
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17.7 #reating a e)$ite Introduction
;p state
&it state
Fig. 17., %e"ining the hit area o" a button.
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'otating
ounterA
lo$wise
Text
hyperA
lin$ed
buttons
Fig. 17.- 0reating an animation to preload images.
17 0 &ction$cript
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17.0 &ction$cript
• )ith the +ollowing +unctions, you can &uild so!e
+airly co!"le1 Flash !ovies
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p =tion
%esriptiongoto ;u!" to a +ra!e or scene in another "art o+ the !ovie.
pla $tart a !ovie at certain "oints at which the !ovie !ay have &een sto""ed.
stop $to" a !ovie.
toggle!ig"#ualit Turn anti(aliasing on and o++. )hen it is turned o++, the !ovie is a&le to "lay +aster, &ut renders with rough edges.
stopAll$ounds $to" the sound trac- without a++ecting the !ovie.
get%&' :oad a 53: into a new or e1isting &rowser window.
F$(ommand Insert ;ava$cri"t or other scri"ting languages into a Flash !ovie.
loadMo)ie*unloadMo)ie
:oad a $)F or ;P9* +ile into the Flash Player +ro! the current !ovie. an also
load another $)F into a "articular !ovie.
ifF+ame'oaded hec- whether certain +ra!es have &een loaded.
on(lip,)ent Assigns actions to a !ovie cli" &ased on s"eci+ic events. The events include load,
un'oad, ente+F+ame, mouse%p, mouse-own, mouseMo)e, .e%p,
.e-own and data.
on Assign actions such as P+ess, &elease and &oll/)e+ to a &utton.
if $et u" condition state!ents that run only when the condition is true.
w"ile*do w"ile 3un a collection o+ state!ents while a condition state!ent is true.
setP+ope+t hange the attri&utes o+ a !ovie cli" while the !ovie "lays.
duplicateMo)ie(lip*+emo)eMo)ie(lip /yna!ically add a !ovie cli" to a !ovie or re!ove a cli" +ro! a !ovie.
sta+t-+ag*stop-+ag Move a !ovie cli" while the !ovie is running.
t+ace /is"lay "rogra!!ing notes or varia&le values while testing a !ovie.
** 7co!!ent8
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17. e) 9esources
• w w w.m ac+om edia.com
• w w w.m ac+om edia.com *softw a+e*flas"• w w w.actionsc+ipts.o+g
• w w w.flas"it.com
• w w w.m ooc.o+g
• w w w.opensw f.o+g
• w w w.w ebm one.com *m ultim edia*s"ocw a)e0flas"
• w w w.s"ocw a)e.com