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INFO 1500 Introduction to Information Technology Fundamentals Alexander Nikov 11. eCommerce and eBusiness Outline 1. ECommerce and the Internet 2. ECommerce: Business and Technology 3. Emotionoriented eCommerce 11-2 • Use of the Internet and Web to transact business; digitally enabled transactions • Began in 1995 and grew exponentially, still growing even in a recession • Companies that survived the dotcom bubble burst and now thrive •Ecommerce revolution is still in its early stages Ecommerce today 11-3 The Growth of E-Commerce Retail e-commerce revenues grew 15–25 percent per year until the recession of 2008–2009, when they slowed measurably. In 2012, e- commerce revenues are growing again at an estimated 15 percent annually. . FIGURE 10-1 11-4

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Page 1: Alexander Nikov - University of the West Indiesanikov/info1500/lectures/11-iitf-lect-ecommerce... · Alexander Nikov 11. eCommerce and ... Business and Technology 3. Emotion‐oriented

INFO 1500 Introduction to Information Technology Fundamentals

Alexander Nikov

11. eCommerce and eBusiness

Outline

1. E‐ Commerce and the Internet

2. E‐Commerce: Business and Technology

3. Emotion‐oriented eCommerce

11-2

• Use of the Internet and Web to transact business; digitally enabled transactions

• Began in 1995 and grew exponentially, still growing even in a recession

• Companies that survived the dot‐com bubble burst and now thrive

• E‐commerce revolution is still in its early stages

E‐commerce today

11-3

The Growth of E-Commerce

Retail e-commerce revenues grew 15–25 percent per year until the recession of 2008–2009, when they slowed measurably. In 2012, e-commerce revenues are growing again at an estimated 15 percent annually..

FIGURE 10-1

11-4

Page 2: Alexander Nikov - University of the West Indiesanikov/info1500/lectures/11-iitf-lect-ecommerce... · Alexander Nikov 11. eCommerce and ... Business and Technology 3. Emotion‐oriented

1. Ubiquity • Internet/Web technology available everywhere: work, home, etc., anytime.  

•Effect: – Marketplace removed from temporal, geographic locations to become “marketspace”

– Enhanced customer convenience and reduced shopping costs

• Reduces transaction costs– Costs of participating in market

Why e‐commerce is different –8 unique features

11-5

2. Global reach•The technology reaches across national boundaries, around Earth

• Effect: – Commerce enabled across cultural and national boundaries seamlessly and without modification

– Marketspace includes, potentially, billions of consumers and millions of businesses worldwide

Why e‐commerce is different –8 unique features (cont.)

11-6

3. Universal standards•One set of technology standards: Internet standards

• Effect: – Disparate computer systems easily communicate with each other

– Lower market entry costs—costs merchants must pay to bring goods to market

– Lower consumers’ search costs—effort required to find suitable products

Why e‐commerce is different –8 unique features (cont.)

11-7

4. Richness• Supports video, audio, and text messages• Effect: 

– Possible to deliver rich messages with text, audio, and video simultaneously to large numbers of people

– Video, audio, and text marketing messages can be integrated into single marketing message and consumer experience

Why e‐commerce is different –8 unique features (cont.)

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Page 3: Alexander Nikov - University of the West Indiesanikov/info1500/lectures/11-iitf-lect-ecommerce... · Alexander Nikov 11. eCommerce and ... Business and Technology 3. Emotion‐oriented

5. Interactivity•The technology works through interaction with the user

• Effect: – Consumers engaged in dialog that dynamically adjusts experience to the individual

– Consumer becomes co‐participant in process of delivering goods to market

Why e‐commerce is different –8 unique features (cont.)

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6. Information density• Large increases in information density—the total amount and quality of information available to all market participants

• Effect:– Greater price transparency– Greater cost transparency– Enables merchants to engage in price discrimination

Why e‐commerce is different –8 unique features (cont.)

11-10

7. Personalization/Customization•Technology permits modification of messages, goods

•Effect– Personalized messages can be sent to individuals as well as groups

– Products and services can be customized to individual preferences

Why e‐commerce is different –8 unique features (cont.)

11-11

8. Social technology•The technology promotes user content generation and social networking 

•Effect– New Internet social and business models enable user content creation and distribution, and support social networks

– Many‐to‐many model

Why e‐commerce is different –8 unique features (cont.)

11-12

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• Reduces information asymmetry• Offers greater flexibility and efficiency because of:

– Reduced search costs and transaction costs– Lower menu costs– Greater price discrimination– Dynamic pricing

• May reduce or increase switching costs• May delay gratification: effects dependent on product• Increased market segmentation• Stronger network effects• More disintermediation

EffectoftheInternetonthemarketplace

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The Benefits Of Disintermediation To The Consumer

The typical distribution channel has several intermediary layers, each of which adds to the final cost of a product, such as a sweater. Removing layers lowers the final cost to the consumer.

FIGURE 10-2

11-14

Digitalmarketscomparedtotraditionalmarkets

15 11-15

Outline

1. E‐ Commerce and the Internet

2. E‐Commerce: Business and Technology

3. Emotion‐oriented eCommerce

11-16

Page 5: Alexander Nikov - University of the West Indiesanikov/info1500/lectures/11-iitf-lect-ecommerce... · Alexander Nikov 11. eCommerce and ... Business and Technology 3. Emotion‐oriented

• Business‐to‐consumer (B2C)– Example: BarnesandNoble.com

• Business‐to‐business (B2B)– Example: ChemConnect

• Consumer‐to‐consumer (C2C)– Example: eBay

• Mobile commerce (m‐commerce)

Types of e‐commerce

11-17

HowInternetchangesthemarketsfordigitalgoods

18 11-18

eCommercebusinessmodels

19 11-19

1. Advertising 2. Sales 3. Subscription4. Free/Freemium5. Transaction Fee 6. Affiliate

E‐commerce revenue models

11-20

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• Most popular Web 2.0 service: social networking– Social networking sites sell banner ads, user preference information, and music, videos and e‐books

• Social shopping sites– Swap shopping ideas with friends (Kaboodle, ThisNext)

• Wisdom of crowds/crowdsourcing– Large numbers of people can make better decisions about topics and products than a single person

• Prediction markets: – Peer‐to‐peer betting markets on specific outcomes (elections, sales figures, designs for new products)

Web 2.0: Social networking and the wisdom of crowds

11-21

• Internet provides new ways to identify and communicate with customers.

• Long tail marketing: – Ability to reach a large audience inexpensively

• Behavioral targeting: – Tracking online behavior of individuals on thousands of Web sites

• Internet advertising formats– Search engine marketing, display ads, rich media,          e‐mail, and so on

E‐commerce marketing

11-22

Onlinemarketingandadvertisingformats(billions)

23 11-23

Web Site Visitor Tracking

E-commerce Web sites have tools to track a shopper’s every step through an online store. Close examination of customer behavior at a Web site selling women’s clothing shows what the store might learn at each step and what actions it could take to increase sales.

FIGURE 10-3

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Web Site Personalization

Firms can create unique personalized Web pages that display content or ads for products or services of special interest to individual users, improving the customer experience and creating additional value.

FIGURE 10-4 11-25

How An Advertising Network Such As DOUBLECLICK Works

Advertising networks have become controversial among privacy advocates because of their ability to track individual consumers across the Internet.

FIGURE 10-5

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• U.S. B2B trade in 2012 is $16 trillion• U.S. B2B e‐commerce in 2012 is $4.1 trillion• Procurement requires significant overhead costs, which 

Internet and networking helps automate• Variety of Internet‐enabled technologies used in B2B

– Electronic data interchange (EDI)– Private industrial networks (private exchanges)– Net marketplaces– Exchanges

B2Be‐commerce

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• In 2012 is 10% of all e‐commerce

• Fastest growing form of e‐commerce– Some areas growing at 50%

• Four billion mobile phone users worldwide

• Main areas of growth– Retail sales at top Mobile 400 (Amazon, eBay, etc.)– Sales of digital content (music, TV, etc.)– Local search for restaurants, museums, stores 

M‐commerce

11-28

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• Mobile e‐commerce is the fastest growing type of B2C e‐commerce although it represents only a small part of all e‐commerce in 2011.

ConsolidatedMobileCommerceRevenues

11-29

Figure 10-9

Outline

1. E‐ Commerce and the Internet

2. E‐Commerce: Business and Technology

3. Emotion‐oriented eCommerce

11-30

Emotions expression in politics and animal world

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Affect, Mood, and Emotion

• Emotion: a concept involving three components– Subjective experience– Expressions (audiovisual: face, gesture, posture,

voice intonation, breathing noise)– Biological arousal (ANS: heart rate, respiration

frequency/intensity, perspiration, temperature, muscle tension, brain wave)

• Affect: some more than emotions, including personality factors and moods

• Mood: long-term emotional state, typically global and very variable over the time, dominates the intensity of each short-term emotional states.

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Six ‘Universal’ Facial Expressions of Emotions

a) Happinessb) Surprisec) Feard) Sadnesse) Angerf) Disgust

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Understanding Emotion

• Emotion is not phenomenon, but a construct• Components of emotion: cognitive processes,

subjective feelings, physiological arousal, behavioral reactions

11-34

Intelligent Emotion Recognition

11-35

Moving from Non-Purchasing Decisions to Purchasing Decisions

11-36

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Facial Expression Recognition

• Pantic & Rothkrantz in PAMI 2000 performed a survey of the field

• Recognize a generic procedure amongst all systems:– Extract features (provided by a tracking system, for

example)– Feed the features into a classifier– Classify to one of the pre-selected emotion categories (6

universal emotions, or 6+neutral, or 4+neutral, etc.)

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Audio-based emotion recognition

Speech RatePitchIntensitySpectrum AnalysisMel Frequency Cepstral Coefficients(Short-term Power Spectrum of Sound)

Audio Feature

Extraction

Automatic Emotion

Classification

Audio Signal

11-38

Emotion recognition from physiological measurements (biosignals)

BVP-Blood volume pulse

EMG –Muscle tension

EKG– Heart rate

Respiration –Breathing rate Temperature

GSR –Skin conductivity

Acoustics and noise

EEG – Brain waves

11-39

Kansei engineering• Kansei Engineering is a consumer-oriented product development method,

which identifies consumers’ feelings concerning a product and therewith correlated design elements.

• Kansei engineering is a technique for product development (e.g. Nagamachi 1994) which takes into account the desirable features of products, as perceived by end users themselves.

• The correlation between consumers’ feelings and design elements can help companies to design products that presents the desired attributes.

• Kansei is a Japanese term which means psychological feeling or image of a product.

• Kansei engineering refers to the translation of consumers' psychological feeling about a product into perceptual design elements.

• Kansei engineering is also sometimes referred to as "sensory engineering" or "emotional usability."

• This technique involves determining which sensory attributes elicit particular subjective responses from people, and then designing a product using the attributes which elicit the desired responses.

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Who is using Kansei Engineering

Automobile Mazda, Mitsubishi, Nissan, Toyota, Honda, Isuzu, Ford, GM, Delphi

Apparel Wacoal, Goldwin

Electronics Matsushita, Sanyo, Sharp, Samsung, LG Electronics, Fuji, Canon

Home/Interior

Matsushita, Toto, Inax, YKK, Tateyama, Ube, Kansai Elec

Cosmetics Shiseido, Noevia, Milbon

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Miata Results

• Miata stick shift at 9.5cm optimizes feeling of sportiness and control.

• "This car is alive. It breathes and flexes its muscles and generally behaves more like an organism than a machine... a flat-out blast to drive.”

11-42

Model of Kansei Engineering in eCommerce website

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