Click here to load reader

ANZTB User Experience Testing [Read-Only] · USER EXPERIENCE (UX) “It’s not just about getting from A to B. It’s the journey that matters.”

  • Upload
    others

  • View
    8

  • Download
    0

Embed Size (px)

Citation preview

  • David Clarke

  • AGENDA

    Background

    UX Testing in the SDLC

    Usability Inspection

    Remote UX Testing

    Mobile UX Testing

    1

    2

    3

    4

    5

  • BACKGROUND

  • USER EXPERIENCE (UX)

    “It’s not just

    about getting

    from A to B.

    It’s the

    journey that

    matters.”

  • WHAT IS UX TESTING?

    The process of understanding what users

    do and why they do it.

  • WHY CONSIDER IT?

    “Spend 10% of project’s budget on

    usability. The result is an application with

    double the quality metrics.” Jacob

    Neilson.

  • WHO DOES IT BENEFIT?

  • WHEN TO CONSIDER?

    • Early in Design Process.

    • Throughout the SDLC.

  • UX TESTING IN

    THE SDLC

  • WATERFALL

    Requirements

    System Design

    Implementation

    Verification

    Deployment

    Maintenance

    UX Test

    UX Test

  • AGILE

    UX Test, 1 Iteration Ahead of Development.

    User Stories A User Stories B

    User Stories BUser Stories A

    User Stories CDesign/UX Test

    Development

    Iteration 0 Iteration 1 Iteration 2

  • ITERATION 0

    Actions:

    • Test Old Design First*.

    • Test your Competitors’ Designs.

    • Perform Prototype Studies.

  • ITERATION 1..N

    Actions:

    • Schedule UX Testing Workshop.

    • Track “UX Tested” on Task Board.

  • DID YOU KNOW?

    “People believe that more attractive

    designs are easier to use than less

    attractive designs.”

  • CRAP

    • CCCContrast

    • RRRRepetition

    • AAAAlignment

    • PPPProximity

  • CONTRAST

    • “Verify your eyes are being directed to the important parts of the

    application’s page?”

    E.g., Bad Contrast:

  • CONTRAST

    Better

    Contrast?

  • REPETITION

    • “Are the same links, fonts, headings, icons, list styles, buttons,

    link colours and search results used throughout?”

    • “Are the common elements in the standard locations?”

    What would you expect if you clicked on the company logo on the

    website below?

  • ALIGNMENT

    • “Do the elements line up horizontally and vertically?”

    E.g., Bad Alignment:

  • PROXIMITY

    • “Are the elements close to each other related?”

    • “Does the whitespaces, borders & background colours help

    identify a particular functional block?”

    E.g., Bad Proximity:

  • REMOTE UX TESTINGMETHODOLOGY

  • REMOTE UX TESTING

    • Create Create Create Create Tests

    • IIIInvite Participants

    • AAAAnalyse Results

    • TTTTranslate into Improved Design

  • CREATE TESTS

  • PURPOSE

    High Level

    • How usable is the interface?

    Low Level

    • How usable is the contact us page?

  • OBJECTIVES

    Examples:

    • Are search results clear to users?

    • Can users find our contact details?

    • How difficult is it for users to buy our

    service?

  • TYPES OF TESTS

    • Preference

    • Remote Task

    • Start-to-end

    • Survey

  • TASKS - CONSIDERATIONS

    • High Chance of Failure.

    • High Cost of User Failure.

    • First Impressions.

    • First Tasks.

  • TASKS - CONSIDERATIONS

    • Repeated Tasks.

    • Critical Tasks.

    • New Tasks for Product.

  • IIIINVITE

    PARTICIPANTS

  • HOW MANY?

    Small (10)

    - More likely to Give an Accurate Result.

  • WHO?

    • User Groups:

    • Demographics

    • Age

    • Gender

    • Knowledge of Application.

    • Consider Disabilities or Impairments.

  • ANALYSE RESULTS

    • Success, Failure Rates.

    • Time to Complete Tasks.

    • Preferences.

  • IMPROVE DESIGN

    • Brain Storming Session.

    • Correlate Human Patterns.

  • MOBILE UX TESTING

  • PAPER PROTOTYPES

  • MOBILE TESTING SLEDS

    1. Cameras.

    2. Cradle.

    3. Computer.

  • ENVIRONMENT SIMULATION

  • TECH - ACCOMMODATE

    Own users:

    1. Providers.

    2. Connection Speeds.

    3. Technologies. (e.g., Tablet -> Mobile,

    Android -> iPhone)

  • FUTURE OF UX

    TESTING

  • FUTURE

    • UX Testing as Part of the SDLC.

    • Complete, Transparent Mobile Usability

    Testing Solution.

    • Share Mobile UX from Anywhere in a

    Real World Context.