Arc_Upg

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  • UPGRADES

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    restrictions

    Cost: SS1This model gains the following Ability:

    Wings of Fire: Friendly models with the Burning Condition which Activate within a6 gain the following Ability for the duration of the Activation: "Flight: This model is immune to falling damage and may ignore any terrain or models while moving." When the Activation is complete, remove the Burning Condition from the model and place a Scheme Marker in base contact with it.

    This model gains the following Attack Action:

    (0) Grab and Drop (Ml 3 / Rst: Ht / Rg: 1): Place target enemy model within 5 of this model, then place this model within 2" of the target. The target suffers falling damage as if it had fallen from a height equal to the amount by which this model's final duel total exceeded the target's, up to a maximum of 6. If the model is killed, this model counts as having killed it.

    Kaeris, Limited

    Grab and Drop

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    restrictions

    Cost: SS1This model gains the following Ability:

    Purifying Fire: Friendly models within a6 do not suffer damage from the Burning Condition. Instead, they heal that amount of damage.

    This model gains the following Tactical Action:

    (0) On the Pyre (Ca 7t / TN: 15t / Rg: 6): Place two 50mm Pyre Markers within range, touching each other, at least 1" from any models or other Markers. These Markers are Ht 5, blocking, hazardous terrain. At the end of every Turn remove all Pyre Markers.

    Kaeris, Limited

    Purifying Fire

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    restrictions

    Cost: SS2This model's Immolate Action gains the following Triggers:

    tR Born of Fire: After killing a model which has the Burning Condition, summon a Fire Gamin into base contact with the model before removing it. The Fire Gamin suffers 2 damage which may not be reduced.

    t Pyre: After killing the target, a 50mm Pyre Marker may be placed in base contact with it before removing it. This Marker is Ht 5, blocking, hazardous terrain. At the end of every Turn remove all Pyre Markers.

    Kaeris

    Born of Fire

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    restrictions

    Cost: SS1This model's Flaming Halo Action gains the following Triggers:

    t Blinding Flame: After succeeding, push the target 3" away from this model. The target gains the following Condition until the end of the Turn: "My Eyes!: This model may not declare Charge Actions."tM Flee From the Light: After succeeding, all enemy models within p3 are pushed 3" away from this model.

    Kaeris

    Blinding Flame

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    restrictions

    Cost: SS2This model gains the following Ability:

    Powered by Flame: Enemy models within a8 which suffer damage from a friendly Construct gain the Burning +1 Condition after resolving the current Action.

    M&SU, Rare 1

    Powered by Flame

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    restrictions

    Cost: SS2This model gains the following Ability:

    Casting Expert: This model gains 1 additional AP which may only be used to take Ca Actions.

    The Captain

    Patron's Blessing

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    restrictions

    Cost: SS

    This model gains the following Tactical Actions:

    (2) All Together Now: Each other friendly model in play may discard a friendly Scheme Marker within 1" of it to perform a (1) Action. Resolve these Actions in an order chosen by this model's controller.

    (1) Trick of the Hat (Ca 7t / TN: 15tM): Summon one Mechanical Dove in base contact with this model. The Summoned Mechanical Dove may Activate immediately after the end of this model's Activation as a Chain Activation. This Action may not be taken if this Crew hired a Totem other than Mechanical Dove.

    Colette

    Cabaret Choreography

    2

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    restrictions

    Cost: SS2This model's The Sabre Trick Action gains the following Trigger:

    tM Can I Have a Volunteer?: After damaging, take this Action again. Increase this Action's Range to 8 for the duration of the Action. This Action may not declare Triggers.

    This model's Disappearing Act Action gains the following Trigger:

    tM Encore: After succeeding, do not discard the target Scheme Marker.

    Colette

    A Ladys Secret

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    restrictions

    Cost: SS1This model gains the following Tactical Action:

    (1) Soulstone Manipulation: Either discard one Soulstone and draw two cards, or discard two cards and add one Soulstone to this Crew's Soulstone Pool. This Action may only be taken once per Activation.

    Colette

    Nothing Up My Sleeve

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    restrictions

    Cost: SS1This model gains the following Tactical Action:

    (0) Shell Game: This model may place all friendly Mechanical Doves and Mannequins within p4 up to 4" from their current location.

    This model gains the following Trigger to its Prompt Action:

    tt Surge: After succeeding, draw a card.

    Colette

    Shell Game

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    restrictions

    Cost: SS1This model gains the following Ability:

    Trap Doors: At the start of this model's Activation, it may place a friendly Scheme Marker anywhere within 3" of a friendly model and at least 3" from any enemy model. If this happens, at the end of the Turn, one friendly Scheme Marker in play must be discarded, if able.

    Showgirl, Rare 1

    Practiced Production

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    restrictions

    Cost: SS1This model gains the following Ability:

    Df/Wp (M) Smoke and Mirrors: After succeeding against an enemy, place a Scheme Marker in base contact with this model and then push this model up to 3" in any direction.

    Cassandra

    Smoke and Mirrors

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    restrictions

    Cost: SS

    This model gains the following Abilities:

    Bring It!: If there is more than one enemy model within a2, this model gains ++ to its Df duels.

    Ironsides

    Challenge the Crowd

    1

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    restrictions

    Cost: SS1This model gains the following Ability

    Sleep Now In The Fire: Enemy models which flip the Red Joker against this model on a damage flip discard the Red Joker with no effect and then flip a new card from their deck which takes its place.

    This model gains the following Tactical Action:

    (0) Stand Up, Stand Tall: This model heals an amount of damage equal to its current Adrenaline Condition Value. End the Adrenaline Condition on this model.

    Ironsides

    Iron Determination

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    restrictions

    Cost: SS

    This model gains the following Ability:

    Protective: When another friendly model within a6 of this model suffers damage from an enemy, this model may discard a card to gain the following Condition until the end of the game: "Adrenaline +1: At the end of the Turn, this model heals exactly 1 damage and then lowers this Condition's value by 1."

    This model gains the following Tactical Action:

    (0) Come Get Some: Until the end of the Turn, enemy models within a6 which declare a Walk or Charge Action must pass a TN 13 Wp duel. If they fail and the Action was a Charge, it must target this model, if able. If they fail and the Action was a Walk, it must end the Walk Action as close to this model as possible.

    Ironsides

    Frontline Leadership

    2

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    restrictions

    Cost: SS

    This model gains the following Ability:

    Counterspell: Enemy Ca Actions which target this model lose all suits printed in the Ca for the duration of the Action.

    Ironsides or Henchman, Limited, Rare 2

    Warding Runes

    1

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    restrictions

    Cost: SS1This model gains the following Attack Action:

    (1) Flaming Bottle (Sh 6t / TN: 12t / Rst: Df / Rg: z8): Target enemy model gains the Burning +3 Condition. This Attack ignores cover.

    Ironsides

    message from the union

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    restrictions

    Cost: SS0This model gains the following Ability:

    Empowered Cast: This model gains +t to its Ca while taking the Elemental Bolt Attack Action.

    Friendly models with the Warding Runes Upgrade gain the following Ability while within a10 of this model:

    Protection from the Nemesis: This model gains + in all Df duels with the enemy crew's Leader.

    Oxfordian Mage, Rare 1

    Nemesis Ward

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    restrictions

    Cost: SS

    This model gains the following Ability:

    Combat Casting: While engaged, this model may treat its Elemental Bolt Attack Action as having Rg y2.

    Friendly models with the Warding Runes Upgrade gain the following Ability while within a10 of this model:

    Protection from the Blood: This model is immune to Conditions caused by enemy models and damage from p effects.

    Oxfordian Mage, Rare 1

    Blood Ward

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    restrictions

    Cost: SS0This model gains the following Ability:

    Df/Wp (M) Blink: After failing, push this model up to 2" in any direction.

    Friendly models with the Warding Runes Upgrade gain the following Ability while within a10 of this model:

    Regeneration +1: When this model Activates, it heals +1 damage.

    Oxfordian Mage, Rare 1

    Doom Ward