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Bimilodon (baye-mee-lo-don) or (bee-mee-lo-don) CLIMATE/TERRAIN: Subarctic to Tropical Forest FREQUENCY: Very Rare ORGANIZATION: Pride ACTIVITY CYCLE: Nocturnal DIET: Carnivorous INTELLIGENCE: Semi TREASURE: Nil ALIGNMENT: Neutral NO. APPEARING: 2-12 ARMOR CLASS: 5 MOVEMENT: 12" HIT DICE: 7+2 % IN LAIR: 10% THAC0: 10 NO. OF ATTACKS: 3(5) DAMAGE/ATTACK: 2-5/2-5 claw; 3d4/3d4 bite. SPECIAL ATTACKS: 2-8 rear claws each. SPECIAL DEFENSES: Surprised only on a 1, +1 to dodge saves, +1 to leaping attacks, +2 to bite attacks. 120' IR vision, 60' UV sight, Nightsight. IMMUNITIES: Nil MAGIC RESISTANCE: Nil 1

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Bimilodon (baye-mee-lo-don) or (bee-mee-lo-don)

CLIMATE/TERRAIN: Subarctic to Tropical ForestFREQUENCY: Very RareORGANIZATION: PrideACTIVITY CYCLE: NocturnalDIET: CarnivorousINTELLIGENCE: SemiTREASURE: NilALIGNMENT: NeutralNO. APPEARING: 2-12ARMOR CLASS: 5MOVEMENT: 12"HIT DICE: 7+2% IN LAIR: 10%THAC0: 10NO. OF ATTACKS: 3(5)DAMAGE/ATTACK: 2-5/2-5 claw; 3d4/3d4 bite.SPECIAL ATTACKS: 2-8 rear claws each.SPECIAL DEFENSES: Surprised only on a 1, +1 to dodge saves, +1 to leaping attacks, +2 to bite attacks. 120' IR vision, 60' UV sight, Nightsight.IMMUNITIES: NilMAGIC RESISTANCE: NilSIZE: L (9'-13')SPACE: 10 ft.MORALE: Average (8-10)XP VALUE: 1,800ABILITIES: Str 20, Con 17, Dex 18, Wis 12, Int 3, Cha 5, Com 10.

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PSIONIC ABILITY: Nil ATTACK/DEFENSE MODES: NilLives: 40 yearsFamiliar Type: Animal

Bimilodons are a magically created "guard pet" of some long lost sorcerer in some forgotten magical conflict. They resemble smilodons with only a few minor differences. First, they have two heads and two necks. Each is able to independently round and attack the same frontal opponent. Second, although heavy and muscular they have longer legs than a normal smilodon and so have the same speed and endurance distance running ability of a normal African lion. Third, they have very long 12" fangs and extended (although much shorter) lower fangs and a jaw that can open very wide. They cannot open like thylacine's, but still can open wide enough to chomp down with their fangs. Lastly, they have greatly enhanced jaw muscles to the point that each head has a sagittal crest on top of its head to which the muscles connect. Consummate with their magical origin, none have ever been seen with broken teeth, so their fangs are not made of normal tooth or bone.

The bimilodon has normal pupils as it is nocturnal with enhanced nightvision, able to see in starlight like a full moon. The animals also have 120' range infravision, and 60' ultravision for "no light" environs. They can operate during daylight hours, if awake, and have full color vision.

Their heads are separate and they can be seen sometimes pawing at themselves in play the way two littermates or conjoined twins would. However, their minds/vision is combined so they have fantastic depth perception and gain a +1 to dodge missile attacks and a +1 to leaping attacks. Should one head be lost and the animal somehow survive, these advantages would be lost.

When they score 2 forepaw hits in one melee round, bimilodons also get 2 additional rear claw attacks each at 2-8 hit points damage that round.

Bimilodons are roughly the same size as ordinary smilodons but have longer legs. They can range from the smaller to larger size spectrum but always are extremely mesomorphic (well muscled) regardless of overall size. They have a tufted bobbed tail and a coat like a clouded leopard which (aside from the two heads) makes them very distinctive. Some few Subarctic specimens have been seen as white, like a snow leopard but still have the cloud leopard-like patterning on their fur. Melanistic (black) varieties have also been reported. Although they have no manes, they have a small dark hair ridge running up their back and onto the sagittal crest of each head. This ridge rises forward when the animal is upset. Additionally, they can both roar, and purr.

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Familiars: As familiars, the mage gains use of the bimilodon's senses as well as +1 to dodge and missile attacks. He would also get jaws enabling him to hang from his teeth with his own weight plus 100 pounds and never again have tooth decay. When within 10' he would have 30' ultravision, 60' infravision, and always (regardless of distance from his familiar) have nightsight. If the bimilodon familiar is ever slain, the mage loses double the number of hit points of the familiar. If the familiar dies of old age there is no effect on the mage. If the mage dies for ANY reason, the animal familiar also dies.

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