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ICTL
PR
IMAR
YSC
HOO
L
B.I.T
2006
ICT Literacy for Primary Schools
Curriculum Development Centre
Ministry of Education Malaysia
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Cetakan Pertama 2006 Pusat Perkembangan Kurikulum
Kementerian Pelajaran Malaysia 2006
Tidak dibenarkan mengeluar ulang mana-mana bahagian artikel, ilustrasi, dan isi
kandungan buku ini dalam apa-apa juga bentuk dengan apa cara pun sama ada
secara elektronik, fotokopi, mekanik, rakaman, atau lain-lain cara sebelum
mendapat kebenaran bertulis daripada Pengarah Pusat Perkembangan
Kurikulum, Kementerian Pelajaran Malaysia, Aras 4-8, Blok E9, Kompleks
Kerajaan Parcel E, Pusat Pentadbiran Kerajaan Persekutuan, 62604 Putrajaya.
Perpustakaan Negara Malaysia Data Pengkatalogan dalam Penerbitan Malaysia.
Pusat Perkembangan Kurikulum
ICT Letaracy for Primary School. Teaching Guide
Pusat Perkembangan Kurikulum, Kementerian Pelajaran Malaysia
ISBN 983-2717-83-3
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Contents Page
Foreword i
Rukun Negara ii
National Philosophy of Education iii
Introduction 1
Aims and Objectives 2
Implementation in School 3
ICTL Framework 4
Content Specification 5
Teaching and Learning Modules
Preliminary 13
Module A Monitor 15
Module B Keyboard 23
Module C Supportive Hardware 31
Module D Operating System 38
Module E Text Utility/Software 46
Module F Graphic Utility 56
Module G ReadPlease 72
Module H HangMan 86
Module I Learn Letters 96
Module J Custom Test 102
Assessment
Preliminary 114Sample 1 116
Sample 2 126
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Malaysia intends to transform its educational system, in accordancewith the nations drive to realize Vision 2020. This vision calls for
continued, productivity-driven growth, which will be achievable onlywith a technologically literate, critically thinking work force equippedto participate fully in the global economy of the 21st century.
In line with this new development, many ICT programmes have beenintroduced in schools. These programmes have expanded throughthe Ministrys computer laboratory projects implemented in schoolsthroughout Malaysia. Through these programmes, all pupils inprimary and secondary schools are able to acquire ICT skills, whichwill prepare them for the challenges of the Information Age.
The ICTL programme for primary schools has been implemented forYear 1 in 2005. It will progress in stages until the pupils reach Year 6.This programme consists of a new educational approach, whichaims at preparing the child for the logic, the concepts and the way ofreasoning imposed by the use of technologies and communication.
In this respect, the Curriculum Development Centre has producedthis teaching guide entitled ICT Literacy for Primary School:Teaching Guide to assist teachers in carrying out this programmeand providing a variety of methods for teaching and learning in theclassroom. In implementing this programme, teachers must have aclear and thorough understanding of what ICTL is all about. Theyalso need to equip themselves with sufficient ICT knowledge to assistthe pupils effectively.
In conclusion, the Curriculum Development Centre would like toextend its appreciation to all individuals who have sacrificed theirtime and energy in making the ICTL programme a success. It is ourhope that the teaching guide benefits all teachers who will beteaching this new programme.
(MAHZAN BIN BAKAR SMP,AMP)DirectorCurriculum Development CentreMinistry of EducationMALAYSIA
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RUKUN NEGARA
BAHAWASANYA negara kita Malaysia mendukung cita-cita untuk mencapai perpaduan yang lebih erat di kalangan
seluruh masyarakatnya; memelihara satu cara hidup
demokratik; mencipta masyarakat yang adil bagi
kemakmuran negara yang akan dapat dinikmati bersama
secara adil dan saksama; menjamin satu cara yang liberalterhadap tradisi kebudayaannya yang kaya dan berbagai-bagai
corak; membina satu masyarakat progesif yang akanmenggunakan sains dan teknologi moden;
MAKA KAMI, rakyat Malaysia, berikrar akan menumpukan
seluruh tenaga dan usaha kami untuk mencapai cita-cita
tersebut berdasarkan prinsip-prinsip yang berikut:-
KEPERCAYAAN KEPADA TUHAN
KESETIAAN KEPADA RAJA DAN NEGARA
KELUHURAN PERLEMBAGAAN
KEDAULATAN UNDANG-UNDANG
KESOPANAN DAN KESUSILAAN
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NATIONAL PHILOSOPHY OF EDUCATION
Education in Malaysia is an on-going effort towards
further developing the potential of individuals in a holistic
and integrated manner, so as to produce individuals who
are intellectually, spiritually, emotionally and physically
balanced and harmonious, based on a firm belief in and
devotion to God. Such an effort is designed to produce
Malaysian citizens who are knowledgeable and competent,
who possess high moral standards, and who are
responsible and capable of achieving a high level of
personal well being as well as being able to contribute to
the harmony and betterment of the family, society and
nation at large.
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INTRODUCTION
The importance of information and communication technology (ICT)
worldwide has placed special emphasis on the varied roles of ICT ineducation. ICT is used as a tool for teaching and learning. It also serves
as a means to increase productivity and efficiency of educational
institutions. Furthermore, ICT offers a cluster of basic generic skills
necessary for all students in their educational pursuit. As such, there is
much endeavour by the Ministry of Education to make available ICT
facilities for all students. This is also a step towards closing the digital
divide between those who have and those who cannot afford to enjoy
such technology.
A well-accepted and sound practice in education is to utilise ICT as a
vital pedagogical tool to spearhead the efficacy of teaching and learning.
ICT helps transform learning within the confines of printed books and
classroom walls to learning from a plethora of enriched environment
beyond school. Although there is debate on the danger of technology
learning at the expense of authentic learning, such concern is unfounded.
As a tool and enabler, ICT cannot replace but augment meaningful
learning.
ICT Literacy (ICTL) for Primary School is a programme designed to lay
the foundation for all students to develop their ICT capabilities in future
years. Here, basic ICT skills are packaged in various teaching andlearning modules appropriate for students according to their primary
school year level. ICTL programme contains ICT skills that are
fundamental and necessary in order to use computer hardware and
software applications. Similar to numeracy skills, these basic ICT
literacy skills are delineated to ensure students acquire a minimum
content of functional knowledge and understanding of ICT. Although
the integrated approach can be adopted to infuse the learning of ICT into
the curricula of existing school subjects, ICTL programme is developed
as a separate package. Such a move ensures all students, starting from
primary school year one, are provided allotted school time to learn and
master these ICT literacy skills.
The ICTL Teaching Guide provides teachers information on the scope
and depth of ICTL content to be learned for a particular primary school
year. The content specifications describe the learning areas, learning
outcomes and suggested learning activities. The teaching guide also
contains relevant teaching and learning modules to assist the teacher in
implementing the programme. The modules for Primary Year 2 build on
and extend upon the skills introduced in Year 1. Where appropriate,
these modules are also differentiated by tasks and learning outcomes to
accommodate students of differing abilities. Furthermore, where certain
students may require more teacher guidance, the teacher is encouraged touse his or her discretion to facilitate students learning of the ICT skills.
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The primary school system comprises two stages of schooling, Stage
1(Year 1, Year 2 and Year 3) and Stage 2 (Year 4, Year 5 and Year 6).
Stage 1
AIM
The aim of ICT Literacy Programme for Stage 1 is to enable pupils to
use basic computer applications and devices.
OBJECTIVES
By the end of the programme, pupils should be able to:
identify the main parts of a computer system explain the concept of operating system and computer
application
use basic operating system and computer application use function keys on a keyboard use basic typing techniques do basic maintenance work
Stage 2
AIM
The aim of ICT Literacy Programme for Stage 2 is to enable pupils to
master the use of basic computer applications, Internet skill and
webpage building.
OBJECTIVES
By the end of the programme, pupils should be able to:
perform the steps in maintaining computer system and handlingdata
use computer in proper manners develop a basic webpage carry out internet activities abide by and practise netiquette and copyright policy
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IMPLEMENTATION IN SCHOOL
ICTL programme in national (SK) and national type schools
(SJK) is introduced after the Transition Programme in Year 1.
The programme is implemented from Year 1 to Year 6, for 780
minutes per year in a continuous three-month duration. Two
periods or 60 minutes of the timetable are allocated for this
programme. This programme is to be carried out during the
English period for SK and the Pupils Own Language (mother
tongue) period for SJK.
TEACHING AND LEARNING APPROACH
The success of the programme depends highly on teachers
readiness and the availability of ICT facilities. For Year 2 pupils,
teachers need to supervise the pupils during computer classes.
With appropriate pedagogies and approaches, pupil interaction
with the computer will be enhanced. To ensure maximum pupil
interaction with computers, teachers should switch on the
computers before pupils enter the class.
ASSESSMENT
This teaching guide provides recommended practices for teachers
to conduct school based assessment. In assessing the pupils, both
formative and summative assessment methodologies are used.
Each module ends with an assessment task. Teachers can
duplicate and distribute the task for pupil completion. Pupils will
be assessed for the competencies outlined in the learning
outcomes of the individual modules. Teachers will grade these
tasks that will form part of the pupils portfolio.
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Stage 1 Stage 2
COMPUTER LABMANAGEMENT
Computer LabLocation
THE ICTL FRAMEWORK
The content of ICTL programme includes topics on Computer
Lab Management, Computer Hardware and Computer Software,
Computer Maintenance, Internet, and Webpage. Stage 1 pupils
will acquire basic knowledge in Computer Lab Management,Computer Hardware and Computer Software. Pupils in Stage 2
will also acquire knowledge in Computer Lab Management,
Computer Hardware and Computer Software, but at a much
higher level. In addition, they will also be exposed to suitable
learning experiences on the Internet, Computer Maintenance and
Webpage.
Computer Lab Plan Computer Lab
Organisation
COMPUTER HARDWARE
Computer Parts Alphabet and Numeric
Keys Function Keys Input and Output
Devices
COMPUTER SOFTWARE
Operating System/Application Software
COMPUTER LABMANAGEMENT
Advance ComputerLab Management
COMPUTER HARDWARE
Computer Parts andComponents
Alphabet and NumericKeys
Function Keys Input and Output
Devices
COMPUTER SOFTWARE
Operating System Application Software
INTERNET
Netiquette Search Engine
MAINTENANCE
Virus Scan Disk Defragmentation Drive Clean Scandisk
WEBPAGE
Creating Webpage
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What is it ?The ICTL content specifications contain the basic requirements for
primary school pupils to attain computer literacy. The level of literacy
differs from year to year as children progress from Year 1 to Year 6.
Some topics will be repeated with differing levels of complexities.
This Content Specifications cover three main domains. The domains
covered are Computer Lab Management, Computer Hardware andComputer Software. Each domain is further divided into various
learning areas.
How is it
organized?
The domain is presented in three sections. The sections are Learning
Area, Learning Outcomes and Suggested Learning Activities. The
activities suggested in the Suggested Learning Activities section are
only suggestions or recommendations by the Ministry. Teachers can
devise their own activities if necessary. However, teachers have to
adhere to the topics and content prescribed in the specifications.
The Ministry of Education teaching and learning modules are meant
to serve as a guide for teachers. These modules are developed with the
aim to help teachers deliver the specified knowledge to pupils
effectively. Teachers are encouraged to produce learning modules
suited to pupils' ability as well as devise innovative activities that
develop pupils thinking skills.
What
should we
do?
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COMPUTER LAB MANAGEMENT
Learning Area Learning Outcomes Suggested Lea
1. Computer Lab Plan
1.1 Who is your friend?
1.2 Workstation Arrangement
(Location of Computers in the
Lab)
1.1.1 State the name of a friend sitting beside ornearby.
1.1.2 Identify the workstation.1.1.3 Practise tolerance and cooperation.
1.2.1 Identify the workstations in the lab.1.2.2 Identify teachers computer and server.
1.2.3 Rearrange the chairs before leaving the
computer lab.
Label the layout othe plan provided
State pupils seatiICT lab on the pla
Take turns to use groups.
Count the numberworkstations.
Label the workstaprovided.
State the location computer and ser
Draw the locationMake sure the pup
same group or woby the teacher or
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Learning Area Learning Outcomes Suggested Lea
2. Computer Lab Organisation
2.1 Responsibility of a Computer
User.
2.2 Computer Class Timetable
Punctuality
2.3 Sharing
Respect Others
2.4 Log Books:
ComputerLab
2.1.1 List the duties and responsibilities of lab
committee members.2.1.2 State the rules of using computers.2.1.3 Follow the rules of using computers.
2.1.4 State the pupils duty according to the lab
duty roster.
2.2.1 Identify the days to use the computer lab.2.2.2 State the days when they are not using the
computer lab.
2.2.3 State the importance to abide by thetimetable.
2.3.1 State the importance of respecting others
rights.2.3.2 Practise tolerance and cooperation.
2.4.1 Identify the log books.2.4.2 Study the contents of the log books.
2.4.3 Record details properly and neatly.
2.4.4 Handle the log books with care.
Match the duties tmembers in the o
Sequence the ruleprovided in the ch
Colour the correctheir computer lab
List the other clas
Identify the valuecooperation.
Look at the samplab.
Record details in book.
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COMPUTER HARDWARE
Learning Area Learning Outcomes Suggested Lea1. Monitor
1.1 Switch
1.2 Monitor Display Control
1.1.1 Switch on and switch off the monitor.
1.1.2 Maintain the cleanliness of the computers.
1.2.1 Use the buttons and identify their
functions.
1.2.2 Press the button as instructed by the
teacher.
Label the switch bin a worksheet pr
Switch on and swcarefully.
Try each button towith the teachers
Match the buttonsthe diagram.
(Module A- Mon
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Learning Area Learning Outcomes Suggested Lea
2. Keyboard2.1 Arrows, Caps Lock, Shift and Tab
keys.
3. Mouse
3.1 Types of Mouse
3.2 Click and Drag
4. Central Processing Unit (CPU)
4.1 Function and Location of the Switch
4.2 CD Drive and Floppy Drive
2.1.1 State the functions of the Arrows,Caps Lock, Shift and Tab keys.
2.1.2 Use correct position of fingers on thekeyboard.
2.1.3 Press the keys carefully.
3.1.1 Name the types of Mouse.
3.1.2 Use the mouse pad as a means to
maintain the mouse in goodcondition.
3.2.1 Click and drag the mouse correctly.
3.2.2 State the effect of Click and Drag.
4.1.1 Switch on.
4.2.1 Insert and eject the CD or diskette
correctly.4.2.2 Maintain the CD and diskette in good
condition.
State the positionArrows, Caps Lo
and Tab keys. Colour the keys in
provided.Note: Module Freewar
can be used to gain the
Name the types odiagrams. (E.g. T
Scroll Mouse, Op
Cordless Mouse)
Show how to clic Perform click and
Switch on the CP Demonstrate how
CD from the drive
correct procedure
Store the CD and and safe place.
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Learning Area Learning Outcomes Suggested Lea
5. Automatic Voltage Regulator (AVR).5.1 Functions of AVR
5.2 Plug and Switch
6. Computer Peripherals
6.1 Functions
Output DevicesInput Devices
6.2 Switch
5.1.1 State the functions of AVR.
5.2.1 State the importance of unpluggingthe AVR.
5.2.2 State the position of the AVR switch.
6.1.1 State the functions of the speaker,
headphone and microphone.
6.1.2 Use the speaker, headphone andmicrophone.
6.2.1 Switch on and switch off the speaker.
6.2.2 Adjust the volume level.
6.2.3 Tune the volume to a suitable level.
Discuss the functi Solve a jigsaw pu
picture provided.
Discuss the plug afunction.
Switch on/off the Discuss the functi
headphone and m
Match the functio
Switch on/off the Adjust the volum Use the micropho
headphone to liste
(Module C- Suppo
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COMPUTER SOFTWARE
Learning Area Learning Outcomes Suggested Lea
1. Operating System
1.1 Operating System 1.1.1 Identify the OS (Operating System)used.
1.1.2 Identify the desktop display ofdifferent OS.
1.1.3 Shut down the computer properly.1.1.4 Explain the implication of not
shutting down the computerproperly.
1.1.5 Open and close a programmeaccording to the procedures.
Start the OS accoprocedure.
Get to know the Ooperating systems
interface(e.g: win
Say what is showdisplay (desktop)
Move the mouse tshortcut.
Open and close pusing different me
menu, Taskbar, ic
1.2 Icon and Button Function
2. Text Utility / Software Application
1.2.1 Identify menu bar functions and
icons.1.2.2 State the functions of Minimize,
Maximize and Close buttons.
1.2.3 Close the existing programmeaccording to the procedures.
1.2.4 Left click, right click and doubleclick the icon on the desktop.
1.2.5 Use the computer carefully.
2.1.1 State the functions of text utility.
Use the Start buttprogramme in it.
Demonstrate the uMaximize and Cl
(Module D- Opera
Demonstrate howprogramme accor
Discuss the implicomputer is not p
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2.1 Save and Exit
2.2 Editing
2.3 Graphic Utility
3. Courseware
3.1 Courseware for Year 2
2.1.2 Open and close the programme.2.1.3 Type simple sentences using the
correct typing skill.
2.1.4 Save a new file in the diskette.
2.1.5 Open the existing document.
2.2.1 Edit the text.
2.3.1 State the functions of graphic utility.
2.3.2 Edit graphics. (Cut, Drag and Drop)
3.1.1 Open the courseware (interactiveCD).
3.1.2 Follow instructions using the
courseware.3.1.3 Close the courseware.
Brainstorming onUtility.
Type words as inusing the correct p
the keyboard. Open and save in
icons in the toolb
Correct the spellinsize, and edit the
(Module E- Text
Explain the functiutility.
Cut, Drag and Drto edit the picture
**Example of graphi(Module F- Graph
Carry out program Take out the CD f
store in a case. Ke
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The ICTL Programme for Year 2 will further extend basic computing
skills among the pupils. It is appropriate to focus on extending
computing skills as a continuation from Year 1 to further develop pupils
interest in computer use. Apart from developing interest, the programme
aims to enable the pupils to know and use the computers to help them intheir daily lives.
Schools throughout the country are equipped with computers which are
pre-installed with word processing programmes such as MicrosoftWord, WordPadand basic graphic utility programme such asPaint. Forthe purpose of the Year 2 ICTL programme, the pupils will further
explore WordPad and Paint. In addition, the teaching of other word
processing and graphic utility programmes is also encouraged as long as
the teachers adhere to the guidelines supplied.
For the word processing modules, teachers may choose from the
WordPad or Microsoft Wordmodules supplied in this guidebook. The
graphic illustrations presented will help the classroom instructors to
compare and explain these modules more clearly.
This teaching and learning module serves as a guideline for teachers to
help them teach the necessary ICT skills more effectively. Teachers are
also encouraged to apply suitable teaching methods and approaches in
the classroom.
It is hoped that the teachers would be able to effectively train the pupils
in the ICT skills using this module.
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T
EACH
ING
&
LEAR
NIN G
MO
DU
LEICTL
Primary SchoolWhere Experts Begin!!
computer hardware
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Module : Computer Hardware
Lea rning Areas : 1. Monitor
1.2 Disp lay Co ntrol on the
Monitor.
Lea rning Outc om es : 1.2.1 Use the butto ns and identify its
functions.
1.2.2 Press the button as instruc tedby the teac her.
Module Ob jec tives : By the end of the lesson, pup ils
will be able to:
1. identify the monitor buttons.2. know the functions of the
mo nitor buttons.
3. use the monitor buttonscorrec tly to ad just the
brightness to suit their own
comfort.
Notes:
1. Tea chers are a dvised to fo cus on the b rightness, contrast andcolour func tions/ menu.
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2. The c om puter monitor in schoo l com puter labs might b e
d ifferent from the one in this mod ule. Tea cher should a d just
accordingly to suit the ac tivities.
1. Knowing your monitor.Step 1 : Introd uce a mo nitor.
Pic ture 1
Step 2 : Introduc ing monitor butto ns.
Pic ture 2
Recall
Dec (-) Inc (+) Func .
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2. Introduce the functions of each button(s). (Bright, Contrast andColour)
Step 1 : Press the menu button.
Pic ture 3
Step 2 : The menu box will appea r on the
sc reen. Press the Inc rease(+) or Dec rease(-)
button to select bright, contrast or colour.
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Pic ture 4
For exam ple if you wa nt to ad just the brightness of the
monitor:
1. Press (+)inc rease o r (-)dec rease to selec t brightness.
2. Press menu button to confirm your selec tion. The level o f
brightness will appear on the screen.
3. Press (+) or (-) to increase or decrease the monitor brightness.
4.Press the menu button aga in if you have d ec ided to a cc ep t
the setting.
Note : Rep ea t the same step s for contrast and colour.
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3. Steps to exit display control menu.
Step 1 : Press the (-)dec rea se and (+)
inc rea se button at the sam e time for 2 to 3
seconds.
Press a t
the same
time.
Pic ture 6
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WORKSHEET 1
Name : __________________________________________________
Yea r : 2 _______________ Da te : ____/ ____/ ____
Co lour the monitor.
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WORKSHEET 2
Name : __________________________________________________
Yea r : 2 _______________ Da te : ____/ ____/ ____
Label the monitor buttons.
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Module : Computer Hardwa re
Lea rning Area s : 2. Keyb oard
2.1 Arrows, Caps Lock, Shift andTab keys.
Lea rning Outcom es : 2.1.1 Sta te the func tions of the
Arrows, Caps Lock, Shift and
Tab keys.
Module Ob jec tives : By the end of the lesson, pup ils
will be a b le to sta te the p ositions and
func tions of :
1. Arrow keys.2. Ca ps Loc k key.3. Shift keys.4. Tab key.
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1. State the keys func tions.Step 1 : Tea c her show s the keyboa rd and the
position of the follow ing keys: Arrows,
Caps Lock, Shift and Tab keys.
Step 2 : Tea c her exp lains the func tions of the
keys :-
a. Caps Loc k : To type words in c ap italletters.
Example:
Without using the Ca ps Loc k key
Using the Ca ps Loc k key
Arrow
keysTab Caps
Lock
Shift
Picture 1
computer
COMPUTER
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b. Shift : 1. To c ap italize the a lphabet(s) bypressing the Shift key toge ther
with the a lpha be t key.
2. To type basic symbol(s) on the
keyboa rd by pressing the Shift
key together with the symb ol
key.
c . Tab : To mo ve the cursor ac c ording tothe indent.
before pressing the Tab key
Picture 2
after pressing the Tab key
Picture 3
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d. Arrow keys :
To m ove the c ursor to the left.
To mo ve the cursor to the right.
To mo ve the cursor upwa rds.
To move the cursor downwards.
Step 3 : Pup ils c arry out the ta sks g iven by the teac her.
Suggested ta sks :
Task 1 - Worksheet 1, 2, and 3
Task 2 Worksheet 4
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WORKSHEET 1
Na me : __________________________________________________
Yea r : 2 _______________ Da te : ____/ ____/ ____
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WORKSHEET 2
Na me : __________________________________________________
Yea r : 2 _______________ Da te : ____/ ____/ ____
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WORKSHEET 3
Na me : __________________________________________________
Yea r : 2 _______________ Da te : ____/ ____/ ____
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WORKSHEET 4
Na me : __________________________________________________
Yea r : 2 _______________ Da te : ____/ ____/ ____
Ma tc h the keys with their func tions:
Key Function
To mo ve the c ursor
to the left.
To mo ve the c ursor
upwards.
To mo ve the c ursor
to the right.
To mo ve the c ursor
downwards.
To mo ve the c ursor
ac c ording to the
indent.
To typ e words in
capital letters.
To c ap ita lize the
alphabets.
Tab I
Caps
Lock
Shift
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Module : Suppo rtive hardware
Learning Area : 6.1 Function
Output Peripherals Input Peripherals
Learning Outcome : 6.1.2 Use the speaker, headphone and
microphone
Module Objectives : By the end of the lesson, pupils will be able to:
1. identify the usage of the button shown onthe sound recorder window.
2. record the reading text.
What is Sound Rec order
Sound Recorder is a program to record sounds. It must be used with
an input device such as the microphone. Before using this program
make sure the microphone is connected to your PC/laptop.
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How to open Sound Rec order
1. Click All ProgramAccessoriesEntertainment
4
3
5
1 2
Picture 1
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How to rec ord sound using Sound Rec orde r
1. Before using Sound Recorder, make sure microphone isconnected to the computer and turned on.
2. When you open the program, a window as shown in Picture 2 willappear.
rewind forward play stop record
Picture 2
3. To start recording, click therecord button. (Picture 3)
Picture 3 Click therecord
button to start
recordin
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4. Using the microphone, read the text below torecord.
Forexample :
The c loc k in the c lass,
Goes tic k, tic k, tic k.
The c radle in the room,
Goes c rick , c rick ,c rick
5. To stop recording, click the stopbutton as in Picture 4.
6. When recording stop, the window will appear as shown in Picture5. Clickplay button to listen to what you have recorded.
Click here to stop
recording.
Picture 5
Picture 4
Click here and listen to
your recording.
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Worksheet 1
Label the buttons.
forward rewind record
play stop
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Worksheet 2
Number the pictures in the correct order.
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T
EACH
ING
&
LEAR
NIN G
MO
DU
LEICTL
Primary SchoolWhere Experts Begin!!
computer software
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Module : Com puter Software
Lea rning Area : 1. Op erating System
Lea rning Outcom e : 1.1 Operat ing System
1.1.3 Shut dow n the c om puter
properly.
Module Ob jec tive : By the end of the lesson, pup ils
will be a ble to :
1. shut down the comp uterproperly.
1. Steps to shut down the c om puter.
Step 1 : Move the mouse pointer to the button
and c lic k once .
Step 2 : Clic k onc e on the button.
Step 3 : Clic k onc e on the button and the
compute r will be shut down.
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Ste 1 Ste 2 Ste 3
Pic ture 1
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Module : Com puter Software
Lea rning Areas : 1.2 Ic on and Button Func tion.
Lea rning Outcom es : 1.2.2 Sta te the func tion of Minimize,
Ma ximize a nd C lose buttons
Mo dule Ob jec tives : By the end of the lesson, pup ils
should be ab le to :
1. minimize a nd ma ximize a do cumentin MS Word.
2. c lose a doc ume nt in MS Word .
1. Steps to minimize a document.
Step 1 : Open a Microsoft Word doc ument.
Step 2 : On the right hand side of the Mic rosoft
Word doc ument , you w ill find three buttons.
Move the mouse pointer to the minimize
button .
Step 3 : Clic k onc e on this button.
( On the taskba r the d oc ume nt will be minimize
titled 'Doc ument 1.)
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Before Minimized After minimized
Pic ture 2
2. Step to ma ximize a document.
Step 1 : Clic k the minimized Doc ument 1 tab on
the taskba r below . The d ocument w ill restore
to its orig ina l size.
3. Steps to c lose a document.
Step 1 : Move the mo use pointer to the c lose
button.
Step 2 : Clic k the button onc e. The doc ument will
close.
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WORKSHEET 1
Name : __________________________________________________
Yea r : 2 _______________ Da te : ____/ ____/ ____
A. Match the following correc tly.
1.Sta rt button
2. Turn off b utton
B . Numb er the steps in co rrec t orde r to shut down a computer
properly.
Step ___
Step ___Step ____
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WORKSHEET 2
Name : __________________________________________________
Yea r : 2 _______________ Da te : ____/ ____/ ____
1. Circ le the button used to minimize a doc ument.
2. Circ le the button used to ma ximize a d oc ument.
3. Circ le the b utton used to c lose a do c ument.
Name the fo llow ing buttons correc tly
1.
____________________________
2.
____________________________
3.
____________________________
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WORKSHEET 3
Name : __________________________________________________
Yea r : 2 _______________ Da te : ____/ ____/ ____
Number the step s in correc t order to shut do wn a doc ument.
Click the button.
Move the mouse p ointer and c lic k the
button on the taskba r.
Clic k the button and the compute r will be shut
down.
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WORKSHEET 4
Name : __________________________________________________
Yea r : 2 _______________ Da te : ____/ ____/ ____
a . Number the step s in correc t orde r to minimize a doc ument.
Clic k the Minimize button.
Move the m ouse p ointer to the M inimize
button on the right hand side of the title b ar.
b . Number the step s in c orrec t order to c lose a doc ument.
Move the mouse p ointer to the c lose b utton.
Clic k the c lose button.
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Module : Com puter Software
Learning a reas : 2. Text Utility/ Softw are
application
2.2 Editing
Learning outc ome s : 2.2.1 Text ed iting
Module ob jec tives : By the end of the lesson, pup ils
will be a ble to :
1. ed it the te xt b y using backspaceanddelete keysand type in the correc t
word(s)
2. save a d oc ument in WordPad .
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1. Steps to start Wordpad.
Step 1 : Clic k the button on the taskba r.
Step 2 : When the Sta rt Menu is d isp layed , point to
All Programs
Step 3 : Then c lic k once on Accessories
Step 4 : Look for Wordpad and c lic k on it onc e , as
shown in the p ic ture b elow,
Pic ture 1
WordPad
Accessories
All Programs
Pic ture 2
Step 5 :You can sta rt using the p rog ram.
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2. Steps to type the tex t in Wordpad.Sample text:
I an Sab rina. I heve too friends. My friends are Siti ann Anuar.
Siti si a girl. Siti is eigdt years oll.
Anua r is a b oi. Anuar is sick yea s old .
* There are 10 mista kes in the text.
Step 1 : Type the text in WordPad .
Step 2 : Save the doc ument in the WordPad follow ing the g iven
steps .
3. Steps to save the text.Step 1 ; Clic k the File iconon the menu toolba r.
Then, c lic k Save As.
Picture 2
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Step 2 : In the pull dow n menu, c lick the d rive where you wa nt to
save the file.
For example: Floppy A if you w ant to save it in a floppy d isk.
Step 3 : Type a name for the file in the File namebox.
For exam ple -siti.
Picture 3
Picture 4
Step 4 : Clic k Save.
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4. Steps to edit the text.To e d it a text, we can either use the backspacekey or deletekey.
4.1 Steps to edit the text b y using the backspacekey.
/
Step 1 : Place the cursor next to the pa rticular lette r tha t we want to
ed it and c lic k once .
backspace
The cursor is behind of the lette r n
Picture 5
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Step 2 : Press the backspacekey to remove the letter n .
Step 3 : Type the correc t letter -m .
OR
3.2 Steps to edit the text by using the deletekey.
/
DelDelete
Step 1 : Place the cursor in front of the pa rticular lette r tha t we
wa nt to edit and c lic k once .
The c ursor is in front of the let te r n
Picture 6
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Step 2 : Press the deletekey to remove the letter n.
Step 3 : Type the correc t letter -m .
This is a sample of an ed ited text.
Picture 7
When all the ed iting is d one , p lea se save the fa il.
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Worksheet 1
Na me: _________________________________ C lass ________________
Fill in missing let te rs to form correc t words.
I a Sabrina. I h ve
t o friends. My friends
are Siti an Anuar.
Siti i a g irl. Siti is eig t
years ol .Anuar is a bo
. Anuar is si yea s old.
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Worksheet 2
Name: __________________________________ Cla ss: __________________
Arrange the wo rds to form correc t sentences.
Sabrina am . I
1. ____________________________________________________________and Siti a re my Anua r . friend s
2. ____________________________________________________________
is years Anua r . o ld six
3. ____________________________________________________________years eight Siti . is old
4. ____________________________________________________________
a is Anua r . boy
5. ____________________________________________________________
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Module : Com puter Software
Learning Areas : 2. Text Utility/ Software
Application
2.3 Graphic Utility
Lea rning Outcom es : 2.3.2 Ed it graphic. (Cut , Drag and
Drop)
Mo dule Ob jec tives : By the end of the lesson, pup ils will
be a ble to:
1. Use the select and free form
select tool to cut, drag and
drop.
2. Make some changes to
pictures by using cut, drag
and d rop.
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1. Steps to start Graphic Editor (Paint).
Step 1 : Clic k Start, choose All Programs,
choose Accessories, and c lic k Paint .
Pic ture 1
1
2
3
4
Step 2 : You c an sta rt using Paint.
Pic ture 2
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2. Steps to open a p ic ture.
Step 1 : Go to File from the menu bar and c lic k Open
The w indow below w ill be d isp layed .
1. Click Sample Pictures
2. Click Open
Step 2 : Clic k Sample Pictures and clic k Open.
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Step 3 : Clic k Water lilies and c lick Open
The window below w ill be d isp layed .
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2. Steps to cut using Selec t Too l
Step 1: Move your cursor to Select butto n from the Too l Box Menu
and Click it. Your cursor will change to=== =
Step 2 : Clic k and drag your mouse to the d esired
area / picture. You w ill see a do tted line a round the
pic ture you have c hosen.
Step 3 : Press the Delete key on your keyb oa rd. You will ge t the
d isp lay show n below.
Sample:
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Step 4 : Save your file by c lic king File on the
menu ba r, choo se Save As and name d the file as lily1 in My
Documents folder.
1. Save As
3. Choose My Documents
2. File name : lily1
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3. Steps to cut using Free Form Selec t Too l
Step 1: Move your c ursor to Free-form Select button from
the Too l Box Menu a nd Click it.
Your cursor will c hange to=== =
Step 2 : Clic k and drag your mouse to the outline of the desired
area / picture (as shown below).
ou w ill see a dotted line a round the p ic ture you ha ve c hosen.Y
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Step 3 : Press the Delete key on your keyb oa rd .
You w ill get the d isplay show n below.
Step 4 : Save your file by c lic king File on the m enu bar, choose Save
As and named the file as lily2 in My Doc uments folder.
1. Save As
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3. Choose My Documents
2. File name : lily2
5. Steps to drag and drop using Selec t tool.
Step 1: Move your cursor to Select butto n from the Too l Box Menu
and Click it. Your cursor will change to
=== =
Step 2 : Clic k and d rag your mo use to the desired area / p ic ture.
Step 3 : Clic k, hold and d rag the selected area to a new loc a tion.
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Step 4 : Save your file by c lic king File on the m enu bar, choose Save
As and named the file as lily3 in My Doc uments folder.
Steps to drag and drop using Free- form Selec t tool.
Step 1: Move your cursor to Free-form Select button from the Too l
Box Menu and Click it. Your cursor will change to
=== =
Step 2 : Clic k and drag your mouse to the outline of the desired
area / picture (as shown below).
ou w ill see a dotted line a round the p ic ture you ha ve c hosen.
.
Y
Step 3 : Clic k, hold and d rag the selected area to a new loc a tion
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Step 4 : Save your file by c lic king File on the m enu bar, choose Save
As and named the file as lily4 in My Doc uments folder.
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ACTIVITY
Look at the p ic ture g iven in your graphic utility. Use c ut, drag and
drop to ed it this p ic ture.
Follow these instruc tions:
1. Use Free -Form Selec t to ol from the tool bar. Drag the
bougainvilleas from A to B.
2. Cut the pic ture o f the o ther trees.
3. Save the p icture as a new file.
A
B
Move the
bougainvilleas
from A to B
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WORKSHEET
Name : __________________________________________________
Yea r : 2 _______________ Da te : ____/ ____/ ____
Tools : Pic ture , Sc issors, Glue .
Look at the p ic ture given.
1. Cut this p icture into basic shapes to make a jigsaw puzzle.
a ) Circ le
b) Square
c ) Rec tangle
d ) Triang le
e) Crescent
2. Solve the puzzle. Paste on a piec e of paper.
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Join and paste the entire puzzle. See what you w ill get !
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The implementation of the ICTL programme requires suitable
software for teachers and pupils to use in schools. Some
freeware from the internet has been tested for suitability at the
ministry level. The freeware has been piloted in a number of
schools by teachers and pupils. This freeware is supplied to all
schools together with the module for teachers and pupils.
For Year Two, the freeware which has been identified, are
ReadPlease 2003,HangMan, Learn Letters and Custom Test.
There are other suitable freeware which can be downloaded
from the internet. The use of this freeware is not compulsory.
Teachers are allowed to use their own software to enhance the
teaching of ICTL.
The freeware can be used incorporation with other subjects if
teachers are creative to devise lessons using the freeware. Its
usage is not only for ICTL lessons.
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T
EACH
ING
&
LEAR
NIN G
MO
DU
LEICTL
Primary SchoolWhere Experts Begin!!
ReadPlease
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Module : ReadPlease 2003
Mod ule Ob jec tive : By the end of this module, tea cher
will be a ble to
1. install the Read Plea se 2003correctly
2. know the function of theReadPlea se 2003
3. use the softw are correc tly4. com plete the task to suit the ir
own needed.
How to install this softwa re.
To b e a b le to use this softw are you m ay downloa d from the CD given.
1. Doub le c lick on this icon.
2. You will ge t a d isp lay a s show n in p icture 1. Click Next>button.
Picture 1
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3. Follow a ll the instruc tion unt il you see a d isp lay
as shown in p icture 2.
Clic k the
Next>button
to continue.
Ac tivate this
button
be fore c lic k
the Next
button
4. You will get a d isp lay as show n in p icture 3. Click Next>button to
continue.
Picture 2
Picture 3
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5. You will ge t a d isp lay a s show n in p icture 4.
Click Next>button to continue.
Picture 4
6. Wait fo r the Setup to insta ll Rea dPlease 2003 on your c om puter.7. Follow all the instruct ions until you get a window tha t te ll you a re
finish. Clic k Finish to exit setup .
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How to use Rea dPlease 2003.
1. Doub le c lick on this icon.
2. You will ge t a d isp lay as show n in p icture 12.
Picture 5
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3. Launc h Rea dPlease2003, selec t Filefrom the
menu and c lic k New.
Picture 6
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4. You w ill get the p icture a s shown.
Picture7
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5. Type the w ord / wo rds that you want ReadPleaseto read for you.
Examp le : responsible
locate
dawn
Picture 8
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6. Press the green Rea dPleasePlaybutton.
You hear the words being read .
Picture 9
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7. You c an a lso a djust the rea ding speed by d rag ging the speed level as
shown in the Picture 10.
speed
Picture 10
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8. You c an a lso a d just the font size b y d ragging the Font size level as
shown in the Picture 11.
Font
size
Picture 11
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9. You c an also c hange the vo ic e by clic king the button a s show n in the
Picture 12.
voice
Picture 12
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10. To q uit the p rog ramm e, c lick
or selec t Fileand c lic k Exitas shown in Pic ture 13.
Picture 13
GOOD LUCK !
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T
EACH
ING
&
LEAR
NIN G
MO
DU
LEICTL
Primary SchoolWhere Experts Begin!!
HangMan
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Module : HANGMAN
Mod ule Ob jec tive : By the end of this module, tea cher
will be a ble to:
1. use this freeware effic iently.2. c rea te the ir ow n sub jec t materia ls.
Note : Ma ke sure the prog ramm e is a lrea dy insta lled in your com puter to
ena b le you to use this prog ramm e.
How to use
Step 1
1. Click , choose butto n andclick.
2. Wait unt il the sc reen d isp lays this:-
Picture 1
Step 2
1. Choose button and c lic k.
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Step 3
1. Choose button that youwa nt to play.
2. Example :
Picture 2
Step 4
After you have chosen the ca teg ory, this sc reen will appea r.
Picture 3
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Click or type the
a l habet
Picture 4
Step 5
1. Try to guess the anima l by typ ing or c lic king the a lphabet show non the sc reen.
2. There are 110 po ints ava ilab le a nd 10 points will be d ed uc ted foreach m istake.
Step 6
1. If your answer is c orrec t, yesmessagewill be shown.
Picture 5
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2. If your answer is incorrect, Sorry Try Aga inmessagewill be shownand the hanging stag e w ill be ap pearing step by step .
Picture 6
3. After 11 incorrect answers, the complete hanging stage willappea r. Example like this :
Picture 7
Step 6
1. The score w ill inc rea se with any c orrec t
answer.
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How to c reate yo ur own c atego ry.
Step 1
1. On the front pa ge of the Hangm an g am e selec tby c lic king the button .
Picture 11
2. The sc reen will appea r like the shown p icture.
Picture 12
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2. Type the list of the new categ ory that youwa nt to crea te as ma ny word as you want.
Example:
4. Click to save the list and the save c hanges box will
Picture 13
appea r. Then c lick Yes.
Picture 14
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5. Save a ca teg ory box will appea r like the p icture 15 show n, type the
ca tegory in the file nam e field. Clic k Save.
Example: Parts of bod y
6. You will ge t a d isp lay a s shown in the p icture 16. Then c lick q uit.
Picture 15
Picture 16
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7. You may play the game by follow ing the first
instruc tion. Then selec t the new categ ory tha t you have ma de.
Picture 17
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T
EACH
ING
&
LEAR
NIN G
MO
DU
LEICTL
Primary SchoolWhere Experts Begin!!
Learn Letters
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Module : Lea rn Let ters
Module Ob jec tives : To guide tea chers how to use the
program.
Note: Plea se insta ll the p rog ram from the CD g iven.
1. How to use the Program.
Step 1 : Clic k the icon.
Step 2 : Bring the c ursor to the All Programs icon
and do uble c lic k at the Learn Letters
program.
All Programs icon Lea rn letters iconPicture 1
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Then the Learn Letters Windo w will appea r.
Picture 2
There a re three levels. To sta rt the game , you ha ve to
selec t the leve l. (Leve l 1, Leve l II or Leve l III)
2. How to play the gam e.Level I
Step 1 : Bring the c ursor to Level I then Clic k.
Picture 3
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Step 2 : Bring the c ursor to Start and Click.
Picture 4
The outline o f the letter will appea r and so a s the sound of
the lette r.
Picture 5
Step 3 : Choose, Clic k and d rag the shape into
the box.
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Step 4 : Assem ble the shapes to c onstruc t a
let ter. The c om plete letter will turn blac k
and insert itself in the a lphabets a t the
botto m o f the sc reen. If the shape is
wrong it will simp ly slide b ac k to w here
it was on the sc reen. You c an selec t
another shapes.
Picture 6
Step 5 : Press Esc butto n on the keyboa rd to
go to the ma in menu or to exit the ga me.
Esc button
Picture 7
Step 6 : For Leve l II and Leve l III, fo llow the same steps.
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T
EACH
ING
&
LEAR
NIN G
MO
DU
LEICTL
Primary SchoolWhere Experts Begin!!
Custom Test
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Module : Custom Test
Objectives : To ena b le the tea chers to insta ll, to use and to
c rea te a simp le te st using the custom test software
in their ICTL lesson.
Note : Plea se insta ll the p rog ramm e from the CD g iven.
To Crea te a test using CTest ( For Teachers Only )
Step 1 : Click . Bring the c ursor to the All
Programs ic on and choose Custom Test. Then c lic k
Crea te A Test.
Picture 1
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Step 2 :
Test Name : Write the
name
of the test.
Eg. Grammar
test
Test Author :Tea chers
name
Description :What is the test
for.
Click to show answer attime up.
(* if you wa nt it to be time
based.)
Questions :Numbers of
questions
Click Add .
Picture 2
Picture 3
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Step 3 : Choose the Question type ,
either Multiple Choice or
Question Entry.
Step 4 : Click the timer setting if you wa nt to have a time
limit.
Type the time limit in sec ond s ( as needed )
eg . 10 sec ond s per question.
Step 5
Pull dow n
menu
Picture 4
Step 5 : In the Question Text box, write the question. If the
question is too long , c lick the Add Line box.
Step 6 : Und er Op tions;
a ) type in the a nswers for your questions.b )
do not forget to choose the correc t answer .
**Choo se the correc t answers from the c orrec t
answers pull down menu.
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Based on the op tions selec t the c orrec t answe r
from the pull do wn menu
Picture 5
Ste p 7 : Then Click OK to end your first q uestion.
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Step 8 : To Ad d the next question
click Add .
Picture 6
Step 9 : Question 2 box will be d isp layed . You can choose either
Multiple Choice or Question Entry for your next question.
Picture 7
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Step 10 : Write your question in line 1 . Then
type the correc t answer in the co rrect answer column.
Then c lick ok
Step 11 : If you a re satisfied , Clic k Save This Test button.
At the Save Test File type your own File name.Then, Clic k Save . Your file will be saved.
Picture 8
Picture 9
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Picture 10
Click the Exit button to exit this prog ram.
NOTES:
* To c reate ano ther test, you need to exit the c urrent Custom Test
Creator then reopen the program again from the start menu.
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Using and Taking A Test Using CTest For Pup ils.
Step 1 : Click . Choose All Program s. Click
Custom Test then c hoose and c lick Take A Test.
Step 2 : From the Op en Test File Dialog box, choose your test
file from the My Tests direc tory.
Picture 11
Picture 12
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Step 3 : Click Open. A C ustom Test
Menu will be d isp layed .
Step 4 : Clic k the Take this test button.
Picture 13
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Step 5 : Start answering the questions.
( Multip le C hoice Question)
Picture 14
( Q uestion Entry)
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The Result!!!
Percentage
GradeTitle ofthe Test
Compliment
Overall
result
To quit To Print
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It has always been a teachers responsibility to assess his/her pupils
progress. Therefore, there are activities prepared in every module to assess
pupils understanding formatively. However, summative questions are also
included as a guide to the teacher at the end of the three-month teaching
period. It would be most effective if the teacher could personally design
questions to suit the situation in the individual school. ICTL does not aim to
assess a students progress as in other subjects since its objectives to
enhance and familiarize students to the technology itself.
It is based on that principle that the marks for this assessment are not
taken into consideration in the overall percentage for the monthly examination.
However, although the knowledge content is at the basic level for year 2
students, it must not be taken lightly. This is because mastery at the basic level
ensures continuity at the higher levels.
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Yea r 2 ICT Literacy TEST
Name : ________________________________________________
Yea r : 2 ___________ Da te : ___/___/_________
Rea d the instructions ca refully. Answer a ll the questions.
A. Tick ( ) the correc t and c ross ( ) the incorrect statements.
1. Pupils are allowed to play computer ga mes.
2. Pupils can eat and d rink while using the comp uter.
3. Pupils must follow the instruc tions given by the teacher.
5. Pupils are allowed to change plac es in the computer lab .
6. Pupils must not cha nge their sitting places frequently.
( 12 ma rks )
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B. Name the keyboard keys.
Arrows Caps Lock Shift Tab
21
3
4
1. _____________________________________________________2. _____________________________________________________3. _____________________________________________________4. _____________________________________________________
( 8 ma rks )
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C. Match the keys with their functions :
Keys Func tions
1. to m ove the c ursor to
the left
2. to mo ve the cursor
upwards
3. to m ove the c ursor to
the right
4.to m ove the c ursor
downwards
5. to m ove the c ursor
ac cording to the
indent
6. To typ e w ords in
capita l letters.
7. To cap ita lize the
alphabets
Tab
Caps Lock
Shift
( 14 ma rks )
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D. Match the c om ponents to the functions
1 Spea ker Control elec tric
supply.
2 Hea dphone Rec ord voices into
the com puter.
3 Microphone Print doc uments
from the com puter.
4 Printer Listen to the sounds
from the c omputer.
5 AVR Produc e sound
output.
(10 marks )
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E. Lab el the monitor correc tly.
Monitor screen Control buttonsOn/Off button( 6 marks )
F. Name the comp uter hardwa re correc tly.
( 6 marks )
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G. Name the buttons.
Minimized
button Maximizedbutton ClosebuttonStart button
Turn Offbutton
1.
2.
3.
4.
5.
( 10 ma rks )
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H. Match the pic ture with the c orrec t function.
To turn off the c om puter
To minimize doc ume nt
To m aximize d oc ument
To c lose a doc ument
( 8 ma rks )
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I. Circ le the correc t answer.
1. Wha t is an AVR ?
A. Automa tic Vehicle Reve rseB. Automatic Voltage Regula torC. Automa tic Voltag e Reve rseD. Automatic Vehic le Regula tor
2. The correc t state ment to open a new doc ument
A. Start All Programs Mic rosoft WordB. All Programs Mic rosoft Word Sta rtC.Mic rosoft Word Start All ProgramsD. Start Microsoft Word All Programs
( 4 marks)
J. Labe l the item s of the central proc essing unit correc tly.
CD Drive Floppy Drive Power Button
( 6 ma rks )
K. Label the pictures.
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Free from selec t Eraser Pick colour Penc il Airbrush
Selec t Fill w ith colour Magnifier Brush Text
( 10 ma rks )
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L. Name the typ e of Mouse
Sc roll Mouse Two Button Mouse Optical Mouse
_____________________________________________
_____________________________________________
____________________________________________
( 6 ma rks )
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ICTL Assessment Year 2
Name : .
Year : ..
A. Number the steps to shut down a document in correct order.
Write the number in the boxes.
1.
2.
3.
Click
Move the mo use pointer and c lic k
button at the taskbar.
Clic k and the compute r will be turned off.
( 6 marks )
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B. Match A to B correctly.
A B
1.
2.
3.
Sta rt butto n
Turn off b utto n
Turn off op tion
( 6 marks )
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C. Answer the questions below.
Name the fo llow ing buttons correc tly.
1.
____________________________
2.
____________________________
3.
____________________________
Circ le the c orrec t button.
1. minimize butto n
2. maximize butto n
( 10 marks )
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D. Label the function keys.
Arrow keys
Ca ps loc k
Tab
Shift
( 8 marks )
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E. Tick ( ) the correct and cross (X) the incorrect statements.
1. I must write my name in the student s log book every time
I use the compute r in the com pute r lab . ( )
2. I can enter the c ompute r lab a t any time . ( )
3. I can use the Tab key to change to capita l lette rs. ( )
4. I can c lic k and drag using the Automa tic Voltage Reg ula tor. ( )
5. Spe aker, headp hone and microphone a re Output Devices. ( )
( 10 marks )
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F. Circle the correct answer.
1. These a re types of M ouse excep t
A. Sc roll Mouse.
B. Mickey Mouse.
C. Op tical Mouse.
D. Cord less Mouse.
2. Arrow keys a re used to
A. delete the text.B. change the font size.
C. move the c ursor.
D. edit the p ic ture.
3. Pup ils must rea rrange the befo re lea ving the
comp uter lab .
A. co mputerB. monitor
C. mouse
D. cha irs
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4. These a re O utput a nd Input Devices excep t
A. spea ker.
B. headp hone.
C. CD-rom .
D. microphone.
5. Ali wants to rec ord his voice , so he can use the
A. microphone.
B. headp hone.
C. log book.
D. keybo ard .
(10 marks )
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