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Calliope€¦ · the glittering constellations in his hands, however, he cruelly locked Calliope in a golden cage and used her ... He gleaned his knowledge by spending a great deal

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Page 1: Calliope€¦ · the glittering constellations in his hands, however, he cruelly locked Calliope in a golden cage and used her ... He gleaned his knowledge by spending a great deal
Page 2: Calliope€¦ · the glittering constellations in his hands, however, he cruelly locked Calliope in a golden cage and used her ... He gleaned his knowledge by spending a great deal

Calliope is the beautiful daughter of Zeus,

the muse of laughter, enter tainment

and light. Long ago when the world was

sti l l young, Call iope fell in love with the

powerful war god Ares. At his request, she

gathered up and brought to him all the stars

from the heavens to prove her love. Once Ares had

the glit tering constellations in his hands, however, he

cruelly locked Call iope in a golden cage and used her

gifts as weapons of war. In t ime, Call iope freed herself from

Ares’ prison, knowing that the stars Ares had stolen were forever lost.

That very moment, she embarked on a long journey to refil l the dark heavens

by crafting new stars and constellations from the inspirations of all the people

who lived in the human world below the clouds and the moon.

Page 3: Calliope€¦ · the glittering constellations in his hands, however, he cruelly locked Calliope in a golden cage and used her ... He gleaned his knowledge by spending a great deal

On magical nights l ike tonight, Call iope soars through the sky in a musical chariot given to her

by a kindly circus ringmaster, whom she once rescued from a floating desert island among the

clouds. Even now, she follows a chain of paper lanterns across the sky, each one l i t by sparks of

inspiration from people all around the world. Each lantern is a vessel of creativity formed from

paper and die, pawn and spark—and is destined to soon become a star!

Call iope enjoys several al l ies in her quest, and two of the greatest are the Pegasus and the

Dragon. The mighty Pegasus draws forth her sky chariot without complaint; he also knows many

things that she does not. He gleaned his knowledge by spending a great deal of his t ime in the

human world, often featured in circus tents, and remembers well the nature of man and what it

feels l ike to be beheld with awe and wonder. He knows that the power of wonder and play will

al low Call iope to one day complete her quest.

The Dragon at Call iope’s side is also a friend and trusted companion. Originally one of Ares’

finest generals, the Dragon now serves as Call iope’s guide to finding the lanterns she seeks.

Clever and mischievous, he playfully nips at the trail ing scrolls that flow from her skir ts when

she isn’t looking. A single shake of the muse’s dangling diamonds always distracts him, their

melodic chimes inspiring the world below and sparking lanterns anew with every tale told of

victory, trickery, and luck!

Though she draws ever closer to completing her epic task, Call iope’s

journey is not yet over—and jealous Ares follows closely behind!

And now your journey as a star-maker, my friend,

has just begun.

Page 4: Calliope€¦ · the glittering constellations in his hands, however, he cruelly locked Calliope in a golden cage and used her ... He gleaned his knowledge by spending a great deal

Long Ago, before Ares betrayed Call iope and imprisoned

her, the Pegasus—strong and witty but full

of love and devotion—had narrowly avoided

being enslaved by the war god himself, to be

used as a flying warhorse in batt le. When

the Pegasus learned of Call iope’s capture,

he knew that he could never let someone

so important sit for all eternity in a

cage. Realizing his superior strength,

but looking to avoid violence, he

cleverly concocted a game of dice

and cards that balanced wits

and luck. He confronted

the muse’s guards and

challenged them to

Roll For It! The prize

at stake? The magical

key that would open

Call iope’s cell . Using

all of his strategy, skil l ,

and just a bit of luck, the

Pegasus completed the

15-pointer he needed to

win the key—and

with it , Call iope’s

freedom as well!

~ ages: 8+ ~ players: 2-4/8 ~ time: 20-40 min ~ Roll For It! is everything you want in a game. It’s fun! It’s

fast! It’s easy! And it has lots of dice with cards to boot! At its heart, Roll For It! is a resource management game that

blends the luck of the die roll with a decision making process that will bring smiles and laughter to everyone at the table.

Combine both decks and entertain up to 8 players!

Page 5: Calliope€¦ · the glittering constellations in his hands, however, he cruelly locked Calliope in a golden cage and used her ... He gleaned his knowledge by spending a great deal

Let it be known thatI am the teller of this tale: a bird of prey, fast and free

and quick of thought. I have the ability to hear and

repeat any news spoken or whispered from anywhere

around the world. I am a Kite and once was one

of Ares’ most precious possessions; you see, he

had me imprisoned in a pale white cell! As fate

would have it, I first met Calliope during her

escape as she made her way through Ares’

fortress so long ago. Seeing me trapped, she

courageously freed me from those bland

white walls. I have been in her debt

ever since we escaped together from

Ares’ twisted castle of traps and

apparating walls. In fact, we

even imprisoned Ares and

his guards for a short

time within the war god’s

own maze . . . indeed, we

Got ’Em! Now, I serve as

Calliope’s advisor, spy, and

tale-teller as she pursues

her quest to sprinkle new

stars amid the heavens.

~ ages: 8+ ~ players: 2-4 ~time: 30 min ~ Seize and capture your friends’ pawns in this alluring

game with two unique ways to play! Brainy Got’Em! offers the strategic challenge of outsmarting and cornering your opponents with deliberately placed walls, while the tricky yet fun for all-ages

Bright Got’Em! has the same goal of trapping your opponents, plus colorful cards that will keep you on your toes! Surround yourself with friends and family and get ready to enjoy two great games

that contain more fun than any four walls can hold!

TM

Page 6: Calliope€¦ · the glittering constellations in his hands, however, he cruelly locked Calliope in a golden cage and used her ... He gleaned his knowledge by spending a great deal

While Calliope was a prisoner of Ares, she struck up an unlikely

friendship with the Dragon, who would sneak up

to visit her and pass the time. As they spoke

and played games through the golden bars,

Call iope learned that the Dragon had a hidden

weakness: a fierce love for treasure and shiny

baubles. One fateful day, Call iope and the

Dragon played a high-stakes game of

Double Double Dominoes, where she

bet all of her magical diamonds and

other jewels against the Dragon’s

assistance as a navigator of the

skies—should she ever be

freed. In the end, when

the dust sett led and

the dominoes lay sti l l ,

the Dragon had lost. He

kept his word and joined

her cause, but to this day

he sti l l desires all of her

glistening, shimmering

treasures for himself!

~ ages: 8 + ~ players: 2-4 ~ time: 50 min ~ Double Double Dominoes is a wildly fast and fun

new approach to dominoes. Score points by matchingdominoes on top of key spaces on the board or betteryet—play a Double Double Domino and double your

score! Get ready to outrun your opponents in thissimply addicting spin on a classic game.

Page 7: Calliope€¦ · the glittering constellations in his hands, however, he cruelly locked Calliope in a golden cage and used her ... He gleaned his knowledge by spending a great deal

The Dragon’s playful exterior hides a heartbreaking secret from his past. From the

beginning of time, the mischievous Dragon and the beautiful

Phoenix were charged with overseeing the winding paths that

lead to divine wisdom—even though precious few souls ever

reach this utopian destination. For eons, the Dragon and

Phoenix performed their task nobly as masters of the

hidden paths known to the ancient ones as Tsuro. One

dark and gloomy day, Ares arrived seeking the power

of Tsuro, driving away the Phoenix and enlisting the

Dragon as a general of war. When Calliope was

freed, the Dragon joined her, not only to assist

her in her quest, but also to find the path

that would lead him back to his beloved

Phoenix. Even though the Dragon

frequently uses his mischievous

powers to confuse human

travelers in the world below,

he favors the wise among

them and will often

help them find

their way to

enlightenment!

~ ages: 8+ ~ players: 2-8 ~ time: 20 min ~ Create your own journey with award winning

Tsuro The Game of the Path. Place a tile and slide your stone along the path created, but take care! Other players’ paths can lead you in the wrong direction or

off the board entirely! Find your way wisely to succeed. Stay the path—your journey begins here!

Page 8: Calliope€¦ · the glittering constellations in his hands, however, he cruelly locked Calliope in a golden cage and used her ... He gleaned his knowledge by spending a great deal

One magnificent

midsummer night as she went about her quest,

Call iope was summoned to the palace of a great

Emperor, who demanded to know what she was

doing flying so high over his domain. The

ever-humble goddess told him about the stars

that she had lost and how she wished nothing

more than to bring new constellations to

the sky. Impressed by her bravery, the

Emperor awarded her his personal seal,

which bestows free passage across

his vast oceans. He also warned her

about monstrous creatures called

Daikaiju as well as other

dangers of the Mystic

Seas. Grateful for his

help, Call iope now

bears the Emperor’s Seal

proudly on her call iope

chariot—not realizing

that the gift comes with a

hidden cost. . .

~ ages: 8+ ~ players: 2-8 ~ time: 40 min ~ In Tsuro of the Seas you will sail the treacherous waters of the Mystic Seas in an engaging game of adventure and suspense! As the captain of one of the Emperor’s mighty Red Seal ships, you will navigate the seas by placing Tsuro wake tiles to direct your vessel. Take great caution to avoid your opponents’ ships… and those mysteries lurking on the horizon and under the sea. Guide

your ship with a steady hand and be the last captain to survive sailing the Mystic Seas and win!

Page 9: Calliope€¦ · the glittering constellations in his hands, however, he cruelly locked Calliope in a golden cage and used her ... He gleaned his knowledge by spending a great deal

The

Komainu, giant l ion-dogs who

can assume any shape

they please, are well known as ferocious

guardians and as sworn enemies of the

Daikaiju that terrorize the Mystic Seas.

The three fearless Komainu that protect

Call iope’s gathered stars are the last

of their l ine, having lost al l of their

brothers in terrible batt les over the

ages with the Daikaiju. Just as

their friend the Dragon knows

the secrets of hidden

paths, the Komainu have

long sailed the seas with

the Emperor’s fleet of

Red Seal ships, skil lfully

guiding sailors safely

to port. To Call iope’s

advantage, the Komainu

provide her with powerful

magic and fortified steel to

defend her in her quest, for

many of the star-lanterns

she seeks are found only

within the embrace of the

Mystic Seas.

~ ages: 8+ ~ players: 2-8 ~ time: +20 min ~ The forces of nature can be as devastating as the wrath of

the daikaiju! With this Tsuro of the Seas expansion you’ll be able to add more excitement to your game with the Tsunami (Tidal Wave) and

Uzushio (Whirl Pool) tiles. However, this tile set also provides you with hope… Taihou (Cannons) and the Mystic Portal (Magic) may help you

to overcome the devastation and be victorious! You need to own the Tsuro of the Seas boxed game in order to use these tiles.

Page 10: Calliope€¦ · the glittering constellations in his hands, however, he cruelly locked Calliope in a golden cage and used her ... He gleaned his knowledge by spending a great deal

Early in Calliope’s

quest, as she began to gather stars into

her chariot, she sought new sources to rebuild

the constellations. She found one such source

in an unlikely place: a primitive land of fire

and stone fi l led with people who loved to yell ,

“Ugh!” After Call iope saved one particularly

gruff l i t t le man from a terrible flood,

he nervously presented her with three

magical gems—the essences of volcano,

ice, and wind—that would forever fuel

her chariot’s lamp and keep it aloft

and capable of sustaining

her quest for all

eternity. Call iope’s

experiences in that

perilous land will

always remind her

that the most wonderful

gifts can come from the

strangest of places!

~ ages: 8+ ~ players: 2-6 ~ time: 20 min ~ Experience the life of a caveman through the eyes of John Kovalic.

In Ugh! you encounter the Stone Age life by pushing your luck against the deck and trying to lock in as many sets of cards as you can before you are abruptly shocked by a natural disaster… Ugh! Each turn you can flip over up to three cards, all of which are good options for your set. But lookout, if you’re feeling too confident, you might get hit hard with the Ugh card! Flip, take, and lock your cards wisely in this game

that will have you laughing until the cool cards run out. Like life itself, it’s Paleo-riffic, until it’s Ugh!

TM

Page 11: Calliope€¦ · the glittering constellations in his hands, however, he cruelly locked Calliope in a golden cage and used her ... He gleaned his knowledge by spending a great deal

Welcome to Calliope Games!

Over the years, people have asked us “Where does the name Calliope Games come from?” So we took the liberty to write it down in this tale of exploration and the powerful bonds of friendship. Isn’t that what life is really about?

It’s true, Calliope Games publishes quality table top games that are fun, affordable, and meet the time demands of our busy 21st Century lifestyles. But, that’s not what Calliope Games does… Calliope Games is really about facilitating experiences that people will remember for a lifetime; it’s the relationships we build, the camaraderie, it’s our imagination and the laughter we share that’s truly important. And if we learn something by playing the games along the way, that’s an added benefit. As in our story, it’s really the lanterns we light that create shining stars for life. That is what Calliope Games strives to achieve.

Thank you for taking the time to learn about Calliope Games and the products we offer. It’s our hope that our games will facilitate fun interactions between family, friends and new acquaintances. Please take the time out of your busy life and surround yourself with the people you care about, then play a board game and light a few lanterns along the way.

God Spede,

Ray WehrsPresident, Calliope Games

One final note, I’d like to offer this very special “Thank you!” to my sister Dawne for all the love, effort and support she’s given Calliope Games. Also my wife Michele, my mother Patti and my father Ray Jr. for helping me fulfill my dream; without their support, there would be no Calliope Games.

TM

Page 12: Calliope€¦ · the glittering constellations in his hands, however, he cruelly locked Calliope in a golden cage and used her ... He gleaned his knowledge by spending a great deal

For game rules and video instructions please visit www.CalliopeGames.com

TM

Calliope Games PO Box 7448 Bellevue, WA 98008 | www.CalliopeGames.com | 425.644.4300© Compound Fun LLC 2013. All rights reserved. Calliope Games, Tsuro, Tsuro of the Seas,

Got’Em!, Double Double Dominoes, Ugh! and Roll For It! are trademarks of Compound Fun LLC.