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Chapter 3: Images Yaqoob Al-Slaise ITBIS351

Chapter 3: Images Yaqoob Al-Slaise ITBIS351. Outline Work out your graphical approach by planning your approach Organizing your tools Configuring your

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Page 1: Chapter 3: Images Yaqoob Al-Slaise ITBIS351. Outline Work out your graphical approach by planning your approach Organizing your tools Configuring your

Chapter 3: Images

Yaqoob Al-SlaiseITBIS351

Page 2: Chapter 3: Images Yaqoob Al-Slaise ITBIS351. Outline Work out your graphical approach by planning your approach Organizing your tools Configuring your

Outline

Page 3: Chapter 3: Images Yaqoob Al-Slaise ITBIS351. Outline Work out your graphical approach by planning your approach Organizing your tools Configuring your
Page 4: Chapter 3: Images Yaqoob Al-Slaise ITBIS351. Outline Work out your graphical approach by planning your approach Organizing your tools Configuring your

Plan your approach

Page 5: Chapter 3: Images Yaqoob Al-Slaise ITBIS351. Outline Work out your graphical approach by planning your approach Organizing your tools Configuring your

“The organizing and creative process

begins with drawings in pen or pencil on paper.

Too many times we are enthused about the color and the computer graphics tools, but they can overwhelm the creative design

process”.

- Dennis Woytek, Assistant Professor, Duquesne University

Page 6: Chapter 3: Images Yaqoob Al-Slaise ITBIS351. Outline Work out your graphical approach by planning your approach Organizing your tools Configuring your

Organize your toolsO Many multimedia designers do not

limit their toolkits to the features of a single authoring platform.

O They employ a variety of applications and tools to accomplish many specialized tasks.

Page 7: Chapter 3: Images Yaqoob Al-Slaise ITBIS351. Outline Work out your graphical approach by planning your approach Organizing your tools Configuring your

Configure Your Computer Workspace

O Have more than one monitor to provide lots of screen real estate (viewing area).

Page 8: Chapter 3: Images Yaqoob Al-Slaise ITBIS351. Outline Work out your graphical approach by planning your approach Organizing your tools Configuring your

Making Still ImagesO Still images are generated in two

ways:

O BitmapsO Vectors

Page 9: Chapter 3: Images Yaqoob Al-Slaise ITBIS351. Outline Work out your graphical approach by planning your approach Organizing your tools Configuring your

BitmapsO Used for photo-realistic images and

for complex drawings requiring fine detail.

O Uses ‘Painting’ software i.e. Adobe Photoshop, Paint, etc.

O Are used in many file formats including: .BMP, .GIF, .JPG, .PNG

Page 10: Chapter 3: Images Yaqoob Al-Slaise ITBIS351. Outline Work out your graphical approach by planning your approach Organizing your tools Configuring your

Bitmaps

Page 11: Chapter 3: Images Yaqoob Al-Slaise ITBIS351. Outline Work out your graphical approach by planning your approach Organizing your tools Configuring your

Bitmap sourcesO Make a bitmap from scratch with a

paint or drawing program.

O Grab a bitmap from an active computer screen with a screen capture.

Page 12: Chapter 3: Images Yaqoob Al-Slaise ITBIS351. Outline Work out your graphical approach by planning your approach Organizing your tools Configuring your

Bitmap sourcesO Capture a bitmap from a photo or

other artwork using a scanner to digitize the image.

O Once made, a bitmap can be copied, altered, e-mailed, and otherwise used in many creative ways.

Page 13: Chapter 3: Images Yaqoob Al-Slaise ITBIS351. Outline Work out your graphical approach by planning your approach Organizing your tools Configuring your

MorphingO http://youtu.be/KVRQ0v15lrc

Page 14: Chapter 3: Images Yaqoob Al-Slaise ITBIS351. Outline Work out your graphical approach by planning your approach Organizing your tools Configuring your

Morphing

Page 15: Chapter 3: Images Yaqoob Al-Slaise ITBIS351. Outline Work out your graphical approach by planning your approach Organizing your tools Configuring your

Vector DrawingO A vector is a line that is described

by the location of its two endpoints.

Page 16: Chapter 3: Images Yaqoob Al-Slaise ITBIS351. Outline Work out your graphical approach by planning your approach Organizing your tools Configuring your

Try @ HomeType the following in Notepad:

<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="200" height="200" viewBox="-100 -100 300 300"> <rect x="0" y="0" fill="yellow" stroke="red" width="2002" height="100"/> <text transform="matrix(1 0 0 1 60 60) " font-family=" 'TimesNewRomanPS-BoldMT' " font-size="36">SVG</text> </svg>

Save as (.svg) file then open on an HTML 5 compatible browser

Page 17: Chapter 3: Images Yaqoob Al-Slaise ITBIS351. Outline Work out your graphical approach by planning your approach Organizing your tools Configuring your

SVGO SVG: Scalable Vector Graphic

O Small in size and can be scaled without distortion.

O Supported by mobile browser as an alternative to Flash.

Page 18: Chapter 3: Images Yaqoob Al-Slaise ITBIS351. Outline Work out your graphical approach by planning your approach Organizing your tools Configuring your

Converting between Bitmaps and Vectors

O From Vector to Bitmap Easy to do with drawing software

O Bitmap to Vector Autotracing ( Can cause great inflation of file size!)

Page 19: Chapter 3: Images Yaqoob Al-Slaise ITBIS351. Outline Work out your graphical approach by planning your approach Organizing your tools Configuring your

3D Drawing and Rendering

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Z axis

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Working in 3DO 3D applications

create scenes.

O Scenes consist of numerous objects, the more objects in the scene, the more complex and realistic the scene is.

O Objects are created by modeling them.

Page 22: Chapter 3: Images Yaqoob Al-Slaise ITBIS351. Outline Work out your graphical approach by planning your approach Organizing your tools Configuring your

3d Modeling

Page 23: Chapter 3: Images Yaqoob Al-Slaise ITBIS351. Outline Work out your graphical approach by planning your approach Organizing your tools Configuring your

Making models realistic

O Texturing: Applying images as a skin to models to make them look real.

Page 24: Chapter 3: Images Yaqoob Al-Slaise ITBIS351. Outline Work out your graphical approach by planning your approach Organizing your tools Configuring your

Making models realistic

O Lighting: Setting the mood of the scene or to simulate the environment in a realistic manner.

Page 25: Chapter 3: Images Yaqoob Al-Slaise ITBIS351. Outline Work out your graphical approach by planning your approach Organizing your tools Configuring your

Making models realistic

O Rendering: When the computer uses intricate algorithms to apply the effects you have specified on the objects you have created.

Page 26: Chapter 3: Images Yaqoob Al-Slaise ITBIS351. Outline Work out your graphical approach by planning your approach Organizing your tools Configuring your

Computerized Colours

Page 27: Chapter 3: Images Yaqoob Al-Slaise ITBIS351. Outline Work out your graphical approach by planning your approach Organizing your tools Configuring your

Additive ColoursO a color is created by combining

colored light sources in three primary colors: red, green, and blue (RGB).

Page 28: Chapter 3: Images Yaqoob Al-Slaise ITBIS351. Outline Work out your graphical approach by planning your approach Organizing your tools Configuring your

Subtractive ColoursO Colour is created by combining

colored media such as paints or ink that absorb (or subtract) some parts of the color spectrum of light and reflect the others back to the eye.

O Subtractive color is the process used to create color in printing (CYMK).

Page 29: Chapter 3: Images Yaqoob Al-Slaise ITBIS351. Outline Work out your graphical approach by planning your approach Organizing your tools Configuring your

CMYK

Page 30: Chapter 3: Images Yaqoob Al-Slaise ITBIS351. Outline Work out your graphical approach by planning your approach Organizing your tools Configuring your

Computer Colour Models

O RGB hexidecimal

Page 31: Chapter 3: Images Yaqoob Al-Slaise ITBIS351. Outline Work out your graphical approach by planning your approach Organizing your tools Configuring your

Computer Colour Models

O HSB (Hue, Saturation, Brightness)

Page 32: Chapter 3: Images Yaqoob Al-Slaise ITBIS351. Outline Work out your graphical approach by planning your approach Organizing your tools Configuring your

Computer Colour Models

O HSL (Hue, Saturation, Lightness)

Page 33: Chapter 3: Images Yaqoob Al-Slaise ITBIS351. Outline Work out your graphical approach by planning your approach Organizing your tools Configuring your

Colour PalettesO Palettes are mathematical tables

that define the color of a pixel displayed on the screen

Microsoft Macintosh Web Safe

Page 34: Chapter 3: Images Yaqoob Al-Slaise ITBIS351. Outline Work out your graphical approach by planning your approach Organizing your tools Configuring your

Color Depth

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Dithering

Page 36: Chapter 3: Images Yaqoob Al-Slaise ITBIS351. Outline Work out your graphical approach by planning your approach Organizing your tools Configuring your

Image FormatsFormat

Color Depth

Compression

Transparency

Uses

.JPG 24 bit (16.7 million

colours)

Lossy Does not support

• Rich color photogra

phs• Gradients

• Web images

.BMP 24 bit Lossless Does not support

• Native format for Windows

.PNG 8 bit – 24 bit Lossless Supports • Logos• Free format

• Does not support

Animation

.GIF 8 bit (256 colors)

Lossless Supports • Logos• Animatio

n