Civilization III Conquests Manual

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    Civ III: Conquests

    Manual Front Cover for Windows

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    Getting Started

    Using this ManualThis manual describes the new features and enhancements inCivilization II I: Conquests. It is not meant to teach you how toplayCivilization III. The manual assumes that you are familiarwith the basic gameplay and concepts ofCivilization II I.

    If you are new to Civilization II I, we recommend that youconsult theCivilization II Igame manual for complete gameplayinstructions and a step-by-step walkthrough of the basic gameconcepts.

    The ReadMe FileTheCivil ization III: ConquestsCD-ROM game has a ReadMe filewhere you can view both the License Agreement and updatedinformation about the game.We strongly encourage you to takethe time to read this file in order to get the benefit of changesmade after this manual went to print.

    To view the ReadMe file, click on the Start button on yourWindows taskbar, then select Programs, then Atari, thenCivilization III : Conquestsand then click on View ConquestsReadMe.

    Note: Depending on your version of Civilization I II, theCivilization II I: Conquestsprogram group might be locatedunder Program Files/ Infogrames Interactive rather thanProgram Files/Atari.

    Table of ContentsGetting Started....................................................3Welcome to Civilization I I I : Conquests.....................6

    How to Play ........................................................7

    The Conquests...................................................14

    New Tribes.........................................................18

    New Governments..............................................26

    Tech Tree Changes..............................................27

    New Game Features............................................29

    Cities.................................................................35

    Worker Actions...................................................37

    Units.................................................................39

    Victory Conditions.............................................44

    Multiplayer.........................................................47

    Keyboard Shortcuts.............................................68

    Unit Chart.........................................................69

    Credits...............................................................70

    Atari Web Sites...................................................73

    Technical Support...............................................73End-User License Agreement...............................75

    Index.................................................................78

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    Note: In order to play the expansion, Civilization II Imust beinstalled on your computer and theCivilization II I: Conquestsdisc

    must be in your CD-ROM drive.

    Installing DirectX

    Civilization III: Conquestsrequires DirectX 9.0b or higher inorder to run.If you do not have DirectX9.0b or higher installedon your computer, click Yes to accept the DirectX 9.0bLicense Agreement.This will then launch DirectX 9.0b Install.

    Saving and LoadingSaving and loading a single-player game in Civilization II I:Conquestsis identical to saving and loading a game inCivilizationIII.See page 21 of theCivilization IIImanual for more details.

    Saving a multiplayer game is identical to saving a single-playergame.

    To load a multiplayer game,you must first host a game (see page53 of this manual), and then choose Load Game from the GameMode drop-down menu.Note: If you load a multiplayer gamefrom the Main Menu or from within a single-player game,it willload and play as a single-player game.

    System Requirements

    Operating System: Windows

    98/Me/2000/XPProcessor: Pentium II 400 MHzMemory: 128 MB RAMHard Disk Space: 650 MB free (in addition to the 600 MB

    required byCivilization II I)CD-ROM Drive: 4X speed or FasterVideo: Windows 98/Me/2000/XP-compatible

    video card*Sound: Windows 98/Me/2000/XP-compatible

    sound card*

    DirectX

    : DirectX

    version 9.0b (included) or higherMultiplayer: LAN or Internet connection required for

    some multiplayer modesBroadband connection recommended forgames with 5 or more players

    Microphone: Required for voice chat

    * Indicates device should be compatible with D irectX version 9.0bor higher.

    Installation

    1.Start Windows 98/Me/2000/XP.

    2.With Civilization II I installed, insert the Civilization II I:ConquestsCD-ROM game disc into your CD-ROM drive.

    3.If AutoPlay is enabled,a title screen should appear.If AutoPlayis not enabled,or the installation does not start automatically,click on the Start button on your Windows taskbar, then onRun. Type D:\ Setup and click on OK. Note: If yourCD-ROM drive is assigned to a letter other than D,substitute

    that letter.4.Follow the on-screen instructions to finish installingCivilization III: Conquests.

    5.When installation is complete,double-click on theCivilizationIII : Conquestsgame icon to start the game.

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    World War II in the PacificWar has been declared! It isDecember,1941 and the peace-ful Pacific Ocean is about towitness the full fury of air, navaland land warfare during WorldWar II. A military-rich but

    resource-poor Japan has dangerous assault forces poised to attackcomplacent Allied bases in Malaya and the Philippines.Far to thenortheast,near Hawaii,a powerful Japanese naval-air strike forceis within range of the unsuspecting U.S. fleet stationed near

    Honolulu.

    Alternatively (and even harder than the Dutch),play as the Aztecs,Incas or Mayans,trying to stem the tide of European domination

    long enough to win a one-city cultural victory.

    SengokuThe Sengoku period in Japanspans the Onin war in 1467, theemergence of Oda Nobunagainto Kyoto in 1568,and the estab-lishment of the Tokugawa shogu-nate in 1603.It was in this period

    that battles, large and small, raged throughout Japan as warlords

    fought for the title of Shogun.War tactics changed drasticallyfollowing the introduction of gunpowder and firearms by thePortuguese in 1543.Will you be able to battle and scheme yourway into to the position of Shogun?

    Napoleonic EuropeThe age of Napoleon has arrived!Nationalism is sweeping throughthe lands.Strong infantry and cav-alry forces of a newly rejuvenatedFrance, under the direction ofseveral great military leaders,stand

    ready to bring reforms to the other nations of Europe.Acrossthe channel, England is in a locked alliance with Portugal, theNetherlands and the Kingdom of Naples. Other countries areunaligned but not uninterested in the future shape of Europe.Can Napoleon conquer all, or will the other nations worktogether to contain his imperialistic motives?

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    CarthaginiansWith a center of power in the northAfrican city of Carthage, the Carthagini-ans controlled a small but powerful empirein the Mediterranean starting in the 6thcentury BC.

    Leader:General Hannibal

    Culture Group: Mediterranean

    Aggression Level:2 (Low)

    Build Preferences:Naval Units and Trade

    Preferred Government:Republic

    Shunned Government:Communism

    Civilization Characteristics:Seafaring,Industrious

    Unique Unit:Numidian Mercenary

    CeltsThe Celts, who originated in centralEurope,formed a culture whose influence

    spread to the British Isles,Western Europe,and south to the Mediterranean prior tothe rise of the Roman Empire.

    Leader:King Brennus

    Culture Group:European

    Aggression Level: 4 (High)

    Build Preferences:Offensive Land Units,Trade,and Culture

    Preferred Government:Despotism

    Shunned Government:Republic Civilization Characteristics:Agricultural,Religious

    Unique Unit:Gallic Swordsman

    New Tribes

    ArabsOriginating in central Arabia, the Arabsare the most dominant Middle Easternculture.At certain times during their his-tory,the Arab empire spread from India inthe east to as far as Spain in the west.

    Leader: Caliph Abu Bakr

    Culture Group:Mid Eastern

    Aggression Level: 4 (High) Build Preferences: Growth and Culture

    Preferred Government:Republic

    Shunned Government:Despotism

    Civilization Characteristics: Expansionist,Religious

    Unique Unit:Ansar Warrior

    Byzantines

    Also known as the Eastern Roman Empirethe Byzantine Empire was initiated byConstantines move of the capital fromRome to Constantinople.

    Leader:Empress Theodora

    Culture Group:Mediterranean

    Aggression Level:3 (Moderate)

    Build Preferences: Defensive Land,Naval,Trade,Happiness,Culture

    Preferred Government:Monarchy

    Shunned Government:Feudalism

    Civilization Characteristics:Seafaring,Scientific

    Unique Unit:Dromon

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    KoreansThe people of the ancient Koryo dynasty(from which the western word Koreawas derived) established themselves as aunique Asian culture through its advancedefforts in agriculture and trade,as well as itspractical approach to philosophy.

    Leader:King Wang Kon

    Culture Group:Asian

    Aggression Level: 2 (Low)

    Build Preferences:Artillery Land Units Preferred Government:Monarchy

    Shunned Government:Republic

    Civilization Characteristics: Commercial, Scientific

    Unique Unit:Hwacha

    MayansWhile Europe was slumbered in the DarkAges,these innovative people had charted

    the heavens,evolved the only true writingsystem native to the Americas and weremasters of mathematics and calendrics.Deep within the jungles of the Yucatanpeninsula you can still go visit the citiesthat are nothing short of architectural mas-terpieces.

    Leader:Great Instigator Smoke-Jaguar

    Culture Group:American

    Aggression Level:3 (Moderate) Build Preferences: Defensive Land, Production, Culture,

    Workers

    Preferred Government:Feudalism

    Shunned Government:Democracy

    Civilization Characteristics:Agricultural, Industrious

    Unique Unit:Javelin Thrower (with Enslavement)

    HittitesThe Hittites were the first to use Iron inwarfare.Very aggressive, they played inintegral part in the dynamics that formedthe Fertile Crescent.

    Leader: King Mursilis

    Culture Group:Mid Eastern

    Aggression Level:4 (High)

    Build Preferences:Offensive Land,Trade

    Preferred Government:Fascism

    Shunned Government:Despotism

    Civilization Characteristics: Commercial,Expansionist

    Unique Unit:3-Man Chariot

    IncansThe Incans dominated South Americathroughout the 15th century with one ofthe most powerful and well-organized

    armies ever to be seen in the Americas. Leader:Sapa-Inca Pachacuti

    Culture Group:American

    Aggression Level: 3 (Moderate)

    Build Preferences:Offensive Land,Culture,Wealth

    Preferred Government:Communism

    Shunned Government:Republic

    Civilization Characteristics:Agricultural, Expansionist

    Unique Unit:Chasqui Scout

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    OttomansAt the height of their power,the Ottomanscontrolled lands in southwest Asia,north-east Africa,and southern Europe.Foundedin the 13th century AD, the OttomanEmpires conquests included the Mamluksof Africa and the Christian kingdoms ofEurope.

    Leader:Sultan Osman

    Culture Group:Mid Eastern

    Aggression Level:3 (Moderate) Build Preferences:Artillery Units and Happiness

    Preferred Government:Republic

    Shunned Government:Despotism

    Civilization Characteristics: Industrious,Scientific

    Unique Unit:Sipahi

    Portugal

    The Portuguese dominated explorationand were the first civilization to map outthe continent of Africa.With the discoveryof the New World the Portuguese Empirerivaled Spain.

    Leader:Prince Henry

    Culture Group:European

    Aggression Level: 3 (Moderate)

    Build Preferences:Naval,Wealth,Trade,Explore

    Preferred Government:Democracy

    Shunned Government:Fascism

    Civilization Characteristics:Seafaring,Expansionist

    Unique Unit:Carrack

    MongolsThe ancient Mongol Empire covered anarea from the Black Sea in the west to theSouth China Sea in the east. It includedthe present-day countries of Iraq and Iran,as well as parts of Russia and China.

    Leader:Ghenghis Khan Temujin

    Culture Group:Asian

    Aggression Level: 5 (Very High)

    Build Preferences:Offensive Land Units and Production

    Preferred Government:Despotism

    Shunned Government:Democracy

    Civilization Characteristics:Expansionist,Militaristic

    Unique Unit:Keshik

    NetherlandsThe Dutch colonized much of SoutheastAsia (Dutch East Indies) and played a

    major role in the Age of Discovery asEuropean nations searched for an Easternroute to tap into the riches of Indiaand Asia.

    Leader:King William

    Culture Group:European

    Aggression Level:2 (Low)

    Build Preferences: Naval, Defensive Land,Production

    Preferred Government:Monarchy Shunned Government:Despotism

    Civilization Characteristics:Seafaring,Agricultural

    Unique Unit:Swiss Mercenary

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    SumeriaThe Sumerian civilization was one of thefirst groups of man to form the basic prin-ciples of Civilization.They laid a founda-tion for all of the people of Mesopotamiato follow.

    Leader:King Gilgamesh

    Culture Group:Mid Eastern

    Aggression Level:2 (Low)

    Build Preferences:Defensive Land,Science,Trade

    Preferred Government:Monarchy

    Shunned Government:Republic

    Civilization Characteristics:Agricultural,Scientific

    Unique Unit:Enkidu Warrior

    New Civilization Traits

    Agricultural

    This civilization type is for the tribes that built their foundation

    on agricultural methods and used food to ensure their growth andprosperity.

    Starting Techs: Pottery (or Masonry if paired with Expan-sionist characteristic)

    Bonuses:Base city squares produce 1 additional food. Irrigateddeserts produce extra food.Cheaper city improvement costs onAqueducts,Recycling Plant,and Solar Plants.

    ScandinaviansThe Scandinavians were actually made upof numerous Scandinavian tribes originat-ing primarily from Denmark,Norway,andSweden.This seafaring group is knownprimarily for its affinity for expansion andplunder.

    Leader:King Ragnar Lodbrok

    Culture Group:European

    Aggression Level:4 (High)

    Build Preferences:Naval Units and Offensive Land Units Preferred Government:Monarchy

    Shunned Government:Republic

    Civilization Characteristics:Seafaring,Militaristic

    Unique Unit:Berserk

    SpanishAlthough the ancient kingdoms that even-

    tually formed Spain were largely Mediter-ranean powers,Spain went on to becomea significant power in Europe in theMiddle Ages.

    Leader:Queen Isabella

    Culture Group:European

    Aggression Level:3 (Moderate)

    Build Preferences:Naval Units,Trade,Explore,Culture

    Preferred Government:Monarchy Shunned Government:Despotism

    Civilization Characteristics:Seafaring,Religious

    Unique Unit:Conquistador

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    The Espionage ScreenThe Espionage screen lets you manage

    and direct all of your diplomatic activ-ities and clandestine operations fromone convenient location. After thediscovery of Writing,you can open theEspionage screen by clicking on theE button on the side of the Info Box.

    The Espionage screen is divided into five sections:

    Opponents

    The left portion of the Espi-onage screen shows all of youropponents. The names andleader portraits of the civiliza-tions you have contact withare shown. Civilizations youhave not yet encountered arelabeled Unmet.

    Click on a civilizations nameor leader portrait to initiate an

    action against that civilizationin the Espionage screen.Beside each civilizations name,one ormore icons might be displayed:

    Indicates that you have established an embassy in thatcivilizations capital.

    Indicates that you have a spy planted within that civiliza-tion.

    Mission

    These controls allow you to select the diplomatic or espionagemission you want to undertake.First,select an opponent and thenselect the proposed mission.You will not be able to select mis-sions that you cannot afford or cannot perform at your currentlevel of technology.

    The details and implications of each mission type are discussedin theCivilization II Imanual and in the in-game Civilopedia.

    Mouse Controls for Advanced Unit ActionsInCivilization II I,there were a number of advanced unit actions

    that you could only initiate using keyboard commands.You cannow initiate these actions using Advanced Unit Action Buttons,which you can turn ON or OFF in the Preferences screen.

    Automate Worker (Clear Forests Only)

    Automate Worker (Clear Wetlands Only)

    Automate Worker (Colony-To)

    Automate Worker (Irrigate Nearest City)

    Automate Worker (Damage Only)

    Automate Worker (Railroad-To)

    Automate Worker (Road-To)

    Automate Worker (This City Only)

    Automate Worker (This City Only Without AlteringExisting Terrain Improvements)

    Automate Worker (Trade Network)

    Automate Worker (Without Altering Existing TerrainImprovements)

    Go To City

    Sentry Unit (Enemy Unit Activates)

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    Operational CostsAssets

    Missions Select CityOpponents

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    CitiesCivilization III: Conquestsadds a number of new city improve-ments,wonders of the world,city specialists,and worker actions.

    The following sections provide an overview of these new featuresand their function in the game.

    City SpecialistsIn addition to the Entertainer,Tax Collector, and Scientist theplayer can gain access to the Civil Engineer and Policemen cityspecialists.

    Civil Engineer

    Available with Replaceable Parts and they provide productionbonuses to the creation of buildings only.

    Policemen

    Available with Nationalism and they provide a reduction tocorruption.

    City Improvements

    Civil Defense

    Civil defense helps protect units within the city byproviding a defensive bonus against attack andbombardment.

    Commercial Dock

    Commercial Docks increase trade in every watersquare within the citys radius.They can be builtonly in cities bordering water squares.

    Stock Exchange

    The Stock Exchange boosts the tax output of thecity in which it is built.This new improvement isa prerequisite for the Wall Street small wonder.Note:The prerequisite for the Wall Street smallwonder is now five Stock Exchanges instead offive Banks.

    Assets

    This provides a summary of your current monetary and techno-

    logical assets,including the amount of gold in your treasury,yourtechnological achievements that apply to espionage, and yourlevel of spy experience.

    Select City

    These are the cities that belong to the currently selected civi-lization.Click on a city to select it.

    Operational Cost s

    Click on one of these choices to set the level of risk you are will-

    ing to undertake with regard to the current mission. (Levels ofdiplomatic and espionage risk are discussed in theCivilization II Imanual.) Choose a risk level and then select Execute or Cancel.

    Launching a Diplomatic or Spy Mission

    Some diplomatic missions are available after you discover Writ-ing, and others become available as your level of technologyincreases.Spy missions become available after you research Espi-onage.To launch a diplomatic or spy mission:

    Select the target civilization in the Opponents area. Select a mission type (Diplomatic or Spy).

    Select a mission.

    Select the target city for the mission (if appropriate).

    Select an option in the Operational Costs area.

    Click Execute to launch the mission.

    If you decide not to execute the mission,click Cancel or exit theEspionage screen.

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    UnitsCivilization II I: Conquestsadds seven new units that are availableto all civilizations in the game Scientific Great Leaders,Guerilla,Medieval Infantry,Curragh,Trebuchet,Spies,and Cruisers.Vari-ous other unit adjustments are also listed below.

    Units Available to All Cultures

    Scientific Great Leaders

    Scientific Great Leaders can be awarded whenyou have shown your skill at competing in thetech race. Anytime you are the first tribe to

    research a tech,the opportunity for receiving aScientific Great Leader is increased.You can usethem to boost science in a city for 20 turns orto Hurry City Production.

    Guerilla

    Guerilla units are equally effective at bothoffense and defense.This Industrial Age unitbecomes available after the discovery ofReplaceable Parts.

    Medieval Infantry

    Medieval Infantry were the standard foot sol-diers of the Middle Ages.These powerful attackunits become available after the discovery ofFeudalism. Note: The Swordsman nowupgrades to Medieval Infantry.

    TOW I nfantry

    TOW Infantry use portable rocket artillery tofight tanks.They become available with Rock-etry and do not require any resources to build.

    Barricades

    Extensions to existing fortifications that create a Zone of

    Control. Barricades double the defensive bonuses ofFortresses and also stop any unit from being able to move past thebarricades until the next turn.You must have a fortificationin place to build a barricade.

    Clear Wetlands

    Pressing [Shift][C] or clicking on this Advanced Unitbutton will clear marshland terrain.You must research

    Tech to have this ability. Pressing [Shift][W] will automate aunit to clear wetlands.

    Clear Damage

    Pressing [Shift][C] or clicking on this Advanced Unitbutton will set your worker to the task of cleaning up

    damaged terrain tiles.Damage occurs when volcanoes erupt orwhen factories wastes become excessive.Bombardment of terraincan also cause craters that can be cleaned with this command.Pressing [Shift][D] will automate a unit to clear damage.

    Tourist Attractions

    Great Wonders of the World can become tourist attractions,which generate additional commerce for the city in which theywere built.Great Wonders do not begin to draw in tourists untilthe Wonders are at least 1,000 years old.

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    Flak Cannon

    These anti-aircraft weapons are vital for defense

    against bombing air units and will be the keyto a solid defense or offense in the Late Indus-trial & Modern Eras. Since they are alsoportable you should try to remember to bringsome along as an escort.These become avail-able with the discovery of Flight.

    Mobile SAM

    These mobile missile-based anti-aircraft unitsbecome available with Rocketry and will pause

    any air-based offensive.These units do not dowell against stealth aircraft,so if your opponentsare going airborne,be sure to adjust by creat-ing your own superior air force or protec-tion from one!

    Tribe-Specific UnitsThere is also one new tribe-specific unit for each of the 15new tribes.

    Ansar WarriorThe Ansar Warrior takes the place of theKnight for the Arabs.They sacrifice some of theKnights defensive capabilities in favor ofincreased movement and decreased cost.

    Berserk

    Instead of Longbowmen, the Scandinaviansdeploy Berserk units.Although more expensive

    than Longbowmen, Berserk units are morepowerful both offensively and defensively andhave Amphibious Attack ability.

    Ancient Cavalry

    These cavalry units represent highly trained

    mounted men that are swift to charge intodanger and can quickly ride out of harms way.Created by the Statue of Zeus wonder.

    Crusader

    Crusaders are a unit created by the KnightsTemplar wonder.

    Modern Paratroopers

    Modern Paratroopers are prepared to do battledeep behind the enemy lines! They becomeavailable with Synthetic Fiber.

    Curragh

    The Curragh was the first boat used by man for

    traveling the seas.These units can be built bycoastal cities after the discovery of Alphabet.

    Trebuchet

    The Trebuchet is an upgraded version of theCatapult that packs quite a punch when usedeffectively.This unit becomes available withEngineering and can be upgraded to a Cannon.

    CruisersCruisers become available with the develop-ment of Combustion.These pre-AEGIS stylecruisers are the little brother of the Cruiserfamily.Cruisers have more firepower than theDestroyer and are faster than the Battleship.

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    Three Man Chariot

    The Three Man Chariot replaces the Chariot

    for the Hittites. Though slightly moreexpensive than the Chariot, these killersof the Ancient era receive a boost in bothattack and defense.

    Hwacha

    This powerful bombardment unit of theKoreans is even more powerful than theCannon. This unit gives the Koreans anoffensive edge, as it requires fewer strategic

    resources to build than the Cannon.

    Javelin Thrower

    The Javelin Thrower replaces the Archer for theMayans.When victorious in battle, there is achance that the Javelin Thrower will enslave thedefeated unit and create a Worker.

    Keshik

    The Keshik takes the place of the Knight forthe Mongols.This mounted unit lacks theKnights defensive strength,but requires fewerstrategic resources and costs less.The Keshikignores all movement penalties when crossingmountain terrain.

    Numidian Mercenary

    The Numidian Mercenary is the uniqueCarthaginian unit used in place of the

    Spearman.This unit is versatile on offense anddefense, though slightly more expensive thanthe Spearman.

    Carrack

    The Carrack replaces the Caravel for the Por-

    tuguese.They receive a boost to attack strengthand do not sink during ocean voyages.

    Chasqui Scout

    The Chasqui Scout replaces Scouts for theIncas.They receive no movement penaltieswhen trekking across hills and mountains andhave the ability to attack and defend.

    Conquistador

    Conquistadors replace Explorers for the Span-ish.While not the equal to Middle Ages cavalryin direct combat, these military scouts areextremely mobile.Conquistadors treat all terrainas roads.

    Dromon

    The Dromon replaces the Galley for theByzantines. Their use of Greek Fire givesDromon a small offensive advantage over theGalley.

    Enkidu Warrior

    The Enkidu Warrior replaces the Warrior for theSumerians.The unit costs the same as a Warriorbut has an extra hit point,which helps to ensure

    survival during the early Ancient battles.

    Gallic Swordsman

    The Gallic Swordsman replaces the Swordsmanfor the Celts.The additional movement speedof this unit gives the Celts an offensive edge inAncient Times.

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    In order to host a game on the Internet through the built-inGameSpy software,the following ports must be opened:

    Action Port

    IRC 6667

    Voice Chat Port 3783

    Master Server UDP Heartbeat 27900

    Master Server List Request 28900

    GP Connection Manager 29900

    GP Search Manager 29901

    Custom UDP Pings 13139

    Query Port 6500

    DirectPlay 2302

    Initial UPD Connection 6073 Inbound

    Subsequent UPD Inbound and Outbound 2302-2400

    If problems occur after opening these ports, you will want tomake sure that UPnP services are enabled on your router and that

    the ISP you are using allows you to host on these ports.If prob-lems persist you may also disable your firewall or place the com-puter in the DMZ of your firewall.Using DMZ or disablingyour firewall is simpler, but more dangerous, since yourcomputer is now fully exposed to the Internet at large.

    In order to connect to a direct connection game or a LAN gamethe following ports are required to be open:

    Action Port

    Initial UPD Connection 6073 Outbound

    Subsequent UPD Inbound and Outbound 2302-2400

    In order to host a direct connection or a LAN game the followingports are required to be open:

    Action Port

    Initial UPD Connection 6073

    Inbound Subsequent UPD Inbound and Outbound 2302-2400

    In order to join a game on the Internet through the built inGameSpy software,the following ports must be opened:

    Action Port

    IRC 6667

    Voice Chat Port 3783

    Master Server UDP Heartbeat 27900

    Master Server List Request 28900

    GP Connection Manager 29900

    GP Search Manager 29901

    Custom UDP Pings 13139

    Query Port 6500

    DirectPlay 2302Initial UPD Connection 6073 Outbound

    Subsequent UPD Inbound and Outbound 2302-2400

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    Starting a Multiplayer GameClick Multiplayer on the Main

    Menu to open the MultiplayerMode menu.This is a smallpop-up window that allows youto choose which MultiplayerConnection you wish to use.

    Internet: Connect to theCivilization II I: Conquests

    GameSpy Multiplayer Lobbyand compete with other fans

    across the world. LAN:Use this option to play against friends on your home

    network.

    Hotseat:Select this to battle it out against yourself or friendsin the comfort of your home.

    Play by E-Mail:Use this option to start a turn-based gamewithout time constraints.

    The Multiplayer Lobby includes a number of basic multplayer

    setup controls and displays and is divided into three sections:

    Controls

    Name:Your player name appears in the upper left corner.Tochange your name,click on the displayed name and enter a newone at the prompt.

    Host:Click on this button to host a game.As the games host,you set all of the game options.

    Join:To join a game,first click on the name of the game you

    want to join on the Session List,then click on the Join button.

    Refresh/Cancel Refresh:Click on this button to refresh thelist of games displayed on the Session List.During the refreshprocess, the button text changes to Cancel Refresh. ClickCancel Refresh to abort the refresh process.

    Enhanced Multiplayer Conquests Style!For previous players of Civilization III Multiplayer here is an

    updateon the changes that have been made with Conquests:

    DirectX9.0b greatly improves the performance of multi-player and connectivity.

    Tournament Game Type is now available for those competitiveCiv II Iplayers who want to be sure no one has modified therules.

    Combat is now resolved with a single animation for much

    faster gameplay.Stack combat is also resolvedmuchfaster! Game Mode now defaults to Simultaneous.

    Use the new Preference to turn off automatic unit toggling tohave more control over the battlefield.

    Simultaneous Play Updates:

    Fortifying and Healing of Stacked units in cities with a barracksmid-combat is no longer possible.

    Bombardment of tiles that are engaged in combat is no longerpossible.

    With timers,Turn 1 no longer has a time limit.Feel free to takeyour time to get connected and situated.

    Be sure to check out the Conquests in Multiplayer and see if yourskills can hold up against human players.The Civ-Content vari-ations are also a great way to customize multiplayer to be the wayyou want it.

    50 51

    Controls Session List Chat

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    ChattingIn LAN and Internet games, you dont have to open formal

    diplomatic negotiations to talk to your opponents.You can con-verse with them at any time by using the Chat feature.To openthe Chat window,press the [~] key.

    You can use the Block Chat buttons to prevent selected civiliza-tions from seeing your messages.Note:When you are negotiatingwith another player on the Diplomacy screen, your chatmessages are automatically kept between you and the player withwhom you are negotiating.

    If your computer is equipped with a microphone and you have

    Microsoft DirectVoice enabled on your computer, you can talkdirectly to your opponents while you play.Voice chat works forgeneral chatting and during diplomatic negotiations.When theDiplomacy screen is open,only the person you are negotiatingwith can hear your voice.

    For tips on enabling and troubleshooting the voice chat, pleaserefer to the ReadMe file.(See The ReadMe Fileon page 3.)

    Chat Messages: Atari does not monitor, control, endorse, or accept responsibilityfor the content of chat messages. You are strongly encouraged not to giveout identity or other personal information through chat message transmissions.

    Kids, check with your parent or guardian if you are concerned about any chatyou receive.

    In both game modes,you make contact with your opponents justas you would in a single-player game.When you initiate contact,the multiplayer Diplomacy screen appears.To negotiate a deal,dothe following:

    1.Select the items you want to put up for negotiation and closethe Diplomacy screen.

    2.The player with whom you initiated contact is presented withthe multiplayer Diplomacy screen at the start of his or her nextturn.Your opponent now has the opportunity to place his orher own items on the table for negotiation.Once this is done,he or she closes the Diplomacy screen.

    3.On your next turn,the Diplomacy screen appears to show youwhat your opponent has offered you.

    4.To accept the offer, click Accept.To renegotiate, decline theoffer and change the items you wish to place on the table.

    5.This process continues back and forth until you and youropponent agree to a deal.If you cannot agree to a deal,eitherone of you can end the negotiations at any time by clicking onCancel.

    Note:When negotiating with AI civilizations in any multiplayergame,negotiations are conducted just as they are in a single-playergame.

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    Unit ChartUnit Cost ADM BRF Strategic Who Can

    (Shields) Resources BuildRequired

    Ancient 0 3.2.2 Statue of Zeus AnyoneCalvary

    Ansar 60 4.2.3 Horses,Iron ArabsWarrior

    Berserk 60 6.2.1 Scandinavians

    Carrack 40 2.2.3 Trans:3 Portuguese

    Chasqui 20 1.1.2 IncaScout

    Conquistador 70 3.2.2 Horses Spanish

    Cruiser 160 15.10.6 7.1.2 Oil AnyoneCrusader 0 5.3.1 Knights AnyoneTemplar

    Curragh 10 0.1.2 Anyone

    Dromon 30 2.1.3 2.1.2 ByzantinesTrans:2

    Enkidu 10 1.2.1 SumeriansWarrior

    Gallic 40 3.2.2 Iron CeltsSwordsman

    Guerilla 90 6.6.1 Anyone

    Hwacha 40 0.0.1 8.1.1 Saltpeter Koreans

    Javelin 30 2.2.1 Has MayansThrower Enslave

    Keshik 60 4.2.2 Horses Mongols

    Medieval 40 4.2.1 Iron AnyoneInfantry

    Modern 110 6.11.1 Oil,Rubber AnyoneParatroopers

    Numidian 30 2.2.1 CarthaginiansMercenary

    Sipahi 100 8.3.3 Horses,Saltpeter Ottomans

    Swiss

    Mercenary 30 1.4.1 Iron NetherlandsThree-Man 30 2.2.2 Horses HittitesChariot

    TOW 120 12.14.1 6.0.1 AnyoneInfantry

    Trebuchet 30 0.0.1 6.1.1 Anyone

    Flak Cannon 7 1.6.0 2 None Anyone

    Mobile SAM 10 1.6.2 4 None Anyone

    Keyboard Shortcuts

    Unit MovementAction Keyboard ShortcutMove all units as a stack J or X

    Move units of selected type as a stack Ctrl- J or Ctrl-X

    Unit OrdersOrder Keyboard Shortcut

    Automated Precision Bombing Shift-P

    Build Airfield Ctrl-Shift-A

    Build Outpost Ctrl-O

    Build Radar Tower Ctrl-T

    Rename Unit Shift-N

    Clear Wetlands (Jungle/Marsh) Shift-C

    Clear Damage Shift-C

    Pillage Shift-P

    Air Drop (paratroopers and helicopters) P

    Build Barricade Ctrl-F

    Clear Forest Shift-F

    Miscellaneous CommandsAction Keyboard Shortcut

    Cycle CitiesNext City . (period)

    Cycle CitiesPrevious City , (comma)

    Cycle CitiesNext City in Disorder Shift-. (>)

    Cycle CitiesPrevious City in Disorder Shift-, (

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    ATARI WEB SITESTo get the most out of your new game,visit us at:

    http:/ /www.us.atari.com

    To send e-cards to your friends,download wallpapers,or get access to other free

    stuff,visit our Freebies section at:

    www.us.atari.com/ freebies

    If you would like to chat with other gamers,as well as developers,visit our Com-

    munity Forum area at:

    www.ataricommunity.com

    Kids, check with your parent or guardian before visiting any web site.

    Chat Messages: Atari does not monitor, control, e ndorse, or accept responsibili-ty for the content of chat messages. You are strongly encouraged not to giveout identity or other personal information through chat message transmissions.Kids, check with your parent or guardian if you are concerned about any chatyou receive.

    Use of Atari web sites is subject to terms and conditions,which you can access at:

    www.us.atari.com/ terms_of_service.asp

    TECHNICAL SUPPORT(U.S. & Canada)Help Via the InternetUp-to-the-minute technical information about Atari products is generally avail-

    able 24 hours a day,7 days a week via the Internet at:

    http:/ /www.atarisupport.com

    Through this site youll have access to our FAQ (Frequently Asked Questions)

    documents, our FTP (File Transfer Protocol) area where you can downloadpatches if needed,ourHints/Cheat Codesif theyre available,and anE-Mailarea

    where you can get help and ask questions if you do not find your answers within

    theFAQ.

    Note: In the event we must send you a Hint Sheet,FAQ document,patch orupdate disc via E-mail, we may require verifiable consent from a parent or

    guardian in order to protect childrens privacy and safety online.Consent Forms

    are available at the web site listed above.

    Paul CollinCopywriter

    Michael GilmartinDirector of Publishing

    Support

    Michael CraigheadDirector of Quali ty

    Assurance, North

    America

    Ken FordI .T. Manager/

    Western Region

    Michael VetschManager of Technical

    Support

    Kurt BoutinSenior Q.A .Testing

    Manager

    Randy LeeBill CarrollQ.A.Testing

    Managers

    Jennifer KaczorLead Tester

    MichaelKrapovickyAssistant Lead

    Brett PenkulJessika Murphy

    Philip AllersJay OdachowskiBobby Gilkerson

    Jared SorensenTim FransonErik JefferyTam VoTesters

    Dave StrangCompatibility

    Lab Supervisor

    Chris McQuinnCompatibility

    Test Lead

    Randy BuchholzJason CorderoMark FlorentinoCuong VuCompatibility

    Analysts

    72 73

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    Polytheism,27,36

    Portuguese,16,23,28,69

    Precision Bombing,31,68

    Preferences screen,9,31-32Preserve Random Seed option, 10

    Privateers,15

    Production,11,21-22,27-28,35,39,59,62

    bonuses,35phases,62

    RRadar Tower,28,37,68

    Radio,28,37

    Rally Points,31

    ReadMe file,3,29,67Ready button,55,58,60-61

    Regicide,11,45-46

    Rocketry,29,41

    Rome,6,14,18,73

    SSacrificing units,31

    Save,10,61-62

    Scandinavians,24, 41,69

    Scenario Files menu,12

    Scientific Great Leader,39Seafaring,6,18-19,22-24,26

    Secret Police HQ,28,36

    Sedentary option, 10

    Simultaneous Movement,53,59,62-63

    Sipahi,23,44,69

    Small Wonder,28,35-36

    Spanish,24

    Spearman,30,43-44

    Spy,33-34

    Stacked units,30,50Staging Window,53,56-57

    Start button,3-4,7

    Statue of Zeus,7,27,36,40,69

    Stealth Attack,44

    Steam Power,28,36

    Stock Exchange, 7,28,35

    Sumeria,25,27

    Swiss Mercenary,22,28,44,69

    Swordsman,19,39,42,69

    TTech Tree,2,6,8,27

    Temple of Artemis,7,27,36

    Three Man Chariot,43

    Toggle Units,30

    Tourist attractions,36,38

    Tournament game type,50

    TOW Infantry,29,39

    Tracks,63

    Trade,18-21,23-25,32,35

    Trade Network,32Transport,9,30

    Trebuchet,28,40,69

    Tribe-Specific Units,41

    Turn Clock,63

    Turn-Based game type,52-53,59

    UUnit action buttons,9,30-32,37

    Unit Chart,2,69

    V

    Victory Conditions,2,7-8,11-12,44,52,54,56-57

    Volcanoes,38

    WWall Street,35

    Wonders,7,11,14,25-26,35,37-38,46

    Worker actions,2,35,37

    80

    2003 Atari Interactive,Inc.All Rights Reserved.

    All trademarks are the property of their respective owners.

    Sid Meiers Civilization,Civ and Civilization are

    U.S.registered trademarks.

    Windows is either a registered trademark or trademark of

    Microsoft Corporation in the United States and/or other countries.

    Pentium is a trademark or registered trademark of Intel Corporation or

    its subsidiaries in the United States and other countries.

    Uses Bink Video.Copyright 19972003 by RAD Game Tools,Inc.Uses

    Miles Sound System.Copyright 19972003 by RAD Game Tools,Inc.

    This product contains software technology licensed from GameSpy Industries,

    Inc.19992003 GameSpy Industries,Inc.All rights reserved.

    Firaxis Games is a trademark of Firaxis Games,Inc.

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    Civ III: Conquests

    Manual Back Cover for Windows