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CODES AND CONVENTIONS OF A HORROR

Codes horror

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Page 1: Codes horror

CODES AND CONVENTIONS

OF A HORROR

Page 2: Codes horror

SECLUDED LOCATION

• Normally where nobody is around.

• Abandoned houses, warehouses

• Hospitals

• In the middle on nowhere

This is because normally when someone is alone they are more scared and their mind plays

tricks on them, but horrors show this but something bad will happen. In these locations the

horror becomes more realistic.

Page 3: Codes horror

THREATS

Usually a danger, death or curse. This is usually the base of the story. For

example paranormal is based around a curse on the family but also the

curse creates a danger. Although in most horrors they ignore these threats.

Like in paranormal activity they ignore the curse and it gets

worse until it cant be ignored and then the danger happens.

POWER CUT OR PHONE LINES CUT

Darkness is seen as a scary thing so cutting the power or cutting the phones

lines restricts the victims. This is why most horrors use this convention as it

creates fear although sometimes it can be slightly obvious what happens. E.g.

murder in the dark.

Page 4: Codes horror

INVESTIGATING AND DANGER

• For example someone investigates a strange noise. Like in 28days later when they

investigate where the zombies are but they end up finding them and it all ends badly.

• Someone goes in the way of danger, taking the short cut down a small road in the middle

of a forest.

• Following a noise or footprints

• Walking into a forest or dark area

Page 5: Codes horror

UNEXPECTED KILLERS/DANGER

• Windows are a good place, for example the victim looks out the window to see nothing

and they turn back the killer strikes.

• Hiding killers

• These effects shock the audience but also scare them.

• There are many different examples most of them are done effectively but this is defiantly

a convention of a horror as its shown in most horrors. For example 28 days later.

Page 6: Codes horror

OTHERS

• Falling over when being chased

• Vehicle wont start

• Cant escape

• The short cut