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Creating the Logo 1. Add new text (Shift+A > Text) and type out your company name. 2. Change the font to anything you like. I chose Optimus Princeps . Rotate the font by 90 degress so it’s flat when looked at in front view (Numpad 1). 3. Set Extrude to 0.05, Depth to 0.009, and Resolution to 4.

Creating the Logo in Blender

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Page 1: Creating the Logo in Blender

Creating the Logo1. Add new text (Shift+A > Text) and type out your company name.

2. Change the font to anything you like. I chose Optimus Princeps. Rotate the font by 90 degress so it’s flat when looked at in front view (Numpad 1).

 

3. Set Extrude to 0.05, Depth to 0.009, and Resolution to 4.

Page 2: Creating the Logo in Blender

4. Convert the text to a mesh (Alt+C) and clean up any problems that was caused by the bevel (the first E in my example).

Creating Brushed Metal text5. UV unwrap the text (U) using ‘Project from View’ (in front view).

6. Add a new material and set the shader type to Glossy. Set the roughness to 0.05.

Page 3: Creating the Logo in Blender

7. Go to the Node Editor, and create the following node setup:

Lighting the Text

8. Position the camera front on to the text.

Page 4: Creating the Logo in Blender

9. Add a plane and scale and position as shown. This will be used to cast reflections on the text. The text is 100% glossy, so it won’t catch any diffuse light.

10. Add a new material to the plane. Set it to Emission with a Strength of 3.

Page 5: Creating the Logo in Blender

11. Go to the Object panel and under Ray Visibility, uncheck Camera. This will make the object invisible to the camera.

How to make an object invisible to the camera in Cycles

Oooo… slick. But the text kind of disappears at the bottom. Let’s fix that…

12. Duplicate the plane and place it below the text as pictured. Make a new material, set the strength to 1 and color to slightly yellow (for mo drama yo).

Page 6: Creating the Logo in Blender

Much better! Now the whole word is visible, whilst still lookin schmexy…

Creating a Gemstone13. Go to File>User Preferences>Addons and enable the Extra Objects addon.

Page 7: Creating the Logo in Blender

14. Go to a new Layer. Press Shift+A, Mesh>Extra Objects>Gemstones>Gem.

Page 8: Creating the Logo in Blender

15. Press T to bring up the toolbar with the mesh options. Set the settings as shown:

16. Add a new material to the Gemstone. Set the shader to Glass and the color to light green-aqua.

17. Go to the modifier stacker and add a Bevel with a width of 0.0040.

Page 9: Creating the Logo in Blender

Creating the gemstone reflectionsWithout anything to reflect, the gemstone will be nothing more than a green smudge on your screen. So let’s add some “sparkle” using the background.

18. Go to the node editor and click the World icon in the bottom bar. Add a Checker Texture node and connect it to the background. Set the Scale to 20and Strength to 3.

Page 10: Creating the Logo in Blender

“Cool refractions bro, but the background’s makin’ me trip!”

19. Add a Light Path and Mix node, then connect as pictured below. This will make the background invisible to the camera.

How to make the texture invisible to the camera

Page 11: Creating the Logo in Blender

Much better! Checkerboard wallpapers were like soooo 1970s anyway.

But wait, there’s more! We actually don’t want the checkerboard background to cast any reflections either. Otherwise we’ll run into problems later with our text. So let’s turn off reflections too.

20. Duplicate the previous Mix node and connect as pictured:

How to make a background texture not show up in reflections

21. Select the text and go into edit mode. Select “Pictures” using the box tool (B) and pressP>Selection to make it a separate object.

Page 13: Creating the Logo in Blender

Slowly getting there.

Creating a “floating particle” background23. Add a Plane, scale it up to cover the grid floor and place below your scene out of view of the camera. Add a Location Keyframe (i) on Frame 1.

24. Go to Frame 10, move the plane above the camera and add another Location Keyframe (i).

Page 14: Creating the Logo in Blender

25. Go to the f-Curve editor. Delete the X and Y location tracks (as they aren’t needed). Select the Z-Location track and press V>Vector (this will make the animation linear without slowing down).

26. With the plane selected, add a new Particle System.

Page 15: Creating the Logo in Blender

27. Set the Emission amount to 5000. Start: 1, End: 10. Lifetime: 260.

28. Set the Normal to 0. Brownian: 0.1 (subtle drifting behavior). Gravity: 0.

Page 17: Creating the Logo in Blender

Play the animation now and you should see this

29. Somewhere out of view of the camera, add a Circle and in the toolbar, set the Vertices to 8 and Fill type to Ngon.

30. Add a new material to the circle. Set the surface type to Emission with a Strength of 4.

 

Page 18: Creating the Logo in Blender

31. Select the plane again and under the Particle Settings, Render, click Object select the name of the Circle. Alter the size till you have small-ish particles.

32. Go to the Particle settings, enable Rotation and Dynamic. Set the Initial Orientation to 1 and Angular Velocity to Random: 2. This will make the particles gently rotate as they float around.

Page 19: Creating the Logo in Blender

Yay, particles! But it looks terrible because there’s no sense of depth.

33. Select the camera and set the Focus point to the Text (should be the word “Emerald”). Set the f/Stop to 0.05.

Page 20: Creating the Logo in Blender

Yay! Sweet, sweet DoF.

Volumetric LightingNOTE: Volumetric lighting is currently not available in Cycles (as of November 2012), so the Internal Render engine will be used.

34. Create a new scene using Link Object Data.

Page 21: Creating the Logo in Blender

35. Name the new scene Volumetric Lighting and set the render engine to Blender.

Page 22: Creating the Logo in Blender

36. Add a spotlamp with a Halo step 5.

Page 23: Creating the Logo in Blender

37. Add a plane and subdivide it 7 times (W).

Page 24: Creating the Logo in Blender

38. Use the circle tool (C) to select random holes in the mesh.

Page 25: Creating the Logo in Blender

39. Delete those vertices and position the plane at the top of the spotlight cone, but out of view of the camera.

Page 26: Creating the Logo in Blender

40. Move the spotlight and plane to a separate layer. Go to the render layer settings and select that layer in the layer options. Check All Z.

Page 27: Creating the Logo in Blender

41. Go back to the main Scene and jump to the compositor. Add another Renderlayer and set the scene to Volumetric Lighting. Add another mix node and connect as shown:

Page 28: Creating the Logo in Blender

The Fac value determines how thick to make the volumetric light.

Making the text glow42. Select the Text, go to the object panel and set the Pass Index to 1 (do each text object separately).

43. In the RenderLayer check Object Index.

Page 29: Creating the Logo in Blender

44. Go to the compositor and add an ID Mask (Add>Converter) and a Mix Node. Connect as shown:

45. Add an RGB Curve Node and Blur Node. Connect and change as shown:

Page 30: Creating the Logo in Blender

46. Finally, add a Mix Node, set to Add and connect to the rest of the compositor as shown.

47. To keep things organized, create a group out of the newly created nodes (Ctrl+G). Set the name to “Text Glow”.

Page 31: Creating the Logo in Blender

Making the gemstone “shine”48. Select the gemstone and set the Pass Index to 2.

49. Go to the compositor, add an ID Mask set to 2, and a Mix node. Connect as shown:

50. Add a Glare node and set as shown:

Page 32: Creating the Logo in Blender

51. Add another Mix Node and set as shown:

52. Keep it organized by grouping the newly created nodes (Alt+G).

Page 33: Creating the Logo in Blender

The new method for creating Vignettes53. Add an Ellipse Mask (Add>Matte) and set the settings as shown:

54. Add a Blur Node, set to Fast Gaussian, Relative, Y, 10% and connect to the Ellipse Mask.

Page 35: Creating the Logo in Blender

56. Keep it tidy by making a group out of those newly created nodes (Alt+G).

57. For the final touch, add a color balance node and tweak the middle wheel to be slightly purple (complimentary color of green).

Page 37: Creating the Logo in Blender

Animating the logo58. Go to Frame 200. Select the text and add a LocationRotation keyframe (i).

59. Select the camera and position your cursor over the Focal Length and press i to create a keyframe.

Page 38: Creating the Logo in Blender

60. Go to Frame 100. Move the Emerald right in front of the camera. Add another LocationRotation keyframe (i).

Page 39: Creating the Logo in Blender

61. Position the word “Emerald” behind the gemstone, slightly rotated. Add another LocationRotation keyframe.

62. Move the word “Pictures” behind the camera. Add another LocationRotation keyframe.

Page 40: Creating the Logo in Blender

63. Zoom the camera in to Focal Length 60 and create another keyframe by hovering over the field and press i.

Page 41: Creating the Logo in Blender

Playback the animation now and you should see a completed logo animation, fit for any movie production company 

Finished!