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Game Design Jam Game Design Jam Let’s Play! Let’s Play! Write a topic/noun on a Write a topic/noun on a piece of paper piece of paper

Day 4

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Page 1: Day 4

Game Design JamGame Design Jam

Let’s Play!Let’s Play!

Write a topic/noun on a Write a topic/noun on a piece of paperpiece of paper

Page 2: Day 4

RulesRulesTime Rules

45 Minutes Design a game using that topic. You may use any of the tools here to design the game or anything you can find (or have brought with you)

45 Minutes Play the game and make modifications

30 Minutes Teach the game to the other group and have them play

Page 3: Day 4

What makes a good What makes a good game?game?

• Clear, logical and easy to follow rules• Win/Lose conditions• Fun!

• Age/Ability appropriate• Content appropriate

Page 4: Day 4

Things to Consider When Things to Consider When Designing an Educational Designing an Educational

G.A.M.E.G.A.M.E.•Goals: structure, focus, and purpose for instruction leads to proper directives for learning

•Audience: knowing who is doing the communicating and who we want to communicate with provides authoritative leadership

•Motivations: development and design help with assessment evaluation and encourage better outcomes

•Environment: where we learn what we learn and how we learn it has tremendous bearing on our futures

From http://www.slideshare.net/Irvinangel/simulation-games-and-education

Page 5: Day 4

Graphic Design Graphic Design FundamentalsFundamentals

Learn from the mistakes of others. You can’t live long enough to make them all yourself. Eleanor Roosevelt US diplomat & reformer (1884 - 1962)

Webpagesthatsuck.com – learning great design from those that do it poorly.

Page 6: Day 4

Needs AnalysisNeeds AnalysisTime to work on some details•What do you want to accomplish?•Why?•What you do you need to fulfill your goals?•What tools might work the best?