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DESIGN FOR NEEDS gamification to persuade Valentina Rao @ Ranj Glas Werkt Workshop 10.06.2013 [email protected]

Design for needs

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Page 1: Design for needs

DESIGN FOR NEEDSgamification to persuade

Valentina Rao @ RanjGlas Werkt Workshop

[email protected]

Page 2: Design for needs

Physical VS Psychological

Maslow’s hierarchy of needs

Only when basicneeds are fulfilled,

it is useful to address the higher

onesBody

Mind

Page 3: Design for needs

Intrinsic VS Extrinsic Motivation

Page 4: Design for needs

Self-growth VS gratification

Liking

Social Proof

Authority

Scarcity

Source: D. Pink, Drive, 2009

Page 5: Design for needs

What game mechanics for what needs?

Challenges -> self actualization

Endorsements -> social proof

Badges -> scarcity

Free play -> autonomy

Page 6: Design for needs

Now you try it!

• take five cards from each of the two decks

• compare cards with posters: do the game mechanics help fulfill a psychological or a physical need? Self-growth? Social proof?

• now you have your behavior change strategy clear, put those game mechanics to action!

Page 7: Design for needs

Now you try it!

• take five cards from each of the two decks

• compare cards with posters: do the game mechanics help fulfill a psychological or a physical need? Self-growth? Social proof?

• now you have your behavior change strategy clear, put those game mechanics to action!