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8/3/2019 Ecomm Term Rep
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I n s t i t u t e o f B u s i n e s s
M a n a g e m e n t
Submitted By:
Onkar Mandhan
Mehreen Jessani
Sania Anwer Shaikh
Samar
Section C
Submitted to:
Asim Iftikhar
E-Learning &
Virtual Education
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Table of ContentsOrigin of E-learning ................................................................................................................................. 4
1960 - The early years ......................................................................................................................... 4
Computer based instruction................................................................................................................ 4
Intelligent tutoring systems ................................................................................................................ 4
The advent of the World Wide Web.................................................................................................... 5
The 21st century .................................................................................................................................. 5
Introducing e-learning ............................................................................................................................ 6
Defining e-learning.............................................................................................................................. 6
Virtual Learning ....................................................................................................................................... 7
Goals of E – Learning ........................................................................................................................... 7
Current Scenario – Overview of status of Virtual Learning in Organizations ..................................... 7
Current Forms of Virtual Learning .................................................................................................... 10
Which direction is virtual learning heading towards? ...................................................................... 12
Leading Trends in Virtual Learning ................................................................................................... 13
Virtual Classrooms ........................................................................................................................ 13
Peer-to-Peer Learning ................................................................................................................... 14
Blended Learning .......................................................................................................................... 15
Open Source Tools ........................................................................................................................ 16
E-learning versus instructor led training ........................................................................................... 17
Instructor led training ................................................................................................................. 17
Major Learning Tools in Current Practice ............................................................................................. 19
Why does e-learning matter? ............................................................................................................... 21
Drivers ............................................................................................................................................... 21
The knowledge based economy ................................................................................................... 21
A shortage of skilled workers ........................................................................................................ 21
Technology as enabler and driver of the economy ...................................................................... 21
The corporate university ............................................................................................................... 22
The global economy ...................................................................................................................... 22
Time-to-market ............................................................................................................................. 22
Cost savings ................................................................................................................................... 22
Need for flexibility ......................................................................................................................... 22
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Multidisciplinary operational excellence ...................................................................................... 22
Innovation ..................................................................................................................................... 22
Worldwide competition ................................................................................................................ 22
Why use e-learning ............................................................................................................................... 23
Advantages of e-learning .................................................................................................................. 23
Disadvantages of e-learning .............................................................................................................. 25
The value proposition ........................................................................................................................ 26
Cost/benefits of e-learning ............................................................................................................... 26
Implementation Approach .................................................................................................................... 29
VIRTUAL EDUCATION AROUND THE GLOBE ......................................................................................... 29
VIRTUAL EDUCATION IN PAKISTAN ....................................................................................................... 30
The Future ............................................................................................................................................. 31
Conclusion ............................................................................................................................................. 32
Bibliography .......................................................................................................................................... 33
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Origin of E-learning
Although e-learning has been around for decades, it has seen exponential growth in the
last years, mainly because of the growth of the Internet. As a short introduction we present
a retrospective.
1960 - The early years
Soon after computers were invented, psychologists and educators noted the educational
potential of computers. Early computer-based instruction development focused on
automating relatively simple notions of learning and instruction. However, the early group
of computer-based instruction technologists split into two groups: the so-called applied
scientists (engineers) and the so-called advanced researchers.
Computer based instruction
The first group of scientists focused on automating the simple notions of learning and
instruction. During the decades, this group continued to develop and refine their tools, to
include complex instructional constructs. However, throughout the development phases,
costs were a major obstacle to the widespread use of computer-based instruction.
Initially, the migration and adaptation of computer-based instruction, based on mainframes
to minicomputer, workstations and personal computers, absorbed much of the energy of
researchers and developers. With each succeeding technological innovation, new
capabilities and features became available to enhance the technological supported learning
process. As the tools matured and personal computer proliferated, costs were dramatically
reduced. Recent instructional content incorporate multimedia capabilities and sophisticated
authoring features. These computer-based instructions are characterised by tightly bound
instructional content and logic.
Intelligent tutoring systems
The second group of researchers focused on the potential of information-structure-
oriented approaches to represent human cognition and learning. Rooted in the early
artificial intelligence studies of how we learn and master skills, this approach led to the
development of Intelligent Tutoring Systems (ITS). The functionalities of ITS are distinct from
the more conventional approaches. The functionalities requires ITS to generate instruction
in real time, on demand as required by the individual learners.
Furthermore, ITS must support dialogue or discussion between the technology and the user.
However, several factors also hindered the development of ITS technologies. The science of
human cognition was relatively immature, and the complex modelling and rule-based
systems require considerable computing power. The ITS systems are characterised by the
tendency to separate control logic from instructional content.
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The advent of the World Wide Web
The Internet and the World Wide Web has reset the agenda for both the groups of
development. As the internet developed, it provided a widely accessible communications
structure built on common standards providing easy access to information and knowledge.
CBI systems progressed from direct adaptations of CD-ROM to the Internet to Web-based
authoring systems, embracing the separation of content and control as server-based
learning management systems emerge.
The 21st century
Now, moving into the 21st century, the boundaries between an organization’s
management systems seem to blur. As we live in a knowledge driven economy, the human
resources systems (assessment, evaluation, career planning and development), knowledge
management systems (supported technologically by content management systems), and
learning management systems are said to be merging into holistic intellectual capital
systems.
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Introducing e-learning
E-learning is just one of the many terms which are used in literature and business about e-
learning. E-learning is defined by many people, in many ways, and as it is most important to
gain a clear understanding of what e-learning is, we present some definitions and relatedterminology of the e-learning world.
Defining e-learning
As there are many definitions available, we present here only a few of them to gain some
understanding.
Definition 1
Tom Kelly, Cisco: “E-learning is about information, communication, education and training.
Regardless of how trainers categorize training and education, the learner only wants the
skills and knowledge to do a better job or to answer the next question from a customer.”
Definition 2
M Danesh, “E-learning provides the potential to provide the right information to the right
people at the right times and places using the right medium.”
Definition 3
Brandon Hall: “…instruction that is delivered electronically, in part or wholly via a Web
browser through the Internet or an intranet, or through multimedia platforms such CD-ROM
or DVD.” Brandon Hall argues that, as the technology improves, e-learning has been
identified primarily with using the web, or an intranet’s web. Increasingly — as higher
bandwidth has become more accessible — it has been identified primarily with using the
Web, or an intranet's web, forcing the visual environment and interactive nature of the web
on the learning environment.
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Virtual Learning
Virtual Learning has become a part of many organisations knowledge management
systems over the past decade, with a variety of different methods being used. Knowledge
management is aimed at capturing, managing, and disseminating knowledge, in usable
forms, as a corporate intellectual asset.
Goals of E – Learning
E – Learning lessons are generally designed to guide students through information or to helpstudents perform in specific tasks. Information based e- Learning content communicates
information to the student. Examples include content that distributes the history or facts
related to a service, company, or product. In information-based content, there is no specific
skill to be learned. In performance-based content, the lessons build off of a procedural skill
in which the student is expected to increase proficiency.
Current Scenario – Overview of status of Virtual Learning in Organizations
At present, aspects like product features, quality, and pricing are more or less sameamong competitors leading to negligible or no differentiation or brand loyalty based on
product.
‘Knowledge base’ of the organization is the competitive edge now.
It’s all about knowledge management – “Quickly capturing and
disseminating best practices, radical improvements, and information on key
customers”.
There is a need for better virtual learning solutions which will allow
information to be well structured and organized and to be delivered in the most
efficient and fastest manner to the employees (The Herridge Group, 2002).
The current technology allows the organizations for tagging, storing, and
displaying precisely the right digitized information and learning at the job-site at
the moment of need through their learning management systems (LMSs).
The present learning management systems offer the functionality to
initiate and exhibit content and to manage the communication between
performers and the learning or performance resources (The Herridge Group,
2002).
Present web based learning tools like audio-video, teleconferencing
provide the base for effective virtual learning implementations such as CISCO’s
WebEx.
“What organizations know will provide them with their single most important edge.”
(Shank, 1997)
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Virtual learning is on verge of being revolutionised with the advent of new technologies
such as open source tools, mobile learning technologies, Smartphones, PDAs, and
personal learning environments. Hence, there is need of a radical improvement in the
ways in which the virtual learning can delivered be delivered successfully and
intermittently across all these platforms. According to a senior employee of CISCO, it is
very necessary that the present virtual learning platforms are extended across all of
these platforms which would foster collaboration and partnerships amongst the
learners. These new approaches to the design of corporate learning and performance
support are focussing on chunked, reusable content that relates directly to specific
performance requirements.
The recent advancements in the various technology areas of delivering information across
different locations and different platforms have converged to form virtual learning providing
access to content anywhere, anytime increasing the value of the learning experience.
Organizations across the globe have adapted to various variants of virtual learning and
consider virtual learning as one of their long term reusable learning strategies. Knowledge
management and performance management has become far more efficient and scalable.
Currently, according to a senior employee, CISCO uses a global learning platform which is
accessible to everybody, anywhere and has a central storage. The learning management
systems in CISCO normally use technologies like Saba. The training and learning is learner-centric and specific in nature. For instance, every CISCO sales employee outside the U.S has
to take the Foreign Acts training on the learning platform if he/she needs to sell any product
outside the U.S. But, different organizations use virtual learning and e-learning according to
their needs and business goals. These needs may vary for different organizations depending
on which industry and sector of market they belong to.
In January 2010 ASTD published a survey on ‘E-Learning Trends’ which was conducted in
November-December 2009 across 210 organizations. The most important question asked to
the organizations was ‘How does your organization uses e-learning’. The result for this
particular survey question is shown in the bar graph below (ASTD.Org, 2010).
“E-learning will not operate on traditional norms of what a standard education is;
rather e-learning will be about meeting the learner’s needs for improved
performance.” (Wentling et al., 2000)
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It can be inferred that e-learning is extensively used by organizations for various purposes
such as customer service training and sales force training. Rightly said by a senior sales
employee of CISCO, sales force training is very crucial for updating the sales skills of the
employees and also to educate the partners and clients involved in the whole sales
ecosystem. These data indicate that virtual learning has become an unavoidable strategy of
many of the global corporations. However, the changing landscape of technology and the
economic & business challenges have forced organizations to explore new frontiers.
0 10 20 30 40 50
Other
IT (network, infrastructure)
Enterprise Transformations
Salesforce Training
Product Updates & Rollouts
External customers/Clients
Task Specific Skills
Regualtory/Compliance IssuesIT(end user/desktop applications)
General business skills
Customer service training
%age of total number of organizations which participated in the ASTD Survey 2010
U s e s
How do organizations use e-learning?
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Current Forms of Virtual Learning
Virtual Learning has become a part of many organisations knowledge management
systems over the past decade, with a variety of different methods being used. This section
will outline what is currently available to organisations. Virtual learning is delivered,currently, in the following two ways (IBM.Com, 2010).
Based on these two generic ways of delivering information over the internet, there
are many tools and technologies which are currently being used in organizations for virtual
learning and training. Some of these are simple, and some are more complex depending
upon their degree of difficulty in implementation and the infrastructure required for
delivering them in a normal mode across various platforms. Examples some of these e-
learning technologies are shown below:
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It is not uncommon for these different methods of learning to be mixed together.
This can often reduce the limiting factors of one form of e-learning and increase the
availability of learning materials on different platforms. Moreover, it provides the learner a
wider range of options to access learning and training in a virtual environment. For example,
Google Wave can be used by collaborators to edit a document simultaneously in real timeand at the same time they can also carry on video messaging on some other application
such as VoIP.
These technologies or tools can be used for various training and learning purposes by the
organizations based on their specific business and performance needs. Though most of the
organizations, currently, use various tools for conducting in-house virtual learning and
training, the most popular tools can be identified from the 2010 ASTD ‘E -Learning Survey’
below (ASTD.Org, 2010).
Each of these tools/technologies have their level of interactivity which depends on various
characteristics such as the richness of the audio-video stream, ease of navigation, degree of
engagement, availability, portability and certainly, look and feel. There are different levels of interactivity (low, moderate, high) depending on the e-learning method that is chosen.
These are shown in table blow:
0 10 20 30 40 50 60 70
Other
Learning Content Management Systems
Blogs
Video coferencing
Virtual Classrooms
Audio conferencing
Off-the-shelf coursewares/libraries
Web conferencing
Authoring Tools
Assessment/testing tools
Learning Management Systems
%tage of total number of organizations partcipated in the ASTD Survey 2010
T y p
e s o f T o o l s
What types of e-learning tools, functionality, infrastructure do organizations
currently use ?
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Which direction is virtual learning heading towards?
Virtual learning, or for the fact of the matter, e-learning has come a long way in the last
decade or so. There has been a tremendous transgression form the traditional computer-
based training systems to more dynamic and rapid learning management systems.
Furthermore, the arrival of Web 2.0, open source tools, virtualisation, SaaS, e-book readers,
tablet PCs and social media has thrown up several opportunities to harness information and
knowledge in the most cost-effective, optimized and efficient manner.
However, according to Gartner Education Hype Cycle 2009, the most interesting
opportunities are yet to come or are in their due course of their mainstream adoption. The
education hype cycle can be seen in the figure below (Jimdonovan.net.nz, 2009).
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Leading Trends in Virtual Learning
Virtual Classrooms
Virtual Classrooms have been one of the
most used synchronous method of
delivering learning and training in most
kind of local and global organizations.
This method allows the synchronous
teaching, lectures, simulation,
demonstration and peer
collaboration over the web.
The main benefit of virtual classrooms is that users who are disparately located can ‘come
together’ online to listen, view and interact with the live instructors and their fellow
learners in a scheduled event (The Herridge Group, 2002). The technology and
infrastructure required for establishment of Virtual Classrooms, in most of the cases is
available with the organizations and is affordable as well.
However, the transition to virtual classrooms is mostly because of financial reasons than
instructional. Organizations perceive virtual classrooms as the way to reduce travel time,cost of travel and importantly, the cost of replacing the instructor every time. Moreover, the
virtual classrooms allow the organizations to develop a repository of reusable learning and
training materials, hence increasing their knowledge base (The Herridge Group, 2002).
Are ‘Virtual Classrooms’ worth it?
Though virtual classrooms provide learner-trainer and learner-learner interaction, it does
not propagate personalization and collaboration of work and ideas as it might be in a regular
classroom. Hence, if the goal of the learning process is to advocate team-work and
collaboration virtual classrooms might not be the best answer. Moreover, the number of
learners that can possibly participate in an online virtual classroom and still have some level
of interactivity is, most often, lesser than that in the situation of face-to-face learning.
However, virtual classroom is cheaper to develop in comparison to the asynchronous web-
modules and in some instances, could be the best solution. For example-
Training on a new software deployment
Allowing access to a particular expert for a short interval with the technology and
facilitating a larger, geographically diverse group to participate.
Short discussion for a key change. Advocating collaboration and communities of practice.
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But still, virtual class rooms have their own share of challenges, some of which are:
1. The content should be properly designed for the learners, the module tasks, and most
importantly, the delivery mechanism.
2. 3. The facilitator should be appropriately trained and skilled in managing the learning
technology and engaging the audience.
4.
3. There should be a high degree of reliability in the learning technology.
4. The training material should be more rich and interactive in nature and should not be
just a cut and pasted content from an already existing classroom course.
Conclusively, virtual classrooms can be considered as a cost-effective method of delivering
learning with its own share of pros and cons.
HP’s Virtual Classroom for Toyota Canada Toyota Canada utilizes the HP Virtual Classroom for various types of training purposes both
in English and French. For every new car launch, a HP Virtual Classroom trainer starts going
through a power point presentation displaying the novel features, changes in the new car
and compares it with the similar releases from the competitors. Moreover, the product
specialists, throughout this process can ask questions by using the ‘hands-up’ feature from
the facilitator.
(HP.Com, 2003)
Peer-to-Peer Learning
Peer-to-Peer or P2P signifies inclusion of collaboration tools and developing collaboration
into virtual learning programs. P2P is a “networking technology that enables the sharing of
resource. The peers are the individual comput ers that make up the network” (Hoffman,
2002). This technology facilitates the virtual learners to share information and data by
allowing one computer to connect straightaway with another computer on a network
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without going via a file server. This inter-connection allows creating shared workspaces in
which learners can easily collaborate, communicate and exchange ideas (Hoffman, 2002).
Challenges of Peer-to-Peer learning
o To ensure accuracy & validity of the available information? Internet is a deluge of information- how to sift out the most relevant and meaningful data?
o To ensure privacy and data security on P2P links. To make it sure that only the
designated learner can access the information displayed (Hoffman, 2002).
Potential market for P2P: Collaborators and group learners dispersed across countries.
Blended Learning
Blended learning is the method
where the organization encapsulates
different modalities of training such
as instructor-led, face-to-face, self
paced learning into single combined
service. Most of the global
organizations perceive blended
learning environments as the solution
to provide the learners the vastness
of content, diverse style and thefastness of access to information and
knowledge
Blended Learning Offers:
o Social benefits from classroom training, focusing on learning that gains the most
from face-to-face interaction.
o Individualization benefits of self-paced, online learning for content that requires
minimum interaction.
o
Cost savings through minimizing the time away from the job andtravel/classroom/instructor expenses.
o Improved retention and reinforcement through follow-up mechanisms on the Web.
o Greater flexibility to meet the different learning styles and levels of the audience.
Challenges of Blended Learning
o Though organizations have blended learning solutions, they lack a clearly defined
strategy of implementing them for their particular needs.
o Organizations lack an evaluation technique for tracking the progress of completion
of tasks across various learning modalities within a single program.
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o The organizations need a clear cut strategy to make a smooth migration from the
traditional methods to blended approaches of learning.
o The organizations are always sceptical of migrating to a new learning technology
being wary of losing the existing comfort level (The Herridge Group, 2002).
What needs to be done
Develop a robust strategy for implementing blended approach.
Formulate tactical evaluation techniques to determine the existing platform’s
resilience to adapt and deliver blended learning. Determine and carry out a pilot study, beforehand, to know how the implementation
of blended learning might affect the learning process of the employees and their
overall performance.
Ensure that the transition does not impact the satisfaction levels of the learners and
the facilitators (The Herridge Group, 2002).
Open Source Tools
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At present, according to an estimation there than 40 vendors of open source LMS products
(few of the most renowned are Moodle, ILIAS, eduplone, Claroline and SAKAI). Most of these open source learning tools have their own extensive developer base and
dedicated communities and their effectiveness pose strong candidacy as alternatives to the
existing expensive commercial learning products. Some of the characteristics that are in
support of making a verdict regarding an Open Source learning applications are associated
to cost savings, stability, performance and access to code.
Moreover, for ensuring that users in the near future as well as the longer term have access
to the best available applications, these Open Source software applications should be built
on open standards (Carabaneanu, Trandafir and Mierlus-Mazilu, 2010).
E-learning versus instructor led training
E-learning is often compared to traditional class-room training or instructor-led training.
To make the case, advantages and disadvantages of the two are often compared.
However, it is not possible to plead against one or the other, rather to examine each
learning situation carefully and evaluate which method is best to be used, or even more
interesting to work towards a blend of both methods.
Instructor led training
Instructor led training is the classical formula of a teacher in front of a classroom full of
students. This method has proven its value over many years, and this way of training is
certainly not becoming obsolete.
There are however a number of (new) circumstances and trends where this traditional way
of training runs into problems:
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• Distance: the strength of a classroom-based training is the intense interaction
between the instructor and the students. But bringing together the people costs
time and money. In the growing competitive market situation, these costs are
often no longer justified.
• Audience size and response time: a traditional classroom-training requires an
instructor, and infrastructure. This is needed for a large group of students, but
also for a small group of students. In this last case, the traditional instructor-led
training is not an efficient solution.
Even with an infrastructure and teacher at hand, the traditional training methods
require some planning: planning of resources, of infrastructure, bookings for
hotels, it is often difficult, maybe impossible to set up training ‘now’,immediately when the training needs are there.
• Off-the-job time: Employees attending classroom training are off their jobs. In
some cases, additional personnel are necessary to replace people participating in
training. In the worst case, there are no replacement personnel and business
might be lost.
It could be argued therefore, to leave the path of traditional classroom training, to reduce
the extra costs of this training and replace the instructor led training by e-learning
altogether.
However, e-learning is not a cheap alternative for ILT. It should be seen as a system enabling
the building of capabilities across the enterprise. It should be the backbone of how a
company thinks together. If cost reduction is the only objective, then the results of e-
learning might be rather poor. E-learning is best used as one of the assets to create and
sustain a strategic advantage.
Research supports the intuitively appeal of technology based instruction. The speed with
which individuals can progress through instructions varies by factors of three to seven,
even in classes with carefully selected students.
On average, a student in a classroom asks about 0.1 questions an hour. In individual
tutoring, students may ask or be required to answer as many as 120 questions in an hour.
The dilemma presented by individually tailored instruction is that it combines an
instructional imperative with economic impossibility. With few exceptions, one instructorfor every student is not affordable. Instructional technology promises to provide most of
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the advantages of individualized instruction at affordable cost while maintaining
consistent, measurable, high-quality content.
Major Learning Tools in Current Practice
In current practice, organizations along with their in-house global learning systems also
use various web 2.0, social networking, VoIP tools for virtual learning and training across the
length and breadth of the organizational structure. However, each of these tools has its own
share of challenges, strengths and weaknesses. Some of these aspects of the major tools in
practice are shown below (Mason and Rennie, 2008):
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Why does e-learning matter?
As the industrial era gave way to information era, employees must now have critical
thinking skills to identify process improvements, works as a team, change processes,
products, tools and more. The average employee switches jobs many times, more thanseven times is said to be probable. The need to learn new information (in its broadest sense)
is unlikely to decrease. In this new knowledge based economy, the gap between the existing
knowledge of employees and what is necessary to know is growing day by day.
However, with the growth of the internet, online education is accessible to more people
than ever: people in corporations, schools and universities, government and other sectors
profit from its growth.
Drivers
In this information age, some drivers push e-learning technologies to the foreground. These
drivers, enabling and pushing e-learning to companies indicate that the future will be about
acquiring and acting on knowledge. As creating knowledge is the context for learning, the
two will merge. Not only will companies focus on learning management, to centralize and
strategically employ the benefits of their skills, they will also focus on their knowledge
management. In the process of converting implicit knowledge (know-how) and experience
into explicit knowledge (knowledge that can be shared with others, diffused within groups),
new, actionable knowledge needs to be created.
Marc Rosenberg states it as follows: “Providing access to information that contains the
collective wisdom of the company can be a powerful adjunct to training. So when we have a
learning need that requires instruction, we use training, and where there is a learning need
that more appropriately requires information, we can use knowledge management.”
The knowledge based economy
Information is everywhere, overwhelming us and difficult to find when we need to use it.
However, what is done with information is more and more important for organizations.
Knowledge about customers drives the product development of an organization. Knowledgeand experience differentiates one organization from its competitors, but only if the
organization is quick enough to take the advantage.
A shortage of skilled workers
Acquiring and keeping good and qualified people is harder than ever. Organizations have to
alter the way they look at employment, culture and benefits. Not only will employees
demand a clear career development, only organizations that will succeed in satisfying their
employees need for knowledge will succeed in the growing markets.
Technology as enabler and driver of the economy
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No matter what function an employee has, he or she has become in the first place a
knowledge worker. The information technology and telecommunications which are used on
a daily basis are driving the need for e-learning and at the same time creating the means to
accomplish it.
The corporate university
If knowledge becomes a corporate asset, then learning and training becomes a strategic
initiative and a corporate advantage. Corporate universities are not only a training aid for
employees, they are becoming profit centres, responsible for training ‘a corporate’s
complete ecosystem’ or customers, partners, channel partners and suppliers. Walter Baets
states is as follows: “More and more companies are starting their own (virtual) corporate
university. The accent is put on an integrated curriculum focusing on skills and
competencies, and closely related to company knowledge management.”
The global economy
As employees around the world work either at home or at the office, learning resources and
knowledge databases must be available 24 hours a day to cover every time zone.
Time-to-market
The time companies have to take their products and services to the market has been
drastically reduced. New product introductions, training in new technology, on-demand
tasks or skills references becomes a key asset in order to meet the organization’s objectives.
Cost savings
According to researches, corporations may save from 50 up to 70 % when replacing
traditional instructor led training with alternative electronic delivery.
Need for flexibility
When changes happen faster and faster, making a company flexible in every aspect is the
only way to survive.
Multidisciplinary operational excellence
Excellence in all processes and projects is necessary to compete in the current market.
Innovation
Constant innovation has to be driven from within the company, empowered by the
employees. The question on everyone’s mind should be: How can we do this better?
Worldwide competition
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In a global market, not only the market has grown, also the number of competitors has
grown exponentially. New strategies, differentiating an organization from another becomes
more important in the growing market.
Why use e-learning
Advantages of e-learning
o Flexibility, accessibility, convenience: Users are able to proceed through a program at
their own pace and at their own pace. Users can access an e-learning course anytime,
anywhere, and learn only as much as they need.
o Cross-platform: E-learning can be accessed by Web browsing software on any platform.
A training program can be delivered to any machine over the internet or intranet
without having to author a program for each platform.
o Browser software and internet are widely available: Most computers have access to a
browser, are connected to the organization’s intranet or the internet.
o Inexpensive worldwide distribution: There is no need for a separate distribution
mechanism.
o Ease of updating information: if changes need to be made to a program or
courseware after the first implementation, these changes are made on the servers
storing the program or courseware. Everyone worldwide can instantly access the
update of information.
o Travel costs and time savings: there are no travel costs for bringing remote
employees to a centralized workshop.
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o Training efficiency is increasing significantly . Not only from a qualitative
standpoint (i.e. pedagogical by the use of a new method, personalization, learner
autonomy, memorization and follow-up, operational by learning by opportunity and
the speed of the learning updates, and organizational by creation of knowledge sharing
community) but also from a quantitative standpoint (i.e. learning elapse decreases,learning cost may be reduced and learning effectiveness is increasing).
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In the paper Six Steps to implementing E-learning, some other key benefits are summed up:
No need for travel
• Alternative training mode from offsite personnel.
• Instructors are not held by geographic boundaries.
• More students can view a presentation at once.
Shorter Development Cycles
• Faster delivery of appropriate training to applicable staff members.
• Higher rates of student completion than found in self -paced training.
• A more efficient mode of offering penetrat ing data.
• Flexibility to modify or change content and to make it accessible on demand.
Cost Savings for the Corporation
• Reduction of internal training costs.
• Reduced time away from work for participants.
• Students retain knowledge better.
• LMS prov ides a tool for optimum intercommunication and data compilation.
• Dramatically reduce travel costs.
• Flat fee pricing structures give organizations unlimited access to training for one
year .
Disadvantages of e-learning
• Bandwidth limitations . Limited bandwidth means slower performance forsound, video and intensive graphics, causing long waits for download that can affect
the ease of the learning process. Future technologies will solve the problem
however.
• Loss of human contact . There is a general concern that as we move towards more
computer usage, a terminal will replace a friendly face. Gradual introduction of e-
learning or the use of blended learning may be the answer to this concern.
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• E-learning programs are too static . The level of interactivity is often too limited.
• E-learning systems take more time and more money to develop then
expected . This is indeed the case, as it is with any new technology that is
implemented. It is easier by starting with an easy program and building on success.
• Not all courses are delivered well by computer . Some training topics are not
best served by computer based training and require a more personal touch. Team
building issues and dealing with emotional issues are two examples.
• Quality of learning. Progress in the field of e-learning has been relatively slow
when compared to other ‘fields’. A lot of web-based systems are not better than
systems that were developed 15 years ago. Still, focus is often on how to develop a
lot of courses and not on how to improve the quality of learning.
• Resistance to change. Introducing e-learning initiative in an organization is not an
easy-to-do task. Resistance may be hard to overcome, lack of communication and
commitment from champions within the organization may jeopardize the chances
of a succeeding e-learning initiative.
The value proposition
Before we give a short note on the return on investment of e-learning initiatives, we give a
brief overview of the market statistics for the next years. It is said that training services,such as system integration, needs assessment, hosting, maintenance and online mentoring
will grow by 111 % by 2003.
Furthermore, the services are expected to double their current market share reaching 36%
by 2003. The delivery technologies such as LMS, authoring tools etc are expected to grow by
80%. In Europe, e-learning profits are expected to exceed € 350 million by 2004.
Cost/benefits of e-learning
Because the figure of the return on investment is based on a purely, quantitative approachof an initiative, the figure may often be disappointing, because the most impressive results
of an e-learning project are often to be found in more ‘softer’ criteria.
Often, organisations are recommended to make cost/benefits analysis, using four
categories:
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• Hard cost savings, which include travel and lodging costs, on facilities, instructor
fees, printing, distribution and storage costs which may be reduced.
• Hard revenue impacts , including the opportunity costs of not having adequately
trained personnel, the increased productive time on the job, a shorter time to
deployment of a new product or service, the increasing sales effectiveness of
selling partners and an increased revenue by introducing training ‘for fees’.
• Soft competitive benefits: knowledge transfer is more accessible, training delivery is
more consistent, knowledge may be certified on a large scale, expert can now
perform the job, and they do not need to teach classes, morale increases through
equal training capabilities.
• Soft benefits to individuals: which include just-in time activities are available,
employees know ‘where they stand’, which motivates them; learning prioritiesare clearly prioritised; progress is being watched an evaluated positively.
Often these ‘wins’ are quicker and more noticeable on the ‘soft’ scales – for clear indicators
that there is indeed a positive, quantitative result, a long term vision is needed when
planning and starting an e-learning initiative.
ADL suggests that technology based instruction (of which e-learning may be considered a
sub-part) may reduces costs of achieving a wide range of instructional objectives by 30 to60 percent. The time to achieve instructional objectives would be reduced by 30 percent
and student skills and knowledge would increase by 30 percent.
Furthermore, ADL claims that when using sharable content objects, investment costs may
be reduced by 50 to 80 per cent. Therefore, however, the sharable content objects must
meet the following requirements:
• Durable: the objects do not require modification as versions of system software
change.
• Interoperable: the objects operate across a wide variety of hardware, operating
systems and web browsers.
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• Accessible: the objects can be indexed and found as needed.
• Reusable: the objects can be modified and used by many different development
tools.
As not many tools adhere to these standards yet, it is however difficult to say if these
estimates indeed are correct.
It becomes clear that e-learning does provide opportunities to either save money
(rather in the long term) and to create a learning environment throughout the
organisation, in which knowledge is shared among all employees. whole of an
organisation:
It is indeed correct to state that delivering the right knowledge at the right time to the right
people impacts the
• Executive management: the data to optimise the organisational effectiveness, to simulate
and react to business opportunities is available.
• Finance: the ROI of the training/education investment may be calculated by correlating
learning with the business outcomes.
• Legal : the organisation is in compliance.
• Human resources: the tools are there to manage training, employee development and retention.
• Sales: the product/industry/customer knowledge that correlates to sales successes and
failures is accessible.
• Marketing: brand building is possible based on the quality of the people and the product
• Engineering: the knowledge transfer tools to facilitate innovation and collaboration are
available.
• Training: it is possible to change from a cost to a profit centre.
• Services/support : it is possible to ensure customer satisfaction by having the right
knowledge available.
• Channel management : the time to market may be accelerated by providing instantaneous
global product launches.
• Production: skill gaps and competencies are assessed and closed, making it able to achieve
certification.
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Implementation Approach
When introducing e-learning into an organization, management support is necessary. In
many studies, it is described as the key player for making an e-learning project successful.
Here, we give a brief description of an implementation approach only. In Appendix C, asummarized version of Brandon Hall’s Six Steps Guide to Implementing E-learning is
presented.
After developing a clear vision of what and how e- learning and the organisation’s business
concepts are related, a preparation phase may start. During this preparation phase, it is
important to discover e-learning.
This pilot project reveals probably the do’s and don’t for the organisation. Next a full
implementation phase may take place, during which e-learning will be deployed
throughout the organisation. Finally, the initiative must be supported throughout theorganisation, by delivering and updating content and giving support to the users.
VIRTUAL EDUCATION AROUND THE GLOBESIEMENS
Siemens Medical Solutions USA, Inc. offers a variety of e-learning and e-classes through
Siemens Medical Academy.
IBM Extreme Blue Project Team, conducted during the summer of 2008, in creating avirtual education centre (VEC) in Second Life. The purpose of the VEC is to educate IBM
employees, business partners and customers about products offered by the IBM storage
and server technology organization.
Showcasing this project at the e-Learn conference would provide the team with an
opportunity to demonstrate the VEC, gather valuable feedback and input from researchers
and developers at the conference, and identify future collaboration opportunities.
Online Examples……..
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VIRTUAL EDUCATION IN PAKISTAN
In Pakistan, virtual education is relatively a new concept and it got formal
acceptance with the establishment of the ‘Virtual University of Pakistan’ in 2002.
The virtual university of Pakistan was established by the Government of Pakistan
to provide quality education throughout the country as well as overseas. The
official document of the Virtual University of Pakistan states that its mission is to:
1. Provide world class education at an affordable cost across the length and
breadth of the country through a uniform educational environment without
differentiating between large cities and smaller towns
2. Offer academic programs that are equivalent or better in content and quality
to those offered by leading institutions of higher education in the country.
3. Admit students solely on the basis of their educational qualifications
regardless of race, colour, gender, religion, disabilities, geographical locations or
age.
4. Provide its students with a rich and challenging educational experience that
fosters their personal growth and supports their transition to responsible
adulthood in a rapidly shrinking world.
5. Integrate liberal studies and professional education to give its graduates both
breadth and specialization.
5. To give its graduates education that enables them to comprehend the complexity
and dynamism of contemporary global processes and empowers them to guide
those processes in constructive directions. It provides extended, affordable, quality
higher education to all areas of Pakistan, based on the excellent telecommunication
infrastructure.
It would have a great impact on the socio-economic growth of Pakistan. Renowned
professors and experts in various disciplines from major national universities and
institutions develop the Virtual University courses and deliver lectures to VU
students. They have extensive experience in the field with foreign qualifications.
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The Future
According to Market Data Retrieval (MDR) two thirds of colleges and universities offer long
distance learning courses and the number of institutions offering accredited degrees have
increased to 55%. New varieties of E – Learning have emerged with help and push from
emerging technologies.
Besides distance learning now there is distributed learning. This term describes the
educational experiences of individuals and groups that are distributed over geographies and
cultures using variety of media delivery methods.
This has moved education beyond the classroom to more interactive information by joining
learning and experience together. This is developing into learning communities with their
own focus on various branches, cultures and sub-cultures. It is a mind boggling explosion of
information that is now available with lot of imagination and little effort.
With collaborative tools E – Learning is moving into virtual classes and virtual communities
where the old methods of practice and test have melted into new interactive teaching-
learning methodologies. Tuition on line has taken a new meaning where a varied help is
now available both free and paid for on demand on any subject instantly. This has relieved
pressure both on the teacher and the students.
Future learning is now eLearning: Introduction and Planning - 4 - focusing on learning
beyond the classroom and curriculum. Companies need to upgrade employees by offering
re-training programmes. These are both costly and time consuming. By designing theseprogrammes and content via E – Learning methods both time and money are saved. The
innovative method is also self promoting as it increases the curiosity level of individuals for
self promotion and career enhancements.
In the technical field too doctors and other professionals are getting a fair chance for
keeping abreast of developments and discoveries and even participation in these activities
through interactive delivery processes. Looking further, this being the global market era, the
consumer is being made aware of immense openings, opportunities and bargains through
this method. Medical tourism is one recent example of e-Learning where serious
information and fun have been mixed for delivery of marketing content.
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Conclusion
Virtual education is an emerging concept that uses information and communication
technologies for its delivery. It is an alternate to the formal system of education. It can cater
large students’ body at all academic levels. It is flexible and convenient to the learnersproviding them exposure with emerging technologies.
It is necessary to keep pace with knowledge explosion extending uniform opportunities of
quality education to all segments of the society. It fulfils the students’ need of higher
education at their doorstep. It enhances the performance level of the learners through self-
directed study. It offers need-base, informative and updated courses. Furthermore, it is a
viable source of professional development in knowledge society.
It integrates the nation extending the opportunities of higher education, uniform
curriculum; technology based instructional methodology and equal opportunities of highereducation to all. It develops census about socio-cultural development acting as an agent of
social change. It can collaborate and promote cultural values to keep pace with the changing
world in global village.
Therefore, it can be used in reducing cultural conflicts among societies and nations. In
Pakistan learners do face some problems such as password problems, computer vision
syndrome (CVS), fingers’ joint pain, backache, dizziness & headache and electricity failure.
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BibliographyASTD.Org (2010) E-Learning Trends 2010, January, [Online], Available:
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How to Design Effective Blended Learning, by Julie Marsh and Paul Drexler, November 2001,
brandon-hall.com.
• Ravet S. & Layte M., Technology - based training – a comprehensive guide to choosing,
implementing, managing, and developing new technologies in training, Gulf Publishing
company, 1998, Houston, Texas.
• www.elearningmag.com – an online magazine about e-learning.
• www.brandon-hall.com – an independent site, providing information about e-learning.
• www.brandonhall.com/public/pdfs/sixstepguidebook.pdf - a six steps guide for implementing an
e-learning environment in your company.
• www.brandonhall.com/public/pdfs/monash_survey.pdf - a survey conducted for an academic
study on how organizations use e-learning.
• www.forbes.com/specialsections/elearning/ – a complete article by Brandon Hall, about the
economic; corporate and e-learners drives behind e-learning; including a benchmark study of best practises.
• www.lakewoodconferences.com/whitepaper1.htm - an online-learning white paper written by
Saul Carliner.
• The Web and distance learning: what is appropriate and what is not, Report of the ITiCSE ’97
Working Group on the Web and Distance Learning.
• www.askintl.com/index.cfm/1,0,852,4797,666,0,html , The Distance Learner’s Bill of Rights, by
Eric Park – Eric Park’s report on user expectations and e-learning.
• knowledge.contentbox.com – a solution’s provider site, with lots of news and articles.
• E -learning solutions, IT Works seminar by Luc Marolt (Anderson).
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• www.elearningmag.com – a site devoted to e-learning containing lots of resources.
• www.brandonhall.com/public/faqs2/faqs2.htm - a list of FAQS concerning e-learning.
• www.brandonhall.com/whitpaponcha?html – a paper describing how to successfully implement
an e-learning initiative (connecting e-learning implementations with change management).
• http://www.alcatel.be/training/customer/whitepaper1.pdf - Learning in the e-world, an Alcatel
whitepaper on e-learning.
• www.brandonhall.com/public/marketguide/marketguide-062101.pdf - an overview of the key market players in the e-learning market.
• www.masie.com – a big player in the e-learning market.
• www.informationweek.com/826/prelearning.htm - a comprehensive article about e-learning in
organisations.
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• ADL – Shareable Content Object Reference Model, version 1.2, The SCORM overview, avialable at
http://www.adlnet.org.
• Enhancing enrollment of employees in e-learning, Jo Honoré, June 2001, Synavant.